Sheik Voodoo's Katapesh Nights (Inactive)

Game Master voodoo chili

From the City of Bazaars to the City of Brass.
Kelmarane.


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HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

So basically, If I am understanding it right we want one side open, one side closed, me behind the door as things come through and Kzrira and you guys back to use the closed door angle as cover? The door opens to us so I I don't know that I can force one to stay closed and they door will stay open if they keep wanting to get at us? Just making sure I understand this right...


passage turns south after 20 feet. I'm cool with Amir just closing one door and using disable device to jam it.


Male Elf Bard - 1

I nod at Karethas and place my hand on Kzrira's back, letting the warmth of the energy that is released seep into her skin.

Cure Moderate Wounds : 2d8 + 6 ⇒ (3, 6) + 6 = 15

I then follow behind everyone else and await for the attack to commence once again. I stand behind Kzrira, ready to heal her if she gets injured again.


not certain of Kzrira's action...


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Hmmm, thought I had posted.

Kzrira nods as Amir secures the door. She then moves back three squares and prepares to fire at whatever may appear when the door is opened.

Move back three squares from the door and then ready an action to fire the second something appears outside the opened door.


I guess we're all distracted by the shiny new campaign...
disable device: 1d20 + 11 - 2 ⇒ (20) + 11 - 2 = 29

Amir quickly swings shut and jams one of the heavy doors. Karethas hands off a potion to Kzrira and shouts out orders. Amir remains hiding behind the door while the others retreat. Faelar lets his song reverberate and heals Kzrira. I'm guessing Kzrira also imbibes Karethas' potion as she's back to full hp...

Beyond the door are shouts and confusion beneath the outraged bass cackle of the trapped hyenadon. The gnolls must be regrouping because none foolishly charge into the corridor.

Round 2
Amir
Kzrira
R3
Karethas
Faelar
Gnolls


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I did not drink the potion from Karethas - not sure what potion it is although I assume it is healing of some sort.

Kzrira will slowly make her way forward until she can see something to shoot.

Attack: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Damage: 1d8 + 6 + 2 ⇒ (3) + 6 + 2 = 11


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

for some reasin I thought I rolled that dd
check...whoops.

Amir waits watching to see what the young archer seers.


Amir waits behind the door as the archer creeps forward. The hyena in the hole keeps up its infernal racket drowning out any other sound. As she reaches the door, Kzrira can see that the gnolls have moved to the scattered torches in the great chamber and are engaged in the act of extinguishing the light sources.

The gnoll archers immediately exchange fire with her as she shoots at the one in the open. Her arrow hits as one incoming arrow shatters against the door and the other is deflected by her greave!

Round 2
Amir
R3
Karethas
Faelar
Gnolls


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira will fire once more and then move back 10' so that she is out of sight of the archers.

Guys, they are extinguishing the torches, we might need some light in the next room before long.

Attack-same archer as before: 1d20 + 13 + 2 ⇒ (7) + 13 + 2 = 22
Damage: 1d8 + 5 + 2 ⇒ (5) + 5 + 2 = 12

Posting this as I am not sure if all the gnolls acted, or just a few. Hold the action until next round if I already acted.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Amir holds his position and looks at Kzrira. Well what next?

As he talks he reaches into his haversash and pulls out a bottle of lamp oil and peeks around the door to throw it in the pit.

Throw?: 1d20 ⇒ 8 Not sure what bonuses or penalties would apply here...


Kzrira- the two archers had readied, the rest of the gnolls will go at the end of the round so you're a tetch ahead.

Amir pitches an oil flask into the pit beyond the door and hears it shatter somewhere within. The eerie cackling stops for a moment and a sniffing sound is heard.


R3
Karethas
Faelar
Gnolls


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Yeh, sorry about that. Hold the attack until next round. If I decide to make a full attack, I will post it, otherwise I will use than one and move back.


Male Elf Bard - 1

Hearing that we need light, I conjure 4 small balls of light and float them into the room, so that they can illuminate everything.

Cast Dancing Lights


just waiting on Karethas.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas holds his hands up to his mouth in a shushing signal and casts a spell. Sounds like four people rushing down the hall quickly emanate from the hallway.

I don't know if hearing the sounds is "interacting" with it, but the DC is 14

Hit Points 37 of 37
AC 17 Touch AC 13
F/R/W 3/4/7
Conditions: -2 Chr & Dex
Mage Armor
Magic Circle Against Evil
Sickened
3 rounds left on Pyrotechnics
5 rounds left on Pit


Karethas- sounds like ghost sounds and if so "Anyone who hears a ghost sound receives a Will save to disbelieve." But I'm not sure what you're about- I'm inferring that the noise is running away in an attempt to lure the gnolls in?

Karethas CL: 1d20 + 6 ⇒ (17) + 6 = 23
Faelar CL: 1d20 + 6 ⇒ (6) + 6 = 12

Karethas' ruse elicits no immediate response from the gnolls. Moments later, Faelar's cluster of lights become the sole source of illumination in the great chamber as the gnolls extinguish all other light. Though the light of the magical spheres is rather localized, it serves to expose the archers in the center of the room. The initiate of Rovagug near the injured archer heals him with a wand and they move from the dancing lights into the shadows before the archers fire. Their shots are hurried as they try to evade the light and two arrows shatter off the wall and door of the labyrinth. A half-blinded gnoll staggers from the smoke into the light as the others retreat.

A deep bestial voice comes from the dark gallery to the north,

Gnoll:
"Welcome Lioness, I have heard of your skill in killing. In your honor, I will devour your heart before I toss your body into the carrion pit!"

So hyenadon and gnoll in the pit, archer and cleric dimly lit, archer and hyenadon dimly lit, smoky gnoll well lit.

Round 3
Kzrira
Amir
R4
Karethas
Faelar
Gnolls

Note: Front line is getting outside limits of protection from evil.

Karethas w/ perception DC 29:
You feel your magical wards tested and a slight prickle at the back of your neck as if you were being watched.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira fires at the wounded archer, as mentioned above. She will then step back in front of Karethas and Faelar.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Sorry I had some epic number of writes and re-writes eaten by the site this weekend so I took yesterday off to calm down and not try to murder my computer.

Amir sighs to himself, How sweet he thinks you are a lion Kzrira AND he will devour your heart. I think he has a crush...

Amir pulls a tindertwig from his pouch, lights it and throws it in the pit. Pretty sure I can pull that all off. I am hoping I can wrap around the door to throw a match without having to "move"


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira calls out.
In order to eat a lioness's heart, one must defeat the lioness. So far many of your kind have failed miserably at this task. . . . I cannot wait to add another to my tally.

She then looses two more arrows at the cleric hoping to take him down before he heals anyone else.

Attack-rapid shot: 1d20 + 13 - 2 + 2 ⇒ (2) + 13 - 2 + 2 = 15 <-- add +2 if Inspire Courage active, not sure if it is. Also, I included +1 for PBS, deduct if gnoll is more than 30' away.
Damage: 1d8 + 5 + 2 ⇒ (2) + 5 + 2 = 9 <-- add +2 if Inspire Courage
Miss%: 1d100 ⇒ 84 -- hit

Attack-rapid shot: 1d20 + 13 - 2 + 2 ⇒ (15) + 13 - 2 + 2 = 28 <-- add +2 if Inspire Courage active
Damage: 1d8 + 5 + 2 ⇒ (6) + 5 + 2 = 13 <-- add +2 if Inspire Courage
Miss%: 1d100 ⇒ 69 -- hit


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Karethas sighs and whispers to himself,"I guess I will have to use some of my more powerful spells..." He looks to Kzrira, "How close together are they in there?

Voodoo-Sorry was a little drunk when I wrote the last post, was hoping that they wouldn't get a disbelieve roll for some reason.


Kzrira- I believe we are in the second bonus round of Faelar's lingering performance. You may have lapped us, but I'll go with your last stated action.

Kzrira takes aim at the priest. Her first shot narrowly misses as the shadowy form ducks behind the archer, but she manages to catch him with her second arrow injuring him. Amir tosses a burning tinder twig into the pit after his oil.
Amir- 50% chance it blows out on the fall. >50% roll d3 damage.

R4
Karethas
Faelar
Gnolls

Karethas- current layout is- hyenadon and gnoll in the pit, archer and cleric dimly lit, archer and hyenadon dimly lit, smoky gnoll well lit. Each group is about 20 feet apart if that helps.
Also, we're waiting for Sooty in the S&S game: here


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Come on high!: 1d100 ⇒ 7

Should I have expected anything less?


Amir Awad Hajjir wrote:

[dice=Come on high!]1d100

Should I have expected anything less?

pffft. oh the humiliation.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Sheik Voodoo wrote:
Amir Awad Hajjir wrote:

[dice=Come on high!]1d100

Should I have expected anything less?

pffft. oh the humiliation.

Utter h!!*#*+!$ ;)


Male Elf Bard - 1

Hearing my song start to fade I take it up again before concentrating on the lights in the other room.

Inspire Courage (+2)
Move action to move the lgiths so they are spread out around the room, in a 30 foot square.


Faelar Braegen wrote:
Move action to move the lgiths so they are spread out around the room, in a 30 foot square.

Faelar- we've been over this before- read the spell description:

Effect Up to four lights, all within a 10-ft.-radius area

You can't spread them around the room, they are clustered within a 10 feet space.


Male Elf Bard - 1

Oh right, sorry, I keep on forgetting about that. In that case I will just continue concentrating on them to keep them shining.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"We are going to need to open that door Amir, if we want to take full advantage of this spell." Karethas steps up and casts a spell, unleashing a cloud of noxious fumes

CL Check 1d20 + 6 ⇒ (5) + 6 = 11
Fort DC 18
I want to try to use the Stinking Cloud with the pyrotechnics cloud to force the gnolls into Kzrira's view. I definitely want to hit the cleric too.
PERCEPTION CHECK:1d20 + 7 ⇒ (15) + 7 = 22(6 rank, +1 Wis)


Hit Points 37 of 37
AC 17 Touch AC 13
F/R/W 3/4/7
Conditions: -2 Chr & Dex
Mage Armor
Magic Circle Against Evil
Sickened
2 rounds left on Pyrotechnics
4 rounds left on Pit
6 rounds left on Stinking Cloud


Karethas- I take it that you are using arcane bond as stinking cloud isn't on your memorized spell list. Also, this is a huge 100x100 chamber so you can't really corner anyone into the light, but I'll place it for the greatest effect.

Faelar starts singing again as the echos of his song fade. Karethas twists his ring and a roiling greenish cloud appears in the chamber engulfing the gnolls hanging in the shadows. The giant hyena and its master emerge and circle out of sight beyond the closed door. The other archer also steps out with the nauseated priest behind him. The visible though still in dim light archer fires at Kzrira narrowly missing.

From within the labyrinth behind Karethas and Faelar, there is a buzzing noise and a swarm of fiendish biting flies suddenly fill the passage! After a moment of panic, the heroes realize that the flies cannot hurt them thanks to Karethas' ward against evil though they can see little in the midst of the swarm.
Everyone except Amir bug-eyed with obscured vision >5 ft.

Round 4
Kzrira
Amir
R5
Karethas
Faelar
Gnolls

map


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Holding her bow with an arrow nocked as usual, Kzrira is prepared to fire the second anything comes into view.

In her broken Gnoll she calls out:
Is that the best you can do cur, sending your fleas?

Readied Action to fire.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Well s!*@ now what.. Can I get a charge in on the archer?

Karethas you need to summon something that can light that damn pit on fire and kill those things before it expire....:p


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

Faelar has Alchemist Fires.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5
Karethas ibn Faradin wrote:
Faelar has Alchemist Fires.

Its been killing me for...months I guess, I had a note to myself to pick up alchemical stuff like smokesticks, tanglefoot bags and AFs and I kept forgetting and now everytime I look at my gear I just shake my head at all the way I could have made my own life better had I remembered.


Male Elf Bard - 1

Realising that Amir wants to ignite the oil in the next room I reach into my pack and remove a small vial containing a red, thick liquid. I stop singing as I hold it out to him so that he can take it.

Remove an Alchemist's Fire
Lingering Performance : 1 / 2


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

Heh. Can I see any of you? Well I can see any of you, can you see me? Buzzz buzzz buzzz


Male Elf Bard - 1

Ahhh, good point. Well I still have a move action and I knew where you were before, so I can walk forwards slowly until I can pass it to you.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I think the swarm is outside the circle. We should be able to see within.


ok, sounds like mostly holding this round?
Amir- there's a pit in the way of charging.
Kzrira- check. vision inside the circle isn't a problem, but there is a wall of bugs around you...and Faelar appears to be walking into it.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I thought we were all in the magic circle, and that Faelar was simply moving forward far enough to hand the flask to Amir.


Kzrira Maiwith wrote:
I thought we were all in the magic circle, and that Faelar was simply moving forward far enough to hand the flask to Amir.

Kzrira- the 10' p.v.e. circle is centered on Karethas. As you can see from the map above, there are 15 feet of flies between Karethas and Amir. So approaching Amir would require Faelar to pass through the swarm. To be honest, I think a summoned swarm is neutral so it really wouldn't be affected by p.v.e., but I aligned it since it is fiendishly conjured. Of course, any movement by Karethas might force them and nix the holding effect.


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

I have always viewed all creatures that are summoned to have the alignment of the summoner, unless the creature has a specific alignment, in which case a diametrically opposed summoner could not summon one. For instance, I have an evil Summoner in a Way of the Wicked Campaign. I would love to summon those annoying Lantern Archons, but do not because it just seems like either I would not be able to, or the creature would not be willing to follow any commands. Maybe not RAW, but makes more sense than a CE person summoning LG creatures and having them attack other good creatures.

Many creatures are summoned with a Celestial or Infernal template. I figured that a swarm summoned by an evil creature would acquire an evil alignment, or the Infernal template. You may not handle it this way, which is fine, as long as we know your view on summoning.

--> And, yeh, I am going out on a limb and assuming that the summoner himself is evil in this case.

----

Also, being away from home for the past few days, I missed the map and did not realize that Karethas had backed up so far and that Amir was outside of the circle. I thought we all were within it still.


HP 94 | AC/Touch/Flat 21/15/18 | Fort/Ref/Will +7/+8/+5 | Init +3 | CMB +9; CMD 23 Acrobatics (15) Bluff (14) Diplomacy (7) Kno:Local (6) Perception (13*) Stealth (17) FIRE: 5

in my owN display of brilliance I missed the map too. I'm not daft just unobservant...which is probably no better... Faelar coming to me or ?


Male Elf Bard - 1

Probably best that I don't, I didn't realise I would be walking through the swarm. Sorry all, my head has not been right the last few days, so things have been confusing where they shouldn't be.


Time passes.

Amir grunts something about forgetting his alchemist fire. Falear hears it over the buzz, but pauses to consider before moving through the biting swarm.

A rumbling voice replies to Kzrira, "Come out, Lioness! Face your doom!"

next round.

Round 5
Kzrira
Amir
R6
Karethas
Faelar
Gnolls

map


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Kzrira continues to delay/have a readied action to shoot.

In Gnoll:
Lionesses do not grow to an old age by leaping into a herd of rabid hyenas.


nice, though herd is the wrong word... looked it up, a cackle of hyenas. I imagine pack would work fine also ; )


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Any time she can misuse the language to discredit/annoy/enrage the dog men, she will, although I never really thought about the proper term in this case. I am usually the person who corrects people when they get the name for a group of animals wrong.


Male Human Wizard (Conjurer)/ Level: 9 |HP: 53 of 53/ NL| F=6 R=7 W=10 |Initiative +5| Perception +11(+13 w/ Gen)|AC 13(16 w/ Mage Armor)|Active Effect:Planar Adaptation (Fire Resist 20)

"Can you use some alchemist fire on these bugs Faelar and get rid of them?"


Female Human Fighter/6, Ranger/1, Wizard(Spirit Whisper)/1, Arcane Archer/1 - (HP: 64/98; AC27/30; FF21/24; T18; F+10, R+11, W+7/+9; Perc: +13, Init +5)

Maybe they will just go away after a while?

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