Agate Ioun Stone

Vic-20's page

21 posts. Alias of Pelican.


Full Name

VIC-20

Race

|SP N/A HP 10/10| RP N/A |EAC 12 KAC 14| Fort+0 Ref+4 Will+0 |Init N/A| Perception+0

About Vic-20

VIC-20 (DRONE)

TYPE: Construct

HP Recovery:
(Cannot recover damage, remains inactive until it is restored to at least 1 hp)

SUBTYPE: Technological
Alignment: Neutral
Languages: Common, Akitonian, Brethedan, Ysoki,
Chassis: Stealth Drone
Size: Small
Speed: 40 ft
Climb: 20ft
Strength: 12
Dexterity: 14
Constitution: -
Intelligence: 6
Wisdom: 10
Charisma: 6
Ability Increases: Dexterity, Wisdom
Stamina Points: 0
Hit Points: 10/10

Energy Armor Class (EAC): 12 (+2 Dex)
Kinetic Armor Class (KAC):14 (+2 Chassis, +2 Dex)
Fortitude Save: +0
Reflex Save: +4 (+2 Base, +2 Dex)
Will Save: +0
Limited AI (Ex):
• Each round on your turn, after you have acted, your drone can take either a move action or standard action to attack (on my initiative count).
• I must be able to issue orders to the drone, but don’t need to spend actions on it.
• Drone must be able to see or hear me or in range of custom rig.
• If I become unconscious or unresponsive or drone is out of range of custom rig, then drone cannot take any actions until I can command it or its in range again.
Master control (Ex):
As a move action, I can directly control drone, allowing drone to take a move action and any standard action this turn (one from AI and one from my control)
• If I also take a swift action, then drone can too.
• Drone can also combine actions into a full action
• Drone must be able to see or hear me or be in range of custom rig.
Bonus Skill Unit: Stealth – is a class skill, gains ranks equal to mechanic level, skill can be used while not under my direct control, Its ties to your chassis, so it cannot be changed when upgrading or rebuilding without choosing a different chassis.
Initial Modifications: Are part of chassis and cannot be changed unless you rebuild with a different chassis.
• Climbing Claws (Ex): Gain a climb speed equal to half of land speed.
• Reactive Camouflage (Ex): Equipped with a thin coating that changes color to match surroundings. When it stays stationary for 1 round it gains +10 to stealth checks (does not stack with invisibility spell or similar effects). Bonus is lost if drone takes actions and does not return until it spends 1 round remaining still.
• Weapon Mount: Can affix a small arm or one-handed weapon to drone.
It may attack with it.
Cannot be disarmed.
Two weapon mounts allows use of Longarm, Heavy Weapon, or Two - Handed Ranged Weapon.
Weapon mount can hold two batteries/magazines/other ammo type for
Affixed weapon provided its of light bulk or less.
Multiple weapon mounts for larger weapons count as one weapon
Mount in terms of how much ammo it can hold
Droid reloads weapons automatically in normal amount of time it takes to
Reload that weapon.
Spent batteries/magazines are stored within drone.
I can replace all batteries/magazines with a move action.
Must purchase ammo separately
Swapping out a weapon requires custom rig and one hour of work.
Basic Mods:
• Manipulator Arms: Equipped with two robotic arms with simple hands capable of doing most things your hands can do (open doors, typing of keypad, wielding a weapon at -4 penalty, making Dex skill checks)

Feats:
• Weapon Proficiency (Basic Melee Weapons) [Gains Weapon Specialization (Basic Melee Weapons at level 3]
• Skill Synergy (Stealth, Sleight of Hand)
A destroyed or lost Drone can be replaced after 24 hours of uninterrupted work.
A replaced drone can be changed in any way. It does not have to be identical or even similar to the previous one.

Skills:

Stealth+8 (ACP) (+1 Rank, +3 Class Skill, +2 Dex, +2 Skill Synergy Feat) (+10 from Reactive Camouflage Initial Mod if standing still and taking no actions.) – Hide, Sniping

Sleight of Hand +6(ACP) (+1 Rank, +3 Class Skill, +2 Dex) – Entertain, Hide Object, Palm Object, Pick Pocket.