Stirrings in the Deep

Game Master Zesdead

Paizo's The Emerald Spire'.

...in which our adventurers explore the Pleasure Gardens.

Party Health
Ea Zalinzel 92/92HP, 3 Hero Points, 1 Blessing of Pharasma
Yasmin al Akbar 74/74HP plus 2THP, 3 Hero Points, 1 Blessing of Nethys
Rallos Therinor 77/83HP, 3 Hero Points, 1 Blessing of Asmodeus
Titania Thrune 94/94HP, 2 Hero Points
Murassa Sonvar 66/66HP, 3 Hero Points

Maps
The Emerald Spire - Level 13
Cross Section of the Emerald Spire
Map of Fort Inevitable

Party Treasure


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Taking his time to examine the door, Rallos feels around the edges, the door itself and even the floor and walls around the door frame…after his extended search for traps, he still fails to find anything untoward…

…meanwhile, beyond the door the mechanical whirring and periodic ‘clanking’ rises in volume and speed…


Oread Shaman 2: HP 17/17

Emerald lays her hands upon the wounded menfolk and their wounds knit back together with a green glow.

Accidentally rolled in the discussion thread, will roll again here if you'd prefer, but didn't want to 'cheat'


Have used the dice rolls in the Discussion Thread... It gets everyone, as near as makes no difference, to full HP (re-rolling here might have yielded lower numbers!!!).

Moving on, are you heading southwards or retracing your steps?


male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

Well guys, I think we should proceed down the hallway and see what is behind the door. Unless you guys wanna go out and try one of the other ways....I'm in for whatever.


Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
Crag:
HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

"Whatever that sound is, it seems dangerous. Be prepared." Yasmin readies herself near the door.

Let's do it.


M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • "Lets find out what danger lies beyond the door here." Gray says, pointing to the south door.
    "Same as before, someone open the door and Rallos and I will make the first attacks. I suggest we draw it toward us. I see no sense in attacking on its terms. Nine hells, what kind of monstrosity makes noises like this??"

    We'll need light again, since I assume it will be dark behind the door, like the rest of this area. I don't want to metagame, but I can't remember if anyone has cast a simple Light spell. If anyone has cast that spell, can you please cast it on me or my sword? Otherwise I will have a hard time making any attacks connect. Ranged attacks will be tough in this "swallowing" darkness.
    GM, is it the same as before, where any light seems to smother at any distance greater than 5' from the source of light?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Yasmin again will cast dancing lights the round before opening the door.

    -Posted with Wayfinder


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea prepares herself for a fight, tense and grim.

    Who will be called to your arms, Pharasma?

    Something mechanical, probably.If it can't die, it can be broken nevertheless. If any of you has some acid, prepare it.


    This curving room is a good-sized kitchen, complete with decaying tables, cupboards, and bins. One newer table has what seems like a child’s laboratory set up, with broken cups standing in for beakers.

    You have little time to take this in as, just inside the door, looms a large mechanical humanoid figure...whirring, fizzing and with the occasional 'Clank', it moves towards the opened door...if it was ever an elegant machine, it is no longer...panels have been removed revealing cogs clashing against twigs, rocks and feathers, one of it's legs ends in a wooden stump and, most grotesquely of all, one of it's arms has been replaced with a human limb...rotten and hanging limply at it's side...

    From behind a table, a cloaked goblin giggles and shouts, "Get them Clanky, get them!!! Soon Skizzertz will be the leader of the Bloodbriars..."

    Initiative Check for Party / Enemy

    Grayface, Initiative: 1d20 + 2 ⇒ (4) + 2 = 6
    Rallos, Initiative: 1d20 + 6 ⇒ (6) + 6 = 12
    Emerald, Initiative: 1d20 + 0 ⇒ (1) + 0 = 1
    Ea, Initiative: 1d20 + 1 ⇒ (17) + 1 = 18
    Yasmin, Initiative: 1d20 + 1 ⇒ (1) + 1 = 2

    Skizzertz, Initiative: 1d20 + 4 ⇒ (3) + 4 = 7
    Clanky, Initiative: 1d20 - 1 ⇒ (10) - 1 = 9

    Initiative Order
    Ea, Rallos then
    Clanky, Skizzertz then
    Grayface, Yasmin and Emerald

    No surprise round as your enemy was very aware of your presence


    The Magical Darkness / Difficult Terrain is present within this room as well...note that Clanky (the Automaton) does NOT ignore the difficult terrain


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Any relevant knowledge checks? I'll give arcana a try.

    Knowledge (arcana): 1d20 + 5 ⇒ (7) + 5 = 12


    Yasmin - the automaton is clearly some kind of Construct and, from your experience / knowledge, will have certain immunities such as death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless).

    Additionally, this particular construct appears to be well armoured...


    Oread Shaman 2: HP 17/17

    Does Acid do more against constructs?


    Nothing in Yasmin's Arcana check suggests so..although she won't have encountered this particular kind of Construct before...basically, you don't know...it might / it might not...


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    I suggest setting up a kill pocket in the room we are in. Yasmin move 5 ft to your right, then I move where you were, then gray moves where I was. We all gang up on clanky then take out the little guy after.


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Get ready. Let it come to us."

    I'm down with that plan. But it'll be a little bit before Yasmin can move.


    So is Rallos delaying until after Yasmin moves?

    Any action from Ea?


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Sorry, cant access the map at work. I remember there was some tables in the room we were in. Just tell me if the actions I describe are realistic: my goal is to get a wooden planck to use on a trip attack in the later rounds

    Ea carefully walks back into the room, emotionlessly, a plan taking form in her mind

    She looks for a long piece of wood, and if there is none, smashes her morningstar on an old table to break it

    to hit the table: 1d20 + 1 ⇒ (18) + 1 = 19
    damage: 1d8 + 1 ⇒ (4) + 1 = 5


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    yes Rallos will delay until Yasmin moves


    Ea smashes the wooden bench nearest the door and finding the largest plank remaining, she readies for the arrival of "Clanky"

    Clank, Clank, Clank, Whirr, Clank...

    The automaton awkwardly moves towards the opened door and towards Grayface who stands there dumbfounded by the approaching machine. A metallic green fist is raised and, with a squealing release of air from a piston, it drops down towards the warrior....

    Clanky, Slam vs Grayface: 1d20 + 6 ⇒ (14) + 6 = 20, hitting for 1d6 + 4 ⇒ (1) + 4 = 5

    Standing behind the machine, the goblin pulls the hood of it's cloak back revealing an elaborate pattern painted across it's face...raising a wooden object high above its head...it leaches Grayface with a focused gaze, "Drop your weapon and pay tribute to Mother Lamashtu..."

    Skizzertz casts Command on Grayface, unless he succeeds on Will Save of DC13, on his turn he drops whatever he is holding. He can't pick up any dropped item until his following turn

    Everyone may take their turn now


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Why don't you pay tribute to me, goblin scum." Yasmin attempts to daze the goblin. Will DC13


    "Is that you Mother Lamashtu? It's me, your humble servant Skizzertz"

    Skizzertz, Will Save (with bonus from Resistance): 1d20 + 5 + 1 ⇒ (2) + 5 + 1 = 8, failed - Skizzertz is Dazed for 1 round


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos throws a dagger at the dazed gobbo.

    attack: 1d20 + 4 ⇒ (16) + 4 = 201d4 ⇒ 2

    Eat that, dog!

    Gray, if you can move to where Yasmin was.


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Will Save vs Command: 1d20 + 2 ⇒ (10) + 2 = 12
    Clang!! The large bastard sword hits the ground with a clang, as Grayface is magically compelled to obey. "Blast!"

    5' step diagonally, finishing the "kill box".
    Move equivalent to draw my dagger.
    Standard to throw it at Clankey!
    Dagger: 1d20 + 3 ⇒ (2) + 3 = 5

    Blast!!!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    With a commanding voice, the young priest of Pharasma calls the marble-skinned wizard

    Emarald, come quick while the goblin is dazed. Take this wooden planck with me, we'll put it between the mechanical thing's legs to trip it.

    CMB to trip: 1d20 + 1 ⇒ (19) + 1 = 20

    Fearlessly, she jumps into action, placing the big wooden planck between the construct's leg and waiting for Emaral to hold the other bit


    No need for any assistance, your attack beats Clanky's CMD...a successful Trip manoeuvre

    Slotting the plank between the construct's legs...Clanky, who was already rather unsteady and ramshackle, whirs, shudders and, without grace, falls in a mechanical heap...

    As it falls, it swings it's functioning arm at Ea, but to no avail...

    Clanky (AoO), Slam vs Ea: 1d20 + 6 ⇒ (6) + 6 = 12, missing

    Clanky is now Prone

    Emerald may take her turn and then we are back to Clanky (Prone) and Skizzertz (Dazed)


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Sister Zalinsel says in a cold voice

    Don't let it get up, if you can.

    Her eyes never quit the worshipper of Lamashtu as she unfolds her morninstar, and she whispers what seems to become her "warcry", emotionlessly

    Let Fate be.


    Oread Shaman 2: HP 17/17

    Emerald steps up to try and smash Clanky.
    MorningStar: 1d20 + 2 ⇒ (11) + 2 = 13 dmg: 1d8 + 2 ⇒ (3) + 2 = 5


    Quartz scurries over to bite the goblin at the ankles.
    Bite: 1d20 + 4 ⇒ (12) + 4 = 16 dmg = 1


    Emerald's Morning Star comes crashing down upon the fallen automaton, leaving a sizeable dent in it's chest.

    GM Only:
    Clanky=33/36, Skizzertz=14/16

    Skittering across the stricken 'Clanky', Quartz's animal companion avoids being grabbed and running up the leg of the Dazed goblin, attempts to sink it's fangs in...just failing to break the skin...

    Clanky (AoO), Slam vs Quartz (from Prone): 1d20 + 6 - 4 ⇒ (7) + 6 - 4 = 9, missing

    Quartz attack on Skizzertz misses

    Rising to it's feet, the green automaton, swings a wild arm at Emerald...missing and crashing into the door frame.

    Clanky, Slam vs Emerald: 1d20 + 6 ⇒ (2) + 6 = 8, missing

    Emerald and Ea may have Attacks of Opportunity vs Clanky as it stands

    Everyone may take their turn now


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    As the mechanical thing rises, Ea tries to hit it with her morningstar

    attack: 1d20 + 1 ⇒ (11) + 1 = 12
    dmg: 1d8 + 1 ⇒ (6) + 1 = 7

    She issues orders
    Rallos, find its weak point. Grayface, get your sword and attack the goblin.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos draws his bow and fires at the goblin.

    attack: 1d20 + 4 - 4 ⇒ (11) + 4 - 4 = 111d6 ⇒ 5

    Rallos also looks for any weak spot in the automaton's defenses.

    perception: 1d20 + 5 ⇒ (15) + 5 = 20


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    "Look at that, goblin. Your mechanical friend decided to bow down to me as well. It's not very smart, just like its master." Yasmin attempts to taunt the goblin, to either infuriate or scare it. Intimidate: 1d20 + 3 ⇒ (8) + 3 = 11

    Sorry guys, Yasmin isn't that useful a combatant.


    Oread Shaman 2: HP 17/17

    AoO: 1d20 + 2 ⇒ (19) + 2 = 21 dmg: 1d8 + 2 ⇒ (6) + 2 = 8

    Emerald hits it hard as it tries to stand up, if it's still moving then she uses her free hand to try and burn the thing.

    Touch of Acid: 1d20 + 2 ⇒ (5) + 2 = 7 dmg: 1d6 ⇒ 1


    Emerald and Ea both swing at the rising Automaton, Ea’s Morning Star crashes against the door frame whilst Emerald manages to land a substantial blow on the machine’s ‘head’…sparks start to fizz and the ‘clanking’ becomes noticeably louder.

    Clanky is prone (-4 to AC) but has cover from the door (+4 to AC); Ea misses

    Emerald’s following acid touch is less effective as her acid coated hand is unable to physically connect with the automaton's body.

    Rallos’ arrow is wild and disappears into the darkness…surveying the automaton, there are no obvious weak points…indeed it looks like the machine is well armoured. Mechanically, Clanky has limited Damage Resistance

    The cloaked goblin, starting to regain focus after being dazes, listens to Yasmin’s words, thinks briefly and then, ”…I am Skizzertz, soon to be leader of Bloodbriars…most clever Goblin in Echo Wood”, Intimidate attempt fails

    GM Only:
    Clanky=27/36, Skizzertz=14/16

    Action required from Grayface and then it will be Clanky / Skizzertz


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • The warrior will reach down below Em's feet and recover his lost bastard sword. I can't move to engage right now, so I will stay put.


    With an acceleration of years and cog, the automaton swings at Emerald again...this time, a metallic fist connects forcefully with the Oread's skull...and she drops to the floor...

    Clanky, Slam vs Emerald: 1d20 + 4 ⇒ (15) + 4 = 19, hitting for 1d6 + 4 ⇒ (6) + 4 = 10

    Emerald is at Zero HP and is now Disabled

    Paizo PRD wrote:
    A disabled character may take a single move action or standard action each round (but not both, nor can he take full-round actions, but he can still take swift, immediate, and free actions). He moves at half speed. Taking move actions doesn't risk further injury, but performing any standard action (or any other action the GM deems strenuous, including some free actions such as casting a quickened spell) deals 1 point of damage after the completion of the act. Unless the action increased the disabled character's hit points, he is now in negative hit points and dying.

    "Run, Longshanks, Run...from the Power of Lamashtu", Skizzertz adopts what he considers to be a most threatening pose and raises his Holy Symbol aloft for a second time...

    Skizzertz casts Cause Fear on Yasmin. Will Save DC13 to avoid being Frightened for 1d4 ⇒ 3 rounds. On a successful save, Yasmin is Shaken for 1 round

    Everyone may take their turn now


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Gray sheathes his blade and makes a grab for Emerald's limp body, pulling her to safety.
    I'm not even sure what the RAW is for this. I would like to place her behind me/us, to keep her out of harms way. GM please let me know if this is ok. If I cannot place her behind me, I will be place her in my square.


    Not sure there is a RAW for this...but it's cool...and avoids an AoO against Emerald (which might have been disastrous!!!)...so will say Standard Action to pull Emerald into your square and then Move Action to move into her square


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • Okay great, thanks for the quick response.
    Grayface's corded muscles tighten as he swiftly lifts the limp form of his new friend and places her on the table behind him.


    Will Grayface move into the square vacated by Emerald? Or are you going to maintain your 'Kill Pocket'?


    Roll20 |Female Halfling Hunter / Swashbuckler (Mouser) 3 | HP 33/33 | AC:21 T:16 FF:16 CMD:16 | F+4 R+9 W+3 (-2 penalty vs fear) | Init+5 | Perc+12
    Crag:
    HP 24/24 | AC:27 T:17 FF:20 CMD:20 | F+2 R+10 W+2 | Perc+8

    Will save: 1d20 + 2 ⇒ (20) + 2 = 22. Yasmin just laughs at the goblin. "You mean to make me run? You're barely half my height!"

    Using her mockery, she attempts to intimidate the goblin again. Intimidate: 1d20 + 3 ⇒ (16) + 3 = 19


    M Human - F5/B4 | CMB 14/16 CMD 28/30 | AC 25/24, T 14/12, FF 22 | DR 2/-, HP 80 + 27 Temp | F+12/14, R+6, W+9/11, +10/12 vs Fear | Init +2 | Perc +14
    Combat:
  • Gorloth's Fury +19/+14 (+9 BA, +7 Str, +2/+4 Enh/Raging, +1 WF, +1 WT, -3 PA) 2d4+24, 15-20, x2
  • Defense +18/+13 (-4, no PA) 2d4+15, Dodge +3
  • No Rage +15/+10, 2d4+19
  • I think I used all my actions to move Emerald, but I probably wouldn't move anyway. Yes I will remain stationary to see if we can lure the automaton into our box.


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos fires an arrow at the gobbo.

    attack: 1d20 + 4 ⇒ (17) + 4 = 211d6 ⇒ 5

    Quit moving so I can shoot you!!


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    It's sometimes hard to know, between the automaton and the priest of Pharasma, who remains the more expressionless. Sister Zalinsel shows no concern when Emarald drops after the heavy blow from Clanky, but rises her weapon and tries to hit her mechanical foe again

    attack: 1d20 + 1 ⇒ (4) + 1 = 5
    dmg: 1d8 + 1 ⇒ (6) + 1 = 7

    As she fights, she talks with the goblin "holy man"

    It is most interesting, on a theological side. Lamashtu is the mother of monsters, do you consider yourself the "father" of that automaton?


    Emerald may still have a standard action or move action – see note above re: What you can do when you are Disabled – I am going to move along with Clanky and Skizzertz and will Retcon in Emerald’s action

    ”Smash the big one next Clanky…make him all mashed up!!! We’ll feed him to the foot draggers down below…”

    ‘Clanky’ moves forward and bodily smashes into Grayface who, whilst pulling Emerald to safety, let his guard down …

    Clanky, Slam vs Grayface: 1d20 + 4 ⇒ (17) + 4 = 21, hitting for 1d6 + 4 ⇒ (5) + 4 = 9

    Grayface is now unconscious and dying at -3; on his next turn he will require to make a DC10 Constitution Check with a -3 penalty to Stabilise

    ”Clanky and me...we be friends...”

    Skizzertz stops attacking you, tuts at the arrow stuck in his shoulder and, pulling out a wand…casts a spell...singing to himself as he does so

    ”Skizzertz soon be boss, not Grulk”
    ”Send old boss off in Sulk”
    ”Skizzertz and Clanky go whole hog”
    ”Going to be boss of Tribe of Zog”

    Skizzertz uses Wand of Cure Light Wounds on himself for 1d8 ⇒ 8

    GM Only:
    Clanky = 27/36, Skizzertz = 16/16

    I haven’t updated map yet…but Clanky has moved one square north into your ‘Kill Pocket’…could someone update / or I will do it a little later

    Everyone may take their turn now / Emerald can have her turn preceded by a single action from the round just gone

    Okay...so this isn't going do well for you!!! A little bit of help then...Carry on intimidating or talking to the goblin...at the very least it will distract him (and I'll keep him from attacking for a while)...leaving you with just Clanky to face


    male Teifling Rogue 9/slayer 1, AC 26 T 22 FF 18, F +11, R +16, W +8, HP 83, Perception +19(+23 traps), Init +11

    Rallos swings at the automaton.

    attack: 1d20 + 4 ⇒ (9) + 4 = 131d6 ⇒ 1

    Rallos then sings the gobbo a little song.

    Skizzertz soon gonna be dead,
    I'm gonna run my sword through his head;
    Skizzertz soon gonna be toast,
    Another minute, two at most!

    That oughta make him lose his cool....

    intimidate: 1d20 - 1 ⇒ (12) - 1 = 11

    worth a shot at least....


    Great rhyme...definitely worth an unspecified bonus to the Intimidate check


    Have PM'd everyone to encourage posting

    In addition to the increased grinding and chewing of gears, Clanky also appears to be fizzing with small electrical sparks...they flash brightly in the darkness as they arc between the metal surfaces of the automaton.

    Anyone trained may take a Knowledge (Arcana) check


    Female Human Cleric (10)-Init+1-HP 93/93-AC 22, T13,FF 21-Fort +12,Ref+7,Will+14-Per+10; Channel 6/6 CLWd 6/50 CMWd 25/50 REnWd 50/50

    Ea takes a few seconds to think, guarding herself from the mechanical things blows to the best of her possibilities, waiting for more information

    Yasmin, what do you know about this thing? What are its weaknesses? We need your knowledge now. Your comrade's life may depend on it.

    Just want to know: if I use my Lore keeper ability -(Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.(total 18)- would it be useful? I never remember if a touch attack gives an AoO to the enemy.Basically, Ea wants to know if water would be useful agaisnt the automaton (throwing a waterskin on it and piercing it with an arrow from a distance, for example)- I know as a real life guy that electricity and water don't mix well, but i'm not sure Ea would know that. And I don't want to take an unknown advantage, even in a desperate fight. Holding my action for now

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