Redelia's Ironfang Invasion (high) (Inactive)

Game Master Redelia

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That's fine. I was just trying to get the right flavor of would he almost panic or just complain gently.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

The joys of the message cantrip, Arvac hears a whisper like it's next to his ear (assuming within 30ft)

"Something bad, maybe undead?"

Valasca seems more guarded, casts a bulls strength on herself and handles Arzool with a "Defend."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
GM Redelia wrote:
That's fine. I was just trying to get the right flavor of would he almost panic or just complain gently.

Totally fair


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

Assuming Arvak meant Korvak as the target of the message spell

Korvak says to the others "I have received a message from Velasca, of a presence in the village perhaps undead. I will go forth and aid her with who-ever feels they can help, maybe some for ranged support?"

Then Korvak strides forth to get to Velasca


I was interpreting Arvac to mean Arcavic. Either way, the message gets passed to everyone else.

”We’ll all go - we need to be sure we can see anything present - living or undead.”

Arcavic will move into the village with Korvak and Lillie, eyes peeled for trouble.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Wow I managed to typo you two a cute couples name maybe Valasca ships ARcavic and korVAK lol.

"Okay everyone be on the lookout for foes and traps. We don't know if there's survivors either just be on your toes.


Lillie nods afirmativly and sneaks closer, planing to climb the first house they reach.


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Lillie, the rectangle on the map you are standing on is a building.

All of you see three suits of armor moving, and behind them a hovering, gaseous cloud. You don't know what it is, but you instinctively know you do not want to be inside it.

Arzool whimpers softly, but stays loyally at Valasca's side.


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

Korvak will step into Dragon Style then he will move up to the 2 suits and engage them.

"I will distract these, can someone do something about the cloud?"

he attacks the one on the left and his attacks count as magical

hth attack: 1d20 + 15 ⇒ (3) + 15 = 18

hth attack: 1d8 + 12 ⇒ (1) + 12 = 13


Knowledge (dungeoneering): 1d20 + 14 ⇒ (4) + 14 = 18

If that works for the cloud.

Unsure what the cloud is, Arcavic isn’t sure what magic to use. He opts for aiding the group instead with a spell to enhance their speed.

Casting haste

RPG Superstar Season 9 Top 32

swift go large
move action, take position
standard action start raging song

inspired rage if you choose to have it affect you:

If a raging song affects allies, when the skald begins a raging song and at the start of each ally’s turn in which they can hear the raging song, the skald’s allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song’s effects last for that ally’s turn or until the song ends, whichever comes first.

Inspired Rage (Su) At 1st level, affected allies gain a +2 morale bonus to Strength and Constitution and a +1 morale bonus on Will saving throws, but also take a –1 penalty to AC. While under the effects of inspired rage, allies other than the skald cannot use any Charisma-, Dexterity-, or Intelligence-based skills (except Acrobatics, Fly, Intimidate, and Ride) or any ability that requires patience or concentration.

free action knowledge whichever is appropriate to id the cloud: 1d20 + 5 ⇒ (12) + 5 = 17


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Forgot Arzool's actions

bite power attack charge: 1d20 + 13 ⇒ (11) + 13 = 24
damage and trip: 2d6 + 14 ⇒ (2, 6) + 14 = 22


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Lillie?


Lillie warily looks at the cloud, but decides to attack one of the armors.

attack, Rapidshot, manyshot, deadly aim: 1d20 + 18 - 5 ⇒ (16) + 18 - 5 = 29
damage: 1d8 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 5 ⇒ (2) + 5 = 7
attack, Rapidshot, manyshot, deadly aim: 1d20 + 18 - 5 ⇒ (19) + 18 - 5 = 32
damage: 1d8 + 5 ⇒ (4) + 5 = 9
attack, Rapidshot, manyshot, deadly aim,iterative: 1d20 + 18 - 5 - 5 ⇒ (1) + 18 - 5 - 5 = 9
damage: 1d8 + 5 ⇒ (7) + 5 = 12


Don't forget I cast haste. +1 to hit, AC, Reflex, 30 ft. move, and an extra attack in a full attack.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
Arcavic Vytharia wrote:
Don't forget I cast haste. +1 to hit, AC, Reflex, 30 ft. move, and an extra attack in a full attack.

Good point!

Arzool's hasted bite attack: 1d20 + 14 ⇒ (14) + 14 = 28
damage if hit: 2d6 + 14 ⇒ (4, 6) + 14 = 24

Valasca's hasted attack with lance: 1d20 + 11 ⇒ (19) + 11 = 30
damage if hit: 2d6 + 8 ⇒ (2, 6) + 8 = 16


Valasca, you only get the extra attack when you full attack - not on a charge (unless you have pounce) or if you don't attack at all.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald
Arcavic Vytharia wrote:
Valasca, you only get the extra attack when you full attack - not on a charge (unless you have pounce) or if you don't attack at all.

Ah, shame. Valasca's 2nd attack is negated, Arzool would not need to charge to reach his target though his first attack then only hits on an AC 23 not 24 (+1-2)


attack, Rapidshot, manyshot, deadly aim, haste: 1d20 + 18 - 5 + 1 ⇒ (11) + 18 - 5 + 1 = 25
damage: 1d8 + 5 ⇒ (5) + 5 = 10
thanks for reminding me


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Korvak is unable to injure the armors, but he does see that they are just empty armors.

Lillie and Arzool destroy the three armors.

Valasca knows that the mist is a Trench Mist. It can animate slain enemies as (in this case) Phantom Armors, and it can engulf enemies, damaging them in the same way as if it touched them. It does acid and negative energy damage, and has damage reduction bypassed by magic weapons. Please let me know if your attacks count as magic for this fight.

[spoiler=initiative rolls]
Lillie init: 1d20 + 5 ⇒ (5) + 5 = 10
Arcavik init: 1d20 + 3 ⇒ (4) + 3 = 7
Valeska init: 1d20 + 1 ⇒ (4) + 1 = 5
Korvak init: 1d20 + 3 ⇒ (17) + 3 = 20
enemy init: 1d20 + 9 ⇒ (17) + 9 = 26

The mist flies forward, attempting to engulf Valasca, Arzool, and Korvak.
You each may either attempt a reflex save or take an AoO, your choice. The damage rolled below is if you fail the reflex save (DC 22) or choose not to take it so you get an AoO.
acid, Korvak: 6d6 ⇒ (3, 3, 6, 5, 4, 5) = 26
neg energy, Korvak: 6d6 ⇒ (3, 6, 2, 5, 3, 2) = 21
acid, Arzool: 6d6 ⇒ (4, 4, 6, 1, 2, 3) = 20
neg energy, Arzool: 6d6 ⇒ (2, 4, 1, 1, 3, 2) = 13
acid, Valasca: 6d6 ⇒ (5, 3, 5, 6, 2, 5) = 26
neg energy, Valasca: 6d6 ⇒ (2, 6, 3, 5, 6, 1) = 23

The entire party is up.

Valasca, what are your HP when enlarged?


Venture Lieutenant, Play by Post (online)

A few things I forgot to mention: If you stay inside the creature, you continue to take damage. The mist you are inside does not in any way impede your movement. You also should know from that knowledge roll that the mist is immune to precision damage (such as sneak attack) and critical hits.

current status, if reflex saves are not made:
Korvak: 39/86 HP
Arzool: 23+n/56+n (where n is bonus for being enlarged)
Valasca: 1+m/50+m (where m is bonus for being enlarged)

Any of the above who did make their save are instead at full health, and located just outside the mist.


Arcavic moves back as the mist flows forward. Well, it's a mist, so it probably doesn't need eyes to see, it floats so there's no point in making the ground slick or dropping it down a pit...

Arcavic racks his brain for something he can use to affect the mist, then tries to cast a spell that might stop it.

Out of curiosity, which knowledge was it to ID the Mist? I have the same modifier for Knowledge (arcana). Also, do we know if the Mist is immune to mind-affecting effects?

Arcavic will take a move action to move back 30 feet, then do one of two things, depending on the answer to this question: does it have a shadow? If so, Arcavic will cast shadow trap for a DC 18 Will save or else the Trench Mist is entangled and pinned to its current spot, and can not move farther than 5 feet from its current location. If it has no shadow, then Arcavic will use his other move action to draw out his wand of magic missiles.


Venture Lieutenant, Play by Post (online)

primary knowledge was dungeoneering, but I would allow religion, nature, or arcana to turn up a few tidbits more relevant to that particular knowledge.

No, it does not have a shadow.

Valasca, since you have kn:religion, you would notice an undeath-sort of taint to this mist, and know that it uses negative energy.

Arcavic, kn. arcana warns you that this creature is immune to acid, electricity, and sonic damage.


Okay. Then Arcavic will replace his standard with a move to draw out his wand of magic missile (since it is not a weapon, it cannot be drawn as part of his move).


Venture Lieutenant, Play by Post (online)

Hey, gang, the rules for this monster aren't adding up right. It has (and is using) the engulf special ability, which says that the save would be a reflex save, but the description of the monster's ability says 'The save DC to avoid the engulfing mists is Constitution-based.' I'm not sure if this should be a reflex save or a fortitude save. And it's important to get this right, because you guys just saw the damage this thing can easily do. I would appreciate any input you guys have on the issue.

Also, in case it matters, you take damage at the beginning of your turn, not on the creature's turn.


I think it means that the dc depends on the trenchmists constitution, so the dc should be 10+hd+con oder 10+hd/2+con.there are monster with abilities that depend on charisma using tje same language and you can't make a charisma safe (as far as i am aware).ps Lillie'sbow is magical .

Lillie unleashes a hail of arrows on the unnatural mist creature, starting with a slow burn arrow hoping that the flames might dispers it or make it reconsider enveloping her comrades.
attack, Rapidshot, manyshot, deadly aim,haste: 1d20 + 19 - 5 ⇒ (8) + 19 - 5 = 22
damage: 1d8 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 5 ⇒ (1) + 5 = 6
attack, Rapidshot, manyshot, deadly aim,haste: 1d20 + 19 - 5 ⇒ (12) + 19 - 5 = 26
damage: 1d8 + 5 ⇒ (4) + 5 = 9
attack, Rapidshot, manyshot, deadly aim,haste: 1d20 + 19 - 5 ⇒ (5) + 19 - 5 = 19
damage: 1d8 + 5 ⇒ (8) + 5 = 13
attack, Rapidshot, manyshot, deadly aim,haste,iterative: 1d20 + 19 - 5 - 5 ⇒ (3) + 19 - 5 - 5 = 12
damage: 1d8 + 5 ⇒ (2) + 5 = 7


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

Korvaks unarmed attacks are magical, Cold Iron and Silver.

Korvak dodges partially out of the Mist thing, getting burned by acid in the process, he focuses inward and empowered by his Ki he unleashes a furious assault upon the Mist thingerie

Still in Dragon Style

He also spends 1 Ki Point to get another attack.

Ref save 1: 1d20 + 11 ⇒ (4) + 11 = 15 26 damage

Ref save 1: 1d20 + 11 ⇒ (14) + 11 = 25 Evasion No Damage

Magical Unarmed Ki strike attack 1: 1d20 + 16 ⇒ (2) + 16 = 18
damage 1: 1d8 + 13 ⇒ (2) + 13 = 15

Magical Unarmed Ki strike Flurry Attack: 1d20 + 16 ⇒ (15) + 16 = 31
Flurry Damage: 1d8 + 10 ⇒ (7) + 10 = 17

Magical Unarmed Ki strike attack 2: 1d20 + 11 ⇒ (4) + 11 = 15
damage 2: 1d8 + 10 ⇒ (8) + 10 = 18

Magical Unarmed Ki strike Ki Bonus Attack: 1d20 + 16 ⇒ (17) + 16 = 33
Damage: 1d8 + 10 ⇒ (1) + 10 = 11


Venture Lieutenant, Play by Post (online)

Unfortunately, Korvak, it's one reflex save against the whole thing, because it's a chance not to get engulfed. Anyone who makes the save takes no damage, but not making the save means you take full damage, unless you have a special ability that reduces either acid damage or negative energy damage.

Arcavik moves away and prepares to pelt the enemy with magical energy.

Lillie's arrows all strike the mist, but most seem to do no damage (according to your stat block, your bow is masterwork, and you're using normal arrows, so can't get around DR)

Korvak's attacks all strike the mist, doing full damage.

status:
Korvak: 39/86 HP
Arzool: 23+n/56+n (where n is bonus for being enlarged) unless save made
Valasca: 1+m/50+m (where m is bonus for being enlarged) unless save made
mist: -64 HP

Now waiting on actions from Valasca and Arzool. Don't forget that if you stay in the mist, you take more damage at the start of your next turn.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Enlarged gives +2 to con so +8 HP total of 64 so -49 I'm at 15 HP actions down post make that 31/64

AOO vs Reflex Save

Valasca knows Reflex saves are not her jam when enlarged so she'll take the AOO using her +1 lance she will also position herself as a free action using her 1/day stagger proof boots ability to get up to 30ft of move

+10 normal enlarged -2 Power attack, +2 BS, +1 raging song, +1 hasted
Valasca Power Attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 2d6 + 16 ⇒ (4, 2) + 16 = 22

Arzool Reflex
Save: 1d20 + 7 ⇒ (15) + 7 = 22

On my turn Arzool backs away from the mist.

I have reach he does not he also lacks magic so his damage will be reduced by DR unless something changes

Free action maintain Raging Song
Valasca's Standard attack
Valasca Power Attack: 1d20 + 14 ⇒ (7) + 14 = 21
damage: 2d6 + 16 ⇒ (1, 6) + 16 = 23
Move Action Channel Positive Energy to heal everyone within 30ft radius using swift channel pos energy: 3d6 ⇒ (2, 2, 4) = 8
Swif Action use Quick Runners shirt for another Move Action burn 2 more for another Qucik Channel pos energy: 3d6 ⇒ (5, 1, 2) = 8

Arzool
Power Attack: 1d20 + 13 ⇒ (16) + 13 = 29
damage: 2d6 + 10 ⇒ (2, 4) + 10 = 16 - DR
Valasca hasted Power Attack: 1d20 + 13 ⇒ (4) + 13 = 17
damage: 2d6 + 10 ⇒ (4, 4) + 10 = 18 - DR


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

If I can i'd like to add a teensie revision in that I thought if I passed i got out.. what I would like to do it take a 5ft step out of the Mist thing at the end of my action.

"Ow! Ow! Ow!... this is painful" he says mustering all his will to not scream


Im using a +3 bow from my statblock with emphasis :"Ranged: +18 mwk comp longbow  +3 (1d8+5) " I will remove the mwk to avoid confusion in the futur


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Korvak: that's fine, I moved you.
Lillie: since your longbow is composite, I interpreted that +3 as the strength reason since you also said masterwork. Your change is more clear, thanks. I'll fix the damage to the monster.
Valasca: something's not adding up right with your HP. Your profile says 50 HP, so 8 more from enlarged would be 58 HP. That would put you at 25/58 right now, after the channels. Please let me know if you agree with this, or if your profile didn't show your HP correctly.

status correction: monster is at -102 HP after Lillie's attack.

As the monster attempts to engulf Valasca, she smites it, and it almost falls over.

Then Valasca moves outside the mist and smites it again. It dissapates, leaving only the eerie silence.

You look around the hamlet, and find no sign of anything alive. Apparently, the trench mist was accidentally created during the defense of the hamlet from the Ironfang Invasion, and it wiped out all the attackers, defenders, and non-combatent town residents.


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

Enlarge person does not give +2 Con as far as I know, where is this coming from?

"This is a sad day, potentially a place to direct new settlers to though." Korvak looks solemn as he moves on


Everyone remembered to add in haste to their Reflex saves and attacks right?

"Indeed, it is quite sad. We should search for survivors regardless, but I do not have much hope. We should also verify that the Ironfang were the ones who did this - just in case there are other threats we don't know of."


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

50HP is right for some reason I misread it as 56 hp last night. enlarge doesn't give a +2 to Con I think I may have been mistaken based on size change rules from another edition or something else so I was at 1 HP for that and stand at 17/50HP DANG!

"That really hurt! We should probably search the town but first who needs healing?

last channel: 3d6 ⇒ (6, 1, 6) = 13 everyone who gathers
cure light: 1d8 + 5 ⇒ (6) + 5 = 11 for Korvac
cure serious: 3d8 + 7 ⇒ (5, 6, 2) + 7 = 20 for me

back to 50/50

Is Arzool hurt? I was unclear if he made his reflex if he took half or all.


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

Korvak sighs as the pain largely subsides

"Thankyou Valasca."


Venture Lieutenant, Play by Post (online)

Valasca, you are correct that Arzool made his reflex save, so he was completely uninjured.

Korvak, you are actually at full health, because Valasca also channeled earlier.

You look around more, and are certain that Ironfang forces were here, because you recognize their armor among the litter.

Anything else before we move on?


Arcavic activates his racial ability to detect magic auras, walking among the village and looking for any signs of the magic that may have contributed to the Trench Mist's creation, as well as any magical items.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

That drained me of a few key spells and all my channel healing, I strongly recommend we search the town thoroughly and camp here for the evening approaching the Iron legion's encampment tomorrow fresh.

If the group agree I'll take a 20 (total of 34) on searching the town using detect magic and Arzool's scent and tracking trick to be even more through (Arzool has a 25 when taking 20 and can locate things by scent.)

To sleep, I'd grab a building and set bear traps just inside the entrance.


"I feel that perhaps we should press on - there is still daylight left, and we should see if we can cover as much ground as possible."

How long will it take us to get to the Ironfang camp from where we are? Would we have to camp anyway?


Lillie shrugs "while I dislike this place and am worried that it might attract further unnatural horrors, its defensible, might hold useful resources and theres the matter of Valasca's magic."

if we stay Lillie would go looking for tracks, either from survivors or from the ironfang as they got here. I have a +17 for following tracks and stuff


Venture Lieutenant, Play by Post (online)

It's a few hours to the next town you were sent to investigate. You've thoroughly investigated this hamlet already and found everything there is to know.


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

"We should keep going." Korvak motions for all to go in the direction of the next town


"We'll have to be more cautious, but I think we can move to the next town. If it looks like we're getting to a point that's too dangerous, we'll back off and camp."

Honestly, I have a real hard time justifying stopping now, especially since I have cast 1 3rd level and 1 1st level spell (which will last for 12 hours total). And hobgoblins aren't going to automatically be able to resist my battlefield control spells.


Venture Lieutenant, Play by Post (online)

You guys are going to have to come to a consensus here on whether to rest or not.


After having search the hamlet "there seems to be little left to gain by staying, especially as I am worried that we might have to deal with more undead after dark.


Female Lizardwoman NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

"Guess we'll be down to what I can spontaneously call, I think it's a bad idea but if as a group you want to move forward while my ability to heal is greatly reduced then that's what we will do."


Venture Lieutenant, Play by Post (online)

I can't look at your faces or hear tone of voice. Have you guys reached a conclusion, or are you still talking?


M Oread Monk 1 (MOMS) / Ranger 1, HP:13/13|AC:16|T:15|FF:10|CMB+4|CMD:16|Fort:+4|Ref:+4|Will:+5|Init:+2|Perc: +7| Stunning Fist 1/1 SPD: 20 foot;

"Lets go then." Korvak gets the ball rolling by leaving in hopefully the correct direction


Lillie nods and follows, correcting Korvak's course by a few degrees.

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