[SFS - PbP Gameday VI] Starfinder - Into the unknown (all parts) - Table II (Inactive)

Game Master Kludde

Opening Crawl


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Table II
Campaign Link for Table II
Maps and Handouts - Table II
Gameplay - Table II


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Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

"Get me a bigger gun, ya bleating goat!" Zayobo shouts back at Krensher.

Gunnery Phase, Gunner:

Attack: 1d20 + 4 + 4 ⇒ (12) + 4 + 4 = 20
Damage: 4d4 ⇒ (2, 3, 2, 1) = 8

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 quickly changes his personality to fit the situation....

Hey crew!!!...use those noodles installed in your biological chassis....Eoxians are easier to question if they are not blasted into bits of floatsom floating about in the black voids of space....yah????!
They arent even firing at us anymore!! Time to change tactics!!!

TRS-80 quickly opens a comm channel, and attempts to get the enemy vessel to stand down and power down...

"Resistance is futile!!!...Power down your engines while you still have them...and maybe you will continue your pathetic lives a little longer..." says TRS-80 with an icy calmness over the comm.

Intimidate:
1d20 - 1 ⇒ (6) - 1 = 5

Someone else should give it a try...

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Pilot: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

Lira attempts to get the ship behind the Threnody for another shot at the damaged ship.

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Tomorrow is moving day..feel free to take actions for TRS as needed hes more concerned with questioning the eoxians than totally destroying them, and will act accordingly. Internet will be down for a week while I establish a new household, but will try to utilize Mcdonalds wifi when I can.


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pilot: 1d20 + 6 ⇒ (3) + 6 = 9

Lira keeps on the tail of the Threnody, and lands a hit straight in the power core. The ship starts to list, and its guns become unresponsive.

---
END OF COMBAT
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DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---

The Endless Threnody drifts just outside the forward viewport. The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.

With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.

“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”

The Loreseeker has to approach the listing Threnody in order to be able to board it, and those spikes look dangerous. I need a piloting check to dock successfully


Quig double checks his armor to ensure it will keep him safe in the vacuum of space, then adjusts a setting on Scout to keep his flight accurate in the absence of gravity.

"I think I'm all set," he says.

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

"Now it's time for me to shine. Well done, team. Let's go kill some dead guys."

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

How do I know if my armor can go in space?

If it can't I'll grab a suit and follow the others.


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You can check the washing label? It's ceremonial plate, I'm not sure how many ceremonies take place in outer space. I'd use the suit, just to be sure.

DC17 Piloting check:

You manage to dock the Loreseeker carefully.

Failing the above check:

MHUHAHAHA!

The Loreseeker docks in the cargo bay, which is mostly empty - all supplies look used up, raided in a hurry. The cargo bay contains a small computer.

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Since TRS-80 is an android, he does not breathe.....assuming he will be safe aboard the ship he and VIC-20 will take no precautions

TRS-80 examines the Computer and tries to access it...VIC-20 will look for cameras in the Cargo Bay.

Computer Check: 1d20 + 8 ⇒ (20) + 8 = 28

Perception Check (VIC-20): 1d20 ⇒ 10

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Pilot Check: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Armor allows you to be outside in the space environment without the space suit. Page 196 of the core rulebook.

"This may be a bit bumpy." Lira tries to dock the ship safely.

Lira follows out of the airlock, and onto the ship. She takes up a position near the door weapon out.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Assuming they survive the docking procedure, Zayobo makes his way into the cargo bay. He keeps his rifle the ready, taking up a guard position near TRS-80 as he checks the computer.


Quig braces himself as they try to land.

He tries to send more power to the thrusters.

engineering: 1d20 + 10 ⇒ (2) + 10 = 12


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The bones spikes and necromantic surges from the hrenody make maneuvering hard, and a loud scraping sound marks the unsoft docking at the enemy ship.

See above for the entry into the cargo bay

There's a small computer in the cargo bay and three wide openings lead to the ship’s central passages. The deck is quiet.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

TRS-80 rolled a computer check above too.


Quig presses a couple of buttons on his forearm and Scout whirs to action. The drone swoops out into the bay, checking things out.

perception: 1d20 + 3 ⇒ (12) + 3 = 15


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The computer looks like it could be hacked, or controlled with right amount on skills.

You can make a computers, engineering or mysticism check. They would each have a slightly different effect

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira studies the computer and the area nearby carefully. She doesn't see anything.

Enigineering: 1d20 + 8 ⇒ (1) + 8 = 9

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 attempts to hack into the computer system.
He quaintly cracks his knuckles and begins to type with dexterity and agility....

Hacking Attempt if above computer check had no effect:
1d20 + 8 ⇒ (3) + 8 = 11

I'll try taking 10 if another opportunity is available: 10 + 8 = 18.


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Lira and TRS work their way on the computer, but neither the attempts by Lira, or the hacking attempt bring them any further. The console is a mystery.

---

The branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist. The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage.

Flooding the corridors is what turn out be the vessel's literal skeleton crew, ready to defend against the intrusion. They rush up to the group.

init:

init, TRS-80: 1d20 + 2 ⇒ (9) + 2 = 11
init, Zayobo: 1d20 + 7 ⇒ (1) + 7 = 8
init, Lira: 1d20 + 4 ⇒ (12) + 4 = 16
init, Quig: 1d20 + 2 ⇒ (2) + 2 = 4
init, Krensher: 1d20 + 1 ⇒ (18) + 1 = 19
Crew: 1d20 + 7 ⇒ (19) + 7 = 26

----
Krensher
Lira
TRS-80
Zayobo
Quig

---
Red Shirt
Blue Shirt
Green Shirt
Yellow Shirt
Black Shirt
Gray Shirt

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

"Finally! Let's destroy some undead!"

Krensher draws his assault hammer, steps forward, and swings it at the (yellow) skeleton.

hammer: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7

Note to GM: Krensher doesn't yet have his solar armor manifested, which means his EAC and KAC listed in his profile are actually both 1 lower (11 and 12, respectively). If he has the actions to do so, he'll probably do so next round.

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

GM: Please put something on map to represent VIC-20...

TRS-80 moves 15 feet south, and readies survival Knife.
VIC-20 Stays still and uses his reactive camo modification to make a stealth check (Hide)

stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo snaps his rifle stock to his shoulder and fires off a shot at the grey skeleton.

Attack: 1d20 + 4 ⇒ (19) + 4 = 23
Piercing damage: 1d10 ⇒ 9


Quig raises his pistol, quietly takes aim at one of the undead, and squeezes the trigger.

tactical pistol: 1d20 + 2 ⇒ (19) + 2 = 211d6 ⇒ 5 targeting green

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira raises her pistol, and tries a Trick Attack against Red. However she isn't able to use her skills to make use of the surroundings to gain additional damage.

Survival: 1d20 + 4 + 7 ⇒ (3) + 4 + 7 = 14
Laser Pistol: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 4


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Krenshar tears into yellow-shirted skeleton, taking it down with a single blow. TRS readies a knife while VIC disappears from view. Zayobo blasts a skeleton to pieces, with Quig badly hurting another one.

Lira does the proper thing and targets red, but doesn't bring him down just yet.

The skeletal crew closes in on Krensher and TRS, and the sharp claws are surprisingly painful

Claw, Zayobo: 1d20 + 4 ⇒ (2) + 4 = 6
Claw, Krensher: 1d20 + 4 ⇒ (6) + 4 = 10
Claw, Krensher: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (3) + 1 = 4
Claw, TRS: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (2) + 1 = 3
----
Krensher
Lira
TRS-80
Zayobo
Quig

---
Red Shirt (4)
Blue Shirt
Green Shirt (5)
Black Shirt

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

Krensher grits his teeth against the skeleton's claws, activates his shimmering armor (move action), then swings his hammer at [red].

hammer: 1d20 + 3 ⇒ (1) + 3 = 4 But he misses horribly, this time.
damage: 1d6 + 2 ⇒ (6) + 2 = 8

AC in my profile pic line is now correct.

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo kicks the skeleton in front of him with a taloned boot.

Attack v KAC: 1d20 + 4 ⇒ (7) + 4 = 11
B damage: 1d3 + 3 ⇒ (3) + 3 = 6


Quig tries to finish off the one he wounded, but reels back as it nears him and nearly loses his balance.

tactical pistol: 1d20 + 2 ⇒ (4) + 2 = 61d6 ⇒ 1


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Krensher swings wide, and Zayobo brings in a boot, but does not connect strongly enough to do damage. Quig adds to the lack of success by shooting the ceiling.

----
Krensher
Lira
TRS-80

Zayobo
Quig
---
Red Shirt (4)
Blue Shirt
Green Shirt (5)
Black Shirt

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira attempts a trick attack again. By trying to use the area as cover.

Survival: 1d20 + 4 + 7 ⇒ (13) + 4 + 7 = 24
Laser Pistol: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 2
If the 24 is 2o+his CR, I get extra damage and he's flat footed.
Trick Attack Damage: 1d4 ⇒ 2

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 Fights defensively just to keep Blue Eoxian occupied for the time being...

Fight Defensively: 1d20 - 2 ⇒ (3) - 2 = 1

Stamina and AC updated


|SP N/A HP 10/10| RP N/A |EAC 12 KAC 14| Fort+0 Ref+4 Will+0 |Init N/A| Perception+0

VIC-20 attempts to sneak into flank position with TRS-80.

Stealth Check:: 1d20 + 8 ⇒ (19) + 8 = 27

next round he will use manipulator arms for an unarmed attack with flank vs. flat-footed KAC if he is not detected.


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Lira manages to trick the nearest skeleton, and her poor shot just hits. TRS blocks the way,while the Eoxians keep advancing.

claw, Z: 1d20 + 4 ⇒ (3) + 4 = 7
claw, TRS: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (1) + 1 = 2
claw, TRS: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (5) + 1 = 6
claw, K: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (4) + 1 = 5

----
Krensher
Lira
TRS-80
Zayobo
Quig

---
Red Shirt (4)
Blue Shirt (4)
Green Shirt (5)
Black Shirt
---

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo tries the kick the skeleton off the bridge again. His fighting skills seem to be a bit rusty.

Attack v KAC: 1d20 + 4 ⇒ (3) + 4 = 7
B damage: 1d3 + 3 ⇒ (2) + 3 = 5

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

"OUCH YOU DAMNED UNDEAD A$$HOLE!" Krensher shouts, and swings again at the (red) one.

hammer: 1d20 + 3 ⇒ (20) + 3 = 23
crit damage: 2d6 + 4 ⇒ (5, 3) + 4 = 12


Struggling a bit with his aim, Quig sends Scout into action. The drone whirs to life, and with a beeping sound begins opening fire on a skeleton. green

Ranged tactical semi-auto
pistol:
1d20 + 5 ⇒ (13) + 5 = 181d6 ⇒ 3


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Zayobo swings wide, while Krensher makes a really insensitive remark towards the Eoxian (He doesn't have one anymore, you know). Fortunately for Krensher, he smashes the skeleton to bits before it can object.

Quig takes a shot at the green-shirted skeleton, and destroys it with a solid hit.

----
Krensher
Lira
TRS-80

Zayobo
Quig
---
Blue Shirt (4)
Black Shirt
---

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

HAHA love it. Krensher's definitely a grumpy guy, so insensitivity toward undead is perfectly acceptable. :-P

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

Two vicious claws tear into TRS-80's circuits and flesh...he is visibly fatigued by such a powerful attack....

But but he presses on...

Fight Defensively: 1d20 - 2 ⇒ (17) - 2 = 15
damage: 1d4 ⇒ 1


|SP N/A HP 10/10| RP N/A |EAC 12 KAC 14| Fort+0 Ref+4 Will+0 |Init N/A| Perception+0

VIC-20...now in flank position, attempts an unarmed attack with its manipulator arm...

+2 Flank vs. FF Kac

1d20 + 3 ⇒ (6) + 3 = 9
Damage: 1d4 + 1 ⇒ (1) + 1 = 2


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TRS presses on, and bring VIC in position. All he manages is a shot that just barely hits the skeleton.

Can I have an action for Lira?

---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Blue Shirt (5)
Black Shirt
---

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira takes a step forward and fires a trick shot at the blue shirted skeleton.

Trick Shot: 1d20 + 7 ⇒ (4) + 7 = 11
Laser Pistol: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 2


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Lira takes a shot at the skeleton, which proves to be fatal for it. The final crewmember rakes at Zayobo

Claw, Z: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (4) + 1 = 5

---
Krensher
Lira
TRS-80
Zayobo
Quig

---
Black Shirt
---

Wayfinders

Female NG damaya lashunta xenoseeker operative 2 | SP 10/10 HP 16/16 | RP 4/4 | EAC 16; KAC 17 | Fort -1; Ref +6; Will +3 | Init: +4 | Perc: +6, SM: +5 | Speed 30ft | Detect Thoughts 1/1 | Active conditions: None.

Lira whips around and fires at the remaining skeleton. Her tight braid flies around her shoulder at the speed of her turn. Her shot goes wild at her hurry to turn.

Survival: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Laser: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 2

Acquisitives

EAC 14, KAC 16; SP 8/8, HP 10/13, RP 1/4; Fort +3, Ref +3, Will +2 (+2 vs fear); Perc. +0

Zayobo hisses as the skeleton claws through his armor. He tries once again to take it apart.

Attack v KAC: 1d20 + 4 ⇒ (17) + 4 = 21
B Damage: 1d3 + 3 ⇒ (1) + 3 = 4

Acquisitives

CG Male lashunta solarian 1 | SP 7/7, HP 11/11, RP 3/3 | EAC 12, KAC 13 | Fort +2, Ref +1, Will +1 | Init +1 | Perception +3

If there's anything left of the last skeleton, Krensher pummels it.
damage: 1d20 + 3 ⇒ (6) + 3 = 9
damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11 Or at least he attempts to...

Exo-Guardians

Male NG Android Mechanic 1 |SP 6/6 HP 10/10| RP4/4 |EAC 14 KAC 15| Fort +2 Ref +4 Will +1|Init+2| Percep: +5 |Speed 30ft| Drone (VIC-20) |Active Conditions: None|

TRS-80 Consumes a serum of Healing...

Serum:1d8 ⇒ 5

After that, he wipes his brow relieved to be alive!


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

The last skeleton is facing a professional squad that went through stormtrooper academy, as only Zayobo manages a hit.

Can I have an action for Quig?

---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Black Shirt (4)
---


| AbadarCorp Entertainment Official GM | How is my flying? | DICEBOT LOVES YOU |Starship combat cheat sheet | STEAL THIS TEMPLATE | Traveling until Jan 3, reduced posting frequency expected

Going to put Quig on delay

The last skeleton makes a final stand, and claws at the vesk with its last force.

Claw, Zayobo: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (3) + 1 = 4

---
Krensher
Lira
TRS-80
Zayobo
Quig

---
Black Shirt (4)
---

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