hp 40/58 | AC 21 t. 16 ff. 16 (uncanny dodge, +2 vs traps) | CMD 18 | F +5 R +11 W +3 (+2 vs fear, +2 vs traps) | Ini: +7 | Senses: low-light vision +11 (+14 vs traps)
Strength
10
Dexterity
21
Constitution
14
Intelligence
12
Wisdom
10
Charisma
9
About Uldar Aren
N Small humanoid (halfling)
Rogue 6
Init +7; Senses low-light vision; Perception +11 (traps +14)
DEFENSE AC 21, touch 16, flat-footed 16 (+5 Dex, +1 size, +5 chain shirt, +2 dodge vs traps)
hp 58 (5d8+12 Con+6 Class)
Fort +5, Ref +11, Will +3 (+2 vs fear; +2 Ref vs traps)
OFFENSE Speed 20 ft.
Melee cold iron dagger +10 (1d3+sneak attack) 19/x2 slashing or piercing, or
+1 shortsword +11 (1d4+1+sneak attack) 19/x2 piercing, or
darkwood longspear +6 (1d6+sneak attack) 20/x3 piercing reach brace, or
light mace +10 (1d4+sneak attack) 20/x2 bludgeoning, or
torch +1 (1d2 +1 fire+sneak attack) 20/x2 bludgeoning
Ranged +1 shortbow +10 (1d4+5) 19/x2 piercing [at 30' +11 (1d4+6+sneak attack)], or
shortbow x2 attacks +10 (1d4+1) 19/x2 [at 30' +11 (1d4+2+sneak attack)], or
shortbow x2 attacks +8 (1d4+5) 19/x2 [at 30' +9 (1d4+6+sneak attack)]
SPECIAL ABILITIES Trapfinding (Ex) +2 Disable Device and Perception against traps
Sneak Attack (Ex) 3d6 precision damage
Evasion (Ex)
Rogue talents Weapon training (Shortbow), Finesse rogue, Combat trick (Deadly aim)
Trapsense (Ex) +1 Ref and dodge AC against traps
Uncanny dodge (Ex) Can't be caught flat-footed, and do not lose Dex AC vs invisible creatures
RACIAL TRAITS:
+2 Dexterity, +2 Charisma, –2 Strength: Halflings are nimble and strong-willed, but their small stature makes them weaker than other races.
Small: Halflings are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their CMB and CMD, and a +4 size bonus on Stealth checks.
Slow Speed: Halflings have a base speed of 20 feet.
Fearless: Halflings receive a +2 racial bonus on all saving throws against fear. This bonus stacks with the bonus granted by halfling luck.
Halfling Luck: Halflings receive a +1 racial bonus on all saving throws.
Keen Senses: Halflings receive a +2 racial bonus on Perception checks.
Sure-Footed: Halflings receive a +2 racial bonus on Acrobatics and Climb checks.
Weapon Familiarity: Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon.
Languages: Halflings begin play speaking Common and Halfling. Halflings with high Intelligence scores can choose from the following: Dwarven, Elven, Gnome, and Goblin.
Gang-up feat to get flanking sneak attacks with the bow, is that possible? <--- not possible
Get minor magic and arcane strike. Go major magic for vanish, or Bleeding for extra DR bypassing damage.
snap shot chain for melee bow attacks, and later range sneak attacks
Deadly Aim
Rogue talents: Terrain mastery (underground,basic +2 on all situations), Combat trick (extra feat)
1 Barbarian or Fighter level to get longbows and extra powers?
Bracer's of falcon's aim: +3 competence Perception, +1 competence to hit, 19-20 critical range. 4000gp
Bracer's of lesser archery: Competence in all bows. 5000gp
Boots of speed: 10 haste rounds (get extra attacks when enemies are flat-footed). 12000gp
Agile shortsword or rapier: Dex to damage instead of Str. +1 to cost
Adventure notes:
Zuggtmoy is said to have built the temple.
Head of Fire Temple is Prefect Alrrem.
Iuz left a room with a heaven to help us.
Need to find the Orb of Elemental Death to end Zuggtmoy. Destroy the orb afterwards.
A complete version of the poem was found on a scroll at first floor.