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With everyone else staying back, Glau decides to stay back as well. "Just calm down now!"
DC 23 Will against mass suggestion on the baddies or stop fighting!

DM Kludde |

Will: 1d20 + 4 ⇒ (4) + 4 = 8
Will: 1d20 + 27 ⇒ (12) + 27 = 39
Glaurung put up a powerful suggestion, and indeed the human general hesitates and lowers his blade, stepping back from Jebediah.
Bite, Amshegar: 1d20 + 30 ⇒ (7) + 30 = 372d6 + 10 ⇒ (6, 3) + 10 = 19
The succubus queen moves in and releases a wave of negative energy. Pad immediately reacts by shocking the queen, her mount and the general. Though the queen shrugs off the magical energy, the general is not so fortunate - and the jolt sends him into a shock from which he doesn't recover.
Sword, Smite Good, Vital Strike: 1d20 + 29 + 11 ⇒ (18) + 29 + 11 = 583d10 + 8 + 12 ⇒ (8, 3, 10) + 8 + 12 = 41
Channel Negative: 6d6 ⇒ (3, 2, 1, 1, 4, 4) = 15 DC 27 Will for half
RFX: 1d20 + 28 ⇒ (18) + 28 = 46
RFX: 1d20 + 19 ⇒ (7) + 19 = 26
RFX: 1d20 + 9 ⇒ (5) + 9 = 14
---
Jebediah
Nalshene
Amsheager
Glaurung
Pad
---
Queen (5, 2 dispels)
Shantak (47, sickened)
---

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Will: 1d20 + 14 - 6 ⇒ (10) + 14 - 6 = 18
Pad casts Good Hope (+2 all rolls) on the party and a quickened intensified fireball on the queen and Shantak.
SR: 1d20 + 22 - 6 ⇒ (2) + 22 - 6 = 18
intensified fireball Reflex DC 25: 15d6 + 15 ⇒ (6, 6, 5, 2, 6, 5, 1, 5, 5, 2, 2, 1, 3, 3, 3) + 15 = 70

DM Kludde |

Was your hp counter correct? I could've sworn it was at 6 hp before you took the hit...

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No, I forgot to update it. I initially had 6 hp then cast extended greater infernal healing after crossing the anti-magical blackhole to grant 80 hp, so currently it should be 86 less 15 = 71. Updating now.

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Will: 1d20 + 20 ⇒ (16) + 20 = 36.
With a snarl, Jebediah focuses, causing his body to be suffused with golden energy, and pounces on the Queen!
Talon, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (2) + 18 + 2 + 2 + 1 + 2 + 1 = 28, for 1d8 + 17 + 2 + 2 + 16 ⇒ (4) + 17 + 2 + 2 + 16 = 41 damage +2d6 ⇒ (4, 3) = 7 Holy damage +1d6 ⇒ 5 Acid damage.
Talon, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (4) + 18 + 2 + 2 + 1 + 2 + 1 = 30, for 1d8 + 17 + 2 + 2 + 16 ⇒ (2) + 17 + 2 + 2 + 16 = 39 damage +2d6 ⇒ (4, 4) = 8 Holy damage +1d6 ⇒ 1 Acid damage.
Talon, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (5) + 18 + 2 + 2 + 1 + 2 + 1 = 31, for 1d8 + 17 + 2 + 2 + 16 ⇒ (5) + 17 + 2 + 2 + 16 = 42 damage +2d6 ⇒ (4, 6) = 10 Holy damage +1d6 ⇒ 4 Acid damage.
Bite, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (17) + 18 + 2 + 2 + 1 + 2 + 1 = 43, for 1d6 + 17 + 2 + 2 + 32 ⇒ (6) + 17 + 2 + 2 + 32 = 59 damage +2d6 ⇒ (2, 5) = 7 Holy damage
Foreclaw, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (11) + 18 + 2 + 2 + 1 + 2 + 1 = 37, for 1d8 + 17 + 2 + 2 + 16 ⇒ (2) + 17 + 2 + 2 + 16 = 39 damage +2d6 ⇒ (4, 1) = 5 Holy damage
Gore, Rage, Pounce, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 2 + 1 + 2 + 1 ⇒ (8) + 18 + 2 + 2 + 1 + 2 + 1 = 34, for 1d8 + 17 + 2 + 2 + 16 ⇒ (1) + 17 + 2 + 2 + 16 = 38 damage +2d6 ⇒ (3, 4) = 7 Holy damage
That is some terrible rolling :-/

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Will: 1d20 + 10 ⇒ (5) + 10 = 15
Nalshene casts a Quickened shadow evocation acting as a lightning bolt at the demon woman.
SR: 1d20 + 15 ⇒ (3) + 15 = 18
Unfortunately it doesn't affect her.
Then Nalshene uses the human thrall as a battering ram, slinging him at the demon woman.
He gets a DC 26 Fort save to try to resist. If he fails, both he and the demon woman take damage: 2d6 ⇒ (4, 2) = 6

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Glaurung follows Jebidiah's example and moves in to attack!
+5 longspear: 1d20 + 17 - 4 ⇒ (12) + 17 - 4 = 25
damage: 1d8 + 23 ⇒ (4) + 23 = 27

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fort: 1d20 + 15 ⇒ (1) + 15 = 16
Amsheagar sees that his foes are on the ground. And decides to turn the ground under them to mud, 10 feet deep. Large enough to have them fall into it, but out of his allies footage.
Amsheagar looks at the boss bad guy and casts Baleful Polymorph SR: 1d20 + 15 ⇒ (15) + 15 = 30 21 fort DC to negate. If failed, then will to keep his mind.

DM Kludde |

RFX: 1d20 + 19 ⇒ (6) + 19 = 25
The queen just cackles at Pad's attempt to affect her with a fireball, though the mount takes a horrible burn. Jebediah pounces on the queen, but only manages to get past her defenses twice.
AoO, Jebediah: 1d20 + 30 ⇒ (12) + 30 = 42 Can you confirm your AC is correct? I though you lost some AC-related items
Nalshene tries to use her telekinetic hold on the general, but now that the human is dead, the link is no longer there. Her lightning bolt fades harmlessly, nullified by the magical resistance of the queen.
Glaurung moves in for the attack, but the tip glances of the black armor.
Amsheagar throws a polymorphic spell at the succubus, but she resists.
Fort: 1d20 + 29 ⇒ (11) + 29 = 40
The bad guy is a girl...
The queen touches the sluggish Jebediah, and the druid feels a corrupting force sapping his strength. The Shantak takes the opportunity to claw at the druid with a talon.
Touch, Jebediah: 1d20 + 20 ⇒ (20) + 20 = 40
Confirm: 1d20 + 20 ⇒ (14) + 20 = 34
Damage: 12d6 ⇒ (6, 6, 2, 2, 4, 5, 6, 5, 6, 3, 4, 6) = 55 I need a DC 29 Fort save or be cursed (-4 penalty on attack rolls, saves, ability checks, and skill checks.)
Bite, Jebediah: 1d20 + 30 ⇒ (5) + 30 = 35
Talon, Jebediah: 1d20 + 30 ⇒ (14) + 30 = 44
Talon, Jebediah: 1d20 + 30 ⇒ (16) + 30 = 461d8 + 10 ⇒ (3) + 10 = 13
---
Jebediah
Nalshene
Amsheager
Glaurung
Pad
---
Queen (115, 2 dispels)
Shantak (82, sickened)
---

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@DM Kludde: My AC is correct - I recast Barkskin, and have Seamantle running, which gives me a +8 cover bonus to AC.
Fort: 1d20 + 18 + 2 + 2 ⇒ (20) + 18 + 2 + 2 = 42.
Jebediah snarls in pain, but manages to fight-off the effects of the Queen's 'bad touch'.
He then redoubles his efforts to bring her down!
Talon, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (20) + 18 + 2 + 1 + 2 + 1 = 44, for 1d8 + 17 + 2 + 2 + 16 ⇒ (3) + 17 + 2 + 2 + 16 = 40 damage +2d6 ⇒ (2, 4) = 6 Holy damage +1d6 ⇒ 4 Acid damage.
Crit Confirmation: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (11) + 18 + 2 + 1 + 2 + 1 = 35, for 1d8 + 17 + 2 + 2 + 16 ⇒ (1) + 17 + 2 + 2 + 16 = 38 *ADDITIONAL* damage.
Talon, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (8) + 18 + 2 + 1 + 2 + 1 = 32, for 1d8 + 17 + 2 + 2 + 16 ⇒ (2) + 17 + 2 + 2 + 16 = 39 damage +2d6 ⇒ (1, 3) = 4 Holy damage +1d6 ⇒ 3 Acid damage.
Talon, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (14) + 18 + 2 + 1 + 2 + 1 = 38, for 1d8 + 17 + 2 + 2 + 16 ⇒ (8) + 17 + 2 + 2 + 16 = 45 damage +2d6 ⇒ (2, 6) = 8 Holy damage +1d6 ⇒ 3 Acid damage.
Bite, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (3) + 18 + 2 + 1 + 2 + 1 = 27, for 1d6 + 17 + 2 + 2 + 16 ⇒ (3) + 17 + 2 + 2 + 16 = 40 damage +2d6 ⇒ (3, 3) = 6 Holy damage
Foreclaw, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (4) + 18 + 2 + 1 + 2 + 1 = 28, for 1d8 + 17 + 2 + 2 + 16 ⇒ (5) + 17 + 2 + 2 + 16 = 42 damage +2d6 ⇒ (2, 3) = 5 Holy damage
Gore, Rage, Haste, Good Hope, Smite Evil: 1d20 + 18 + 2 + 1 + 2 + 1 ⇒ (11) + 18 + 2 + 1 + 2 + 1 = 35, for 1d8 + 17 + 2 + 2 + 16 ⇒ (3) + 17 + 2 + 2 + 16 = 40 damage +2d6 ⇒ (5, 1) = 6 Holy damage

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Pad casts another Chain Lightning at the queen and her mount after flying away from the heated battle.
SR check: 1d20 + 20 - 6 + 2 ⇒ (17) + 20 - 6 + 2 = 33
Chain lightning: Ref DC 28 half, DC 26 for mount: 14d6 ⇒ (2, 6, 5, 2, 6, 1, 2, 1, 1, 2, 2, 3, 3, 5) = 41
Don't forget Haste and Good Hope!

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Glau continues to try her best stabbing at the Queen!
+5 longspear: 1d20 + 20 - 4 + 2 ⇒ (3) + 20 - 4 + 2 = 21
damage: 1d8 + 23 ⇒ (1) + 23 = 24
+5 longspear: 1d20 + 12 - 4 + 2 ⇒ (18) + 12 - 4 + 2 = 28
damage: 1d8 + 23 ⇒ (4) + 23 = 27

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Nalshene decides to get rid of some more of the succubus' magical defenses, and casts another greater dispel magic at her.
CL check: 1d20 + 15 ⇒ (13) + 15 = 28
And then she attempts another shadowy lightning bolt. SR: 1d20 + 15 ⇒ (2) + 15 = 17 GRRR...

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Amsheagar doesn't like the fact that the boss shrugged off his spell that easily. Too high save... Way too high... so this time, he will dip into his divine powers and cause the fires in the room to shoot up black smoke and white hot embers, swirling around the foes to create an Incendiary Cloud and let it work.
24 reflex for half
fire damage: 6d6 ⇒ (2, 2, 2, 6, 5, 1) = 18

DM Kludde |

Jebediah, never one to let pain get in the way of a good ripping, proceeds to rip the demon queen to shreds. A burst of lightning takes down the Shantak a notch.
More fire and lightning rain down on the huge creature (Nalshene: feel free to roll damage)
RFX: 1d20 + 19 ⇒ (10) + 19 = 29
RFX: 1d20 + 19 ⇒ (18) + 19 = 37
RFX: 1d20 + 19 ⇒ (19) + 19 = 38
The huge flying beast, with no exit available to it, give a last-ditch attempt at bringing one of the adventurers down
Bite: 1d20 + 30 ⇒ (14) + 30 = 44
Talon: 1d20 + 30 ⇒ (5) + 30 = 35
Talon: 1d20 + 30 ⇒ (10) + 30 = 40
And fails.
---
Jebediah
Nalshene
Amsheager
Glaurung
Pad
---
Shantak (111, sickened)
---

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Amsheagar will let the cloud drift 10 feet, with the creature still inside of it, it deals 6d6 ⇒ (4, 4, 2, 3, 1, 6) = 20 more damage. He will call down a Flame Strike to insure it's destruction.
Flame Strike: 15d6 ⇒ (2, 1, 2, 5, 5, 4, 1, 6, 3, 5, 5, 2, 5, 5, 3) = 54 20 reflex for half
SR: 1d20 + 15 ⇒ (16) + 15 = 31

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Jebediah gives a sigh of relief when the demon queen goes down, and focuses on sending the shantak into the great beyond, as well.
Talon, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (7) + 18 + 2 + 1 + 2 = 30, for 1d8 + 17 + 2 + 2 ⇒ (7) + 17 + 2 + 2 = 28 damage +2d6 ⇒ (6, 1) = 7 Holy damage +1d6 ⇒ 3 Acid damage.
Talon, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (5) + 18 + 2 + 1 + 2 = 28, for 1d8 + 17 + 2 + 2 ⇒ (5) + 17 + 2 + 2 = 26 damage +2d6 ⇒ (5, 5) = 10 Holy damage +1d6 ⇒ 1 Acid damage.
Talon, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (10) + 18 + 2 + 1 + 2 = 33, for 1d8 + 17 + 2 + 2 ⇒ (2) + 17 + 2 + 2 = 23 damage +2d6 ⇒ (1, 1) = 2 Holy damage +1d6 ⇒ 3 Acid damage.
Bite, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (2) + 18 + 2 + 1 + 2 = 25, for 1d6 + 17 + 2 + 2 ⇒ (4) + 17 + 2 + 2 = 25 damage +2d6 ⇒ (4, 6) = 10 Holy damage
Foreclaw, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (9) + 18 + 2 + 1 + 2 = 32, for 1d8 + 17 + 2 + 2 ⇒ (2) + 17 + 2 + 2 = 23 damage +2d6 ⇒ (5, 4) = 9 Holy damage
Gore, Rage, Haste, Good Hope: 1d20 + 18 + 2 + 1 + 2 ⇒ (19) + 18 + 2 + 1 + 2 = 42, for 1d8 + 17 + 2 + 2 ⇒ (1) + 17 + 2 + 2 = 22 damage +2d6 ⇒ (2, 5) = 7 Holy damage

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Little Glau flies forward and lends her aid against the monster!
+5 longspear: 1d20 + 20 - 4 + 2 ⇒ (9) + 20 - 4 + 2 = 27
damage: 1d8 + 23 ⇒ (6) + 23 = 29
+5 longspear: 1d20 + 12 - 4 + 2 ⇒ (3) + 12 - 4 + 2 = 13
damage: 1d8 + 23 ⇒ (8) + 23 = 31

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Pad casts Intensified Fireball behind the mount to avoid his companions.
SR check: 1d20 + 20 - 6 + 2 ⇒ (10) + 20 - 6 + 2 = 26
Intensified Fireball: Ref DC 25: 14d6 + 14 ⇒ (4, 5, 1, 3, 6, 4, 5, 4, 1, 6, 4, 1, 2, 6) + 14 = 66

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lightning bolt damage: 15d6 ⇒ (4, 2, 2, 2, 3, 3, 4, 3, 5, 6, 3, 6, 4, 4, 4) = 55
Seeing that work pretty well, Nalshene tosses out two more shadowy lightning bolts, one quickened.
Quickened lightning bolt: 15d6 ⇒ (6, 2, 3, 5, 2, 5, 5, 1, 5, 4, 1, 4, 6, 5, 5) = 59 DC 30 Will then Reflex saves.
Tenebrous lightning bolt: 15d6 ⇒ (5, 5, 2, 6, 4, 1, 4, 5, 3, 3, 1, 2, 5, 4, 2) = 52 DC 32 Will then Reflex saves.

DM Kludde |

Lightning, fire, and a decent display of martial prowess ensure that the huge flying monster finds it way to the unspeakably horrific hunting grounds in the sky.
Combat over
The great hall contains the many prominent prisoners that were missing from the face of Golarion. Fabled seeker Osprey can't suppress a laugh - while a muscular gnome in the corner excitedly mumbles something about slaying a dragon - and says They got you out of retirement? I knew I could count on the Decemvirate to come up something... He pauses for a moment to size up Jebediah, ... but to let you drag your old bones all the way to the moon. I guess I owe you a favour.
He looks down at the down of the queen, terribly unpleasant creature, that one. The less said about it the better.

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"Agreed!" Glaurung responds to this last point. "Now, let's all get off of this terrible place. All of these Halls of Ecstasy sound right up my alley though, perhaps I will come back here some when I truly retire. Turn it into something infinitely more fun and with far more tact and comfort."
Glau moves over to Osprey and links her arm in his, waiting for the famous druid to escort her out.

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"Agreed. Let's get out of here..."
Once he is sure that everyone is clear, Jebediah attempts to demolish the place with a well-placed Earthquake.
Probably the only time I will ever use that particular domain spell...

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Amsheagar looks at the moon and calls his summoned creature to him, the living tree that he had to leave behind. "You can return to your rest now." he says.

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Thank you all for your friendship. I think I will return to Whistledown and retire to a life of lighting fires, babies and pastries. I can't thank you enough for the shared adventures.
Pad bows, shakes the hands of each companions and teleports home in a wisp of smoke.

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"Well, it seems as if this may be the end of our journeys. It was an honor working with you all. I hope you will stop by my Lodge, wherever it happens to be at that moment. I will miss all of you."

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Amsheagar looks around. "This Jungle might be a good place to rest. If you need me, come up to get me." he says as he walks off into the jungle.

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Jebediah nods at Amsheagar.
"I agree... I think that it might be time to take my ease, as well... but there are a few things that I need to take care of, first."
Back on Golarion, he acquires a Tome of Leadership and Influence, then undergoes a solid round of retraining to unlock the eldritch heritage within his veins.
He then casts Create Demiplane, Greater, retiring to an extraplanar realm of his own design, which, over time, he gradually adds to, turning it into a private oasis of natural calm; Golarion in microcosm, as it would have been without the intervention of intelligent life.