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TRS-80 quickly changes his personality to fit the situation....
Hey crew!!!...use those noodles installed in your biological chassis....Eoxians are easier to question if they are not blasted into bits of floatsom floating about in the black voids of space....yah????!
They arent even firing at us anymore!! Time to change tactics!!!
TRS-80 quickly opens a comm channel, and attempts to get the enemy vessel to stand down and power down...
"Resistance is futile!!!...Power down your engines while you still have them...and maybe you will continue your pathetic lives a little longer..." says TRS-80 with an icy calmness over the comm.
Someone else should give it a try...

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Pilot: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Lira attempts to get the ship behind the Threnody for another shot at the damaged ship.

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Tomorrow is moving day..feel free to take actions for TRS as needed hes more concerned with questioning the eoxians than totally destroying them, and will act accordingly. Internet will be down for a week while I establish a new household, but will try to utilize Mcdonalds wifi when I can.

DM Kludde |

pilot: 1d20 + 6 ⇒ (3) + 6 = 9
Lira keeps on the tail of the Threnody, and lands a hit straight in the power core. The ship starts to list, and its guns become unresponsive.
---
END OF COMBAT
---
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
The Endless Threnody drifts just outside the forward viewport. The enormous Corpse Fleet starship bristles with bone spurs, and a baleful red lens at its fore resembles a swollen and bloody eye. Crackles of dark energy leap across the bone spurs, discharging from the ruined ship’s necromantic power source.
With a burst of static and a flash, a blue-hued hologram of Venture-Captain Arvin appears at the Loreseeker’s communications station. “Excellent work. The Endless Threnody is incapacitated, but not pulverized. I need you to board that vessel, access the main computers at the bridge, and recover the coordinates of the missing Starfinder vessel’s crash site.
“That energy signature looks dangerous, and those discharges can damage your hull. Dock at the cargo bay at the rear of the ship and make your way forward to the bridge. Wear space suits if your armor can’t protect you from vacuum—there are a few suits in a storage locker aboard your ship. Eoxian ships do not have life support and are often exposed to space. Any questions?”
The Loreseeker has to approach the listing Threnody in order to be able to board it, and those spikes look dangerous. I need a piloting check to dock successfully

DM Kludde |

You can check the washing label? It's ceremonial plate, I'm not sure how many ceremonies take place in outer space. I'd use the suit, just to be sure.
You manage to dock the Loreseeker carefully.
MHUHAHAHA!
The Loreseeker docks in the cargo bay, which is mostly empty - all supplies look used up, raided in a hurry. The cargo bay contains a small computer.

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Since TRS-80 is an android, he does not breathe.....assuming he will be safe aboard the ship he and VIC-20 will take no precautions
TRS-80 examines the Computer and tries to access it...VIC-20 will look for cameras in the Cargo Bay.
Computer Check: 1d20 + 8 ⇒ (20) + 8 = 28
Perception Check (VIC-20): 1d20 ⇒ 10

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Pilot Check: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11
Armor allows you to be outside in the space environment without the space suit. Page 196 of the core rulebook.
"This may be a bit bumpy." Lira tries to dock the ship safely.
Lira follows out of the airlock, and onto the ship. She takes up a position near the door weapon out.

DM Kludde |

The bones spikes and necromantic surges from the hrenody make maneuvering hard, and a loud scraping sound marks the unsoft docking at the enemy ship.
See above for the entry into the cargo bay
There's a small computer in the cargo bay and three wide openings lead to the ship’s central passages. The deck is quiet.

DM Kludde |

The computer looks like it could be hacked, or controlled with right amount on skills.
You can make a computers, engineering or mysticism check. They would each have a slightly different effect

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Lira studies the computer and the area nearby carefully. She doesn't see anything.
Enigineering: 1d20 + 8 ⇒ (1) + 8 = 9

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TRS-80 attempts to hack into the computer system.
He quaintly cracks his knuckles and begins to type with dexterity and agility....
I'll try taking 10 if another opportunity is available: 10 + 8 = 18.

DM Kludde |

Lira and TRS work their way on the computer, but neither the attempts by Lira, or the hacking attempt bring them any further. The console is a mystery.
---
The branching corridors inside the Endless Threnody are not made of solid bulkheads of metal and plastic, but of a lattice of enchanted bone and steel. A metal grating on the floor provides stable footing, but the walls have gaps large enough to fit a fist. The passages split and recombine in a manner eerily reminiscent of being inside a giant rib cage.
Flooding the corridors is what turn out be the vessel's literal skeleton crew, ready to defend against the intrusion. They rush up to the group.
init, TRS-80: 1d20 + 2 ⇒ (9) + 2 = 11
init, Zayobo: 1d20 + 7 ⇒ (1) + 7 = 8
init, Lira: 1d20 + 4 ⇒ (12) + 4 = 16
init, Quig: 1d20 + 2 ⇒ (2) + 2 = 4
init, Krensher: 1d20 + 1 ⇒ (18) + 1 = 19
Crew: 1d20 + 7 ⇒ (19) + 7 = 26
----
Krensher
Lira
TRS-80
Zayobo
Quig
---
Red Shirt
Blue Shirt
Green Shirt
Yellow Shirt
Black Shirt
Gray Shirt

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"Finally! Let's destroy some undead!"
Krensher draws his assault hammer, steps forward, and swings it at the (yellow) skeleton.
hammer: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 1d6 + 2 ⇒ (5) + 2 = 7
Note to GM: Krensher doesn't yet have his solar armor manifested, which means his EAC and KAC listed in his profile are actually both 1 lower (11 and 12, respectively). If he has the actions to do so, he'll probably do so next round.

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GM: Please put something on map to represent VIC-20...
TRS-80 moves 15 feet south, and readies survival Knife.
VIC-20 Stays still and uses his reactive camo modification to make a stealth check (Hide)
stealth: 1d20 + 8 ⇒ (7) + 8 = 15

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Lira raises her pistol, and tries a Trick Attack against Red. However she isn't able to use her skills to make use of the surroundings to gain additional damage.
Survival: 1d20 + 4 + 7 ⇒ (3) + 4 + 7 = 14
Laser Pistol: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 1d4 ⇒ 4

DM Kludde |

Krenshar tears into yellow-shirted skeleton, taking it down with a single blow. TRS readies a knife while VIC disappears from view. Zayobo blasts a skeleton to pieces, with Quig badly hurting another one.
Lira does the proper thing and targets red, but doesn't bring him down just yet.
The skeletal crew closes in on Krensher and TRS, and the sharp claws are surprisingly painful
Claw, Zayobo: 1d20 + 4 ⇒ (2) + 4 = 6
Claw, Krensher: 1d20 + 4 ⇒ (6) + 4 = 10
Claw, Krensher: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (3) + 1 = 4
Claw, TRS: 1d20 + 4 ⇒ (11) + 4 = 151d6 + 1 ⇒ (2) + 1 = 3
----
Krensher
Lira
TRS-80
Zayobo
Quig
---
Red Shirt (4)
Blue Shirt
Green Shirt (5)
Black Shirt

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Krensher grits his teeth against the skeleton's claws, activates his shimmering armor (move action), then swings his hammer at [red].
hammer: 1d20 + 3 ⇒ (1) + 3 = 4 But he misses horribly, this time.
damage: 1d6 + 2 ⇒ (6) + 2 = 8
AC in my profile pic line is now correct.

DM Kludde |

Krensher swings wide, and Zayobo brings in a boot, but does not connect strongly enough to do damage. Quig adds to the lack of success by shooting the ceiling.
----
Krensher
Lira
TRS-80
Zayobo
Quig
---
Red Shirt (4)
Blue Shirt
Green Shirt (5)
Black Shirt

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Lira attempts a trick attack again. By trying to use the area as cover.
Survival: 1d20 + 4 + 7 ⇒ (13) + 4 + 7 = 24
Laser Pistol: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d4 ⇒ 2
If the 24 is 2o+his CR, I get extra damage and he's flat footed.
Trick Attack Damage: 1d4 ⇒ 2

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TRS-80 Fights defensively just to keep Blue Eoxian occupied for the time being...
Fight Defensively: 1d20 - 2 ⇒ (3) - 2 = 1
Stamina and AC updated

DM Kludde |

Lira manages to trick the nearest skeleton, and her poor shot just hits. TRS blocks the way,while the Eoxians keep advancing.
claw, Z: 1d20 + 4 ⇒ (3) + 4 = 7
claw, TRS: 1d20 + 4 ⇒ (17) + 4 = 211d6 + 1 ⇒ (1) + 1 = 2
claw, TRS: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (5) + 1 = 6
claw, K: 1d20 + 4 ⇒ (15) + 4 = 191d6 + 1 ⇒ (4) + 1 = 5
----
Krensher
Lira
TRS-80
Zayobo
Quig
---
Red Shirt (4)
Blue Shirt (4)
Green Shirt (5)
Black Shirt
---

DM Kludde |

Zayobo swings wide, while Krensher makes a really insensitive remark towards the Eoxian (He doesn't have one anymore, you know). Fortunately for Krensher, he smashes the skeleton to bits before it can object.
Quig takes a shot at the green-shirted skeleton, and destroys it with a solid hit.
----
Krensher
Lira
TRS-80
Zayobo
Quig
---
Blue Shirt (4)
Black Shirt
---

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Two vicious claws tear into TRS-80's circuits and flesh...he is visibly fatigued by such a powerful attack....
But but he presses on...
Fight Defensively: 1d20 - 2 ⇒ (17) - 2 = 15
damage: 1d4 ⇒ 1

DM Kludde |

TRS presses on, and bring VIC in position. All he manages is a shot that just barely hits the skeleton.
Can I have an action for Lira?
---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Blue Shirt (5)
Black Shirt
---

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Lira takes a step forward and fires a trick shot at the blue shirted skeleton.
Trick Shot: 1d20 + 7 ⇒ (4) + 7 = 11
Laser Pistol: 1d20 + 3 ⇒ (10) + 3 = 13
Damage: 1d4 ⇒ 2

DM Kludde |

Lira takes a shot at the skeleton, which proves to be fatal for it. The final crewmember rakes at Zayobo
Claw, Z: 1d20 + 4 ⇒ (12) + 4 = 161d6 + 1 ⇒ (4) + 1 = 5
---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Black Shirt
---

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Lira whips around and fires at the remaining skeleton. Her tight braid flies around her shoulder at the speed of her turn. Her shot goes wild at her hurry to turn.
Survival: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12
Laser: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 1d4 ⇒ 2

DM Kludde |

The last skeleton is facing a professional squad that went through stormtrooper academy, as only Zayobo manages a hit.
Can I have an action for Quig?
---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Black Shirt (4)
---

DM Kludde |

Going to put Quig on delay
The last skeleton makes a final stand, and claws at the vesk with its last force.
Claw, Zayobo: 1d20 + 4 ⇒ (19) + 4 = 231d6 + 1 ⇒ (3) + 1 = 4
---
Krensher
Lira
TRS-80
Zayobo
Quig
---
Black Shirt (4)
---