Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Male Gillman Water Kineticist 2 ____ 34 HP

Trytton stays put, as lightning starts to arc around him. He releases another blast at the turtle.
Attack, Empower, Extended Range, Composite, Burn Taken 2, Total Burn 5: 1d20 + 13 ⇒ (18) + 13 = 318d6 + 8 + 5 + 1 + 4 ⇒ (2, 5, 4, 6, 1, 6, 1, 3) + 8 + 5 + 1 + 4 = 46 Plus 23 for empower, Total 69, Total so far 151


Kitsune Game Master

The turtle is hit badly again, and recognizes that it was after the wrong target. She closes in on Trytton.
(distance reduced to 30ft)
Reload Steam: 1d4 ⇒ 1


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara isn't unhappy about the turtle no going after her. But that direction is too close after the ship for her liking.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton stays put again, lightning arcing through the water around him.
Attack, Empower, Composite, Burn Taken 2, Total Burn 7: 1d20 + 13 ⇒ (12) + 13 = 258d6 + 8 + 5 + 1 + 4 ⇒ (5, 3, 4, 3, 1, 4, 4, 4) + 8 + 5 + 1 + 4 = 46 Plus 23 for empower, Total 69, Total so far 220


Kitsune Game Master

Being a dragon turtle in proximity to Trytton is no good life. The turtle is blasted to bits, the water turns red from the blood of the beast.

With the dragon turtle held back (for at least three rounds) the Kraken sailed through the Iris' Splinters.

Trytton and Besmara must hurry to get onboard again as the Kraken steers for the Storm, the Eye of Abendego.

DC25 Prof(Sailor) please to navigate into the storm.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara cuts short the curve that leads the Kraken through the rocks to get onboard again.
Climb: 1d20 + 12 ⇒ (4) + 12 = 16
Climb: 1d20 + 12 ⇒ (12) + 12 = 24


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton Chases after the ship.
Climb: 1d20 ⇒ 16
Climb: 1d20 ⇒ 6
Climb: 1d20 ⇒ 19
It takes him a while but he eventually makes his way back on board


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Sailor: 1d20 + 13 ⇒ (17) + 13 = 30

Lito keeps the ship on course to run past the turtle.

As Besmara pulls herself dripping on deck Lito looks over with a leer.

Captain, you may want to change out of that wet shirt before you grab the helm, because you look like every man’s Mermaid fantasy right now.
He glances back at the sinking remains of the Dragon Turtle.
An avenging Mermaid perhaps given what you did to that turtle, but still Damn distracting.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"I had nothing to do with the death of that monster. I just wanted to play bait to keep it from the ship. But Trytton is in his element here." Besmara replies. Looking down at herself she shrugs. "Then I'll add to the challenge. With that weather we're in now, it makes no difference anyway."


Kitsune Game Master

Just that second lightning strikes and hit the foremast.
Lightning: 10d8 ⇒ (6, 5, 4, 7, 6, 5, 1, 7, 6, 3) = 50
Which burns quite a few holes into the sails, but they still work.

Storm Hazard: 1d100 + 60 - 1d20 - 14 - 6 ⇒ (83) + 60 - (1) - 14 - 6 = 122 Serious Hull Breach
Storm Hazard: 1d100 + 60 - 1d20 - 14 - 6 ⇒ (96) + 60 - (2) - 14 - 6 = 134 Serious Hull Breach
Storm Hazard: 1d100 + 60 - 1d20 - 14 - 6 ⇒ (14) + 60 - (1) - 14 - 6 = 53 Violent Swell

As the storm rages, a large violent wave hits the Kraken and threatens to knock everyone off their feet Ref DC15. Butthe worse part is that the hull of the ship breaks at two places. The Kraken's hull is
punctured and it immediately begins to sink.

No solution given for this Hazard. Time to become creative, or die a wet and cold death.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

After seeing the lighting strikes, Estelle forms up 2 crews to patch the ship. Estelle will lead the first crew with Flipps on the second to help repair.

Estelle C. Ship: 1d20 + 18 ⇒ (8) + 18 = 26
Flipps C. Siege Engine for 1/2??: 1d20 + 6 ⇒ (20) + 6 = 26

well they are the same roll despite the VAST different in bonuses, sometimes that is how the die rolls.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara orders half the crew under deck to pump water and carry it out with buckets.

Make Whole someone?


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan helps with repairs as best he can, using his strength to haul things to block.

I could help seal the hole with my body, just tar me in place.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

That's actually not the worst idea. It would be a tad better if we could stuff the hole from the outside, but then you'd need to be able to breathe underwater. Which is why I am borrowing your idea now.

Besmara hands the steering wheel to Lito again and jumps into the sea. Turning into a manta ray she swims around the ship and checks where the hole is. As soon as she finds it, she covers it with her body until Estelle could fix it from the inside.

Be careful though. Don't nail the captain. At least not that way. :P


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle hauls over some boards and starts to fix the hole in the ship.

"We have to move faster ye land lubbers." Estelle does her best to motivate the crew.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

YAR!


Kitsune Game Master

The crew is highly motivated, as they really don't want to die by drowning in the Eye of Adendego. With Besmara blocking the one hole and Noonan with his endless constitution manages to cling to the other, while holding his breath, Estelle is able to close the holes at least good enough that the water can be pumped out faster than it flows in.

As the Kraken comes out of the worst of the storm, it is a wreck. Lying much too deep in the water, some of the sails torn and everyone busy getting the water out. Winning a race is suddenly no priority any more.

In front of you lies the Sharkskin Reef and the Pinnacle Atoll. Another complex part of the route with a fair chance to run the ship on ground.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara climbs on board. "We take the long way around." She orders, not interested in sending her baby to the ground of the sea.


Kitsune Game Master

Race score -6 for -8

As the Kraken heads out of the Eye of Abendego, an unnatural electrical squall strikes and a corona of baleful green lightning limns their ship’s mainmast.

Knowledge (planes) DC19:
You identify the dangerous nature of the glowing nimbus. A Greater Lightning Elemental.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan claws his way back up to the deck and lies down for a second gasping for air. Place on council not worth wrecked ship. better free to sail the seas than butt stuck in chair.

Sqwak! Yea! We got the Rock!


Chay come out flipping through his book.

Captain, Let me help fix the ship...
He twists his ring, flips though this book and casts Make Whole to fix the ship so seal on of the breaches so even less water is comming in.

Uses Arcane Focus to cast spell from his book


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Planes Take 10 + 11 for a total of 21

Watch It! Nasty Lightning Elemental

Lito yells pointing at the mast while holding the wheel trying to keep the ship from floundering.

He starts calling out orders in case the thing wants to fight.

Inspire courage +2 round 1 of 21


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Trytton! Blast it out of the air!" Besmara orders, all her frustration about that s@*+ being out of reach for her and her weapons and being another threat that could take apart the ship.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan grabs his bow and fires
Bow,Inspire: 1d20 + 12 ⇒ (10) + 12 = 221d8 + 6 ⇒ (7) + 6 = 13
Bow,Inspire: 1d20 + 7 ⇒ (11) + 7 = 181d8 + 6 ⇒ (5) + 6 = 11


Male Gillman Water Kineticist 2 ____ 34 HP

Water flows up the stairs out of the hold, and a thin film flows up the sides of the ship and starts to spin in the air around Trytton.
Attack, Water Simple, Empower, 1 Gather Power, Butrn 0, Total 7: 1d20 + 6 + 4 + 2 + 2 ⇒ (11) + 6 + 4 + 2 + 2 = 254d6 + 4 + 6 + 1 + 4 ⇒ (4, 2, 2, 2) + 4 + 6 + 1 + 4 = 25
Empower = 12, Total = 37


Kitsune Game Master

The elemental is hit but the blast doesn't impress it. It retaliates by bull rushing Trytton over board.
Bull Rush: 1d20 + 31 ⇒ (2) + 31 = 33


Male Gillman Water Kineticist 2 ____ 34 HP

"Ha! Nice try!" Trytton says as he goes flying overboard into the drink. The water swirls around him as he blasts again
Attack, Water Simple, Empower, 1 Gather Power, Butrn 0, Total 7: 1d20 + 6 + 4 + 2 + 2 ⇒ (11) + 6 + 4 + 2 + 2 = 254d6 + 4 + 6 + 1 + 4 ⇒ (3, 4, 3, 1) + 4 + 6 + 1 + 4 = 26


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle remains under the deck, trying to keep the ship in one piece.

Craft Ship: 1d20 + 18 ⇒ (14) + 18 = 32


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito keeps directing everyone to make sure they get the most out of them while he steers the ship.

Captain, Do you want up on the mast? I think I know a trick to get you up near the thing.

Did Level up, only major thing is I got Fireball, Flaming Sphere, Burning Hands and Jesters Jaunt for new spells


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"I prefer fighting normal sailors. Don't you have something magic to shoot at it? Or to simply get rid of it? Besmara asks.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Only thing I can do is shoot a bow, Here take the wheel.

Lito hand off the wheel (free action), grabs up his bow (move), empowers it with his arcane magic (swift) and fires it at the creature (standard).

Magic shortbow + IC: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
Damage + IC + Arcane Strike: 1d6 + 2 + 2 + 2 ⇒ (2) + 2 + 2 + 2 = 8


Kitsune Game Master

Trytton blast the lightning elemental again and Lito hits with his arrow as it hovers next to the ship over the sea.

Noonan, Estelle <--
Lightning Elemental(84)
Lito, Besmara


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

"What In the 9 Hells are they doin' to me boat up there." Estelle Stomps angrily up the stairs to the deck.

That would be a full round action


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan will fire off two more arrows when able

Arrow: 1d20 + 12 ⇒ (12) + 12 = 241d8 + 6 ⇒ (3) + 6 = 9
Arrow: 1d20 + 7 ⇒ (9) + 7 = 161d8 + 6 ⇒ (6) + 6 = 12


Kitsune Game Master

Noonan also hits once. But to no effect. The elemental goes after Trytton as he actually manages to deal it some damage.
Just noticed that this thing has DR10/-

It beats at him with fist like appendages.
Slam+Electricity: 1d20 + 20 ⇒ (1) + 20 = 212d8 + 6 + 2d6 ⇒ (3, 6) + 6 + (6, 5) = 26

Lightning Elemental(56)
Lito, Besmara <--
Noonan, Estelle <--


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Stop hitting yourself, elemental


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Ha you moved! No sails to catch here!. Lito yells dancing suddenly like a crazy man, after a moment he spins around and stops palm out as a ball of flame launches from his hand and explodes next to the elemental.

Fireball (Ref18): 8d6 ⇒ (5, 3, 6, 6, 2, 2, 5, 3) = 32

Come on boys we can beat this! Hit it with a ballista! And someone get Chay up here to shoot the thing!
Lito keeps directing the crew to boost their courage Inspire Courage +2 Round 3/23


Kitsune Game Master

Reflex Save: 1d20 + 17 ⇒ (17) + 17 = 34
Lito adds some minor burns to the elemental.

Lightning Elemental(72)
Lito
Noonan, Estelle, Besmara, Trytton <--


Male Gillman Water Kineticist 2 ____ 34 HP

Add 13 damage from previous empower. that was not calculated in,
whoops

Trytton swims a bit further below the surface and fires another blast at the elemental.
Attack, Water Simple, Empower, 1 Gather Power, Burn 0, Total 7: 1d20 + 6 + 4 + 2 + 2 ⇒ (4) + 6 + 4 + 2 + 2 = 184d6 + 4 + 6 + 1 + 4 ⇒ (1, 5, 1, 6) + 4 + 6 + 1 + 4 = 28
14 Empower, total 42
Trytton has lost 26 HP and has taken 56 NL. He has 15 HP left


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

We only have so much left here..... Come one someone man that balista...It's got to be able to help.

Lito spins around again and launches another ball of fire from his outstretched palm.
Fireball (Ref 18): 8d6 ⇒ (1, 5, 4, 6, 5, 6, 4, 4) = 35

Inspire courage +2, Round 4/23


Chay stumbles on deck:
Captain did you know the ship is taking on... What the!!!!

If Foxy wants to get other involved in the fight:

Chay Lifts up his hand and yells:
Great now we are fighting the storm itself!!!

Then magic missles streak from his hand into the thing.
Magic Missle: 3d4 + 3 ⇒ (1, 4, 2) + 3 = 10


Kitsune Game Master

Had the empower already calculated in. But as Nonaan pointed out: The elemental rolled a nat 1 and didn't hit Trytton.

Trytton shoots again, but his blast is not as precise from under water. It deflects off the elemental.
Reflex Save: 1d20 + 17 ⇒ (17) + 17 = 34
But it gets burned a bit again from Lito's fireball. Chay also hits the storm. The lightning elemental now looks rather like a small wind than a storm anymore, but it still is active. It sweeps across the deck again, and pushes Lito overboard.

Bull Rush: 1d20 + 31 ⇒ (17) + 31 = 48

Lightning Elemental(99)
Lito, Noonan, Estelle, Besmara, Trytton <--


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan flips his lid and attacks!

Rage,PA,Reckless Abandon,Greatsword+1: 1d20 + 16 ⇒ (14) + 16 = 302d6 + 13 ⇒ (5, 3) + 13 = 21
Rage,PA,Reckless Abandon,Greatsword+1: 1d20 + 11 ⇒ (6) + 11 = 172d6 + 13 ⇒ (5, 4) + 13 = 22
-3 AC due to Reckless Abandon 16/18 rage


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Lito flys back into the sea.
Swim: 1d20 + 8 ⇒ (13) + 8 = 21
But swims back up almost instantly.

Then he looks back at the deck of the ship and with a haunting laugh transports himself back on board.
Casts Jester's Jaunt to teleport back on deck

As he appears back on board he continues to call out orders to help the crew fight the elemental that is now close to the deck.
Inspire Courage + 2 round 5/23


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle picks up a spear off the weapon racks hurling it at the Elemental.

Hurling time: 1d20 + 12 + 2 ⇒ (1) + 12 + 2 = 151d8 + 6 + 2 ⇒ (4) + 6 + 2 = 12


Kitsune Game Master

Noonan stands ready, as the Elemental swoops over the deck and slashes it with his greatsword. Once as it pushes Lito overboard and once more as it comes for him. Which is the end of the lightning cloud. It discharges into the surrounding making all body hair of Noonan stick out and giving him a tingling sensation.

As the Kraken emerges from the depths of the storm you discover that the majority of the other contenders have not yet made it out of the Eye. In fact, the only other ship in contention is Captain Harrigan’s Wormwood! To the west, the Kraken cruises in the distance, the Master of the Gales on deck observing the race’s finish.

The Wormwood is ahead, and the chances to get him are not good. But it isn't impossible. While you're watching though, suddenly Besmara gets beaten up by an invisible force.

Detect Magic and Know(Planes) DC 17 and Know(Arcana)DC20:
There are two summoned invisible stalkers on board.

Slam: 1d20 + 12 ⇒ (16) + 12 = 282d6 + 4 ⇒ (4, 5) + 4 = 13
Slam: 1d20 + 12 ⇒ (15) + 12 = 272d6 + 4 ⇒ (2, 6) + 4 = 12

Slam: 1d20 + 12 ⇒ (17) + 12 = 292d6 + 4 ⇒ (5, 3) + 4 = 12
Slam: 1d20 + 12 ⇒ (13) + 12 = 252d6 + 4 ⇒ (3, 4) + 4 = 11

Besmara looks pretty beaten up after this surprise attack.
Everyone else please


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Noonan likes the tingly sensation. Captain, can I go to my bunk?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

"Whaaaat? Rid me of these... whatever they are!" Besmara shouts at Noonan.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Estelle watches Besmara get beat up, then looks around for what may have attacked her.

Perception: 1d20 + 12 ⇒ (7) + 12 = 19 Estelle is looking for foot prints on the wet deck.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Planes: 1d20 + 13 ⇒ (16) + 13 = 29
Arcana: 1d20 + 13 ⇒ (16) + 13 = 29

Damn it! someone summoned invisible Stalkers on our deck!!!!

Lito points and casts Glitterdust centered on Besmara.

Then he starts directing the crew to coordinate keeping the ship on course and allowing for some of the officers to fight the things that are hopefully now revealed.

Standard Cast Glitterdust to reveal the invisible creatures. Move start Inspire Courage +2 Round 6/23

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