Outer Rift Exploits


Pathfinder First Edition General Discussion


Creating an Arcanist for a new campaign, I stumbled upon some exploits in the pfsrd called "Outer Rift Explots", for example "Damnation Susurrus Outer Rift Exploit".

Spoiler:
Note If you use an Outer Rift exploit and in doing so reduce your arcane reservoir to 0, you immediately gain the stain of one manifestation from the accursed, demonic, hellbound, or possessed corruption. The GM chooses which corruption, manifestation, and stain you receive; this stain persists for 24 hours. Reducing your arcane reservoir to 0 in this way multiple times within a 24-hour period results in a new stain for each such instance, and each time you do so you reset the timer for all stains gained in this manner to 24 hours. At the GM’s option, multiple instances of abusing exploits in this manner could result in a permanent corruption, but otherwise these corruptions are temporary and do not progress. You can never gain a gift from a corruption in this way.

Unless otherwise noted, the saving throw DC for an arcanist’s exploit equals 10 + 1/2 the arcanist’s class level + the arcanist’s Charisma modifier.

Effect The arcanist can spend 1 point from his arcane reservoir as a standard action to manifest a choir of insidious whispers, which echo in the mind of a single target within 30 feet, urging the target to harm itself. A creature that fails a Will save to resist this effect becomes overwhelmed by the voices and succumbs to their suggestions. On its turn, it drops any objects it holds and harms itself, inflicting 1d6 points of damage. At 3rd level, and again at every 3 levels thereafter, the arcanist can target an additional creature with this exploit, to a maximum of 7 targets at 18th level.

Damnation susurrus is a mind-affecting effect.

Checking Archives of Nethys, these don't seem to appear. Can someone tell me if they're legal for first-party play?


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Yes, published recently in Horror Realms. I doubt PFS has approved anything from the book yet, though.


Plausible Pseudonym wrote:
Yes, published recently in Horror Realms. I doubt PFS has approved anything from the book yet, though.

I see. Seeing this though, I can't help but think the following is horribly overpowered as written.

Spoiler:
Effect The arcanist can spend 1 point from his arcane reservoir as a standard action to grow a long, articulated proboscis covered with small spiky hairs. The appendage grows from the arcanist’s face and houses a highly flexible, muscular tongue tipped with a cartilaginous barbed quill. The proboscis lasts for 1 round per arcanist level, during which time the arcanist cannot speak or use verbal components.

The arcanist can end this exploit’s effects early as a swift action. As a standard action, the arcanist can attack a target with the proboscis’s tongue. This is a primary natural weapon with a 10-foot reach. Attacks with the tongue resolve as a touch attack. If the arcanist uses his tongue and hits a creature capable of casting spells or using spell-like abilities, he drains a portion of the target’s magical ability and adds 1 point to his arcane reservoir (points gained in excess of the reservoir’s maximum are lost). If the arcanist hits a creature that cannot cast spells or use spell-like abilities, the tongue instead drains a portion of the target’s life force and heals the arcanist of 1d6 points of damage. Regardless of the target’s ability to use magic, the tongue’s unnerving siphoning of magical or life energy causes the struck creature to become sickened for 1 round.


As written, there's nothing stopping you from using it on willing creatures to regain HP or Reservoir infinitely without causing them harm save a brief sickened status.


Good catch. There are plenty of overpowered options in the campaign setting and player companion lines. Only the RPG line consistently (over) polices balance.

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