Krensher Kanaan |
Krensher yells at TRS. "Get those shields fixed, ya damned robot!"
Intimidate: 1d20 + 6 ⇒ (5) + 6 = 11 but he's not very effective.
I'm back from PAX Unplugged! It was a great time!
TRS-80 |
TRS-80 reminds himself that he needs a brief vacation from reality after all this is over....meanwhile...
TRS-80 attempts to also work the shields....leaving the torpedoes to VIC-20 to deal with...
Computer Check: 1d20 + 9 ⇒ (15) + 9 = 24
Adjust shields to: 20/7/6/7
Vic-20 |
VIC-20 continues to use the Heavy forward laser cannons....
to either shoot down the a torpedo or attack the Lawblight directly!...whichever makes sense at the time.
1d20 - 1 ⇒ (20) - 1 = 19
Damage: 4d8 ⇒ (5, 3, 2, 2) = 12
Crit Damage: 4d8 ⇒ (1, 4, 2, 3) = 10
The AI device squeaks and beeps in delight at its adept usage of the equipment....
DM Kludde |
Zayobo takes a shot - poorly. Quig finds that raising the shields is hard, while Krensher's voice breaks. TRS finally is succesful in adjusting the shields, and moves most of the power to forward.
Vic manages to fire a missile, dealing a huge amount of damage to the pirate ship. The missile bores a hole at the interface of the power core and the engines, causing the pirate ship to lose thrust, and power to the lower decks.
There's no extra damage on crits in starship combat
But there are Crit effects: 2d100 ⇒ (71, 88) = 159
The pirate ship returns fire, but the shot goes wide as the ship lists slightly.
Coilgun: 1d20 + 8 ⇒ (8) + 8 = 16
Coilgun: 1d20 + 8 ⇒ (1) + 8 = 9
Round 6
Piloting: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
The lawblight will move along the red line if it moves first.
----
Round 5
Shields up BPSA (20/7/6/7)
Minor hull damage (6)
---
Lawblight (37 Damage, shields 13/5/0/5 damage)
Aft gunnery position damaged.
Power core damaged
Engines damaged
---
Lira
Zayo
TRS
Krensher
Quig
---
Lira Daru |
Piloting: 1d20 + 8 ⇒ (18) + 8 = 26
Lira turns the ship to follow the Lawblight. "Come on take them down."
I moved both ships.
TRS-80 |
TRS-80 high tails his synthetic buttocks to the engineering station, and diverts power to the shields from the power core!
Engineering Check: 1d20 + 9 ⇒ (1) + 9 = 10
Vic-20 |
The VIC-20 Unit fires another missile at the Lawblight!...Or moves over to the frontal heavy Laser Cannons if no more missiles remain.
Gunnery Check -1 (+2 Dex, +1 Trinode Computer, -4 Manipultor Arms)
Gunnery Check: 1d20 - 1 ⇒ (13) - 1 = 12
DM Kludde |
Lira gives chase, while TRS tinkers with the power core - unsuccesfully. Quig adds some power to the weapons, making Zayobo's shot all the more powerful. The lawblights' turret takes aim, and despite it's predictable firing pattern, manages to hit the Oddysey, whose front shields absorb the blow.
Worst of two
Coilgun: 1d20 + 8 ⇒ (17) + 8 = 25
Coilgun: 1d20 + 8 ⇒ (11) + 8 = 19
Damage: 4d4 ⇒ (1, 2, 1, 4) = 8
Crit: 1d100 ⇒ 411d3 ⇒ 3
It seems Zayobo's hit damaged the Lawblight's turret - loose debris flies off.
Next round - Krensher still has action for this one
Round 6
Piloting: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18 Will move along line if beaten
----
Round 5
Shields up BPSA (12/7/6/7)
Minor hull damage (6)
---
Lawblight (48 Damage, shields 13/5/0/5 damage)
Aft gunnery position damaged.
Power core damaged
Engines damaged
---
Lira
Zayo
TRS
Krensher
Quig
---
Lira Daru |
Piloting: 1d20 + 8 + 4 ⇒ (18) + 8 + 4 = 30
Lira grits her teeth as Krnesher yells at her again. She pilots the ship skillfully getting behind the Lawblight again.
Ships have been moved.
TRS-80 |
TRS-80 continues to tinker with the power core....believing their shields need a revival as if they were a life force all their own....most would laugh at such an insinuation, but his understanding of the universe is more profound that a layman.
The android continues to work with the old school designs associated with this starship unit.
Computer Check (Divert Aux Power to shields): 1d20 + 9 ⇒ (15) + 9 = 24
DM Kludde |
Lira once again manages to find a good angle to fire at the lawblight, her zigging and zagging being no match for the sluggish ship. Zayobo scores a solid hit, while TRS manages to re-rout some power to the shields.
Aftlaser: 1d20 + 8 - 2 ⇒ (5) + 8 - 2 = 11
Turret: 1d20 + 8 ⇒ (18) + 8 = 26
Turret: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 4d4 ⇒ (2, 2, 4, 4) = 12
The rear guns of the lawblight shoot just wide of the oddysey, but the turret is not so easily evaded this time, and hits the recharged forward shields
Quig still has an action for round 6
Round 7
Pilot: 1d20 + 9 - 2 ⇒ (6) + 9 - 2 = 13 Indicated path if lawblight loses initiative
----
Round 7
Shields up BPSA (8/7/6/7)
Minor hull damage (6)
---
Lawblight (56 Damage, shields 13/5/0/5 damage)
Aft gunnery position damaged.
Power core damaged
Engines damaged
---
Lira
Zayo
TRS
Krensher
Quig
---
Lira Daru |
Pilot: 1d20 + 8 ⇒ (17) + 8 = 25
Lira maneuvers the ship around the asteroid, and stays behind the lawblight.
Ships have been moved.
TRS-80 |
After that devastating hit to the shields, TRS-80 sets to work at undoing the shield damage...synthetic perspiration beading upon his forehead per the new program he wrote for his own blending purposes...
Computer Check: (Divert Aux power to Shields): 1d20 + 9 ⇒ (18) + 9 = 27
DM Kludde |
Lira daftly maneuvers the ship, and manages to creep right up the aft of the pirate ship, from where Zayobo pulls the trigger at near point-blank range, egged on by Krensher. The damage is enormous, and rear engines blow out and pirate ship starts to list, drifting off to the side before an enormous asteroid shatters the bridge, leaving little hope for survival for any of the pirate crew.
Combat over!
The Oddysey's shields recover, and the journey back to Absalom station proceeds without incident. Though the new about the Wayfarer's demise is sad, Arvin still greets the crew with a warm smile “You can undergo the tedium of a complete debrief later. First, I’ve arranged for you all to enjoy a few days’ downtime in Kemanis, at the high-end clubs, theaters, and VR parlors. You’ve earned it. But,” he warns, with a sly twinkle in his eye, “after that, it’ll be time to put you back to work.”
That is the end of this series. I will produce chronicles and post them here. Please roll day jobs if you haven't done so already. Thank you all for playing!
DM Kludde |
The chronicles are here (link). Let me know if anything is missing. Also, feel free to fill in a line on the alien archive boon and refer to this post in case you need confirmation. If you find anything wrong with the chronicle, just let me know.
@Jelani: you listed -6 as character to apply the chronicle to. PFS and SFS are two different system, and chronicles cannot cross over, so instead I've applied it to the -701 (i.e. your first starfinder) character. Let me know if you want it applied to a different one.
Thanks all for playing. Thanks Jelani for the kind words. I agree space combat can get quite tedious, especially for the character that are in a role that is effectively forced to do 'aid another' for most of the combat. I've been struggling with the slow pace of space combat. My solution was to compress the rounds as much as I could, but having combat take a minimum of 8 rounds tends to drag a bit.
cartmanbeck RPG Superstar 2014 Top 16 |