| Lito de'Anora |
6 days a week they find breakfast themselves, but kids have come to look forward to dad making special breakfast every Saturday.
I get the feeling many years from now my kids will come over with grandkids and still ask me in Saturday: Dad what's for special breakfast?
Best and worst decision I made many years ago.
| Trytton |
We should seriously try to acquire an npc wizard to craft for us onboard :P
There are some 3rd party things I am interested in and the normal stat boosting items. Besides that there isn't a huge amount a Kineticist needs item wise.
I think it could be fun if you included some of those items I linked you too the other day
| Foxy Quickpaw |
I think that Pluck has to wait for that hat a little longer. But instead he could use cookies and ask nice. It will probably work in about 50% of the cases.
But if you don't get more specific you might get a well made full plate. Keeps you from getting hit, but also will send you to the bottom of the sea :D
Not really, but there are so many options. At the moment I would guess you'd rather go for bracers, rings, amulets to keep the bare chested style instead of going the metal dress route. But if you don't tell you only get what I guess.
| Jarrus Darkhaven |
Okay I'm a bit far behind so in my latest post I don't want to go back post like days worth of things so of the items, Jarrus would have asked for the Silver Tankard so I'll add that to my items if that's cool.
| Foxy Quickpaw |
I don't care if you add a short question or joke or whatever to your post. But if it's without post and also won't lead to an in game answer then please state it here.
The number of crew members is
Fishguts, cooking duty, food was exelent last night, I'd really like to try to keep everyone getting that quality of food going forward.
Jarvis - Help the Captain with navigation again today.Sandra Quinn - Bilge in the morning and Rat Catcher in the afternoon
Flips Chumlett - bilge in the morning, Repairs in the afternoon
Noonan - Help fish in the morning, bilge in the afternoon
Rosie Cuswell and Shivikah - ropework
Jack Skrimshaw - Runner
Tilly Brackett - Repairs in the morning, bilge in the afternoon
Owlbear - Mop (Swap) the deck. If you have problems, let me know and I'll see what else you can do.Rigger
Giffer Tibs - Line work in the morning, Rope work afternoon
Barefoot Samms Toppin - Lookout morning Mainsaile afternoon
"Ratline" Rattsberger - Mainsail morning, lookout afternoon
Conchobhar Turlach Shortstone - Upper rigging work
Estelle - Rope work in the morning, Line work in the afternoon.
Maheem - Line work, I will be there in the morning and afternoon to help you out as needed.
Plus us.
| Foxy Quickpaw |
I think you're waiting on Lito to tell you that he comes along as you asked him. But it seems he hadn't heard. Or for you to move yourself to the dry dock where Estelle is and actually ask her.
I would like to encourage you all to move around on your own and make up details as you see fit. If you want to go somewhere where not even the big picture is given, write me a short note in discussion and I'll provide you the information needed.
| Estelle Numbduster |
Estelle is over seeing the ship repairs, she just need a better suit of armor but that is it really. Or a ring of protection.
| Trytton |
"Lito explores the marketplace looking for a series of good places to sell the loot we have.
Diplomacy: 1d20 + 14 ⇒ (17) + 14 = 31
He takes his time, trying to find good deals for each of the items and talking with the shop keepers.
While doing so he keeps his ears open for local gossip and rumors.
Note he isn't spending money, rather he's trying to get his captain the best deals he can without leaving the residents of the Squibs feeling that he's cheating them. He's open to grouping the items together or selling the items individually as needed."
| Foxy Quickpaw |
I suggest buying Boarding Pike instead of spears. They have the same stats as a longspear but they fit better in the setting:
A boarding pike is is an 8-foot-long pole topped with a tapered metal spearpoint and a backward-facing hook, used to draw vessels closer together or repel boarders.
| Estelle Numbduster |
Well I mean really if you have 5 prepped on each side it saves you running from one side to the other to arm yourself.
More practically thinking than anything.
| Estelle Numbduster |
I will think of something, so Owlbear and Trips are they stated out?
| Foxy Quickpaw |
Wormwood Pirates
XP 200 each
Male or female warrior 2
Medium humanoid
Init +2; Senses Perception +1
DEFENSE
AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 11 each (2d10)
Fort +3, Ref +2, Will –1
OFFENSE
Speed 30 feet
Melee cutlass* +3 (1d6+1/18–20) or
dagger +3 (1d4+1/19–20) or
sap +3 (1d6+1 nonlethal)
Ranged dagger +4 (1d4+1/19–20) or
throwing axe +4 (1d6+1)
TACTICS
During Combat Wormwood pirates fight according to their
loyalties. They always look out for themselves first, but aid
those they are helpful to next.
Morale A Wormwood pirate withdraws from combat when
reduced to 6 hit points or fewer, and flees when reduced
to 3 hit points or fewer.
STATISTICS
Str 13, Dex 14, Con 11, Int 10, Wis 9, Cha 8
Base Atk +2; CMB +3; CMD 15
Feats Athletic, Skill Focus (Profession [sailor])
Skills Climb +7, Intimidate +4, Perception +1, Profession
(sailor) +6, Stealth +3, Swim +7
Languages Common
Other Gear throwing axe, cutlass*, dagger, sap, basic pirate
clothes*, personal effects such as cheap earrings, leather
belt, lucky rabbit’s foot, hat with a parrot feather plume, etc.
| Foxy Quickpaw |
Owlbear Hartshorn
XP 400
Male human fighter 2
N Medium humanoid (human)
Init –1; Senses Perception –2
DEFENSE
AC 9, touch 9, flat-footed 9 (–1 Dex)
hp 24 (2d10+9)
Fort +5, Ref –1, Will –2; +1 vs. fear
Defensive Abilities bravery +1
Weaknesses blind in one eye
OFFENSE
Speed 30 feet
Melee unarmed strike +5 (1d3+3 nonlethal) or
club +5 (1d6+3)
Ranged barrel +1 (1d6+3) or
club +1 (1d6+3)
TACTICS
During Combat Owlbear fights with his fists, dealing nonlethal
damage until reduced to 15 hit points or fewer (see Morale
below). If grappled, he attempts to break the grapple, but
goes to back to using his fists as soon as he is free.
Morale If Owlbear is reduced to 15 hit points, Plugg hurls a
club in his direction. Owlbear naturally picks up the club
and continues the fight with the weapon. If reduced to 10
hit points or fewer, Owlbear cries and tries to back away,
but is pushed back into combat by Plugg and his mates.
STATISTICS
Str 17, Dex 8, Con 14, Int 4, Wis 6, Cha 10
Base Atk +2; CMB +5; CMD 14
Feats Catch Off-Guard, Intimidating Prowess, Throw
Anything, Toughness
Skills Climb +8, Intimidate +8
Languages Common
Other Gear handful of live crabs
SPECIAL ABILITIES
Blind in One Eye (Ex) A character who makes a DC 10
Perception or Sense Motive check notices that Owlbear is
blind in his left eye and very slow. If his opponent notices
this and attempts to fight Owlbear from that side, that PC
can make a DC 10 Acrobatics or Bluff check each round to
easily avoid Owlbear’s clumsy blows.
| Estelle Numbduster |
I may do that, can I advance either? I would also change Owlbear to a Barbarian and Trips and an Expert?
| Foxy Quickpaw |
You may advance them later. They stay at least two levels behind. So once you hit level 5 they can get one level too. But their starting stats stay what they are. For "Trips" you may personalize the skills as he never used them. Also I guess you mean Fipps Chumlett. As we have no one who is called Trips. The complete list of names is on this page further up.