About Dolores FoehammerSomeone is always Grumpy. Every dwarven community has at least one safety engineer, whose job it is to remind other dwarves what didn't work, so next time they will not meet a grisly and horrific end. Most other dwarves find them annoying, even while admitting they serve a useful purpose. Dolores was very good at scaring young dwarves into basic compliance with safety regulations. Naturally they named her "Miss Grumpy" and it stuck. But they agreed she knew lots of stories. From everywhere. And told them really well. Even if there were morals attached to the end. She was running a forest safety workshop for dwarven hunters when the group ran into a marauding band of pyromaniac goblins. Dolores' cousin Marvin led the escort to hold off the goblins and told Dolores to run the other way with the youngsters. Which she did. Dodging burning pine cones was bad enough, but the goblins had scattered through the woodlot. Dolores is still working on the "lessons learned" evaluation of the exercise, but "Stay together", "Wear flame-resistant clothing", and "ALWAYS ALWAYS ALWAYS HAVE YOUR WEAPONS ON YOU!" are all going to be set to drumbeats. She managed to get all the youngsters out of the woodlot and into shelter in a stone hunt nearby, albeit most of them were bruised, cut, burned, or in one case suffering from poison-caused shakes (apparently vipers don't like burning trees either and have some difficulty distinguishing dwarves from goblins - Dolores had that youngster memorize the "Hazardous Snake Song" and sing it to the rest of the group. Two dozen evenings in a row.) She holed up their and waited for Marvin to get back to the designated rendezvous, or for the designated rescue party to arrive. The rescuers got there fast, warned by blazing smoke. Marvin still isn't back, and later search teams haven't found a body. This worries Dolores; there are plenty of tales of infiltrators coming back to a Dwarven colony wearing the skin of a Dwarf who went off alone... next time she sees Marvin, will she have to kill him? And the elders are hiding something. Earthquakes are never a good sign. Dolores was... somewhat assertive... about this in the post-elders'-meeting discussion. Which may be one reason she was sent along on the venture to reclaim Nurnfaldihr. Not that she minds. Someone who remembers the old tales has to go. Someone who can remember warning lessons to keep the scouts safe. And who might be able to return bearing news if the others fall. And there is one other thing. Not many outside her close family know that Dolores remembers the ancient art of stonesinging, and who knows what secrets she might sing from the stones of Nurnfaldihr... Feats:
Lingering Performance (1) Improved Initiative (B) or Outflank (teamwork) or another teamwork feat depending on group choice Traits:
Honor-bound Family: The family’s honor is tied to a shared goal binding you all together. With the aid of the GM, choose a task that your family is bound to accomplish. Once per day, when you are within 60 feet of another character with this trait, you can gain a +1 trait bonus on a single saving throw or skill check when progress toward the goal is directly at stake (at the GM’s discretion). Strength of the Land: You are able to tap into the living energy of the world to shatter lesser magic. You gain a +1 trait bonus on caster level checks while touching the ground or unworked stone. This includes dispel checks and checks to overcome spell resistance.
Combat:
AC 17, touch 13, flatfooted 14 (+4 chain shirt, +3 Dex) movement 20' melee +4 cold iron longspear (d8+3/x3)
ranged +5 shortbow (d6+2/x3)
saves Fort +4, Refl +6, Will +6; all +2 vs. spells, SLAs, or poison Skills:
Skills (6 + 2INT +1FC - 9/level) Appraise +7 (2r) - background
Spells:
Though an arcane spellcaster, Dolores worships Torah, the dwarves god of protection and creation - especially protection, in Dolores’ view. Preparation, planning, and caution have serv3d the dwarves well... even if someone has to be grumpy about those precautions, CL 2 (+1 when touching earth or stone)
1 (2, 3/day) - cure light wounds, hideous laughter, saving finale
Earth Magic: A stonesinger is treated as having the Eschew Materials feat so long as he is touching natural or manufactured stone. Additionally, a stonesinger adds the following spells to the bard spell list at the listed level: 1—magic stone, 2—stone shieldARG, 3—stone shape, 4—earth glideARG, 5—stoneskin, 6—stone tell. This ability alters spellcasting.
Special Abilities:
Racial Traits: Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.
Bardic performance: distraction, fascinate, inspire courage +1, stone song, tremor Stone Song (Su): A stonesinger’s bardic performance is a subsonic vibration that resonates from his body and travels through solid rock. This vibration is subtle enough to not be heard, though creatures with the tremorsense universal monster ability can distinctly hear the stone song out to a range of 100 feet per bard level. All allies within 30 feet of the stonesinger benefit from stone song, perceiving the effect due to proximity. An allied creature with tremorsense benefits from stone song as long as it’s within the extended range, provided that there is an unobstructed path of solid earth between the creature and stonesinger. Natural and manufactured stone does not inhibit stone song’s range. A stonesinger must use Perform (song) or Perform (oratory) for this bardic performance. This ability modifies bardic performance. Tremor (Su): As part of another bardic performance, a stonesinger can cause the ground within 30 feet to tremble, throwing enemies off balance and causing them to take a –1 circumstance penalty to AC as long as the stonesinger continues performing. This penalty increases by 1 at 5th level and every 6 levels thereafter. Creatures levitating or flying above the ground are unaffected by this ability. This replaces countersong.
Gear:
masterwork comp shortbow (+2 Str modifier)
dagger in wrist sheath
backpack
belt pouch
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