
seekerofshadowlight |

OK guys here is your thread
It will be set in eberron.
Books allowed pathfinder, the SRD, and the eberron campaign setting book,Savage tide players guide and the XPH.
20 point pathfinder purchase
max gold
HP= max+ con mod
I will take up to 6 players
House rules:
min number of skills are 4 per level all classes have at lest 4.
Multi-classing can only be done if you spend time training before you level up. This may be done during down time but you must make tell me that you are doing so.
Eberron races.
changling : add a +2 to one stat
Kalashtar: add a +2 to one mental stat
Shifter:change to +2 dex +2 wis -2 cha
War forged: +2 con +2 int -2 cha
Also players from Sasserine may take one of the following feats as a bounes feat.
* water rat
* arena blood
* stead fast Loyalty
* Suspicious Eye
* Merchant’s Tongue
* Academy Graduate
* Knack for Magic
* Child of the Shadow
* Student of Nature
From outside the city you may take.
* acrobatic
* alertness
* athletic
* deceitful
* deft hands
* saddle back[+2 ride checks and handle animal]
* sea legs[+2 prof.sailer and swim]
* stealthy
* Persuasive
use invisible castle for rolls.
Map Blue dot east of Q'Barra is Sasserine

seekerofshadowlight |

A few items common In this eberron game.
Cannith Repeating Crossbows
First created in 932 the cannith crossbow lacks the standard pully system. Instead its replaces with a smaller lighter self cocking system. After each shot the crossbow recocks the arms by itself. The key to the crossbow is the rearming mechanism made using Schema known only to house cannith. Since the crossbow is composite my nature the new arming mechanism can be added to an exciting crossbow. By 962 most armies had upgraded to the cannith crossbows. In 967 the next evolution of the cannith crossbow happed with the replacing of the bow and bowstring with far stronger ones increasing the strength of the bow. In 974 house cannith unveiled the first true repeating bows with a 5 round clip. This clip coupled with the fast rearming bows vastly increased firepower for the common foot soldier. By the end of the war bow strength had been increased up to 2 times for heavy crossbows bring in new bolts designed to survive lunch.. Also the increase in strength brought about smaller bolts capable of the same damage as normal bolts.
New items for crossbows
Cannith rearming mechanism: cost+30gp
This allows a crossbow to rearm itself as a free action allowing it to be shot as fast as a bow.
Cannith Improved bow system: cost +50gp per level
This system increases the pull strength of a crossbow. Each increases ups the rang by 40’ and the damage by 1 die.
NOTE: light crossbows can only be increased 1 time. Heavy up to 2 however a level 2 heavy crossbow is considered military items by most nations.
Cannith full repeaters: +75gp
This adds a 5 bolt clip to the crossbow because of increased speed with reload a full repeater may make 1 extra attack per round. Reloading the crossbow is a full round action.
NOTE: repeaters with strength increases may chose to have more ammo instead of greater damage. Each increase double the ammo a crossbow carries.
Cannith spring clip:+15gp
This allows the user to reload his crossbow clip as a move action
Crossbow Blade:+10gp
This crossbow has a dagger mounted to the frame allowing it to be used to make melee attacks.
NOTE: blade may be made removable for 10gp more.
Folding blade: +30gp
This crossbow has a mounted blade that may be folded to the side when not in use.
Bolts
Increases to bow strength increase the cost of bolts
Cost for each increases per 5 bolts
1 2gp
2 4gp
Cost of smaller bolts
10clip 4gp
20clip 8gp
Cannith Artificer Limbs
The first Artificer Limbs where introduced in 988 a brake though in warforge crafting.
At the time they were mostly replacement limbs for warforged troops. Adraen de Cannith a artificer working on the limb had the ideal to craft replacement limbs for flesh and blood soldiers. In 991 the first Artificer Limbs limbs crafter for non warforged came to the public market.. Billed as cheap replacements for the poor they sold well. After the war anti-warforge sentiment has lead to trouble for Artificer Limbed people. Still as a cheap and effective replacement many people use them anyhow.
Game Info
Artificer Limbs are warforged like limbs attacked to a harness. There are a few types of harnesses . Type one straps to the wearer allowing them to use the limb as it was his own. however loose straps do affect limb faction..[-2 when using limb for fine work./-4 if loose strap to all actions.]
Type two bonds to the wearer attaching itself to there flesh of the stump, doing so means the limb can never be regenerated. But allows full moment with the limb, and allows full feeling with the limb.
MK I
The mark one limbs are made of light wood . There mostly for light work or everyday use. They have a hardness of 5 and 5/7/9 HP
Cost hand/foot 10gp ½ limb 15 gp full limb 25 gp type 2 strap +10gp
MK II
The mark two limb are made of heavy wood with metal reinforcements meant for heavy duty work. They have a Hardness of 5 and 10/14/18 HP
Cost hand/foot 25gp ½ limb 35 gp full limb 45gp Type 2 strap +20gp
MK III
The mark three limbs are ultra heavy duty meant for a lot of punishment there made of darkwood ,polished stone and mithril. They have a Hardness of 10 and 20/25/30 HP
Cost hand/foot 75gp ½ limb 100gp full limb 150gp Type 2 strap +30gp

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The lovely seeker has said he'd have me as a 7th but I don't want to step on anyones toes so if you guys think 7 is too many I'm happy to sit back as an alternate. And even if you're happy to have me about I'll wait til last with the creating to fill in any gaps :)

seekerofshadowlight |

Deathless domain
1st-Detect undead: as spell at will standard action.
2nd-Gentle repose:1/Day per every 2 caster levels
4th-Consecrate:1/Day
8th-spirit of the steed:This ability allows you the channel the spirit of an ancient elf into your mount, which must be a living animal.It grants a +30 to movement ,the run feat[if it already has the feat it moves 6 times faster with no armor] and the ability to hustle for the whole time without penalty. This ability is usable 1/hour per level per day.
12th-Hallow 1/day
16th-Create deathless 1/day
20th-Hero's blade 1/day
All other spells from this domain are now elf only cleric spells.

Pat o' the Ninth Power |

Okay, I find myself torn - Kalashtar Wilder or Human/Elven Ranger? Do we think two Kalashtar would be too many or make for interest with the differences between psions & wilders?
With two Warforged, we're already a freakshow, so I wouldn't worry about it.
By my count, we've got a cleric, a wizard, a (mostly) monk, and a fighter. Was the psion from the gamer connection thread? Ranger might be good for skill purposes, but we've also got one more who might be interested in Rogue-type things. I'm completely unfamiliar with psionic characters, though, so take this with a grain of salt.

seekerofshadowlight |

More infor
Old Sarlona was home to many religions that are virtually unknown in the present day. The priestess Sasserine brought her Lamechan traditions across the sea, and today her descendants are some of the only people on
Eberron who still share her faith. the people of Sasserine revere the
Sovereign of Light and Darkness. The statues of the Sovereign are two-faced; one side shows a man carved from white marble, while
the other depicts a woman carved from black marble. The Sovereign is said to be the source of all magic, and privy to all secret knowledge a typical priest of the Sovereign Host would see the Sovereign of Light and Darkness as being a blending of Aureon and the Shadow.
A cleric who wishes to worship the Sovereign of Light and Darkness can choose from the domains and of either deity. While the Sovereign of Light and Darkness is an exotic deity, the people of Sasserine
also follow more traditional faiths. Dol Dorn and the Traveler being common.
Those who worship at the Azure Cathedral seek to placate the Devourer even as they give thanks to Arawai. And the temple of Fharlagnhn
becomes a general temple to the Sovereigns, especially Kol Korran, Boldrei, and Olladra. The Dawnhouse is dedicated to Dol Arrah. The Church of the Silver Flame has some presence in the city as well. The Church of the Whirling Fury believes that Dol Arrah and the Fury are one
and the same, that the raw passion of the Fury drives her in her battle against evil.

seekerofshadowlight |

History of Sasserine
Sasserine is the southernmost island of the Lhazaar Principalities, southwest of the gnome dominated island of Lorghalen; the name is
shared by the island and its primary port. The historical Sasserine was a priestess from the Sarlonan nation of Lamecha, and she led her people across the Sea of Rage and the Dragonreach to escape the wars that paved
the way for the coming of the Inspired. Sasserine is a hard land dominated by jungles and cliffs, and the port city is one of the only
safe harbors on the island. While most maps show Sasserine as part
of the Lhazaar Principalities, the nation stands apart from the princes of the north.The Teraknian heirs shunned the pirate lords of the Lhazaar Sea and refused to have any dealings with them. Then came the Last
War. As chaos gripped Khorvaire, an alliance of Lhazaar lords—the Sea Princes—seized Sasserine and claimed it as a new principality.
Sasserine suffered under their rule for almost a century, until 995 yk, when all of the Sea Princes of Sasserine were killed. No group has taken credit for this act, but many believe it to be the work of the Inspired.
Whatever the truth, Sasserine is once again an independent realm, and the Dawn Council must decide what path they will take in the wake of the war. It’s possible to see many traces of old Sarlona in the Lhazaar Principalities, and this is especially true in the case of Sasserine. While Common is the primary language of the land, a significant number of people speak an old dialect of Riedran, sometimes blending the
two languages together. The original settlers brought a root crop called sepse from Sarlona, which is a staple of Sasserine cuisine;
the island is one of the only places this is found outside of the old Lamechan lowlands.From the style of harpoons used by Sasserine
whalers to the design of the ships they sail, there are many small touches that set Sasserine apart from the people of the mainland
and the Lhazaars to the north.

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lol cheater,thats what copy and paste gets ya.Seems to happen to me alot . You do seem to like rogues.
It's only my second PBP rogue! :P I have so many PBPs I'm happily playing in right now that it's about time overlaps in classes occured.. and this one is going to be really different to Swift - that tibbit thinks she's all sorts of awesome, Whisper however; a lot less so!
Oh and Oliver, I promise this one will be less greedy with loot than Cal! :P

seekerofshadowlight |

OK god changes from the player guide
*Wee Jas,= Sovereign of Light and Darkness
*Kord= Dol Dorn
*Olidammara=The Traveler
*Azure Cathedral=Devourer and Arawai
*Fharlagnhn temple= the sovereign host mostly Kol Korran, Boldrei, and
Olladra.
*The dawn house=DolArrah
*St. Cuthbert=The church of the silver flame

Pat o' the Ninth Power |

it's age is wrong with his backstory. unless ya ment we was from early war. 32 is max age. The las war ended in 995 current year is 998.And ya need to add spellbook to your list of items.
Other then that looks good.
Ah, sorry. I'd fixed the age when I wrote the story, but forgot to fix it again when it was lost to a site glitch!

seekerofshadowlight |

Ok folks we have 5 of 7 pc's completed. I still need to hear from david and Rebvyn.
Also for each player I would like you to tell me of an event that has happened in the last week or 2. This event involved your pc and has thrown him or her into the limelight 15 minutes of fame so to speak.It can be about anything stopped a crime helped fight off pirates or something of the like.