Skulls & Shackles (Inactive)

Game Master Foxy Quickpaw

Where everyone has to be a pirate if he wants or not.
Apothecary Map
Apothecary Map II


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Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

I'm assuming you are talking the spyglass.
We have to go back past the house to get to the boat.

I was planning on picking it up then as I didn't think carrying it into combat was a good idea.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Right place wrong item ;)
I mean the biggest treasure literally.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

I'm sure I've got the spear?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

After all this weeks you still didn't get to know your captain and her priorities? From the description of the lodge inside the stockage:

Quote:
Inside is a single chamber, crowded with a large amount of furniture, including a comfortable bed, a small writing desk,...


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Doh! Facepalm.


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

As far as I know:
Beds are either built into the side of a ship or attached like hammocks.
Loose furniture ends up being dangerous when the ship is tossed around in a storm.

So I don't know that would even be possible to bring back for her.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

It is described as the captains bed from a ship sunken nearby. It would be Estelle's problem to secure it against heavy sea and other strong movements ;)


Male Gillman Water Kineticist 2 ____ 34 HP

Strong movements hey?


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

How does she want us to carry it back?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Gillmen don't know that with their external fertilization :P


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

This is a funny ooc discussion. Besmara doesn't know there is a bed. So she doesn't want anything. But that lonely guy brought the bed up there from the sunken ship you see on the map. So it is possible in that world.

A bed that is detachable consists of six parts. Matress, slatted frame, headboard, footboard, and two side boards. You're a group of six, so...


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

so we all carry a portion, got ya


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Whistles quietly to see if anyone else kills his Stirge before his turn and he has to louse another Con.


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Are there anymore Stirges left or at they all toast already?


Kitsune Game Master

The last stirge sits on Noonan. you can wait for Pluck to take care of that, but that would take several more rounds. And the interesting result that the stirge would fall to the ground as it lost too many of its wings to fly away.


Kitsune Game Master

There is another encounter and some loot in the field if you're interested. But if you had enough of the fighting for now you can skip that and go back to the ship with a short stop at he other landing to collect the flag.

As Lito said: tell your preference.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Ship


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

Hey guys. Super busy weekend. Last minute deadline came in due for Monday so will post when I can. Might be like one or two posts at most. Sorry. Will be back to normal on Tuesday :)


Kitsune Game Master

I'm not sure who has how many con damage. Lets just assume everyone is back to full health again. Shall we?


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Works for me. I think a couple of us got 1con and that's it...

By the way who's tracking loot?
We got a bunch of stuff on the island, But Ididnt track it as I assUsed Trytton was doing it...


Male Gillman Water Kineticist 2 ____ 34 HP

I was not actively tracking no. Because people were picking stuff up as individuals as they went I thought they would be tracking it.

Suggestion, I will add a "current excursion" tab to the spreadsheet and everything we find, as we find it, goes onto that page, with a value.
How does that seem?

Also would you be willing to trade the lesser bracers of archery, to a pair of bracers of falcons aim, the old ones? Also perhaps allow the effect to effect other ranged weapons as well? As we have at least 2 pistol users and at most 0 archers.


Kitsune Game Master

How about Bracers of Falcon's Aim. Same price range and almost all benefits are usable with firearms.


Male Gillman Water Kineticist 2 ____ 34 HP

Bracers of Falcon's Aim:
Each of these crimson leather bracers is emblazoned with the image of a soaring golden falcon scanning the ground for easy prey.

Once per day, on command, the wearer gains the benefits of aspect of the falcon for 1 minute. The wearer must wear these bracers continuously for 24 hours before activating this ability.

Aspect of the Falcon:
You take on an aspect of a falcon. Your eyes become wide and raptor-like, and you grow feathers on the sides of your head. You gain a +3 competence bonus on Perception checks, a +1 competence bonus on ranged attacks, and the critical multiplier for your bows and crossbows becomes 19-20/x3.

This effect does not stack with any other effect that expands the threat range of a weapon, such as the Improved Critical feat or a keen weapon.

You lose the crit range boost which is VERY nice. but are better. Which is why i suggested them originally. However the old version had it as an all day effect rather than once a day for a minute.


Kitsune Game Master

So it got nerfed. This calls for a custom solution.

A spell of range personal shouldn't be allowed to be made into a magic item to start with.

So these are Bracers of Hawk Eye which grant +3 on perception and a +1 morale bonus on attack.
Which equals the effect of a continuous bless (4000gold) plus a +3 skill bonus (worth 1800 gold*1.5). Please note that the effect is not limited to ranged weapons. The nice thing about this is, that it stacks with the inspire courage competence bonus from Lito.

If you can't decide who will get this we have to think about some time sharing model.


Male Gillman Water Kineticist 2 ____ 34 HP

Trytton would be the best bet, as everyone else can enhance their weapons, Trytton has very few magical means to increase his attack rolls


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

Can you take weapon focus? or Ability focus? That is just DC's though really.


Kitsune Game Master

Weapon focus works for magic rays, so we can apply that to blasts too.
Weapon Focus(Blast)

But magic items is also easy. If you need something for your character build just tell me and I can check what useless but expensive items I can exchange for that. I assume you are experienced enough to know what is reasonable for your level so please stay with that.

Also we are still level three right? This needs to be changed. Level up to 4!


Male Gillman Water Kineticist 2 ____ 34 HP

WHOOHOOOO!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I know that I took the Mstr work hand axe that someone had and turned in. I really need to sit down with Estelle's sheet and look over what she needs in terms of weapons and other gear.


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Will level when able


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Besmara wants two pistols of brilliant energy! Or, no - that was for space pirates only. :P


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

HP roll: 1d10 ⇒ 2 So average +1 since I rolled 2? or stick with it?

Level 4
HP 42 (with avg +1)

Increase Stat: +1 Int (14 now)
Since I get a language can I learn any or limited?

Skills:
Acrobatics +1
Climb +1
Intimidate +1
K. Dungeon +1
K. Nature +1
K. Local +1
Perception +1
Swim +1

Background Skills
Craft (ship)+1
P. Sailor +1
New* Craft (siege Engine)+1


Kitsune Game Master

You decided to roll at level 2 and now you're stuck with whatever rolls you get for the rest of your career. This decision is only taken once.


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

What about languages?


Kitsune Game Master

Through int you only get the ones listed for your race. Which in your case means any language but druidic.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Hey ho! Your captain can cast spells now! Or more like can cast one spell per day now!


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I just wasn't sure if you were good with any languages or it had to be something that Estelle was exposed to.

@ Besmara "Good now ye can try to keep up with me ;)"


Melee:
Handwraps (+1) Atk +12/7 Dmg 1d8+5; 1d4 bleed l Flurry 10/10/5 (Boar style +2d6 rend if both hit) l CMB +11 (+12 to Disarm,+15 to trip) CMD 23 (26 vs Disarm,27 vs trip)
HP 56 l AC 20 (FF 17, T 12) l F 8/R 7/W 5 l Ini +5 l Perc +12

I added the loot Estelle picked up to the G Doc under current loot


Channel 2/9 G.AngelAspect,Shield of Faith(+4 AC) Cleric/Rogue 15HP87/112,Init+4,F13R11W17,Per+25,AC24T10FF24

Lvl 4

HP +10
Str +1
Rage Round +2
Bab +1
Fort +1
+1 All skills
DR 2 from Invulnerable Rager Archtype
Rage Power: Strength Surge (+4)


Male Gillman Water Kineticist 2 ____ 34 HP

OOOOOOOH! The pirate life for me!


Male half-elf bard 8 (HP 62/62 | AC:20 | T:12 | FF:18 | Fort:+5 | Ref:+9 | Will:+7 | Init +2 | Perc + 14)
Daily Stuff:
Bardic Performance: 16/23 Spells: 3: 0/3, 2: 3/5, 1: 6/6

Level 4:

Int + 1
HP + 8
BAB: +1
Ref: +1
Will: +1
Bardic Performance +2 Rounds/day
Spells: Glitterdust, Hold Person
Skills: +1 Know: (Arcana, Local, Nobles, Planes, Religion), Perception, Perform (Dance, Oratory)
Skills: +2 Use Magic Device
Skills: +3 Spellcraft


Human Male Gunslinger (Buccaneer) 4: AC 16 (Touch 14, Flat 12), HP 49/49, Init +6, Fort +6, Ref +8, Will +1, Perception +8, Grit 4/4

And I'm back.

Whew. Okay what did I miss.

So do I get to keep the pistol we found?

And yay for levelling up

+7 HP
+1 Dex
+1 Acrobatics, Climb, Swim. Perception, Prof Sailor, Intimidate
Point-Blank Shot


Kitsune Game Master

You told Trytton in game that you will bring it to the captain. Now you can either keep it and don't bring it up again or you talk to the captain. There is no resolving in game questions in discussion.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

I see a training for my crew is direly needed.

The skill check you're making depends on the kind of propulsion you're using on your ship. Your ship is a Ship’s Boat which has both sails and oars. If you're sailing you make profession sailor checks to keep your boat and sails in the wind and at best angle.

If you use the oars you use diplomacy, intimidate or handle animal depending on the intelligence of your crew and your attitude towards them.


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Also Noonan uses unfair means. Aircraft carriers are totally unfair in a fantasy setting :D I'm totally going to install a huge dragon on my ship as soon as I get my hands on one. Or maybe some other huge flying creature without that greedy attitude towards gold.


Male Gillman Water Kineticist 2 ____ 34 HP

When two ships first encounter one another, the
pilots of the two ships must make three opposed sailing
checks. Whichever pilot wins at least two out of three of
the opposed checks is victorious. If the pursuing ship
wins, it catches up to the f leeing ship and ship-to-ship
combat begins. If the f leeing ship wins, it escapes. If the
result is a tie, the pilots should begin a new series of three
opposed checks.


Kitsune Game Master

There is at least one piece of value that can't be collected without playing it out. So either you leave out the pistol of that or you go ask Jarrus to hand it to you.


Male Gillman Water Kineticist 2 ____ 34 HP

Coolio


Male Gillman Water Kineticist 2 ____ 34 HP

Do I need to go create a loot list?


Female Human Pirate (7) AC19/14/15, FRW+7/+9/+4, Ini+6, Perc+12, Sail+13

Yes please

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