The Laughing Wolf Inn

Game Master Thomi Gallowshade

A meeting place for layabouts, brigands, sots, wenches and ne'er-do-wells of an adventurous nature, who are interested in placing themselves in great peril in return for the promise of loot and career advancement.


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Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
Wow, what rolls! The very architecture of this lower level is WAY different than the ruins above. Everything here seems more..."manufactured" instead of handmade, such as the furnishings, brickwork, woodwork, flooring, etc. It is really impossible to pinpoint when someone was in this section last, but considering you have never heard of this place in the histories of the region, it must precede them -- meaning this is a small example of something that may have existed many thousands of years ago. Perhaps, even as long ago as around the time of the Blasting which nearly wiped life from Saemyyr.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"As to the war golems Thorgrim, it appears to me the book describes mechanical men. Of metal, not living stone. See here?" She flips to a page she'd looked at earlier, then lifts the open book and holds it for barbarian to examine. "Plates and panels and the like fastened together. And tubes and gears and such. Nothing like I remember ever seeing."

She puts the book down again. "Now what's this about a stone guardian ready to pounce; are you sure?"


Female Human Rogue 6

I have just been standing and listening to all the various comments and discussions of the other members of our group.

Say, Flug! Thanks for the healing! I needed that! Much appreciated!

Then I go over to where Gezzo is with the locked metal box. Is this the box you want open, Gezzo?

I pick up the box and place it on the nearby table, and examine it and the lock on it. I take out my special tools and attempt to unlock the padlock.

Disable Device: 1d20 + 11 ⇒ (1) + 11 = 12 Diddleydadburnit!!!

Disable Device: 1d20 + 11 ⇒ (6) + 11 = 17 Notholdingmymouthright!!!

Disable Device: 1d20 + 11 ⇒ (3) + 11 = 14 Oh, bother!!!

Disable Device: 1d20 + 11 ⇒ (2) + 11 = 13 This is TERRIBLE!!!

Disable Device: 1d20 + 11 ⇒ (14) + 11 = 25 That's enough!!! Need sleep!!!


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

This place is far older then I can determine, older then any of the histories our people tell, possibly as old as the fabled blasting but that is but a story told in the dark to scare children... or so I thought....


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif looks around in wonder at Fener's words, and speaks quietly. "I'm not so sure. Written history -- at least what I studied -- doesn't go back nearly that far. But there had to be something before that. Just because it's outside our experience is no reason to suppose it never happened."

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Imowen struggles to open the lock on the metal box. As anticipated, it is a difficult chore, but eventually she hears the satisfying sound of the locking mechanism opening.

She opens the box, and inside, nestled in a mound of black velvet, is a large, smooth white glass orb about 5 inches in diameter, carved to resemble an eyeball. It seems to be looking at you...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug nods to Imowen's thanks and watches from over her shoulder while she works on the box. When the orb is revealed, the Valgaardian looks calmly back.


Female Human Rogue 6

Oh, my! What have we here? Looks like a huge eyeball! I say when I see the contents of the box. Flug, do you have any ideas about what this might be?
Hey, Gezzo! I got the box open. Do you know anything about this?


Male Dasun (half-orc) Oracle 6

Now that the danger has passed, Nästród speaks the command word and the fire of Örlög-Eldur is extinguished. He puts the weapon away. He looks at the eyeball that Imowen found.

Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (History): 1d20 + 5 ⇒ (13) + 5 = 18
Knowledge (Religion): 1d20 + 5 ⇒ (1) + 5 = 6
Knowledge (Arcana): 1d20 + 1 ⇒ (1) + 1 = 2


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo looks into the box with wide eyes. His hand moves slowly and instinctively to the opened lid as he mutters incantations.

Cast Detect Magic and Detect Evil. Then observing auras.

Know(Arcana): 1d20 + 8 ⇒ (4) + 8 = 12
Spellcraft: 1d20 + 7 ⇒ (8) + 7 = 15

Local roll to see if he knows any rumors concerning this crystal ball or the history of this place.

Know(Local): 1d20 + 7 ⇒ (10) + 7 = 17


Male Valgaardian Barbarian 5

I look at the pictures in the book.

It didn't look anything like that, but we should probably destroy it anyway if we decide to go down that way... Just to be safe.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Did it move at all? Any chance it's just... you know, a statue?"


Male Valgaardian Barbarian 5

No it didn't move, it could be just a plain statue, but do you want to try walking past it to find out?


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"You have a point," Celif mutters. "And I was similarly nervous about all those statues in the hall above us. Still, detecting magic as a first step might tell us all we need to know. No point in destroying what well might be a cultural artifact if we don't have to. Want to show me where this thing is?"

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo and Nastrod:
Your knowledge rolls (history, arcana and local) are sufficient to tell you that you have never heard of an object such as the glass orb/eye you are seeing. Such an object, however, must be magical in nature. You don't think it has any religious context.

Gezzo:
You detect a strong aura of Divination being emitted by the orb. The very architecture of this lower level is WAY different than the ruins above. Everything here seems more..."manufactured" instead of handmade, such as the furnishings, brickwork, woodwork, flooring, etc. It is really impossible to pinpoint when someone was in this section last, but considering you have never heard of this place in the histories of the region, it must precede them -- meaning this is a small example of something that may have existed many thousands of years ago. Perhaps, even as long ago as around the time of the Blasting which nearly wiped life from Saemyyr. The orb seems to be of a nature to aid divination attempts in some way.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

While some of you seem to be examining the glass orb shaped like an eye (was it your imagination, or did it blink?), it suddenly rises up out of the box and hovers in front of Flug, staring at him. It bobs up and down slightly, floating about 2 feet in front of his face. It tips up and down occasionally, as if looking him over, then resumes hovering in front of him...


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"..."

The expression on Flug's face doesn't change even while his eyes track the orb. The Valgaardian slowly holds out a hand, palm upwards, and stops it just below where the orb hovers.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

The orb slowly lowers itself into Flug's hand. It begins to glow brightly for a few seconds, and then fades back to its white color and ceases all movement. Flug experiences a rush of thoughts, and becomes aware of the nature of the orb:

Eye of Divination
This orb is made of polished white glass, and resembles a large eyeball. As long as the orb is held, the saving throw DCs of all divination spells the wielder casts are increased by +1. Additionally, the wielder may spontaneously sacrifice prepared spells or unused spell slots in order to cast certain divination spells, in the same way that a cleric can spontaneously cast cure or inflict spells. The wielder need not know the spell, or even have it on his or her spell list, in order to cast it with the orb in this way. However, any costly material components or focuses the spell requires must be provided. The spell received is based on the level of the sacrificed spell, as indicated below:

1st-level spell: Identify
2nd-level spell: Detect Thoughts
3rd-level spell: Tongues
4th-level spell: Scrying
5th-level spell: Prying Eyes


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Bah! More arcane hocus! Gezzo waves his hands in a dismissive manner at the floating orb once in lands in Flug's hands. He looks over at Celif and observes the book she holds. Listening briefly to the Cleric's and Barbarian's discussion, he perks up.

We should carefully examine that book, as with the others. Then it should be taken to the Brotherhood. They will no doubt want to explore its secrets and study the manner of these constructs.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif eyes the... eye with suspicion as she absently replies to Gezzo. "Are they going to study it, or destroy it? I understand their concern over uncontrolled arcane power, but this book seems to hold other secrets as well. It would be a shame if potentially beneficial knowledge were lost thanks to narrow-mindedness."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

No, no Celif. The Brotherhood doesn't want to destroy the arcane, simply prevent it from being misused. He wags his finger in the air and smiles broadly. This will be securely placed in their vast libraries, no doubt! Well out of the reach of those wishing to do mischief or destruction with the knowledge it holds.

He crosses his arms and nods approvingly at Celif.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5
Gezzo Wrathforge wrote:
This will be securely placed in their vast libraries, no doubt!

Why is a certain Indiana Jones closing scene playing in my head right now?


Male Dasun (half-orc) Oracle 6

"I'm sure they will have top men working on it. Top men."


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)
Nästród, Oracle of the Dasun wrote:
"I'm sure they will have top men working on it. Top men."

Bah! I'm too slow, you stole my line! :P


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"Th-this eye sees and I see with it." Flug keeps the orb in his hand but does nothing else.


Male Dasun (half-orc) Oracle 6

"Can you use it to find Cayden?"


Female Human Rogue 6

Flug, if it is as you say, perhaps you are meant to have it and use it and it's powers for good. You could at least take it for now, in its box, and we can continue our exploration of this complex.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

We should check out this last room, before moving onto the room Thorgrim opened up.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

"It is-is capable," Flug says to Nästród, "but I am not c-capable enough. It req-requires f-far stronger magic."

Specifically speaking of the Scrying spell it grants, but that needs a 1000 GP focus anyway.

Flug takes the aforementioned box and puts the orb away, placing them carefully into his backpack.


Male Valgaardian Barbarian 5

I pick up my torch and guide Celif to the last room and point out the statue to her.

See, it's clearly a guardian. A demon bound to protect the lower floors.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

Celif follows Thorgrim and thoughtfully studies the statue from just outside the room's doorway.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9

"Hmm... well it's definitely imposing! Let's see what it's about."

So saying, she invokes a spell of magic detection and stands quietly staring at the monument. (Cast Detect Magic, full-information duration.)

Kn:Arcana: 1d20 + 6 ⇒ (2) + 6 = 8
Spellcraft: 1d20 + 8 ⇒ (8) + 8 = 16 (+8 for magic item properties)


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

I agree, Fener. Lets go look in the next door.

Gezzo trots out of the room and heads down the hall. He stops at the door and leans in to listen. Lryhla sniffs the ground at the base of the door. He reaches toward the latch.

Listen and use scent at the door. If nothing is heard or smelled, then open the door but keep outside.

Perception: 1d20 + 15 ⇒ (16) + 15 = 31
Perception/Lryhla: 1d20 + 3 ⇒ (4) + 3 = 7


Female Human Rogue 6

I join Fener and Gezzo heading down the hallway to the next room, and wait while Gezzo and Lryhla check out the door.

Perception - trap finding: 1d20 + 7 ⇒ (4) + 7 = 11

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo, Lryhla and Imowen check out the door, and do not detect any traps or anything unusual. Gezzo tries the latch and finds that the door is unlocked, so he opens it. Inside the room are partitions, with each containing a desk, a chair, and a shelf. Several skeletons are visible on the floor.

Thorgrim and Celif go down the hallway to the last door, and peer in at the room, which contains a landing and a staircase going down. A large statue stands against the north wall, and in front of it is a large pile of humanoid bones.

Celif studies the statue, using her knowledge of the arcane and a detect magic spell.

Celif:
You detect a moderate emanation of Conjuration (creation) coming from the statue. It remains motionless, holding a strange square object on its shoulders. The square object is very foreign, and does not look like anything you have seen before.

The map is updated.


Female Èuraith Cleric 6
Quick Stats:
HP 35/37 (0 NL) | AC 17 [+2=19 SoF]; T 12; FF 15 [+2=17 SoF] | CMD 16 | Fort +6 | Ref +4 | Will +7; +2 vs. fear and enchantments | Init +2 | Percept +10; LLV | CE 8/9 | RV 6/6 | ToG 5/5

"Well, it has an aura. Conjuration school. Might just be a byproduct of the way it was created, but it might be... something else."

She eyes the pile of bones in front of the statue. "So... yes, you might be right, Thorgrim. Let's go rejoin the others for now, and then we can all enter the room in force."


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener joins Gezzo and Imowen and walks in the room. Rudy follows to the door.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

crap, something is in my eye

Fener pulls out a flask and drinks hoping it helps his focus.


Male Valgaardian Human Possessed Oracle 6
Quick Reference:
[HP 50/54 | AC 16/11/15 | CMB +6, CMD 17 | Fort +4, Ref +3, Will +5 (+7 against ench) | Init +1; Perception +6 (darkvision 60 ft.)]

Flug follows Imowen to the next room and heads for the skeletons, kneeling down to inspect them.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21


Male Valgaardian Barbarian 5

I head to the weapon room, and grab the magically sharpened battleaxe.

This will come in handy

I then join the group in the last room.

Elder Fener, I suppose you could use this cloak of protection from evil spirits?


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo stands up in his stirrups, cranes his head over the wolf's and peers into the room through the doorway. He holds up a hand across the rest of the door to try and communicate to the others to wait before entering. He speaks a quiet incantation while looking for anything dangerous.

Cast Detect Magic and Detect Evil. Move to Z24 to initially look and if nothing is seen in the first two cubicles, slowly move to AC24 and wave the others on. As soon as I see something, Gezzo stops and points to it for the other to look at.

Perception: 1d20 + 15 ⇒ (10) + 15 = 25
Lryhla's Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Survival to try to identify the bones or any tracks: 1d20 + 4 ⇒ (13) + 4 = 17

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Fener wrote:
crap, something is in my eye

Ha Ha! It's really dusty down here!

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Flug:
Careful review of the skeletons shows they exhibit multiple bone fractures, particularly involving the arms, shoulders and skulls. You do not see any evidence of weapons being used by the victims, so it is possible they were cut down without a means to defend themselves.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Gezzo:
You do not detect any evil. You do detect a faint aura of magical emanation from the bookshelf in the northeast corner of the room. It is very faint, and seems jumbled in some way. The skeletons are humanoid, and they contain many fractures of the arms, shoulders and skulls, as if they perished trying to defend themselves with no weapons.


Male Valgaardian Druid lvl4
Status:
Fener 40/40 HP Rudy 26/28 HP

Fener Stands at AA25 and continues to look around. He jumps up and down a few times for no reason. He then searches the shelves and desks in the room/

Perception: 1d20 + 10 ⇒ (5) + 10 = 15

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Fener:
The shelves and desks are very dusty, and contain mostly papers and books of an unknown nature. Many appear to be some sort of ledger book, as they have similar bindings and the pages contain rows and columns of information. It is all written in a tongue you are not familiar with. They are so old, that picking up a book results in it practically turning to dust in your hands. If you continue to jump up and down on the bones you may injure yourself...


Female Human Rogue 6

I carefully slip into the third room, trying to avoid getting in Gezzo's or Fenner's way, and stand by Flug.


Male Dasun (half-orc) Oracle 6

Move to T14.

"What about this way?"


Male Svarog Inquisitor 3/Cavalier 2/AC 18/ HP 24 (37); Lryhla's AC 21/ HP 19 (19)

Gezzo points to the bookshelf and then examines the area intently.

There is something over here. Magical, but hard to tell what it is.

Continue to cast Detect Magic to try and pinpoint the source of the auras. Spellcraft and Arcana to identify spell types or items.

Spellcraft: 1d20 + 7 ⇒ (15) + 7 = 22
Know(Arcana): 1d20 + 8 ⇒ (4) + 8 = 12

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

After a few moments Gezzo is able to pinpoint the source of faint magical auras, which are emanating from what looks like an old lab or alchemist formula book. The steel cover of this slim journal has taken its fair share of abuse; acid scars and minor slag spots show where the journal was subjected to intense working conditions. Equations, balances, and chemical notations mark the margins of the pages — with some formulae, it is difficult to tell where the notes end and the formula begins. The journal contains the following Alchemist Formulae:

2nd — blur, delay poison, fire breath
1st — bomber’s eye, comprehend languages, cure light wounds, jump, keen senses, negate aroma, resist energy


Male Dasun (half-orc) Oracle 6

"I m anxious to find Cayden. I say we explore out this way." Nästród says, pointing down the hallway.

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