
DM Kludde |

Lira turns around the Loreseeker, and gives Zayobo the chance to take an unhindered shot at the aft of the Eoxian vessel.
Critical damage: 1d100 ⇒ 23
----
Round 4
----
DAMAGE REPORT
FORWARD SHIELD DOWN / BPAS 12/12/12/4
LIFE SUPPORT HIT (glitching)
---
Enemy vessel (30)
Sensors Hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

![]() |

Question....Are forward shields down? 0/12/12/4 or are our shields at 12/12/12/4?
Engineering Check: +9 (+1 Rank, +3 Class Bonus, +3 Int, Bypass +1, +1 Duonode Computer)
1d20 + 9 ⇒ (10) + 9 = 19
Computers +11 (+1 Rank,+3 Class Bonus,+3 Int, Bypass+1, +2 from
Loreseeker, +1 Duonode Computer)
Computer Check, Power Redirection: 1d20 + 11 ⇒ (1) + 11 = 12

![]() |

Lira continues to pilot the ship to the best of her ability. Pressing the controls she sends the ship hurtling after the enemy.
Pilot: 1d20 + 8 + 1 ⇒ (2) + 8 + 1 = 11

DM Kludde |

Shields are up, and they're at maximum power, so diverting additional power will have no effect
TRS moves to fix the life support systems whil Krensher yells over the intercom
Piloting: 1d20 + 8 ⇒ (15) + 8 = 23 Lira moves first
----
Round 4
----
DAMAGE REPORT
Shields holding / BPAS 12/12/12/4
LIFE SUPPORT HIT (glitching, patched)
---
Enemy vessel (30)
Sensors Hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira Please enter coordinates
---

DM Kludde |

The boney ship once again manages to maneuver more swiftly than the loreseeker, and positions itself straight in front of it. Zayobo fires the turret, and the zapping sounds of lasers firing is interrupted by a large boom as the enemy scores a direct hit on the power core. The response is immediately, sirens starts blaring as smokes erupts from the back of the ship.
Guns: 1d20 + 7 ⇒ (8) + 7 = 154d8 ⇒ (3, 1, 6, 6) = 16
Crit threshold: 1d100 ⇒ 94
---
Round 4
----
DAMAGE REPORT (11)
FORWARD SHIELDS DOWN / BPAS 0/12/12/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching)
---
Enemy vessel (37)
Sensors Hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

![]() |

"We're dying here people!" Zayobo takes one hand off the turret controls and reaches over to take remote control of the forward laser gun. He fires both weapons at once, in desperation.
Railgun: 1d20 + 4 - 2 ⇒ (13) + 4 - 2 = 15
Damage: 4d4 ⇒ (2, 2, 3, 2) = 9
Laser cannon: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11
Damage: 2d4 ⇒ (4, 3) = 7

![]() |

TRS-80 Calls out desperately...Quiq! "Grab that power core!...I'll balance the shields!..."
TRS-80 Races back to the science station not bothering to sit down...
He manipulates the controls and computerized inputs without any pause.
Helm Phase...
Computer Check: +11 (+1 Rank, +3 Class Bonus, +3 Int, Bypass +1, +1 Duonode Computer, +2 Loreseeker)
1d20 + 11 ⇒ (10) + 11 = 21

![]() |

Lira franticlly tries to to pilot the ship with the power core glitching. "Will we have front shields?" She asks as the ship rocks.
Pilot: 1d20 + 8 + 1 ⇒ (17) + 8 + 1 = 26

DM Kludde |

Pilot: 1d20 + 8 ⇒ (12) + 8 = 20 Enemy moves first
Engineering: 1d20 + 8 ⇒ (16) + 8 = 24
Pilot: 1d20 + 8 ⇒ (7) + 8 = 15
---
TRS and Quig frantically work on stabilizing the ship's power core and shields, while Lira finally manages to get the ship in a better position. The enemy vessel just lazily floats backward, open up the possibility for the Loreseeker to move into position.
I'll have Krensher man whatever gunnery arc is left after maneuvering into position
---
Round 4
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 7/7/7/7
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (37)
Sensors Hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira - Please enter coordinates
---

![]() |

"Perhaps a smidge of shields on all sides!!...I need more time to transfer power around...Lira Buy some time with evasives.!"
TRS-80 Advises Lira...

![]() |

Lira moves the ship away from the enemy ship, but turns its helm toward the enemy for the attack.
"I'll do my best to stay out of range, but we need to take it down."
Ship has been moved.

DM Kludde |

Zayo fires off two salvo, and his laser gun salvo causes the Eoxian to evade, straight into the railgun blast. He seems to have it in for the sensor array, though, sheering off a large satellite dish.
Crit: 1d100 ⇒ 29
Return fire: 1d20 + 6 ⇒ (3) + 6 = 9
The starboard guns of the eoxian fire light up, but the laser traces fly clear of the Loreseeker.
---
Round 4
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 7/7/7/7
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (46)
Sensors Severely Damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

DM Kludde |

Piloting: 1d20 + 8 ⇒ (19) + 8 = 27 Lira moves first if she doesn't beat the check
---
Round 4
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 7/7/7/7
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (46)
Sensors Severely Damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig - Energy to guns
Zayobo - Fire
Krensher
Lira
---

![]() |

TRS-80 Finally plops into the science officers chair.
He attempts to redistribute the remaining shield power to 10/7/7/4
TRS-80 also begins to hum classical music in a misguided attempt to provide inspiration and hope to surrounding life forms.
1d20 + 11 ⇒ (1) + 11 = 12

![]() |

"No good Lira...the design of this duonode computer does not have enough advanced subroutines built in...I'm going to quickly build a few to improve its AI capabilities...keep us alive a little longer please and ill take another crack at those shields momentarily!"

![]() |

Piloting Check: 1d20 + 8 + 1 ⇒ (14) + 8 + 1 = 23
Lira flies the ship away from the enemy ship trying to keep behind it. She touches the controls quickly and with certainty, but the enemy pilot is just a little bit better than her.
Ship has been moved

![]() |

"Lira, get the damn ship in line now!" Krensher growls.
Intimidate: 1d20 + 6 ⇒ (18) + 6 = 24 Krensher grants Lira a +4 on her next Piloting check to steer the ship. Since I'm actually before her in the order, would it apply to the current check, making the difference in whether we can get away?

![]() |

That would get us equal to the enemy piloting check. Not sure who goes first when that happens.

DM Kludde |

The nemy moves first, Lira has a higher modifier
The huge lumbering vessel tries to take a slow turn, with Lira eager to get the jump on it.
TRS redirects the shields, while Zayobo empties his barrels at the enemy ship.
Lira still gets a move. I will assume you can position the Loreseeker on the the aft arc somewhere, and not draw return fire
---
Round 5
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (58)
Sensors Severely Damaged
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

![]() |

Zayobo continues to keep the turret trained on the Eoxian ship, hoping that he will score a decisive hit on the larger vessel soon.
Attack: 1d20 + 4 ⇒ (1) + 4 = 5
Damage: 4d4 ⇒ (4, 2, 3, 2) = 11

![]() |

Surprised by his success with the shields, TRS-80 bounds over to the starboard Light Cannons and lets out some repressed aggression...
1d20 + 3 ⇒ (10) + 3 = 13
Damage:: 2d4 ⇒ (4, 2) = 6

![]() |

Seeing that he was actually useful for once, Krensher continues to goad on the pilot, Lira.
"Keep it up, or else you'll spend the night in the engine room!"
Intimidate: 1d20 + 6 ⇒ (7) + 6 = 13

![]() |

Pilot: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
"I'm trying!" Lira yells back as she wheels the ship around to attack again.
Edit:Moved the ship from the last turn. Waiting for the pilot rolls to resolve before I move again.

DM Kludde |

Quig makes sure TRS' shot counts, as Lira outmaneuvers the Eoxian vessel. Krensher hollers at at the pilot, and to good effect. Zayobo fires too early, a shot that serves as a warning, nothing more.
Pilot: 1d20 + 8 ⇒ (3) + 8 = 11
Crit: 1d100 ⇒ 24
Lira, you can stil move, I assume you can get to the back of the ship, so no return fire
---
Round 6
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (66)
Sensors Down
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

![]() |

Lira sends the ship behind the enemy ship. "It can't hold much longer."
Pilot: 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10

![]() |

TRS-80 continues to hum a new age rendition of an unknown classical orchestral piece....and then interrupts himself while diving across the bridge to the forward light laser cannons to continue with Zayobo's assault.
Damage: 2d4 ⇒ (2, 2) = 4

DM Kludde |

Lira loses the tail of the enemy ship, and the Loreseeker once again finds itself well within the crosshairs of the enemy.
Pilot: 1d20 + 8 ⇒ (14) + 8 = 22
Stunt check: 1d20 + 8 ⇒ (11) + 8 = 19
---
Round 6
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (66)
Sensors Down
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80 - Guns
Quig
Zayobo - Guns
Krensher
Lira
---

![]() |

I like the visual too. Krensher running around yelling and every once in a while it kicks us in gear.

DM Kludde |

Kresnher walk up and down deck, shouting orders. TRS and Zayobo keep a stready hand, and score heavy hits on the enemy freighter, whose foreard guns are aimed well off-target.
Front Guns: 1d20 + 6 ⇒ (4) + 6 = 10
Crit: 1d100 ⇒ 301d3 ⇒ 1
---
Round 6
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (83)
Sensors Down
Port guns hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---

![]() |

"I'm doing the best I can!" Lira yells back at Krensher. The intimidation seemed to work.
Pilot: 1d20 + 8 + 1 + 2 ⇒ (11) + 8 + 1 + 2 = 22

![]() |

"I'm doing the best I can!" Lira yells back at Krensher. The intimidation seemed to work.
Pilot 1d20+8+1+
24 =2224 You actually get +4 from my Indimidation. :)

![]() |

TRS-80 begins humming Mozart's Magic Flute opera while he continues to work against the Eoxian nightmare before them...
He quickly diverts his attentions back to the Loreseeker's sensors to assess the condition of the enemy vessel, and reports his findings specifically to Krensher should he want to affect a surrender with his high powered personality.

DM Kludde |

Going to assume Lira will get the loreseeker behind the Threnody
Lira maneuvers, giving Zayobo ample opportunity to get a good shot in. Static and smoke emerge from the enemy ship, but it is still moving...
TRS-80 concludes that the enemy vessel can't hold out much longer.
---
Round 7
----
DAMAGE REPORT (11)
Shields Rebalanced / BPAS 10/7/7/4
LIFE SUPPORT HIT (glitching, patched)
POWER CORE HIT (glitching, patched)
---
Enemy vessel (97)
Sensors Down
Port guns hit
---
Engineering phase: ___
Helm phase: ___
Gunnery phase: ___
---
TRS-80
Quig
Zayobo
Krensher
Lira
---