Dog Rider

Uldar Aren's page

309 posts. Alias of Balacertar.


Race

Skills:
Acro. +16, Appr. +5, Bluf +8, Climb +7*, C. (bow) +5, Dipl. +3, Dis.dev. +19, Disg. +3, Esc. art. +12,Intimidate+3, K. dung. +5, K. local +5, Ling. +6, Per. +11(+14traps), S.mot. +4, S.hand +9, Stealth +18, Swim +4*, UMD +8

Classes/Levels

Male Halfling Rogue 6 | Treasure sheet | - (Discontinued campaign)

Gender

hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)

Strength 10
Dexterity 21
Constitution 14
Intelligence 12
Wisdom 10
Charisma 9

About Uldar Aren

N Small humanoid (halfling)
Rogue 6
Init +7; Senses low-light vision; Perception +11 (traps +14)

DEFENSE
AC 21, touch 16, flat-footed 16 (+5 Dex, +1 size, +5 chain shirt, +2 dodge vs traps)
hp 58 (5d8+12 Con+6 Class)
Fort +5, Ref +11, Will +3 (+2 vs fear; +2 Ref vs traps)

OFFENSE
Speed 20 ft.
Melee cold iron dagger +10 (1d3+sneak attack) 19/x2 slashing or piercing, or
+1 shortsword +11 (1d4+1+sneak attack) 19/x2 piercing, or
darkwood longspear +6 (1d6+sneak attack) 20/x3 piercing reach brace, or
light mace +10 (1d4+sneak attack) 20/x2 bludgeoning, or
torch +1 (1d2 +1 fire+sneak attack) 20/x2 bludgeoning
Ranged +1 shortbow +10 (1d4+5) 19/x2 piercing [at 30' +11 (1d4+6+sneak attack)], or
shortbow x2 attacks +10 (1d4+1) 19/x2 [at 30' +11 (1d4+2+sneak attack)], or
shortbow x2 attacks +8 (1d4+5) 19/x2 [at 30' +9 (1d4+6+sneak attack)]

STATISTICS
Str 10, Dex 21, Con 14, Int 12, Wis 10, Cha 9
Ability increases: +2 Dex/+2 Cha/-2 Str (racial), +1 Dex (4th), +2 Dex (belt)
Base Atk +4; (+1 attack for Small) CMB +3 (+9 to Disarm, Sunder and Trip); CMD 18
Feats Point blank shot, Rapid shot, Precise shot, Weapon finesse B, Weapon focus (shortbow) B, Deadly aim B
Skills (9/level)
Acrobatics +16 (5 Dex, 6 rank, 3 class, 2 racial), Appraise +5 (1 Int, 1 rank, 3 class), Bluff +8 (-1 Cha, 6 rank, 3 class), Climb +7 (0 Str, 2 rank, 3 class, 2 racial), Craft (bows) +5 (1 Int, 1 rank, 3 class), Diplomacy +3 (-1 Cha, 1 rank, 3 class), Disable device +19 (5 Dex, 6 rank, 3 class, 3 rogue, 2 tools), Disguise +3 (-1 Cha, 1 rank, 3 class), Escape artist +12 (5 Dex, 4 rank, 3 class), Intimidate +3 (-1 Cha, 1 rank, 3 class), K. dungeonering +5 (1 Int, 1 rank, 3 class), K. local +5 (1 Int, 1 rank, 3 class), Linguistics +6 (1 Int, 2 rank, 3 class), Perception +11 (0 Wis, 6 rank, 3 class, 2 racial; +3 vs traps), Perform -1, Sense Motive +4 (0 Wis, 1 rank, 3 class), Sleight of Hand +9 (5 Dex, 1 rank, 3 class), Stealth +18 (5 Dex, 6 rank, 3 class, 4 size), Swim +4 (0 Str, 1 rank, 3 class), Use magic device +8 (-1 Cha, 6 rank, 3 class)
Traits
Reactionary (combat): +2 initiative
Blood of dragons (racial bloodline): gain low-light vision
Languages Halfling, Common, Gnome, Infernal, Giant

SPECIAL ABILITIES
Trapfinding (Ex) +2 Disable Device and Perception against traps
Sneak Attack (Ex) 3d6 precision damage
Evasion (Ex)
Rogue talents Weapon training (Shortbow), Finesse rogue, Combat trick (Deadly aim)
Trapsense (Ex) +1 Ref and dodge AC against traps
Uncanny dodge (Ex) Can't be caught flat-footed, and do not lose Dex AC vs invisible creatures

RACIAL TRAITS:

+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.

EQUIPEMENT
+1 Mithral Chain shirt, 2100gp 12.5 lbs (max. Dex +6, 10% arcane failure, -0 penalty check)
+1 Shortbow, 2330gp 2 lbs
Belt of incredible Dexterity +2, 4000gp
Arrows x74, 1gp 3 lbs
Silver arrows x4
Darkwood longspear, 395gp 4.5 lbs
Cold iron dagger, 4gp 1 lbs
+1 Shortsword, 2310gp [p]
Light Mace, 5gp 4lbs
Alchemist's fire flask, 20gp 1lbs
Thieve's tools masterwork, 100gp 2 lbs
Flint and steel, 1gp
Invisibility potion x2, 300gp
Protection vs evil potion x1, 50gp
Cure light wounds potion x2, 50gp
Enlarge person potion x1, 50gp
Reduce person potion x1, 50gp [p]
Water breathing potion x1 (CL5) [p]
Silver mirror, ?gp [p]
Caltrop spikes (x52), 1gp [p]
Holly water (x14), 25gp [p]
Total lbs: 30 lbs (light encumbrance)

Light encumbrance: 33 lbs
Medium encumbrance: 66 lbs

Carried by Pony, 30gp
Bags mount, 5gp
Torch x5, 0.05gp 5 lbs
Rations x4, 2gp 4 lbs
Waterskin, 1gp 4 lbs
Backpack, 2gp 2 lbs
Moss-green robes with cowl, (area 4a)
Brown cowled robes, (area 5a)
White ivory cowled robes, (area 6)
Bright crimson cowled robes, (area 9)
Shortbow (backup weapon) [p]
Total gp: 5941
Gold remaining: 209gp -0.2 +1885+155 = 2148.8gp

Group loot:
Shared spreadsheet

Level briefings:

Leveling ideas:

Gang-up feat to get flanking sneak attacks with the bow, is that possible? <--- not possible
Get minor magic and arcane strike. Go major magic for vanish, or Bleeding for extra DR bypassing damage.
snap shot chain for melee bow attacks, and later range sneak attacks
Deadly Aim

Rogue talents: Terrain mastery (underground,basic +2 on all situations), Combat trick (extra feat)

1 Barbarian or Fighter level to get longbows and extra powers?

Bracer's of falcon's aim: +3 competence Perception, +1 competence to hit, 19-20 critical range. 4000gp
Bracer's of lesser archery: Competence in all bows. 5000gp
Boots of speed: 10 haste rounds (get extra attacks when enemies are flat-footed). 12000gp
Agile shortsword or rapier: Dex to damage instead of Str. +1 to cost

Adventure notes:

Zuggtmoy is said to have built the temple.
Head of Fire Temple is Prefect Alrrem.
Iuz left a room with a heaven to help us.
Need to find the Orb of Elemental Death to end Zuggtmoy. Destroy the orb afterwards.
A complete version of the poem was found on a scroll at first floor.