Way of the Wicked (Inactive)

Game Master Aku Warashi

Dramatis Personae; Loot Log; map;

Balentyne Info; Planning; Dwarven Map

Party Health
Hound------54/62
Mysty-------26/26
Nahia-------26/31
Rose--------44/54
Seren-------35/35


1,701 to 1,750 of 2,373 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

I was meaning to ask hound...why have you listed a bust size. That's not a stat commonly used in rpg's. :)


Human Hero Killer1 / Holy Assassin1 / Deceiver2

While Mysty listem, Hound sniff the air, trying to determine if there’s any new smells in the place.
There’s a strong smell of old food, and dust, in addition to your friends smells. From the trap door, a strong smell of ashes and fire, burned wood and sweat. Just what you would expect from an active forge.
Nahia and Seren using their magic gift, start searching for any magic aura in the area, founding none.
Then, Mysty opens the trapdoor a little and try to hear anything else, no sound on the other side, however.

Intentions


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Trying to outdo the other ladies of course


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia will whisper to the others "Ok, I think it would be prudent to search the tower for him first. Mage's like towers... right?"


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

"I thought Martin's rookery was the top? Think there's another floor above it?"

GM is there another floor to the tower, or have we been through it all?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Misremembered something. Thought that second door might have been to a room, but looking at the Dwarven map, it is to the courtyard. But we'll roll with it.

Nahia looks at Rose and whispers "No, I was just thinking about checking the two doors that we say, and seeing if he had a room straight off the tower."


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose nods and motions for Mysty and Hound to move up into the forge and take point.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound does so


Human Hero Killer1 / Holy Assassin1 / Deceiver2

As instructed, Mysty peeks outside before going out.
The place seems the same. The door that was broken last time was replaced by a new one. The forge is the same, the broken weapons were removed. It has less things except for a man-sized statue that appears to be made of ice. Just beside it, a large squared metal shape.

Intentions?


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seren resumes the form of a Balentyne soldier and follows behind mysty and hound, ready for something to happen.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Just to make clear. I'm considering Mysty peeked, saw the statue and did not went outside.

Edit: Oh well, lets move foward before my nap time.

Edit2: Change my mind, nap time, back in some hours.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound waits as Mysty looks around and will go when she does.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty relays what she sees to the party. She closes the trap door.
a statue? Made of ice? A the metal thing? This smells like a trap of some sort. Nahia, best to get that silence working, this could be loud. Ideas? she messages.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Can you use magic sight to understand what they are? I would not be surprised if the ice statue moved and attacked.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia looks at her companions, whispering "That's... odd. An ice statue? In a forge? Let me ponder this for a moment."

Nahia bows her head and begins a soft, repetitive chant Aklo: "Focus... take on square thoughts that resist circles... circles lead nowhere... focus... take on square thoughts that resist circles... circles lead nowhere..."

Casting Guidance and taking 10 on a Knowledge (Arcana) check, for a total of 20, to figure out what that might be.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Nahia ponders on what Mysty said. But there's just not enough information. It could be a thousand things. Just an Ice statue is not enough to determine what it is or if there's anything magical about it.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia whispers to her companions "Ok, yeah, that isn't detailed enough. Unless someone has a complaint, I'm going to peak out and take a look."

If she can...:

Nahia nods her head and softly chants Aklo: "Spirits, show me your power, no matter how hidden and sequestered." and a brief iridescent shimmer appears across her irises, and then fades away.

Slowly, gently, she barely lifts the hatch and scans the room. Spotting the statue, she examines it closely, looking for any sign of what it could be.

Casting detect magic and then examining the statue


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

"If we need a temporary scout to check if it's a trap I may be able to help with that." Seren says with a smile.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Your skeleton?


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia will shake her head at Hound and whisper "No, we need someone knowledgeable in the ways of magic. I don't know your..." she waves at Rose, Mysty, and Hound, "...studies, but myself or Seren would be appropriate."


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose nods. "Take a look. Just be careful."


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Nahia pokes her heard outside and inspect the place.
She stops for some seconds to determine what are the magic auras she felt at the stair and the door. It's a faint abjuration aura.
Studying the statue, she concludes it's a construct. Most likely an Golem made of Ice. She had already hear about them once, and they ability to expel a cone of freezing air from their mouths.

Intentions?


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Make sure to smash the horns, make sure to smash the horns Hound keeps reminding himself as he waits.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

So what is it Nahia. An ice elemental. I should be good against those


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia nods at Mysty and whispers "Not exactly, but close. It is some sort of ice construct, probably a golem. And this is just a guess, but using fire against it is probably a good idea. Though we should be careful about how much smoke we create, as we wouldn't want to warn the rest of the tower of our presence."

Glancing at everyone, she continues "Creatures like that can often breath gouts of intense cold or shards of ice, so be careful. And if it has been left with some kind of command, it may try to give a warning signal, though probably something other than a horn. We might want to get some silence up as soon as we burst the hatch open, and hope it's mind is simple enough for it to not realize that the signal won't be heard, or to just try once and then engage us in combat."

Nahia takes a deep breath and finishes by saying "Either way, we could be in for a very rough fight."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty smiles as she considers the situation. My flamebolts don't require me to speak, and there should be no smoke unless I set something on fire. Lets wreak this thing


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

What about the metal thing?

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty ponders the question and says It was squarish and big. Not an obvious guard, but their would not have put it there for no reason. It could be an alarm device, or a trap of some sort. Not enough information


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

"I think it might be a good idea to use one of those silencing scrolls. I don't want to leave it to chance that neither of the things up there won't make noise."

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

How's this for a plan. Hound and myself move to flank the snowman, and rose engages it as well. Nahia and Seren keep an eye on the metal thingy, and act as they see best. The others secure the door. Put the silence on hound as we agreed.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Agreeable.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

I’ll roll only for Hound, since I’m assuming you’ll all move after him, except for Seren that’ll move before for casting the spell.
Init
Hound: 1d20 + 2 ⇒ (7) + 2 = 9
Golem: 1d20 + 1 ⇒ (8) + 1 = 9

After planning, the villains proceed to execute their evil scheme. Seren use one of her Silence scrolls on Hound ‘x-item’ decide it and then he climbs in the trapdoor at the ceiling and proceed move near the Ice Golem, it however, doesn’t make any movement as Hound walk closer to it.
The Circle in the map represents the Spell area.
Hound, you still have one standard action, Seren, you still have one move action. Everyone else has a standard and a move action.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound draws his greatsword, and gestures to the others to start up the ladder.

Done


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose will follow Mysty up the ladder. I don't want to get in the way of her movement.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia waits for Rose to pass by and up the ladder, touching her shoulder as she goes and whispering "Success comes through focus, focus is the measure of desire, desire comes from within..."

And once everyone else has gone, Nahia will follow up behind, drawing her crossbow as she does.

Guidance on Rose. I'll head up the ladder last and pull out my crossbow.

Also, be warned guys, I'm going to be fairly useless in this fight.

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty's action
Before the fight mysty casts magic weapon on her rapier. She waits for hound to move then, she scuttles up the ladder in the eerie silence, and moves to her left (golems right), drawing her dagger (rapier already drawn).

would that be a double move aku? Mysty only has 20ft move


Human Hero Killer1 / Holy Assassin1 / Deceiver2

We are still missing Seren Action. but let's move on. @Mysty yes, you need 2 moves.

The 'golem' surprisinly do... nothing. It don't move or do anything else as you emerge from the trapdoor.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Big ice toy?

Round 2-

Ordered Initiative-

Players
Enemy

Active Effects-

Hound - Silence 1/3

Map-

Link

Notes-

Seren, you have your round action and an additional move action.

Action-

Post your actions.


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Sorry long weekend, was out of internet range and didn't think I was going to be.

Seren focuses for a moment and reaches out and touches one of the arrows in the quiver on Hound's back.

Move Action
Seren follows Hounds into the room, keeping about 10 feet of seperation.

Round 1.

Seren shifts uncomfortably as Hound Moves closer to the golem. Delay, till after golem.


M Human Male Human Barbarian 7 |HP97/97 (109/109 when raging) | Bust 40B|AC:18(17) | T:12(11) | FF:18(17) | CMD:20 | Fort:+10 | Ref:+5/7 | Will:+5 | Init:+2 | Per:+12 | Acrobatics:+9 | Climb:+10 | Stealth:+6 | Ride:+9]

Hound moves to the south, so he is to the golem's left. He lifts his greatsword and looks at everyone, nodding as in 'Ready?

If everyone is ready, and doesn't want to do anything else, Hound power attacks the golem/statue
Greatsword,PA: 1d20 + 9 ⇒ (15) + 9 = 242d6 + 4 ⇒ (2, 5) + 4 = 11


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Rose moves to the other side of the ice thing and follows suit with her hammer.

Power Attack (if necessary): 1d20 + 7 - 1 ⇒ (17) + 7 - 1 = 23
Damage, two handed: 1d8 + 6 + 3 ⇒ (2) + 6 + 3 = 11
Sneak Attack damage (if applicable): 1d6 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Female Halfling Rogue 4/Sorcerer3 (efreeti bloodline) | HP 7/37 AC 22 | T 17 | FF 17 | CMB +4 | CMD 20 | FORT +3 | REF +11 | WILL +4 | INIT +5 | Perception +11(+12 with traps) | Stealth +19 | Bluff +11 | Sense Motive +3 | Diplomacy +8 | Spellcraft +8
active effects:

Mysty strikes
rapier: 1d20 + 11 ⇒ (4) + 11 = 15
rapier damage: 1d4 + 1 ⇒ (4) + 1 = 5


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

-- Nahia Round 1 --

Nahia glances around as her companions move in to attack the ice 'creature', waiting to see what comes of this.

Like Seren, delay until after the golem.


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Hound, Rose and Mysty deliver their attacks on the immobile statue.
Mysty wasn't able to damage it, while Hound and Rose know their attacks were less effective than it should have been. DR
Still, the statue does nothing.

Seren, Nahia, your turn.


aka Alina | Female Changeling Witch 7 [HP 43/43 | Bust: 32C | AC:17 | T:15 | FF:16 | CMD:13 | Fort:+4 | Ref:+5 | Will:+8 | Init:+2 | Per:+9 | Sense Motive:+2 | Bluff:+19 (+2 sexy bonus) | Diplomacy:+12 | Intimidate:+10 | Spellcraft:+14]

Nahia watches as her companions assault the unmoving statue. Seeing how difficult it is for them to damage it, Nahia doesn't even bother trying to enter the fray. Instead, she continues to be wary, waiting for something else to happen.

No movements, not even to defend itself? Maybe they didn't have time to give it a proper enough mind beyond the simplest of triggers... maybe it triggers off sound and not sight... and the silence is keeping it quiet? Or maybe it is a decoy and there is some other trap in the works here?... This just all seems... odd...

I will continue to delay until something else happens.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Is it possible to coup de grace it?


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Power Attack: 1d20 + 7 - 1 ⇒ (6) + 7 - 1 = 12
Damage, two handed: 1d8 + 9 ⇒ (3) + 9 = 12
Sneak Attack: 1d6 + 1 ⇒ (5) + 1 = 6


Female Aasimar (Angel-Blooded) Oracle 6 | HP 46/46 | AC 20 | T 10 | FF 20 | CMB+6 | CMD 16 | Fort +6(+10 vs. Disease) | Ref +3 | Will +5 | Init +0 | Perc +4 | SM +4 | Bluff +10
Abilties:
8/8 1st level; 7/7 2nd level; 4/4 3rd level; 9/9 Death's Touch

Seeing no motion from the still statue, Seren shrugs and pulls out her heavy mace. She goes to hit the statue but get spooked by the eerie silence and whiffs on her attack. Okay this is weird

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 2 ⇒ (4) + 2 = 6


Human Hero Killer1 / Holy Assassin1 / Deceiver2

Every attack hit, even though not everyone was able to fully damage it.
After some second, things changed! The ‘statue’ began to move!

Big ice toy?

Round 3-

Ordered Initiative-

Rose
Hound
Mysty

Golem

Nahia
Seren

Active Effects-

Hound - Silence 3/3

Map-

Link

Notes-

Action-

Rose
Hound
Mysty

Golem

Nahia
Seren

Rose, Hound, Mysty: Post your actions.


Female Aasimar Antipaladin [HP 40/48 (Fire Resist 4, Cold, Acid, Shock resist 5) | AC 20 | T: 13 | FF: 18| CMD: 18 | Fort:+11 | Ref:+10 | Will:+8 | Init:+1 | Per: -1 | Sense Motive: +6 | Bluff: +12 | Diplomacy:+11] Alter Self 1/1, Smite 2/2, Touch of Corruption 7/7

Attack: 1d20 + 7 - 1 ⇒ (16) + 7 - 1 = 22
Damage: 1d8 + 9 ⇒ (2) + 9 = 11
Sneak Attack (if applicable): 1d6 + 1 ⇒ (4) + 1 = 5

1,701 to 1,750 of 2,373 << first < prev | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Way of the Wicked All Messageboards

Want to post a reply? Sign in.