| Karethas ibn Faradin |
"I could summon a ball of fire to roll around, but it would take my one flexible spell away for the day. Do we have any torches?"
| Kzrira Maiwith |
Feeling the coolness of the bow in her hand, Kzrira takes a torch from Amir and begins to slowly wave the torch burning the webs. If she sees any motion from within the webs, she will drop the torch and fire her bow at any target she sees.
| Sheik Voodoo |
Amir's torch is magical and although it provides light, it does not burn. Rummaging through his pack however, he is able to provide some oil and tinder twigs which when combined with a club and Lazrul's old loincloth produce a makeshift torch.
The webs quickly flare into yellow fire when Kzrira touches the torch to them. They burn a little too well actually. Within moments, the hall roars into an inferno producing heat and smoke that begin to fill the underground chambers and leave you gasping for the thinning air!
you never said whether you actually untied the slaves. If not, they are now screaming for help.
| Karethas ibn Faradin |
As the fire begins to roar out of control Karethas steps back into Lazrul's chamber and casts a wind wall across the doorway, blowing the smoke back into the webbed chamber.
Cast using my arcane bond. I'll use my rod to extend the spell to 10 rounds. If necessary I will summon a water elemental to put out the flames.
| Karethas ibn Faradin |
Thanks, I thought it was a little clever :-). Sorry about the CL check. Not being sneaky, I just forget.
Karethas looks down at the shouting slaves, "Someone let them go. I have one more trick up my sleeve if we need it." He stands near the wall peering into the room. He counts quietly to himself, "One, two, three..." At thirty he assesses the smoke. If it seems that it is still increasing, then he will attempt to summon a water elemental to drench the room. If it seems VERY intense, then he will attempt to summon 1d3 + 1 ⇒ (3) + 1 = 4 water elementals to work together on it.
CL check:1d20 + 5 ⇒ (19) + 5 = 24
Getting lucky on these at least!
It seems to me that drenching the room in water would not just put out the fires, but would also help remove the smoke particles from the air. I just reread Drench though, and it doesn't say it summons water, it just dispels the fire. Oh well on that then :-).
| Sheik Voodoo |
Karethas keeps a close watch on the fire beyond the roaring wall of wind. After a few moments, it appears the fire has reached its apex and the conjurer sends a water elemental in to extinguish the fires. It takes several moments and a gust of steam as the wind shelter falls, but the fire has been extinguished leaving only the blackened hall behind.
The two slaves freed by Faelar say nothing, but give you and the still blisteringly hot corridor wide berth. Though the unprotected might be burned by the hot walls of the corridor, there is a charred door to the near left and an open doorway at the end of the thirty foot hall.
| Sheik Voodoo |
Are the protection spells from earlier still up?
the climb took quite some time, but let's say you have 30 min left.
Still warded from the heat, you push on. The nearest door is stuck, but burned to charcoal from the fire and gives way with a kick or two. A short reconnaissance reveals that the hall goes about 40 feet before ending in another door.
| Karethas ibn Faradin |
Karethas raises his eyebrows to Amir and looks meaningfully at the door.
I believe Amir will be taking the lead as we move forward :-)
| Amir Awad Hajjir |
Amir will gesture to the group and mouth the word "gnoll" to the others.
Seeing that the door is warped Amir will look at the others and shrug, gesturing that he would probably need to hit the door to break through or wonders if they should go back where they came from.
I am curious Voodoo if you have ever had anyone ask about hand signaling as a language. I had a group once take basically a rank in ASL so they could have quiet conversations with each other. IF you are game I might propose we do the same. Given our configuration, stealth talking seems to be a recurring theme...
| Kzrira Maiwith |
Amir - I usually use the Message Spell. Either Faelar or Karethas should easily be able to memorize it. As a Cantrip, it can be cast at will. Obviously, this has its restrictions - one can be overheard if close by with a DC25 perception check, etc. But so would the hand signals that would require sight at the very least.
| Amir Awad Hajjir |
Oh foo on 3.0/3.5 and the magical equivalent of sub vocal walkie talkies. But yes I know not everyone wants to rock it old school. :p
Amir indicates he thinks the group should look elsewhere.
| Sheik Voodoo |
Oh foo on 3.0/3.5 and the magical equivalent of sub vocal walkie talkies. But yes I know not everyone wants to rock it old school. :p
fah, AD&D likely had the equivalent in some fat book- Mordenkainen's Mysterious Microphone or Bigby's CB something like that.
to clarify, from Lazrul's room, the spider tunnel went south (20x80)to a busted door into a smaller passage that continues south. You took a side door instead to an unburned passage that ended in the warped door.
| Faelar Braegen |
Sorry for absence, had some internet issues, should be all fixed now though.
I follow along humming quietly to myself, I stop though when I see the size of the hairs that are littered around. I look up and down, then to Karethas, "I don't see why not. Let's hope it is the correct path."
| Amir Awad Hajjir |
Amir pauses for as second then nods at the wizard, I would rather we leave nothing behind us. If it becomes clear we are far off the trail we can always come back.
With that Amir looks down the stairs and proceeds gingerly.
| Karethas ibn Faradin |
Karethas notices Faelar's reaction to the hairs and it causes hit to reconsider them. "Considering the webs and slaves' story if anyone has any anti-toxins, now would be a good time to break them out."
Can I deduce anything useful from the hairs and webs other than a big spider? KNOWLEDGE NATURE CHECK:1d20 + 9 ⇒ (20) + 9 = 29(2 rank, +3 class skill, +4 Int)
| Sheik Voodoo |
The descending stairs are still somewhat choked by charred webbing, but passable. They end in a door that seems to be ancient, but in fair condition. Amir's inspection reveals nothing threatening.
The door opens to a room garishly decorated with weathered furniture, faded tapestries, and broken mosaics- all once rich and lavish items that time has robbed of their value. Dark stains smear the walls and excrement litters the corners. There is the smell of pesh and cheap perfume that can't quite cover the stink of gnoll, feces, and carrion. A pile of rubble and broken furnishings seal an archway to the south. There are double doors to the east.
Amidst the squalor, lounging in various drunken and drugged states are five gnoll b@%@%es dressed in ragged finery. They puff on hookahs and drink wine from tarnished brass cups and seem barely to register your entrance.
| Faelar Braegen |
I look at the Gnolls slightly amused and whisper to my friends, "I think I should try to talk to them, due to their current state they may be able to help us rather than fight us." I wait patiently for a response of some kind before either advancing or falling into a defensive position.
| Amir Awad Hajjir |
Amir hesitates a second to watch the elf, waiting to see if he has the spells to put these creatures to sleep. The theif eases out his sap while looking on.
| Sheik Voodoo |
Amir 1d20 + 2 ⇒ (4) + 2 = 6
Karethas 1d20 + 6 ⇒ (12) + 6 = 18
Faelar 1d20 + 4 ⇒ (15) + 4 = 19
Kzrira 1d20 + 4 ⇒ (17) + 4 = 21
Ho's 1d20 ⇒ 16
The others look to Faelar to take care of the disheveled gnolls and the bard obligingly begins his spell. it is a 1 round spell so goes off at the start of Faelar's next turn and will require a caster level check. Anything else Kzrira or Karethas.
R1
Kzrira
Faelar
Karethas
Gno's
Amir
| Kzrira Maiwith |
Kzrira will ready an attack to shoot any gnoll which does not take a nap and stands up in a threatening manner.
Readied Action:
Attack: 1d20 + 11 + 2 ⇒ (17) + 11 + 2 = 30 <-- should be against FF since it would go off before they act, which really makes no sense since I am waiting for them to make a threatening action -- I suppose with that roll, it will really not make much difference.
Damage: 1d8 + 4 + 2 ⇒ (7) + 4 + 2 = 13 <-- extra +2 for FE(gnoll)
| Sheik Voodoo |
Caster Level : 1d20+5 (+2 to overcome Spell Resistance)
DAMN! Do I still get the Round 1 action?
Welp, the first round was casting the spell. The failed caster check doesn't bode well, but who knows what will happen? The spell may be interrupted depending on whether Karethas can intercede. I don't think anyone is threatening.
| Karethas ibn Faradin |
Sorry, holiday traveling.
Karethas takes a step back away from the charging gnollettes. If the doors on the other side of the room are not closed, then he closes them using Mage Hand. Otherwise, he will let the others handle this one.
| Sheik Voodoo |
The four survivors of the gnoll harem rush upon you. Two assault Kzrira with a hooka and bottle. The hooka hits shattering. Kzrira-2 bludg. The other two go for Amir and Faelar. The bard manages to duck while continuing his song. Amir is hit by a bottle Amir-3 bludg
Faelar's spell goes off, but not as anticipated. No one falls asleep, but suddenly everyone is weary to the point of exhaustion.
after Kzrira- all exhausted -6 St and Dx
R2
Kzrira
Faelar
Karethas
Gno's
Amir
| Kzrira Maiwith |
Kzrira steps back and launches two more arrows at the gnolls.
Attack-rapid shot: 1d20 + 11 + 2 + 2 ⇒ (16) + 11 + 2 + 2 = 31 <-- FE, Inspire Courage
Damage: 1d8 + 5 + 2 + 2 ⇒ (6) + 5 + 2 + 2 = 15
Attack-rapid shot: 1d20 + 11 + 2 + 2 ⇒ (8) + 11 + 2 + 2 = 23 <-- FE, Inspire Courage
Damage: 1d8 + 5 + 2 + 2 ⇒ (1) + 5 + 2 + 2 = 10
First shot at the one attacking me, second at the one going after Faelar if mine goes down.
Sorry for the short post. On my phone in the airport.
| Faelar Braegen |
I haven't started performing yet ...
As the energy releases from my hands I get the feeling of drowsiness come over me and I look to Karethas, "Seems somewhat similar to the experience you had with the rubble." With that I begin to sing an Elven tune that is catchy and makes people find themselves tapping their feet in time with the tune.
Inspire Courage (+2) : 7 / 16