Nagaji

Valasca Fairscales's page

215 posts. Alias of GM_Solspiral (RPG Superstar Season 9 Top 32).


Full Name

Valasca Fairscales

Race

Lizardwoman

Classes/Levels

NG Medium Female Lizardfolk 7th level cleric of Gozreh/1st level Skald

Gender

Female

Size

medium

Age

17

Special Abilities

30' swim speed, speak with animals

Alignment

NG

Deity

Gozreh

Location

usually around Fangwood Forrest

Languages

Lizardfolk, Common

Occupation

healer

Strength 18
Dexterity 12
Constitution 10
Intelligence 10
Wisdom 16
Charisma 15

About Valasca Fairscales

BAB: +5 CMB: +8 CMD: +19 (+4 vs BR or trip)
Init: +2 Senses: Darkvision 60ft
Speed: 30ft, Swim 30ft HP 50
Fort: +8 Ref: +5 Will: +12
AC 25 touch 13 flat footed 23 (Armor +7, Dex +2, Natural Armor +3, Shield +2, Deflection +1)
When going large -1 for being large, -1 for Dexterity reduction, +1 to Nat AC
Feats: Selective Channel, Power Attack, Scribe Scroll, Boon Companion, Quick Channel

Enlarged Melee: +1 Lance +10 (2d6+8 x2 if mounted crit x3, reach in any case), MW Cold Iron Earthbreaker +10 (3d6+8, x3 crit), 3 Natural attacks +8 (1d8+4 each x2 crit)
If still Medium (rarely): +1 Lance +9 (1d8+7 x2 if mounted, crit x3), MW Cold Iron Earthbreaker +9 (2d6+6, x3 crit), 3 Natural attacks +9 (+8 for one claw b/c of buckler) (1d6+4 each x2 crit)
Options: Bull’s strength adds +2 to hit and damage, Raging song +1 to hit and damage, Power attack -2 to hit +4 to damage typically will only power attack when using Bull’s strength.
Ranged (always medium): Light Crossbow +7 (1d8 crit x3 damage)
Traits: Blight burned, Valashmai Veteran
Skills (25+16bg): *Acrobatics +6, *Appraise +8, *Bluff +, *Climb +8, *Craft (weapons) +5, Craft armor) +5, *Diplomacy +6, Disable Device +, Disguise +12 (HoD), *Escape Artist +, Fly +, *Handle Animal +6, *Heal +7, *Intimidate +, *Knowledge (arcana) +5, *Knowledge (dungeoneering) +5, *Knowledge (engineering) +2, *Knowledge (geography) +5, *Knowledge (history) +5, *Knowledge (local) +5, *Knowledge (nature) +5, *Knowledge (nobility) +5, *Knowledge (planes) +5, *Knowledge (religion) +9, *Linguistics +8, *Perception +14, *Profession (soldier) +9, *Ride +6, *Sense Motive +8, Sleight of Hand +, *Spellcraft +4, Stealth +, *Survival +8, *Swim +15, *Use Magic Device +6
Languages: Lizardfolk, Common, Draconic, Skald, Goblin, Kellid, Varissian,Sylvan, Giant
Cleric Spells:
0's- 5 slots (typically: create water, detect magic, light, guidance, mending)
1's- 5+1 (typically: bless, protection against evil, *enlarge person, entropic shield, cure light wounds, Divine Favor)
2's- 4+1 slots (typically: *barkskin, bull's strength, summon monster 2, aid, prayer)
3’s- 3+1 slots (typically: *plant growth, Channel Vigor, Dispell Magic, Magical Vestment,
4’s- 2+1 slots (typically: *summon natures ally 4, Ward Shield, Airwalk

Skald Spells:
0's- 4 known (dancing lights, mage hand, message, read magic)
1's- 2 know can cast 2 (Greese, Vanish)

Domain Abilities (Growth, Animal):

Enlarge (Su): As a swift action you can enlarge yourself for 1 round, as if you were the target of the enlarge person spell. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (6)

Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level. (4)

Animal Companion (see Wolf entry)

Bramble Armor (Su): At 6th level, you can cause a host of wooden thorns to burst from your skin as a free action. While bramble armor is in effect, any foe striking you with an unarmed strike or a melee weapon without reach takes 1d6 points of piercing damage + 1 point per two cleric levels you possess. You can use this ability for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive.

Class Features:

Raging Song: A skald is trained to use music, oration, and similar performances to inspire his allies to feats of strength and ferocity. At 1st level, a skald can use this ability for a number of rounds per day equal to 3 + his Charisma modifier. For each level thereafter, he can use raging song for 2 additional rounds per day.

Starting a raging song is a standard action, but it can be maintained each round as a free action. A raging song cannot be disrupted, but it ends immediately if the skald is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round to maintain it. A raging song counts as the skald's bardic performance special ability for any effect that affects bardic performances. A skald may learn bard masterpieces.

A raging song has audible components, but not visual components. Affected allies must be able to hear the skald for the song to have any effect. A deaf skald has a 20% chance to fail when attempting to use a raging song. If he fails this check, the attempt still counts against his daily limit. Deaf creatures are immune to raging songs.

If a raging song affects allies, when the skald begins a raging song and at the start of each ally's turn in which they can hear the raging song, the skald's allies must decide whether to accept or refuse its effects. This is not an action. Unconscious allies automatically accept the song. If accepted, the raging song's effects last for that ally's turn or until the song ends, whichever comes first.

Arzool (8th level male Wolf Companion):

Str 23 Dex 15 Con 15 Int 3 Wis 12 Cha 6
BAB +5 CMB +12 CMD +24 (+28 vs trip) Large size adds more vs smaller critters
AC 24 (Armor +5, Dex+2, -1 Size, Nat Armor +8) Attack bite (2d6+9 plus trip)
Fort +7 Ref +7 Will +3 (+4 vs enchantment) HP 56
Skills: Acrobatics +6, Climb +10, Perception +5, Sense Motive +5, Swim +10, Survival +6
Feats: Light Armor Proficiency, Weapon Focus Bite, Improved Natural Attack Bite, Power Attack
Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): The druid may cast a spell with a target of “You” on her animal companion (as a spell with a range of touch) instead of on herself. A druid may cast spells on her animal companion even if the spells normally do not affect creatures of the companion's type (animal). Spells cast in this way must come from a class that grants an animal companion. This ability does not allow the animal to share abilities that are not spells, even if they function like spells.

Evasion (Ex): If an animal companion is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.

Devotion (Ex): An animal companion gains a +4 morale bonus on Will saves against enchantment spells and effects.

Arzool is combat trained so he has attack, come, defend, down, guard, and heel

as an AC I get 3 "bonus tricks" which I'm using for a 2nd attack, track, and rescue

Background::
Raised in the Fangwood Forest to worship Lamashtu her village was ravaged by Blight, she has a scar which still warns her when in certain types of danger. In addition to the blight were the attacks of the blighted fey, luckily a half elven Druid named Jaren passing through Fangwood found her after a particularly nasty raid and rescued her a couple years ago, helping heal her blight and taking her with him on his travels which passed through the Valashmai Jungle.

After a time she left her mentor and traveled back home. She found her village now a hamlet and that her brother stills lives and was taken by the Ironwood Legions on a raid looking for battle fodder. Coming home was not ideal her Sisters stayed true to Lameshtu and while she was happy to be among others of her kind sometimes you simply cannot come home.

She's been wandering, occasionally being maltreated because of her race she prefers the wilderness and smaller towns and villages. She's keeping an eye out for changes at revenge against the Iron Legion but has little hope of ever being reunited with her brother or the men taken from her village.

Equipment::

Wand of Cure light wounds (21 charges)-8 (13 charges)
+1 Chainmail Armor
Sling
Healer's kit
Eyes of the Eagle
Sleeves of Many Garments
(traded masterwork spear and Aegis of Recovery and buckler to cover base cost of mw suilversheen lance and round down 4 gp on buckler and dagger)
27300gp
+1 Silversheen Lance
Headband of Inspired wisdom +2 -4k
Amulet of Armor +1 -2k gp
Quick Runner’s Shirt -1k gp
+1 Lg size Chainshirt barding -1,400
Hat of Disguise -1,800
Stagger Proof Boots -2,000
cloak of resistance +1 -1,000
+1 darkwood buckler -1,200
Traveler's Any Tool -250 gp
Extend Metamagic Rod -3k
+1 Lg size Chainshirt barding -1,400
War trained Yak -75
2 Cavalier kits -46
Ioun Torch 75
MW Cold iron earthbreaker -330 gp
Belt of incredible Dexterity -4k
Ring of Protection +1 -1k (discount for party crafting)
Scroll of lesser restoration -75 (I craft)
2 remove sickness, 2 remove fear, 2 firebelly, 2 comprehend languages 100gp
10 bell traps 2gp
10 bear traps 20gp
27gp left

Presently out of channels and down the following spells bull's strength, enlarge person, bless, cure light wounds, summon monster 2 also 5 uses of enlarge from growth domain