[PFS] The Fox #4-06: The Green Market (Inactive)

Game Master The Fox

Korvosa map | Green Market map

Initiative:
[dice=Ninya]1d20+8[/dice]
[dice=Omar]1d20+1[/dice]
[dice=Ranar]1d20+4[/dice]
[dice=Tika]1d20+4[/dice]
[dice=Manuk]1d20+4[/dice]
[dice=Vorel]1d20+9[/dice]
[dice=Zahra]1d20+2[/dice]
[dice=Pumpkin]1d20+4[/dice]


351 to 400 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Scarab Sages

Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

While I appreciate the offer Mage Armor will not be beneficial for my either and I also plan to fly. I will also purchase a Handy Haversack before we begin so I can free up an extract slot.

Ranar scuffs his foot at the spot she indicates attempting to judge the approximate makeup of the ground.

"If any are able, a periodic casting of Detect Evil or Detect Magic may give us a rough idea of depth or may tell us nothing. So, If we are able to sense the auras, then we would know the material covering the shrine is less then a certain depth. However, if the shrine radiates neither of these auras then we will continue on blindly."

Scarab Sages

Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

"If we have any effects that last several hours, now may be the time to use them. I however, will wait until we labor for at least a while since my magics are not as long lasting as some others."

Grand Lodge

3 people marked this as a favorite.
820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Rather than risk her pretty manicure, Zahra summons her invisible servant in to help with the digging and hauling of dirt buckets. Then she gets out of the way so her stronger companions can do the heavy lifting.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar sets aside his Glaive and picks up a shovel. Good thing my wife can clean me up after this. Looks like it is going to be dirty work.

Looking to Ranar, Omar says "Detect Evil would have been a good idea. The haunt should certainly radiate evil. I wish I had thought of it."

To the group, he states "After digging a few feet down, we should have a good idea of how difficult it will be. If anyone hits rock, please do call out immediately."

Looking towards Zeeva, he asks "Do you know if this area has been dug up before? I imagine if it were less than a couple of feet down, someone would have noticed."

Dig a shallow pit, a couple of feet deep, so we have an idea of how long it takes. I would guess the shrine is most likely between 3' and 8' down.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

That morning, Ninya has given to Ranar a few alchemical items that might come in handy: Thunderstone, Tanglefoot bag, Flash powder, and her CSW potion (she also requested that he only use the CSW only against a Haunt). Thanks Zahra for the feather step. She's probably ok without the Mage armor.

Ninya assists in digging though is not excited about this activity. Hand on hip near the hole, "I definitely am not being paid well enough to be doing manual labor."

Grand Lodge

1 person marked this as a favorite.
Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Vorel will grab a shovel and begin digging. "Nothing like digging a trench on a blood-soaked battlefield, moments away from the next howler horde about to descend on our position"

Scarab Sages

3 people marked this as a favorite.
Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

Standing uncomfortably close to Vorel with his hands in his pockets, Ranar will speak at length about proper shoveling techniques and extol the virtues of proper body mechanics in relation to chronic shoveling injuries. The lecture if uninterrupted will carry on for at least several minutes.

"...and to conclude my dear Vorel, always lift with your legs. Remember the back you save may be your own."

Dark Archive

1 person marked this as a favorite.
Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

Tika will grab a shovel and start to dig as well. "I've never had to go digging during an adventure! Manuk come help!" She signals toward Manuk to have him come and help out.

Dark Archive

1 person marked this as a favorite.
Positive Conditions: resist energy fire 10 | Negative Conditions: HP: 45/45|AC:24 T:15 FF:20,| CMD: 23 | Fort: +8, Refl: +8, Will: +2 +4 v Enchantment, Evasion | Init: +4, Speed 50ft / 60 ft if Tika is Mounted | Male Axebeak Nightmare | basic attack Bite w/reach +9 1d8+7

Seeing Tika joining the rest of her companions in digging, he starts to claw at the ground.

"Baaaaaswwaakkkk'


Korvosa map | Green Market map

After 2d2 ⇒ (1, 1) = 2 hours of digging, you unearth a stone altar five feet down.

If you were using wands of mage armor mark off the appropriate number of charges.

I have updated the map.

Grand Lodge

2 people marked this as a favorite.
Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

"This looks like what we were looking for!" Omar happily proclaims as the stone comes into view.

Setting the shovel to the side, he gets out of the hole and says "Now is a probably a good time to use some of our protective spells."

Having said that, he moves over to Tika and casts a spell on her.

Protection from energy: Fire, caster level 7.

"Who shall I put the death ward on?"

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Ninya has her wand of invisibility at the ready for whenever something happens. And her mutagen.

Is there a lid that needs to be opened? Or a lever or switch that needs to be activated? Or an obvious spot to lay out the seven klars?
Perception: 1d20 + 12 ⇒ (14) + 12 = 26


Korvosa map | Green Market map

You can probably just lay out the klars on the top of the stone slab.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

After the protective spell casting is over, Ninya somewhat impatiently asks, "Well, before our spells wear off, should I cast Shield and Invisibility on myself and then get in that hole to set up the klars?

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

While waiting for an answer to his question, Omar casts a couple of spells on himself.

Protection from Energy: Fire followed by Barkskin.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Ninya has plenty of prestige so doesn't need death ward, thanks

"Especially after working on this job," she looks with disdain at her dirtied hands, "I should have more than sufficient standing with the Pathfinders that they definitely should pay for any raising fees you might incur on my behalf."

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

UMD: 1d20 + 15 ⇒ (7) + 15 = 22
UMD: 1d20 + 15 ⇒ (1) + 15 = 16

Zahra gets one feather step cast on Manuk before regretfully putting away the wand for the day. "Bah! So much for the entangle!" She then hits everyone in the group who wants it with mage armor and protection from evil and casts Shield and Mirror Image upon herself and Pumpkin.

Mirror Images, Zahra: 1d4 + 2 ⇒ (2) + 2 = 4
Mirror Images, Pumpkin: 1d4 + 2 ⇒ (1) + 2 = 3

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

"thanks for the protection from evil, that with my armor with a cast of Shield from my own wand should be enough, if armor even matters against this Shoanti spirit."

"Does anybody want Invisibilty cast upon them before we do this?"

Ninya has Invisibilty and Shield wands that she's happy to use on others if they'd like

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Vorel, drawing his Rod of Extend and use it and cast See Invisibility so it now lasts for 160 minutes or 2 hours and 4 minutes. He'll keep the rod out, leaving his bow sheathed for now.

"Awful lot of buffing, might not even be a threat to face"

Dark Archive

Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

Tika and Manuk accept the buffs graciously.

"Thanks! I hope the spirit guy doesn't try to burn Manuk though!"


Korvosa map | Green Market map

...I'm still following. Last call for buffs...

Who is placing the klars on the altar? Arrange yourselves on the map as you want.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

"Should I place the klars? Or is someone else interested in the honor? I venture that the Pathfinders are paying us the same either way..."

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Omar considers again what Telmayne had said about Galdron and restoring his shrine. He then nods to Ninya and says "Proceed."

While she is climbing down to place the ceremonial Klars, he cast shield on himself and retrieves his glaive.

No one seems to want the Death Ward, so I'll hold it. Ready to go.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Ninya drinks her mutagen, applies Bless Weapon oil on her menacing starknife, slides on her Stalker's Mask, and then uses her wand of Invisibility followed by her wand of Shield. She takes a deep breath and climbs down into the pit.

this better be impressive, otherwise I'll be looking foolish for being this cautious...

Those watching see the broken klars appear one at a time atop the altar. Glancing up to make sure Zeeva isn't nearby as she places the last klar, Ninya makes an under-her-breath remark, "Hope we can talk some sense into this Horser."


Korvosa map | Green Market map

Ninya places the seven klars upon the altar, arranged in a seven-pointed star, as she was instructed by Telmayne Fire-Eyes.

Suddenly, you are all overcome with dizziness as the world seems to melt away. Your bodies begin to blink back and forth between ephemera and substance—or maybe it is the world that is blinking. Regardless, you find yourselves in a strange land.

In a small clearing of sparse trees stands a solitary table of stone before a pool of clear water. A simple camp with a smoldering campfire and a large tent made from animal skins and wooden poles has been set up to the east. Superimposed over the idyllic landscape is a gray, ghostly image of the Green Market—its wagons, carts, and stalls seemingly untouched from a moment before. This image fades to mist approximately sixty feet away, revealing a great battle being fought farther in the distance on all sides.

You can see Zeeva stare in amazement at you, though she seems to look through you.

A voice speaks to you in a booming voice that resonates strangely in the hollow space of your current reality. “I was never a pacifist,” he intones. “My belief was merely that the way forward for my people was unity. The Azghat divided us in the time before memory, but the world had moved on. Every quah could maintain its honor, but without the need to divide the people against itself. So I renounced the powers of the sun and the flame, to walk the green path—to become the Green Heart.”

“I was such a fool,” Galdron snarls as he appears floating between you and the camp. The ghost is of a bald male, garbed in hide armor and holding a short spear in hand. A corona of fire sheathes his head and rises from his eyes. Molten gold drips from where a spearhead and shaft protrude from his chest, revealing the wound that took his life.

Behind the spirit are two eternally loyal fire elementals that attack with the ghost.

I will roll Initiative in the next post.


Korvosa map | Green Market map

Knowledge (planes) DC 15:
You find yourselves standing on the Ethereal Plane. You can still see the Material Plane, but you cannot interact with it except through magic. Those on the Material Plane cannot see you.

While you are on the Ethereal Plane, you can interact with other ethereal and incorporeal creatures as if they were material—i.e., you don't need ghost touch to attack them.

Initiative

Vorel may take an action during the round that you all were blinking.

Ninya: 1d20 + 10 ⇒ (16) + 10 = 26
Omar: 1d20 + 1 ⇒ (7) + 1 = 8
Ranar: 1d20 + 4 ⇒ (6) + 4 = 10
Tika: 1d20 + 4 ⇒ (11) + 4 = 15
Manuk: 1d20 + 4 ⇒ (6) + 4 = 10
Vorel: 1d20 + 9 ⇒ (16) + 9 = 25
Zahra: 1d20 + 2 ⇒ (14) + 2 = 16
Pumpkin: 1d20 + 4 ⇒ (17) + 4 = 21

Galdron: 1d20 + 6 ⇒ (4) + 6 = 10
Elemental (black): 1d20 + 11 ⇒ (15) + 11 = 26
Elemental (red): 1d20 + 11 ⇒ (1) + 11 = 12

Initiative Order

Black
Ninya
Vorel
Pumpkin
Zahra
Tika
Manuk
Red
Galdron
Ranar
Omar

Black elemental is up after Vorel's surprise round.

Grand Lodge

Male NG Human (Kelish) Cleric 12 | HP: 91/91 | AC: 20 (12 Tch, 18 Fl) | CMB: +14, CMD: 24 | F: +16, R: +12, W: +19 | Init: +2 | Perc: +12, SM: +22 | Speed 30ft | Channel 7/7 Aura of Protection 1/12 | Active conditions: Heroism.

Knowledge: Planes: 1d20 + 4 ⇒ (14) + 4 = 18


Korvosa map | Green Market map
Omar Senay wrote:
Knowledge: Planes: 18 = 18

I have edited the spoiler block, so be sure to refresh it.


Korvosa map | Green Market map

For those of you who cast rounds/level buffs, tick off 3 rounds. That was a couple of rounds for Ninya placing the klars, and 1 more round for the planar shift.

Grand Lodge

Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

During the Surprise Round, Vorel will use his Rod of Extend to Cast an Extended Haste on the whole group, he can get up to 8 people and we have 8 creatures, and then drop the Rod as a free action. I really hope this scenario doesn't punish me for dropping things while on the ethereal plane

The haste will last for 16 rounds, hopefully more than enough time to complete this encounter!

Kn. Planes: 1d20 + 7 ⇒ (19) + 7 = 26


2 people marked this as a favorite.
Korvosa map | Green Market map
Vorel Mas wrote:
I really hope this scenario doesn't punish me for dropping things while on the ethereal plane.

Vorel drops his rod of extend and it seems to fade into the same muted gray of the Material Plane.

If you drop something here it will return to the Material Plane.

The upside is that you won't lose the item; the downside is that if you drop something you can't use it again in this encounter.


Korvosa map | Green Market map

GM Screen:
1 = Zahra
2 = Pumpkin
3 = Omar
1d3 ⇒ 3

The huge fire elemental rushes forward and attacks Omar.
slam: 1d20 + 15 ⇒ (5) + 15 = 20
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10 fire damage: 2d6 ⇒ (1, 6) = 7
The slam is deflected by Omar's shield of force.

Knowledge (planes) DC 16:
This is a fire elemental. They have elemental traits (especially useful info for Ninya), immunity to fire, and vulnerability to cold.

______________________

Initiative Order

Black
Vorel
Ninya
Pumpkin
Zahra
Tika
Manuk

Red
Galdron
Ranar
Omar

Vorel, Ninya, Pumpkin, Zahra, Tika, and Manuk can all act!


Korvosa map | Green Market map

Knowledge (religion) DC 25 (Everyone gets +4 to this):
Galdron is a ghost. They are incorporeal undead. They are resistant to channeled positive energy. All ghosts have a corrupting touch which causes physically painful wounds. They typically have other special attacks, but these depend on the nature of the life the creature lived before becoming a ghost.

Scarab Sages

1 person marked this as a favorite.
Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

Prior to placing the klars Ranar will use his Dark Vision, Fox's Cunning, Resist Energy (Fire), Shield, and Defensive Shock extracts and drink his Cognatogen.

All are Minutes/level or higher, he will start with the longest duration extracts first. My AC will adjust to 24, 14T, 20F.

Knowledge: 1d20 + 20 ⇒ (11) + 20 = 31

After Galdron Greenheart speaks Ranar spits back. "At least we are in agreement in regards to your foolishness. Now we shall see whose fire is stronger."

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Again with the religious and planar creatures - what happened to fighting natural creatures or something I actually know something about!

Scarab Sages

1 person marked this as a favorite.
Male elf mindchemist 8┃hp 57/57┃AC 20, T 16, FF 16┃CMD 21┃F+9, R+12, W+3; +2 v ench,+4 v poison┃ Immune sleep ┃ Init +4┃Per +12┃speed 30 ft┃Appr +11, Alch +21, Fly +15, Arcn +19, Local +17, Nat +20, Know (other) +16, Ling +11, Spell +15 (+17), UMD +10┃Extracts 3rd -4/4 2nd—6/6, 1st—6/6┃Bombs 17/17┃ cognatogen 1/1┃wings 8/8 ┃Conditions:

To clearify the first knowledge check was the first planes check. Also, will share to info with the group. So click away on the spoilers.

Knowledge Planes #2: 1d20 + 20 ⇒ (9) + 20 = 29

Knowledge Religon: 1d20 + 24 ⇒ (6) + 24 = 30


Korvosa map | Green Market map

Just in case anyone is wondering: none of the carts and fruitstands and such are obstacles. The only terrain features are the pool, the campfire, and the tent.

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Damn elementals! Too bad for Galdron...

Invisibly, Ninya slips past the fire elementals and tumbles into position behind Galdron.
Acrobatics,mutagen+Invisible: 1d20 + 25 ⇒ (1) + 25 = 26

Regardless of the success of her tumbling, Ninya will strike out at Galdron with her menacing starknife.
Attack,mutagen+haste: 1d20 + 16 + 1 ⇒ (3) + 16 + 1 = 20
Damage,mutagen+sneak attack+Debilitating+Bleed: 1d4 + 9 + 4d8 ⇒ (4) + 9 + (8, 6, 3, 6) = 36
Debilitating Injury: Disoriented -2 attack others, -4 attack Ninya
Bleed 4 points

Ninya suddenly appears behind a surprised Galdron. "We're not all fools," she glowers while holding a bloody starknife.

Haste +1 dodge bonus to Ninya's AC and Reflex saves

Buff Timer:
Haste 1/16, Shield 4/10, Bless Weapon 4/10, Mutagen 90min, PoE 50min

The Exchange

CN fem tiefling rogue7/alch2┃hp 64/64, 3/7 Cha┃resistances: cold 5, fire 5, electricity 5┃AC 32, T 20, F NA┃CMB/D 8/26+2buffs┃F +6/+8 (poison), R +16, W +1/+2 (vs compulsions) ┃Init +10 | Perc +11 dk vision┃spd 30ft┃Acrob +25, Appraise +11, Climb +9, C (alch) +12, Disable +26, Escape +21, K arc/dung/loc/nat +13, Ling +13, Sense +7, Sleight +15/+18 knives, Spell +11, Stealth +25, Swim +9┃Mutagen 0/1, Alch bombs 8/8 ┃menacing starknives melee +14/+14/+9/+9 (1d4+9/1d4+5/×3)┃Conditions: Mutagen, Shield, PoE, Stalker's Mask, Haste

Ninya is wielding a menacing starknife, providing everyone a +4 flanking bonus opposite her.


Korvosa map | Green Market map

Note to everyone: protection from evil won't have any effect in this encounter. You can remove it from your stats.

Dark Archive

1 person marked this as a favorite.
Positive Conditions: resist fire 10, | Negative Conditions: HP: 66/66 |AC:(21) T:(14) FF:18,| CMD: (23) | Fort: +9, Refl: +(4), Will: +1 | Init: +4, Speed 20ft Female Wayang Cavalier/Barbarian | Rage 6/8 rounds | Challenge 2/2 | basic attack +1 Lance & PA +12 1d6+13 on a charge +16 (3d6+39) | Bow +10 1d6+3 |

Tika looks around in wonder at this new fantastical place, it reminds her in some way of the stories she heard back home of the place Wayangs came from before they lived in Tian-Xia.

Seeing a threat she pat Manuk on the head and level her lance, begin her rage and charge.

"A target to charge, let's get 'em Manuk!"

Charging Lance + Rage + Haste: 1d20 + 16 + 2 + 1 ⇒ (3) + 16 + 2 + 1 = 22
damage + rage: 3d6 + 39 + 9 ⇒ (4, 2, 1) + 39 + 9 = 55

Dark Archive

Positive Conditions: resist energy fire 10 | Negative Conditions: HP: 45/45|AC:24 T:15 FF:20,| CMD: 23 | Fort: +8, Refl: +8, Will: +2 +4 v Enchantment, Evasion | Init: +4, Speed 50ft / 60 ft if Tika is Mounted | Male Axebeak Nightmare | basic attack Bite w/reach +9 1d8+7

Manuk will look around, scared until he receives reassurance from Tika. However he is scared again when she urges him to bite the big scary fire guy but he will bite away to protect Tika.

Charging Bite + Rage + Haste + Tika's Banner: 1d20 + 9 + 2 + 2 + 1 ⇒ (11) + 9 + 2 + 2 + 1 = 25
Bite + Rage: 1d8 + 10 ⇒ (3) + 10 = 13
Free Trip on a Charging Bite: 1d20 + 9 + 2 + 1 + 1 ⇒ (6) + 9 + 2 + 1 + 1 = 19

Angry Fire guy isn't cookin' me! Bawk!"


Korvosa map | Green Market map

Tika and Manuk charge, provoking attacks from both fire elementals.

black attack, Tika: 1d20 + 15 ⇒ (18) + 15 = 33 Hit
damage: 2d6 + 4 ⇒ (5, 1) + 4 = 10
fire damage: 2d6 ⇒ (1, 5) = 6
Reflex save, Tika: 1d20 + 3 ⇒ (4) + 3 = 7 Fail

black attack, Manuk: 1d20 + 15 ⇒ (1) + 15 = 16 Miss
damage: 2d6 + 4 ⇒ (5, 2) + 4 = 11
fire damage: 2d6 ⇒ (2, 6) = 8

red attack, Tika: 1d20 + 15 ⇒ (17) + 15 = 32 Hit
damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
fire damage: 2d6 ⇒ (4, 3) = 7
Reflex save, Tika: 1d20 + 3 ⇒ (20) + 3 = 23 Save

red attack, Manuk: 1d20 + 15 ⇒ (7) + 15 = 22 Hit (charging)
damage: 2d6 + 4 ⇒ (5, 5) + 4 = 14
fire damage: 2d6 ⇒ (4, 4) = 8
Reflex save, Manuk: 1d20 + 8 ⇒ (17) + 8 = 25 Save

The black elemental slams Tika but misses Manuk, and Tika catches fire.

The red elemental slams the cavalier and her mount both.

Then the two land their charging attacks on their foe, damaging it greatly, yet the impact of their attacks seems diminished slightly. (DR 5/—)

When Manuk bites the outsider, he suffers an additional burn.
fire damage: 2d6 ⇒ (4, 3) = 7
Reflex save, Manuk: 1d20 + 8 ⇒ (18) + 8 = 26 Save

Manuk is unsuccessful in tripping the huge elemental.

Note: each elemental just took two attacks of opportunity.

__________________

Initiative Order

Black
Vorel
Ninya
Pumpkin
Zahra

Tika (17 damage, on fire, pro. from fire: 13/70 used)
Manuk (29 damage)
Red (58 damage)
Galdron
Ranar
Omar

Vorel, Zahra, and Pumpkin are up.

Grand Lodge

820-1 | Female NG Human (Keleshite) Sylvan Sorcerer 12 | HP 74/74 | AC 16 (21) T 12 (13) FF 14 (18) | CMD 17 | F +12 R +12 W +15 | Init +6 | Per +15, SM +3 | Speed 30 Ft | Spells: 1st 7/8, 2nd 7/8, 3rd 7/8, 4th 8/8, 5th 4/6, 6th 2/4 | Active Conditions: Extended Mage Armor, Dark Vision, Shield

Holy crap! These things have combat reflexes?

Zahra tumbles out of range.

Acrobatics: 1d20 + 2 ⇒ (20) + 2 = 22

Zahra's move:
1) With acrobatics, she tumbles diagonally (SW) 1 square behind Pumpkin
2) Continues to tumble 1 square W to get out of AoO range
3) Moves normally diagonally 1 square SW
4) Travels normally 4 squares straight S, into the middle of the produce stand.

Can someone move me, please?

Assuming her tumble is successful:

"Pumpkin, move over and full attack!" Zahra points to where she wants Pumpkin to move.

handle animal: 1d20 + 18 ⇒ (6) + 18 = 24

Then she Snowballs the red elemental Tika just charged.

Snowball vs Touch: 1d20 + 5 + 1 ⇒ (15) + 5 + 1 = 21
Damage: 5d6 ⇒ (6, 4, 2, 1, 5) = 18
Cold damage, and the elemental needs to make a DC 17 Fort Save or be staggered


I am the tool of the GM

Pumpkin does not like the scorchy thing, but he will attack it..

He five foot steps diagonally SE so that he can get closer to the undead guy, then full attacks.

Bite: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d6 + 2 ⇒ (1) + 2 = 3

Left Claw: 1d20 + 6 + 1 ⇒ (18) + 6 + 1 = 25
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

Right Claw: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

When none of his damage goes through his feelings are hurt. "Mrow?"

He gives a sad look at Zahra.

Then he remembers that he's hasted, and gets another bite!

Hasty Bite: 1d20 + 6 + 1 ⇒ (16) + 6 + 1 = 23
Damage: 1d6 + 2 ⇒ (5) + 2 = 7


Korvosa map | Green Market map

@ Zahra: Combat Reflexes, yes. They have 15-ft. reach, so you tumbled a little farther before moving at regular speed. It is a good thing haste is up. However, your Acrobatics was not nearly high enough.

The black elemental takes a swing at Zahra as she moves away from it.
slam attack: 1d20 + 15 ⇒ (2) + 15 = 17 Miss by less than 5
mirror image, 5=Zahra: 1d5 ⇒ 4
damage: 2d6 + 4 ⇒ (4, 6) + 4 = 14
fire damage: 2d6 ⇒ (4, 3) = 7

The fiery slam attack disrupts one of the images.

Zahra then hits the red elemental with a snowball, killing it.


Korvosa map | Green Market map

Pumpkin bites the black elemental and is singed ever so slightly in doing so.
fire damage: 2d6 ⇒ (1, 1) = 2
Reflex save, Pumpkin, haste: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 29

He then claws it and is again burned.
fire damage: 2d6 ⇒ (2, 6) = 8
Reflex save, Pumpkin, haste: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 19

His other claw misses, but he bites down once more on his fiery snack.
fire damage: 2d6 ⇒ (5, 1) = 6
Reflex save, Pumpkin, haste: 1d20 + 9 + 1 ⇒ (12) + 9 + 1 = 22

__________________

Initiative Order

Black (2 damage)
Vorel
Ninya
Pumpkin (16 damage, mirror image: 3)
Zahra (mirror image: 3)
Tika (17 damage, on fire, pro. from fire: 13/84 used)
Manuk (29 damage)
Red (95 damage, dying)
Galdron
Ranar
Omar

Vorel!


Korvosa map | Green Market map

Galdron (36 damage, Disoriented)

Grand Lodge

1 person marked this as a favorite.
Positive Conditions: | Negative Conditions: HP: 56/56 |AC:16 T:16 FF:14,| CMD: 25 | Fort: +7, Refl: +10, Will: +6 | Init: +9,always act surprise rounds, Speed 30ft Spells prepared:First:6/6,Second5/5, Third 4/4 Fourth 2/2 | Tiefling Arcane Soldier(Fighter/Wizard/Eldritch Knight) | basic attack Bow Attack +13 (1d8+9)

Would the elemental have cover from ranged attacks or no because it is size Huge?

Vorel sizes up the targets before him, stepping slightly to the side so he can view the elemental better he calmly draws his bow and casts another buff spell.

Spellcraft DC16:
Gravity Bow


Korvosa map | Green Market map

No cover.

Galdron Spellcraft: 1d20 + 12 ⇒ (19) + 12 = 31

1 to 50 of 453 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / [PFS] The Fox #4-06: The Green Market (5-9) All Messageboards

Want to post a reply? Sign in.

1 person marked this as a favorite.

I am opening recruitment for a PFS table of #4-06: The Green Market (5-9).

I have three players who have never played a PbP game before, but they are all experienced PFS players/GMs, and a fourth player who has as much PbP experience as I do.

With that in mind, I am going to be very selective in who I chose for the other two slots.

Please indicate the following if you wish to be considered for this game.

Character Name
Class or major role
Level
Have you played this scenario?
Have you GMed this scenario?

Please read the following before applying.

Expectations for Players

Welcome to our PbP game together. Here are my expectations for players that I find make the experience easier for me as GM, and better for all of the players. :)

Have a complete stat block in your profile:
I will only accept characters who have a complete stat block in their profile. You should be able to run your character entirely from your stat block. If you need your character sheet or ITS in front of you also, then it is incomplete. Feel free to apply in Recruitment threads with a character that isn't up to date, but make sure to have a completed profile before the game starts.

Post every day:
One to two posts per weekday and once per weekend is about the average pace of games. If you will be unable to post for a few days, please let the group know.

Move your minis on the map:
I use Google Drawings and/or Google Slides. If you are unable to manipulate the maps (iPhones have this problem), just indicate in your posts how you want your character to move so that someone else can do so for you.

Make posts interesting:
Most of your posts should include both dialog and descriptive text. Dialog should be bold text in quotes.

Make your dice rolling clear:
You attacks and damage should be on separate lines, and in blocks. They should include any bonuses. You can add the bonuses yourself or you can leave them separate (which is what I tend to do so that I make sure to count them all). Here is an example:

"Take that!" Elska says as she fires 2 arrows at the ghoul with her composite longbow.
attack 1, rapid shot, Point-Blank Shot: 1d20 + 4 - 2 + 1 ⇒ (8) + 4 - 2 + 1 = 11
damage, Point-Blank: 1d8 + 3 + 1 ⇒ (1) + 3 + 1 = 5

attack 2, rapid shot, Point-Blank Shot: 1d20 + 4 - 2 + 1 ⇒ (18) + 4 - 2 + 1 = 21
damage, Point-Blank: 1d8 + 3 + 1 ⇒ (4) + 3 + 1 = 8

Link to your spells and abilities:
I don't know all your spells and abilities. If it is a magic missile, you are fine. But if you cast anything even remotely more obscure, please link to it. Pretty much everything that is PFS-legal can be found at www.archivesofnethys.com. That is my preferred site.

Let me know if you have a wonky ability that I need to know about before I need to know about it:
Is your character built around some unusual ability or combo? Let me know about it up front so I can learn how it is supposed to work. If there are FAQs about it, link to those for me so that I can be up to speed before it comes into play. Is your ability somewhat up to table variation? Let me know that, and I will try to rule as fairly to you as I possibly can.

Give me feedback:
I know the rules pretty well, but I don't know everything. If I mess something up, don't hesitate to bring it up (in the Discussion thread or via PM). PbP has the advantage that rules discussions don't bog down the game like they can in face-to-face games.

Explore, Report, Cooperate!:
Remember that we are all here to have fun. Try to share the spotlight with other players. I don't care if you can one-shot every encounter; many of my own characters are built that way too. Just make sure that everyone else gets to show off too. :)

Grand Lodge

Fox, I'm interested but I have only one character in that range. Who else is part of the team? What are the levels and classes of the other characters?

Also, would you accept a pair applying? The character I'm thinking of submitting is Zahra Senay, a sylvan sorc, who is paired with her husband Omar Senay, Bret's Cleric. Will this be a fast-moving game like the other one I saw you run?

Hmm


Hmm wrote:

Fox, I'm interested but I have only one character in that range. Who else is part of the team? What are the levels and classes of the other characters?

Also, would you accept a pair applying? The character I'm thinking of submitting is Zahra Senay, a sylvan sorc, who is paired with her husband Omar Senay, Bret's Cleric. Will this be a fast-moving game like the other one I saw you run?

Hmm

I would certainly consider a pair. :)

The other players are my wife and three of our friends (Codanous and his wife, and one of my local VLs). Only Codanous and I have participated in PbP but the others have been wanting to have a go at it in a game with familiar faces, so to speak.

The other characters are:
1. Alchemist 6
2. Unknown 7
3. Unknown 9
4. Probably a rogue 9, but she is open to other characters depending on the needs of the group.

I hope the pace is pretty close to the other game I ran. Was that too fast?

I haven't read the scenario yet, so I won't be starting for a couple of days at least. My sense, though, is that a sylvan sorcerer and a cleric would enjoy this one.

Sovereign Court

1 person marked this as a favorite.

I have an aasimar sorcerer 5 who uses a glaive. He concentrates on summoning spells and can mix it up in melee. Sidney is an open book, all his XPs are on these boards, so you can just search under his alias.

I like to play him as a low int, but charismatic piece of beefcake that is impressed with himself.

Grand Lodge

2 people marked this as a favorite.

Actually fast-moving would be good. Bret would be upset if I tied up our only high level pair in a PBP that took months to complete.

Let me see what he thinks.

Hmm


There is also a CORE game of this same scenario being run by GM Aerondor, if anyone is interested.

Liberty's Edge

This character would love a slot if there is one available

Liberty's Edge

1 person marked this as a favorite.

I have not played. Have not read. Unchained monk who uses style feats and focuses on the melee attack

Grand Lodge

1 person marked this as a favorite.

The Green Market sounds interesting.

Hilary is right that we really don't want to tie up our high-level characters for very long though. I need to talk to her about this. Might still work if I go slow-track.

I've already got Omar's stat block in the profile. I've got to spend money before playing him next, but you can get an idea of what he can do by peeking at the profile. I've never run him in PbP, so there isn't really much I can point to that is a demonstration of his personality.

Grand Lodge

1 person marked this as a favorite.

A conservative man holding a large ornate bow in one hand with a quiver on his back and hip enters the room, his face is shrouded, 'cept for his yellow Pupil-Slit eyes and just a stripling of red-skinned flesh betraying his Tiefling heritage. "The papers overestimated my abilities but here I am. My bow Swordslinger and I are combat ready."

My bad, this character is level 8 still, he is 1 xp from 9, bad memory

Sovereign Court

I have never played or GMed this scenario. I also have a dwarf zen archer level 7 that is free. He eats spicy Varisian sandwiches and is quite gruff with a 5 Charisma. He tends to insult people he thinks aren't pulling their weight, and as a disciple of Irori, he has high standards for himself and other Pathfinders.

Sidney has the 3 summoned monster feats so his favorite trick is to probably summon 1d3+1 augmented celestial dogs or eagles when he is not trying to hit things with has glaive.

Grand Lodge

I have this 8 oracle if you still have room. Or a 9 ninja. I've not played or GMed this scenario.

Grand Lodge

A striking Keleshite woman comes in to the lodge, accompanied by an equally striking and well-behaved tiger.

"Hello! I am Zahra, and this is Pumpkin, and that handsome man is my husband, Omar." She beams and offers you her hand to kiss. Then the tiger offers you his paw. "Ve are from Kat-a-pesh! Ve are very interested in this mission! But could you give us a few more details, Venture Captain?"

  • Start date?
  • Is there anyone else who's melee other than Pumpkin?

    Neither Bret nor I have played and GMed this mission before. We are a paired submission.


  • We will start as soon as the players all have character sheets in their profiles, and as soon as the GM reads the scenario. ;)

    I'm guessing a start date in the next couple of days. I can also hold off for a day or two if there is a F2F game you want to use your characters in before we start.

    Here is the composition that we have currently:

    • Archery Eldritch Knight 8
    • Mindchemist 6
    • Cavalier 7 (and her "Doom-chicken", they are melee)
    • either Rogue 9 or TWF Slayer 6 (the slayer is pretty roguish herself; both are melee)

    If you and Bret join, we would add:

    • Sorcerer 5
    • Cleric 7

    That would be

      APL = 42/6 = 7; or APL = 39/6 = 6.5.

    If Sprite brings her rogue, you would be playing up with the 4-player adjustment. If she brings her slayer, you would have your choice of which tier to play.


    If Zahra and Omar want to join, they are in. If not, I will choose two others.

    I have opened up the Gameplay thread. Feel free to dot.

    Your characters begin on a ship from Absalom to Korvosa. You may role play introductions to one another on board the ship.

    Grand Lodge

    Oh, that would be a perfectly balanced party! Omar and I are in!

    Correction: Zahra is level 6, one XP from 7. I updated my statblock but apparently not my headers, which I will need to get fixed right away!


    Ok. It sounds like you will be playing up, regardless of what Sprite brings.

    RECRUITMENT CLOSED

    Thank you to everyone who has expressed interest.

    GM Aerondor said he might be able to take anyone who couldn't get into my game.

    Grand Lodge

    Dotted and deleted gameplay.

    Do you have a preferred format for the headers? I'll want to make a couple of purchases before gameplay starts.

    Lantern Lodge

    Classic players, feel free to jump over to my recruitment thread

    Just make sure when you post you say you are classic not core.


    Omar Senay wrote:
    Do you have a preferred format for the headers? I'll want to make a couple of purchases before gameplay starts.

    I will post as a character in the Gameplay so you can see how I like the headers. If it is close to that, it will be fine. It doesn't need to match perfectly. They are as much for your benefit as it is mine. My one request is to provide links to spells or obscure abilities when you use them in play (or have them linked in the header). Common spells like CLW or magic missile are fine without linking.

    Such as:

    Elska casts gravity bow on her glistening darkwood composite longbow.

    You can make purchases in Absalom before leaving, or you can wait until Korvosa after the briefing. Both are large cities and have everything available.


    @ Bret: it looks like the headers that you have for Colonel Tipper or Joli are just about perfect. :)


    While I'm thinking of it...

    Can you all post the following information for the sake of reporting? (but with your own info.)

    Character Name Juniper Berrythwaite
    PFS # 75958-10
    Faction Silver Crusade
    Level 8
    Day Job Profession (chimney sweep): 1d20 + 4 ⇒ (1) + 4 = 5 Good job, Juniper! ::facepalm::

    Remember, you can take 10 on your Day Job.

    I already have Zahra's Day Job of 33.

    Thanks! :)

    Grand Lodge

    1 person marked this as a favorite.

    Character Name: Zahra Senay
    Player: Hmm
    PFS #: 149000-1
    Faction: Grand Lodge
    Level: 6
    Day Job: Tiger Trainer (Handle Animal Farm Vanity)*: 15 + 18 = 33

    Yep, Zahra is my first PFS character.

    _____________________________
    * "Ve buy farm! Ve are not murder hoboes! Ve are murder residents! Is big difference!"

    Grand Lodge

    1 person marked this as a favorite.

    Character Name: Omar Senay
    Player: Bret
    PFS #: 141981-3
    Faction: Grand Lodge
    Level: 7
    Day Job: Craft: Painting: 1d20 + 6 ⇒ (3) + 6 = 9 In the unlikely event of having a re-roll left, I will be using it on the Day Job.


    I often do the same with my Day Jobs and rerolls, Omar. :)

    Grand Lodge

    Character Name: Vorel Mas
    Player: Cody
    PFS #: 60921-3
    Faction: Grand Lodge I think?
    Level: 8
    Day Job: Veteren Soldier Profession: Soldier take 10: 10 + 11 = 21

    I really should get a craft skill or something so I can use Crafter's Fortune but soldier is more thematic I think

    Dark Archive

    4 people marked this as a favorite.

    Character Name: Tikaketsu "Tika"
    Player: Sarah
    PFS: 68127-9
    Faction: Dark Archive
    Level: 7
    Day Job: Chicken Farmer(Handle Animal Vanity): 1d20 + 15 ⇒ (16) + 15 = 31

    "Just be sure to keep your tigers outta my Chickens or Manuk'll getcha!"

    Grand Lodge

    Omar Senay wrote:

    Character Name: Omar Senay

    Player: Bret
    PFS #: 141981-3
    Faction: Grand Lodge
    Level: 7
    Day Job: [Craft: Painting]d20+6 In the unlikely event of having a re-roll left, I will be using it on the Day Job.

    GM re-roll, Craft: Painting: 1d20 + 6 + 1 ⇒ (17) + 6 + 1 = 24

    Slow track.

    Purchases:12075 gp


    Thanks! I was just about to remind you to reroll your Day Job. :)


    I still need the following from Ranar:

    Character Name:
    Player:
    PFS #:
    Faction:
    Level:
    Day Job:

    Scarab Sages

    Ranar
    Jeremy Mayr
    85597-2
    Scarab Sage
    Level 6
    Craft Alchemy: 1d20 + 29 + 2 ⇒ (9) + 29 + 2 = 40 This is a dice expression.


    Ranar should always take 10 on Day Jobs!

    Community / Forums / Online Campaigns / Recruitment / [PFS] The Fox #4-06: The Green Market (5-9) All Messageboards

    Want to post a reply? Sign in.