| Arcavic Vytharia |
Having decided he didn't appreciate the quarrygeist's proximity to him, he steps back and casts a spell, seeking to trap the quarrygeist's shadow to its location.
5-foot step back diagonally, and casting Shadow Trap. DC 18 Will save.
| Lillie Blackwood |
one pincushion, as ordered
Just as the drow stwped back from the undead, Lillie unleashes another volley of arrows at the quarrygeist
attack,rapid precise deadly many : 1d20 + 18 + 1 - 2 - 2 ⇒ (19) + 18 + 1 - 2 - 2 = 34
damage: 1d8 + 3 + 1 + 4 ⇒ (6) + 3 + 1 + 4 = 14
damage: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13
attack,rapid precise deadly many : 1d20 + 18 + 1 - 2 - 2 ⇒ (17) + 18 + 1 - 2 - 2 = 32
damage: 1d8 + 3 + 1 + 4 ⇒ (5) + 3 + 1 + 4 = 13
attack,rapid precise deadly many : 1d20 + 18 + 1 - 2 - 2 ⇒ (16) + 18 + 1 - 2 - 2 = 31
damage: 1d8 + 3 + 1 + 4 ⇒ (8) + 3 + 1 + 4 = 16
attack,rapid precise deadly many iterative : 1d20 + 18 + 1 - 2 - 2 - 5 ⇒ (15) + 18 + 1 - 2 - 2 - 5 = 25
damage: 1d8 + 3 + 1 + 4 ⇒ (3) + 3 + 1 + 4 = 11
Rose also moves in to attack
attack: 1d20 + 10 ⇒ (14) + 10 = 24
damage: 1d4 - 1 + 2 ⇒ (3) - 1 + 2 = 4
| GM Redelia |
The undead pincushion turns into dust and disappears.
With no more problems in the mine, you return to the surface with the two surviving miners. Their families are ecstatic to have them back, and thank you profusely.
You continue your journey, gathering the support of allies against the Ironfang Legion. Having done all you can to get help, you eventually face off against them, trying to liberate this part of the world from their tyranny. The course of that battle is another story, for another day.