| Irraadraank 'Ira' Dhernanil |
AoO Longsword: 1d20 + 5 ⇒ (13) + 5 = 18
Damage: 1d8 + 4 ⇒ (8) + 4 = 12
Seeing the hobgoblin go for some kind of vial, Ira's face twitches and he lashes out with his sword, patience expended.
"What did I just say?" He snaps at the unfortunate.
| Korvak Sunsoul |
Korvak will help Vane draw the javelin from the wound and help him back to his feet.
"Friend Vane, gather what you can, we have other villagers outside and we are doing a quick sweep of the village and then hopefully getting out from this attack, is there anything useful we can grab from the shop?"
| Valasca Fairscales |
Valasca does a quick search of the Hob and the room in general for anything of particular use casting detect magic
Perception: 1d20 + 8 ⇒ (14) + 8 = 22
While she's rummaging about.
We'll cover you to the tree line then I'll need you to get the villagers to my camp which is to the West and slightly south of the village on the edge of a small orchard. Take this Goblin's weapon
| Irraadraank 'Ira' Dhernanil |
Ira kicks the dead hobgoblin. "I gave you a bloody chance, you can't say I didn't," he muttered mostly to himself. He seems irritated about the situation and spends a minute informing the corpse of what an idiot it was for making him kill it, then turns to set about the business of looting the shop for their more righteous cause.
Perception: 1d20 + 5 ⇒ (14) + 5 = 19
| GM Redelia |
Oreld touches a hidden area on one of the shelves, and tells you the trap is disarmed. Those of you who go with him find a workroom (which appears to double as a clinic) and a small, neat bedroom. He leads you down into the cellar, where you find three villagers hidden. You also get 7 provision points worth of food and drink.
For those who are searching the shop, you find some unspoiled alchemical supplies, which Oreld insists come with so he can use, and 3 vials of antiplague, five bottles of bloodblock, a bottle of fire ward gel, and two flasks of defoliant. The hobgoblin was carrying food (3 provision points), 16gp, 2 potions of cure light wounds, a potion (unknown), alchemist's fire, antitoxin, oil(5), smokestick(2), tanglefoot bag(3), and thunderstone (2), in addition to his normal combat gear. You also find notes about an explosive 'stump remover' Oreld is developing.
Don't worry about any gear you don't want to use. I have a house rule that gives you gear at level up, so only worry about things you want to carry now, provision points, and followers.
| Korvak Sunsoul |
Korvak will take as much of the alchemical stuff as he can, using any cloth and such to pad his page.. as it all seems very useful.
After we have got this stump remover thingie.. it sounds useful..
"We have one last place to investigate for gear and survivors and then we should probably make our ways out of the village. To the trading post"
| Arcavic Vytharia |
"Actually, we need to collapse the bridge to delay the hobgoblins from pursuing us. Perhaps Oreld's stump remover wold be powerful enough for us to take the bridge out? Regardless, we should take it with us so we can deny the hobgoblins its use."
Arcavic's eyes glow as he scans the unknown potion, seeking to read the magical auras it creates.
Spellcraft: 1d20 + 7 ⇒ (14) + 7 = 21
| Valasca Fairscales |
If the store is on the way I'd say we'll cover the group and sort fo stick with them, if it's not and there's a treeline we can escort them to and have them circle around we'll do that and have the Alchemist set up to blow the bridge.
| GM Redelia |
You move on to the trading company. There are three hobgoblins in the yard, and the building is on fire. the red diamond on the map shows the area where the roof has caught fire. The doors are all tightly shut, perhaps barricaded by people taking refuge. There is no sign they are aware of the fire.
Cnut init: 1d20 ⇒ 6
Lillie init: 1d20 + 5 ⇒ (9) + 5 = 14
Arcavik init: 1d20 + 3 ⇒ (15) + 3 = 18
Valeska init: 1d20 + 1 ⇒ (19) + 1 = 20
Korvak init: 1d20 + 3 ⇒ (2) + 3 = 5
Ira init: 1d20 + 3 ⇒ (20) + 3 = 23
enemy init: 1d20 + 2 ⇒ (3) + 2 = 5
You may all act before the hobgoblins.
| Arcavic Vytharia |
Sighting a pair of hobgoblins standing together, Arcavic grinned and cast a spell to create a pool of grease beneath them, hopefully causing them to fall.
Casting grease on the two standing close together lower on the map. DC 15 Reflex saves or they fall prone. They must succeed at a DC 10 Acrobatics check to move in the grease.
| Korvak Sunsoul |
Korvak moves to the non-greased hobgoblin... and attempts to kick him
"I'll keep him busy, someone tell those inside of the fire."
Unarmed Attack: 1d20 + 7 ⇒ (2) + 7 = 9
Unarmed Attack damage: 1d6 + 5 ⇒ (2) + 5 = 7
| Valasca Fairscales |
Valasca swift action enlarges(I have 4 rounds left after this one) and walks up to the edge of the grease spell and uses her spear on the hopefully fallen hobs. Since grease is a 10ft radius and my reach enlarged with a longspear is 15' this should work.
spear stab: 1d20 + 3 ⇒ (16) + 3 = 192d6 + 6 ⇒ (6, 5) + 6 = 17 If one of the Hobs in the grease is on their feet I'll stab that one first, as only I and Lillie can target them inside the grease.
With the demeanor of an executioner, Valasca enlarges and grimly stabs down with her spear with deadly force.
"Best to do this quickly before that fire spreads.
| GM Redelia |
hobgoblin reflex save: 1d20 + 2 ⇒ (10) + 2 = 12
hobgoblin reflex save: 1d20 + 2 ⇒ (12) + 2 = 14
Both hobgoblins fall prone in the puddle of grease. Valasca's spear strikes one, hurting it very badly. Korvak swings his fist at the hobgoblin not in the grease, but his fist passes by the side of the hobgoblin's head.
| Irraadraank 'Ira' Dhernanil |
"Bugbear! Your cloak!" Ira shouts, spreading his wings and taking off from the ground with a powerful swing of them. Grabbing Korvak's cloak, he pumps his wings and darts up toward the roof. Landing next to the crackling flames and the reptilian figure begins beating at them, trying to slow or extinguish as much as possible.
Moved on the map.
| GM Redelia |
Ira, I like your idea, so I'm going to say that you succeed in keeping the flames from spreading every round you keep this up. You notice that you are not able to shrink the flames, and think that water is needed to put it out. There is water in the animal trough on the map.
The hobgoblin in the grease tries to get up.
acrobatics check: 1d20 + 2 ⇒ (13) + 2 = 15
He gets up, triggering an AoO from Valasca and Cnut.
The non-greasy hobgoblin swings a longsword at Korvac.
attack: 1d20 + 4 ⇒ (2) + 4 = 6
He finds that his balance is off, and almost drops his sword.
Party is up again.
| Valasca Fairscales |
Seizing the moment Valasca who remains large stabs at the greased up hob
attack of opportunity: 1d20 + 3 ⇒ (1) + 3 = 42d6 + 6 ⇒ (1, 3) + 6 = 10
stabbing firmly the air 5 feet to his left.
With a frustrated growl Valasca stabs again,
attack on turn: 1d20 + 3 ⇒ (15) + 3 = 182d6 + 6 ⇒ (6, 2) + 6 = 14
"Ira the horse water"
3 rounds left on Enlarge power
| Irraadraank 'Ira' Dhernanil |
Ira leaps down, casting his shadow over the brawl as a couple of sweeps from his wings drop him just within reach of the trough. Hoping to whatever gods would pay him any heed that Korvak's cloak would be waterproofed enough for this to work, he dunks the cloak into the water and grabs the four corners, trying to use it as a leaky if temporarily serviceable bucket.
Moved on the map.