The Eye of Eons (Inactive)

Game Master Chyrone

The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.

Eons loot sheet


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Loot sheet No plunder, no pay Battle map--Misc info slides

Sivar's taking 2 actions, as his reroll puts him in the same group as Grint & Thorn.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa uses her wand to cast True Strike...


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar moves to 10ft in front of blue and strikes at it.

Fauchard +1 + PA: 1d20 + 8 ⇒ (19) + 8 = 271d10 + 10 ⇒ (3) + 10 = 13

Fauchard +1 + PA Crit Confirm : 1d20 + 8 ⇒ (15) + 8 = 231d10 + 10 ⇒ (4) + 10 = 14

miss chance: 1d100 ⇒ 64


Loot sheet No plunder, no pay Battle map--Misc info slides

With retcon on init, Sivar kills blue.
These things are however immune to crits and flanking.
It also causes green to do something other than just move.

Sivar & Thorn, make a DC 12 Will, or you are confused for 1 round.

Waiting for Father Burdock


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Will save: 1d20 + 4 ⇒ (19) + 4 = 23

Ha! Ha! I beat Thorn.. Woo!


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Will Save: 1d20 + 8 ⇒ (13) + 8 = 21


Loot sheet No plunder, no pay Battle map--Misc info slides

Lol, battle of will ^^.


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

He's got +8 .. Gotta celebrate the few times i'll be able to, I kinda overlooked that deficiency a little.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I have a +6, though yes In general his will save will be higher.. he uses Wis


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock moves forward and casts bless, still trying to get a sense of what is going on.


Loot sheet No plunder, no pay Battle map--Misc info slides

As the team buffs themselves, something totally unexpected happens.

The sound of pulleys can be heard, as the 'hand' of the crane starts moving, 1d3 ⇒ 1, towards Father Burdock. It comes down and tries to grab the stout dwarf.

It's one that has a 'finger' at NESW.

Grapple?: 1d20 + 7 ⇒ (12) + 7 = 19, Father Burdock is grappled by the metal hand. The hands closing to grip cause him to be lifted 5ft into the air.

CDM Escape Artist DC 20.
Str DC 24.

----------------------

Warehouse, round 2.

Grint, Sivar & Thorn
----------
Green thing
----------
Elsa & Father Burdock suspended, grappled
----------
Someone


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint moves towards the barrels and tries to climb up on them for a better view.

"Try to get a sense on that other creature. I need a target."
Acrobatics to get up the crates: 1d20 + 4 - 2 ⇒ (14) + 4 - 2 = 16

Double movement to get up the barrel. Can't ready an action to shoot so here is hope to a better view.


Loot sheet No plunder, no pay Battle map--Misc info slides

I forgot to mention, the crane's hand is hanging from a set of metal cables. Courtesy of dwarven engineering development.
It works like a chain, there's two of them.

Warehouse, round 2.

Grint makes a vertical jump, but comes short of his target.
These barrels are big, as displayed on the map.
They are 7 wide and 6 feet high, requiring a DC 24 acrobatics to scale just one.
You can retcon if you wish.

Acrobatics, high jumps:

d20pfsrd on acrobatics high jumps wrote:

Table: Acrobatics DC's for High Jumps High Jump Acrobatics DC

1 foot: 4
2 feet: 8
3 feet: 12
4 feet: 16
Greater than 4 feet: +4 per foot

Sivar & Thorn
----------
Green thing
----------
Elsa & Father Burdock suspended, grappled
----------
Someone


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

They're almost 2 metres high? Those are big barrels, usually those barrels are about 3 feet. How about those crates to the bottom-right of Sivar? Should I roll Climb checks instead?


Loot sheet No plunder, no pay Battle map--Misc info slides

A medium barrel would be, but these are big (large sized).
Those crates are 5x5 feet.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

Grint will try to Climb up the barrels instead.

Climb: 1d20 + 6 - 2 ⇒ (17) + 6 - 2 = 211d20 + 6 - 2 ⇒ (16) + 6 - 2 = 20 Should be a DC 15 check, pulling myself while dangling by my hands is the closest I get. also in terms of movement it should work, basically every 5 feet is 20 feet while attempting to climb. In this case, pulling myself up is 20 feet.


Loot sheet No plunder, no pay Battle map--Misc info slides

Actually, DC 20.
You'd still be sheathing your weapon for a move action, to get your hands free to climb.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

"What the? Let go of me!", Burdock yells as he squirms in the air.


Status:
HP: 53/53; AC: 21, T: 14, FF: 17; CMD: 24; Fort: 6, Ref: 6, Will: 4; Init +6; Perception +18
Human Fighter (Mobile Fighter) 7

DC 15 is more appropriate for that GM as one as tall as Grint could easily reach up and pull himself up. Nevertheless you're right about the sheathing of my weapon. Might I keep my rolls for a next round spent in Climbing? I'll sheath my weapon and move behind the barrels for this round.


Loot sheet No plunder, no pay Battle map--Misc info slides

Sure, no problem.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I cant reach the claw from where I am correct?


Loot sheet No plunder, no pay Battle map--Misc info slides

Correct.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Alright

Thorn unable to do much grabs on to Burdock and tries to yank him down and away from the claw.

STR Check: 1d20 + 4 ⇒ (4) + 4 = 8


Loot sheet No plunder, no pay Battle map--Misc info slides

Grint sheathes his bow and moves towards the barrels.
Thorn takes a hold of Father Burdock's feet, to try help him get free.
Sivar
----------
Green thing
----------
Elsa & Father Burdock
----------
Someone


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

I moved Sivar to where he was to attack blue as i couldn't move him before

Sivar moves to the side of green.. if I can see it I attack it

fauchard+1: 1d20 + 8 ⇒ (6) + 8 = 141d10 + 10 ⇒ (1) + 10 = 11

miss: 1d100 ⇒ 48


Loot sheet No plunder, no pay Battle map--Misc info slides

You didn't even have a clue he was there, sorry. He moved during invisibility.
Retcon if you wish, or maybe you're exploring a bit? :)


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Nah I'll move there draw him out


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok, you'll eat AoO then ;)

As Sivar circles around the large barrels, a snap from a mouth lunges at him, before disappearing.

Bite: 1d20 + 5 ⇒ (5) + 5 = 10Dmg+Disease: 1d4 + 3 ⇒ (2) + 3 = 5
The bite misses him however. Poor accuracy.
No wonder they hide, such a miss is a cause for ridicule ;)
-------------------
A cacophony of otherwordly shrieking rings your ears.
All the guys roll a DC 12 will or be confused for 1 round.

What's going on? climb: 1d20 + 6 ⇒ (17) + 6 = 23
Acro DC 5: 1d20 + 2 ⇒ (13) + 2 = 15
--------------------
Elsa & Father Burdock
--------------------
Someone


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

I don't really know whats going on... There doesn't seem to be any enemies visible. So I'll just roll an attack roll and a will save and let the GM decide what happens

RTA: 1d20 + 24 ⇒ (6) + 24 = 30 Snowball Rimed: 4d6 ⇒ (6, 1, 2, 1) = 10 and entangled DC17 or be staggered also
Will: 1d20 + 3 ⇒ (14) + 3 = 17


Loot sheet No plunder, no pay Battle map--Misc info slides

Well you'll see the thing likely next round, as it is not aware of a snowball cannon standing near the door.

Snowball cannon Elsa prepares a rimed snowball.
Father Burdock
------------
Someone


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Will: 1d20 + 4 ⇒ (14) + 4 = 18 Booyah!! See GM! Note this is how to Make! a save..


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Will: 1d20 + 9 ⇒ (10) + 9 = 19


Loot sheet No plunder, no pay Battle map--Misc info slides

@ Sivar: otherwise in a fail you'd blame me, so this way the blaming would be on yourself ^^. Gj, but will it last forever?


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

To be fair you do seem to roll terribly for PCs.


Loot sheet No plunder, no pay Battle map--Misc info slides

*Shrugs*, i am rolled for bad before too.
It happens ^^.


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Maybe I roll a Nat 20 to escape: 1d20 + 2 ⇒ (7) + 2 = 9

Nope :P

And Burdock struggles in his crane-armed grasp!


Loot sheet No plunder, no pay Battle map--Misc info slides

Points for the original naming. :)

While Father Burdock tries to get himself free, the metal crane moves 15 feet up, bringing him close to the ceiling. Moving north, it suddenly stops after 5 ft, right above Thorn.

The hand springs open, causing Father Burdock to fall down.
2d6 ⇒ (4, 1) = 5 Thorn can make a DC 15 Reflex to halve the dmg and remain standing, or he is prone from impact, like Father Burdock from falling onto him.

Warehouse

Grint, Sivar & Thorn
---------
Green thing
---------
Elsa & Father Burdock
---------
Someone


Male Half elf Dual-Cursed Oracle of Battle 7 HP:46/46, AC:20|T:12|FF:19|CMB+9/13 Trip|CMD:20/22 Trip|Fort:+3|Ref:+4|Will:+6|Init:+1|Perc:+11| Spells 1--7/7 2--3/7 3--4/5

Sivar moves to help Thorn or Father burdock stand.


Loot sheet No plunder, no pay Battle map--Misc info slides

Warehouse, round 3

Grint wanted to climb up the barrels and is now on top of the central one, overlooking the warehouse.
Sivar meanwhile heads to help the duo if they need it to stand up.
Thorn
---------
Green thing
---------
Elsa & Father Burdock
---------
Someone


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Reflex: 1d20 + 2 ⇒ (6) + 2 = 8

The jolt from rising up before the drop causes the dwarf to roll off of Thorn and onto his back; luckily the well-made design of his armor made sure the impact wasn't as bad as it could be.

"Ow..."


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Reflex: 1d20 + 3 ⇒ (5) + 3 = 8

Regardless of the Result Thorn looks to Burdock withe a nurtral face with a slight annoyance. " Where do the controls go... "


Loot sheet No plunder, no pay Battle map--Misc info slides

You've still got your actions, despite being prone.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

Its spent getting up and wasting the round


Loot sheet No plunder, no pay Battle map--Misc info slides

Ok.

Green thing becomes visible as it makes a swing at Grint.
Slam: 1d20 + 5 ⇒ (19) + 5 = 24Dmg+disease: 1d6 + 3 ⇒ (6) + 3 = 9
DC 14 Fort or Wis dmg, 3 rounds. 1 save = cure.

Despite the slam, the snowball Elsa has prepped flies at the same time.
Fort DC 17: 1d20 + 7 ⇒ (8) + 7 = 15, it hits and the thing shivers slightly, before becoming invisible again.
Entangled & staggered.
----------------------
Elsa & Father Burdock
----------------------
Someone


M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7

Burdock stands up, and moves towards where Elsa threw the snowball.


Female Human Kinecticist (HP 67) | AC:21 | T:13(15) | FF:15 | CMB:4 | CMD:15 | Fort:+9| Ref:+8 | Will:+3 | Init:+3 | Perc:+10 | Speed 30) Consumables ELSA

Elsa casts True Strike using her wand... Anyone sensing a pattern here?


Loot sheet No plunder, no pay Battle map--Misc info slides

Erm...no?

While Elsa uses the wand and Father Burdock recovers from his fall to move to Grint, the crane starts moving again.

1d2 ⇒ 1, towards Sivar.
It quickly lowers.
Grab?: 1d20 + 7 ⇒ (15) + 7 = 22, Sivar is grappled by the metal claw and goes up 5ft into the air.
---------------------

Warehouse, round 4.

Grint, Sivar & Thorn
---------
Green thing
---------
Elsa & Father Burdock
---------
Someone


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

You didnt respond to my char as far as the warehouse.. are there rooms..


Loot sheet No plunder, no pay Battle map--Misc info slides

You didn't ask me anything.
I assume you're referring to 'where do the controls go'? Which sounded like the general 'wth?' sort of question.
If so, you'll have to search the place IC.


Male Human Inquistor 4/ Unbreakable Fighter 1 | HP 43/43| AC 20 T 12 FF 18| Fort +8 Ref +3 Will +6 | CMD 20 | Init +6 | Perception +10

I assume there are obvious tells and things like.. doors and stuff abound but sure...

Perception: 1d20 + 9 ⇒ (9) + 9 = 18

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