Temple of Elemental Evil (Inactive)

Game Master Thomi Gallowshade

The classic Gygax adventure, The Temple of Elemental Evil, converted to Pathfinder system.


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Male Dwarf Nerd 15/Engineer 5

This one.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

I have gone into the players and characters areas, but cannot figure out how to remark CampinCarl to change the character status.


Male Human Fighter 6

Here are the steps.

1) Go into the "Campaign Info" tab.
2) Click "Edit This Campaign" (near the top right).
3) Scroll down and there should be a list of "Players" and a list of "Characters". Under "Characters" you'll need to find CampinCarl9127 and check off the NPC box.
4) Click "Save Changes".


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Yep, not important, but it is nice if you can keep neat the Players and Characters tabs :)

Playing with the Active and NPC checkboxes in the area Roran pointed out should make the trick.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master

Roran: I checked him off. See if that worked.


Male Human Fighter 6

Perfect, thank you!

Shadow Lodge

1 person marked this as a favorite.
Lawful Neutral Medium Humanoid Level 36 Game Master

The full poem:

The Two united, in the past,
a Place to build, and spells to cast.
Their power grew, and took the land
and people round, as they had planned.

A key without a lock they made
of gold and gems, and overlaid
with spells, a tool for men to wield
to force the powers of Good to yield.

But armies came, their weapons bared,
while evil was yet unprepared.
The Hart was followed by the Crowns
and Moon, and people of the towns.

The Two were split; one got away
but She, when came the judgment day,
did break the key, and sent the rocks
to boxes four, with magic locks.

In doing so, She fell behind
as He escaped. She was confined
among Her own; her very lair
became her prison and despair.

The Place was ruined, torn apart
and left with chains around the heart
of evil power — but the key
was never found in the debris.

He knows not where She dwells today.
She set the minions' path, the way
To lift Her Temple high again
With tools of flesh, with mortal men.

Many now have gone to die
in water, flame, in earth, or sky.
They did not bear the key of old
that must be found — the orb of gold.

Beware, my friend, for you shall fall
unless you have the where with all
to find and search the boxes four
and then escape forevermore.

But with the key, you might succeed
in throwing down Her power and greed.
Destroy the key when you are done
and then rejoice, the battle won.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Thanks Story Master, I had forgotten that one!


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Did my Detect Evil spell anything?


Male Human Fighter 6

Finals week. Please DMPC as necessary. I will return on Wednesday night, thoroughly stressed and exhausted and probably eating a whole pizza by myself.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

My after finals celebration was drinking a two liter wine cooler by myself.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Good luck Roran! I remember I would just fall sleep after days holding on coffee.

The free week afterwards was always cool though.


Good luck with your finals, Roran!

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

In regards to Barbarian Beast Totem (lesser):

1) two claw attacks - primary attacks
2) does this mean that i'd need to decide to use sword or claw when attacking or can I use both with a penalty to secondary attack?

Attempting to maximize this perk, any and all advice is welcomed.

Thank you,

Carpinator


Male Human Fighter 6

Using a two-handed weapon to attack means you are unable to use any claw attacks that round.

Grand Lodge

Elf Barbarian | lvl 6 | 59/59 HP | +6\+5\+2(+3 vs enchant) | AC 19 | T 14 | FF 11 | +3 Init | Perc +10|
Tracked:
Rage 13/13

Logically speaking that makes 100% sense BUT this is Pathfinder...

Thank you Roran.


Male Human Fighter 6

No problem!

I don't get to bring out my rules-lawyer side much when I'm playing the big stupid fighter haha


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

I am totally confused. What happen to the Angel beings? We never got an explanation from the GM or other players that may have seen thru the magic.


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

I saw no creatures in the room, so to be frank, I just thought it might be just some kind of window and tried to look behind the door.

My supposition is the wolves are the angels now.


I had indicated a magical aura in the room, especially strong on the east wall. I suspect the angels were an illusion originating elsewhere in the temple and projected on the east wall.

Shadow Lodge

Lawful Neutral Medium Humanoid Level 36 Game Master
Velcore Valiantheart wrote:
I am totally confused.

Yes! Yes you are!

Velcore Valiantheart wrote:
What happen to the Angel beings?

Good question! Can you determine an answer?

Velcore Valiantheart wrote:
We never got an explanation from the GM or other players that may have seen thru the magic.

An explanation from the GM would only be revealed through good knowledge skill rolls, or revealing spell results...


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Thanks for the clearing that up... lol.


If this player has/had seen through the magic you will/would have gotten an IMMEDIATE explanation!
Does that clarify the matter?


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7
Kalizama wrote:

If this player has/had seen through the magic you will/would have gotten an IMMEDIATE explanation!

Does that clarify the matter?

Yes everything is clear now. Thanks


Male Human Fighter 6

Ah sorry, I forgot to specify. Roran will leave the silver dagger for now. I think his bonus damage from using a 2h weapon still makes it more effective, as long as the DR is only 5 and not 10 or higher.


Male Human Cleric of Iomedea - 6 | HP 35/35 | AC 20 ff 20 t 10 | Init. +0 | Perc. +3 | F +7 R +3 W +9 | Speed 20ft | CMB +5 CMD 15
Special Abilities/Skills:
Channel 4/5 Harm DC 18 +6 damage No Channel Resist ... Touch of Glory 6/6 +6 to CHA ... Diplomacy: +6, Heal: +12, Knowledge (religion): +6, Linguistics: +6, Sense Motive: +12, SpellCraft+7

Can you please make the campaign inactive. Thanks


hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8
Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Mmm... Perhaps John plans to come back later. Or we can talk about a way to follow the adventure. It feels like we were not that far from the end of the campaign.


Human hp=47/47(AC21/ff20/t12) {F=+5/R=+2/W=+7} CMD 17 Druid (lion shaman) 6--Wild shape(2/3) Totem Xformation (3/3)

We are quite far from the end. Inactive is probably best. John can PM us if he wants to get the band back together again.

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