Dungeon Master S |
Welcome to my Play-by-Post!
Here's the ctrl+P for all my games:
1. I've been running games since the late 1980s, I've seen a lot of editions. I started playing PFS with Slot 1 Season 0 at Gen Con. I'm solid with the PFRPG rules, but everyone makes mistakes. I'll try to be as fair as possible.
2. I'm a Venture-Lieutenant for Southern NH. If you're ever in the area, or you need help finding games/conventions there. PM me.
3. I post with a high rate of frequency. That being said, if you guys can post 2-3 times per day, awesome. If it's only 1/day I understand. No worries. Real Life Comes First (tm).
4. Feel free to preemptively roll Perception, Disable Device, etc. It makes the game run more efficiently. I ask only that you make sure minis are placed in their actual position in case your choices have consequences (good or bad.)
5. Let's get started:
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Perception and vision/senses:
Initiative:
Notes: Anything I should know; passive abilities, boons that are way out there, etc. If you have abilities that are immediate actions that interrupt an enemy, I'll be as fair as possible, but you can help me out by telling me under what conditions you typically use it.
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Some expectations in my games:
That's about it! Looking forward to the game!
Fade~ |
Player Name: Andrew
PC Name: Fade
PFS#: 43439-12
Faction: Scarab Sages
Day Job: None
Perception and vision/senses: +18, darkvision 60 ft.
Initiative: +5
Notes: Nothing too out of the ordinary for a magus. I guess Dimensional Agility + Spell Combat is worth mentioning.
Went ahead and did a character introduction so I don't go crazy on the gameday.
Fade~ |
I will be travelling the week up to the Gameday, and Friday August 25th will be my trip back, so I may be a little delayed in my opening posts.
Marta - A.K.A. Telmar So-Melnop |
First time as high level in a special. Should be interesting.
Player Name: Miteke
PC Name: Marta L/G Female Aasimar Inquisitor/10 Unchained Monk/1
PFS#: 141936-1
Faction: Liberties Edge
Day Job: Caravan Vanity/Intimidate: 1d20 + 27 ⇒ (10) + 27 = 37
Perception and vision/senses: Perception +26 (less if heightened awareness or heroism not active)
Initiative: +12 (less if heightened awareness not active)
Notes: Heavy use of enforcer feat
Dungeon Master S |
Re:Enforcer feat. Go it. Please preemptively roll the Intimidate check when you post to keep things smooth and efficient!
Marta - A.K.A. Telmar So-Melnop |
Re:Enforcer feat. Go it. Please preemptively roll the Intimidate check when you post to keep things smooth and efficient!
Works for me. I have an attack template set up with links and bonuses and rolls and the whole shebang. It's a big mess with all the potential buffs at this level, but it should be a lot easier for you to read than me to figure out all the numbers.
She also has a merciful and cruel amulet of mighty fists. The 'cruel' enchantment throws in some debuffs and the links for that are in my template.
Sue Basilbottom |
Yarrr
Player Name: Pirate Rob
PC Name: Sue Basilbottom
PFS#: 757-11
Faction:Liberty's Edge
Day Job: N/A
Perception and vision/senses: Lowlight +13
Initiative: +4
Sue is a cleric 1/monk 3/paladin 2/champion of Irori 5
and has access to an extremely large Ki pool which can power extra smites (evil or chaos) among other things.
She also gets +2 Hit/AC when adjacent to more than one foe and no allies, which I'll try to remember to leave OOC notes about when it may be relevant.
Sue can also use Bewildering Koan which has her make a bluff check vs the enemy sense motive, if I succeed, they get no actions on their next turn. Considering it uses a ki and my swift it gets way less use than I expected it to.
Sue also has a minor artifact(Nexus Crystal) that gives her negative energy resistance 10
Finally Sue has Shield the Weak (Su)
As an immediate action once per round, Sue can shield 3 allies from a cone, line, or spread effect that allows a Reflex saving throw and which she and her allies are all affected by.
The champion of the enlightened must forgo his own saving throw, but adjacent allies gain improved cover against the effect, providing a +4 bonus on Reflex saves and improved evasion against the effect.
If It's ever relevant for a full 3 allies I'll definitely use it for just the style points. Would do it in most cases to protect 2 allies unless I was worried it would kill me. For a single ally only if I was worried they might die from the effect.
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Finally I'll be travelling from the 16th - 30th of August and will be a little slower posting than normal zillion times a day. (Still at least once a day, but most days likely no more than twice)
Faeranduil |
Dotting in from phone, will do proper post on Monday (away for the weekend)
Fade~ |
Last minute purchases:
Faeranduil |
Player Name: Magabeus / Gerard
PC Name: Faeranduil
PFS#: 24861-4
Faction: Dark Archive
Day Job: N/A
Perception and vision/senses: +13, usually darkvision
Initiative: +4
Notes:
- Usually has extended heightened awareness up that is not used to add to initiative
- Will use Emergency Force sphere if he is targeted by a melee attacker / on being targeted by ranged weapon using attacker after having been hit once / after identifying a particular harmful spell that will affect him. I know this is hard to rule effectively in PbP, but this is rough guideline
- Standard Knowledge questions: Spell resistance, Elemental immunities and/or vulnerabilities, DR, Signature abilities in that order
Magor Lavablood |
- Will use Emergency Force sphere if he is targeted by a melee attacker / on being targeted by ranged weapon using attacker after having been hit once / after identifying a particular harmful spell that will affect him. I know this is hard to rule effectively in PbP, but this is rough guideline
It might also be helpful to know how the GM rules this spell, as I've seen a lot of table variation.
Dungeon Master S |
Faeranduil wrote:- Will use Emergency Force sphere if he is targeted by a melee attacker / on being targeted by ranged weapon using attacker after having been hit once / after identifying a particular harmful spell that will affect him. I know this is hard to rule effectively in PbP, but this is rough guidelineIt might also be helpful to know how the GM rules this spell, as I've seen a lot of table variation.
I don't mind the macro.
Magor Lavablood |
I don't mind the macro.
I meant in respect to which planes the dome can be placed in. I've seen a lot of people who place it vertically like a tower shield--which IMO is the cause of claims that the spell is overpowered.
When placed horizontally (as I believe is intended), the spell completely isolates the caster and his adjacent allies. They basically can't participate in the combat until the caster spends a standard action to dismiss his spell.
Faeranduil |
I always place it horizontally, it is a last resort indeed. Although it does only isolate the caster in my opinion, being just a 5ft radius hemisphere.
And I forgot that I am advancing slowly, I want to enjoy these last few scenarios
Theritis |
Ah, almost late to the party...my apologies
Player Name: Erich D
PC Name: Theritis
PFS#: 90808-4
Faction: Liberty's Edge
Perception and vision/senses: +5 Perception - Darkvision 60' (and Blind-Fight)
Initiative: +5
Male half-orc barbarian 11 (invulnerable rager, urban barbarian)
GM, I will be going SLOW TRACK for this adventure, thank you.
Magor Lavablood |
A word of warning for my companions:
Since Magor can't hear, his fellow dwarves made him foreman of a non-dwarven crew. As a result, he is very bossy when there's no other dwarves around, but insecure when there are.
That means he'll be telling your characters what to do, berating their performance, etc. Please know that the behavior is meant to be in character only, and feel no obligation to actually obey his self-proclaimed leadership.
Marta - A.K.A. Telmar So-Melnop |
I'm good with that.
Magor Lavablood |
There's a little much to discuss IC, especially with the scenario on a timer. Here are the buffs that I can offer:
- endure elements
- shield of faith
- delay poison
- stoneskin (diamond dust not included)
Also, here are my scrolls. If anybody else wants to read or hold onto some, just let me know.
scroll of blessing of fervor
scroll of breath of life
scroll of communal delay poison
scroll of communal protection from energy
scroll of communal protection from evil (5)
scroll of death ward
scroll of freedom of movement
scroll of greater path of glory
scroll of greater restoration
scroll of invisibility purge (2)
scroll of lesser restoration (5)
scroll of locate object (5)
scroll of prayer
scroll of remove curse (2)
scroll of remove paralysis (5)
scroll of tongues (2)
Dungeon Master S |
Normally DD has a variable time requirement based on the device in question. Given that you can also use skills like Linguistics and Spellcraft, I'm going to say standard.
Fade~ |
Oh nice. I don't know anything behind the GM screen for this one (A rarity for me!)
GM Granta |
If you would like to know the status of our special as a whole, there is a tracker here. Other than the active/inactive markers, it self-updates every time the document is loaded, so the information is always current and accurate.
Reaching one of the milestones in an active row will trigger some sort of event for all the tables.
Marta - A.K.A. Telmar So-Melnop |
Does Marta know what the purple outlined area is all about?
Dungeon Master S |
Aid Token has being passed!
Huzzah! These work best when they are used and passed. You can either use it and send it, or BOOST it and pass it on.
Faeranduil |
I prefer to boost the token and send it on. I can only boost for knowledge, while I think boosting for healing or damage would be more beneficial for other tables.
Dungeon Master S |
Just a heads up, I'll be AFK from 1500 EST today until about 2000 EST Monday. I'll be able to sneak in a post a day, but that's likely it.
GM Tyranius |
You guys are a tiny bit ahead of schedule and have completed all available encounters at the moment. The Overseer should post up in the next day or so. That diplomacy fight put you a small bit ahead.
Fade~ |
Nice! Always glad to hear stuff like that and that we're contributing all we can. :)
Thanks Tyranius for stepping in. Grinner thanks you. *Ribbit* :)
Fade~ |
Made a few edits to my last attack. I always forget that Spell Combat penalty! I put it big as day on my character sheet too....
Dungeon Master S |
A confirmation and an attack both missed by 1. blarg
Marta - A.K.A. Telmar So-Melnop |
Marta would have been seriously dead had that thing not missed its ST or if Marta had missed with that second attack and not delivered the stunning fist. Marta got a huge helping of luck there.
Marta - A.K.A. Telmar So-Melnop |
Is Marta healed up before the venture into orc lands?
Marta - A.K.A. Telmar So-Melnop |
Each day when she wakes up she casts extended Greater Magic Weapon on herself and Sue and has Faeran cast extended Mage Armor on Marta expending the pearl of power.
She also casts extended Tongues and Heroism on herself when beginning mission goals.
Dungeon Master S |
Hey guys, starting from about 2100 EST tonight until Saturday noon, I'm in 1 post per day territory. I'll try to make that post in the afternoon so others have enough time. By Saturday night I'll be back to normal.
Magor Lavablood |
I'm bored, and like calculating things like this, so I made a second copy of the slide. That copy shows a detonation point 10 ft. up in the air, if the wall wasn't there.
Spreading around the wall eats up part of the radius though. With the point of origin that Faeranduil chose, I think yellow escapes the blast. And Blue has improved cover, which gives him +4 Reflex and improved evasion :-(
Black and red are still screwed, though.
Dungeon Master S |
Sorry guys, I bit off more than I can chew in real life plans. I'll be back to 100% tomorrow.