Nalshene |
"Protect the students!"
Nalshene casts a Quickened Tenebrous burst of radiance hitting four of the devils.
Spell resistance: 1d20 + 14 ⇒ (17) + 14 = 31
radiant damage: 5d4 ⇒ (1, 3, 1, 4, 2) = 11
They all take the 11 damage, and must make a DC 23 Reflex save or they are blinded, if they make the save, just dazzled, for effect: 1d4 ⇒ 1 rounds
She then pulls out a dweomer's essence and casts a Persistent Tenebrous loathsome veil.
Spell resistance: 1d20 + 14 + 5 ⇒ (10) + 14 + 5 = 29
They'll then each need to make TWO DC 26 Will saves. If they fail, they'll be affected as if they had 10 less hit dice than normal. That will PROBABLY mean they're nauseated while they can see the veil, then nauseated for nauseated: 1d4 ⇒ 2 rounds after, then sickened for sickened: 1d4 ⇒ 4 rounds after that.
She then tells Narshala "Wait for them to come to us. Defend!" and Narshala moves to the front of the group.
Pad The Pyro |
Assuming Pad is still under the effects of greater invisibility. Reduced duration by 5 rounds (30 seconds) after last battle.
Invisible Pad moves 15' back and casts Chain Lightning at the center (blue) devil which leaps afterward to the other devils.
SR check: 1d20 + 17 + 2 ⇒ (7) + 17 + 2 = 26
DC Reflex 28 blue devil for half; DC 26 others: 17d6 ⇒ (6, 3, 5, 6, 3, 5, 2, 5, 6, 5, 5, 6, 1, 6, 2, 6, 2) = 74
"I wonder if they all taste the same. Jebediah, do you like yours extra crispy?"
-----------------------------------------------------------------------
Ongoing Effects: Freedom of Movement (perm), Mage Armor (12.5 hrs), Stoneskin 120/130 HP (100 min), Heroism (100 min), See Invisibility (100 min), Spectral Hand (~10 minutes) Greater Invisibility (~6 rds)
Glaurung of Anfauglith |
Glaurung takes a moment to observe the mayhem before letting her truly wild side take over. Her longspear drops from her hands as her arms grow scaly and her hands develop long fearsome claws. Her leathery wings flap menacingly and her fave elongates, pointed teeth sticking out as she lets a fearsome escape at the devils! Behold, Glaurung the Wyrm, come at last!
Using Form of the Dragon to become a medium-sized golden dragon.
Amsheagar |
assuming that they are all on land and not flying. Amsheagar casts Rock to Mud, creating a 10 foot deep mud bog that envelops all of the enemies and a few of the students. Those trapped in the mud can only move 5 feet per round and are stuck up to their neck.
DM Kludde |
Nal's spells
RFX: 1d20 + 9 ⇒ (9) + 9 = 18
RFX: 1d20 + 9 ⇒ (20) + 9 = 29 !B
RFX: 1d20 + 9 ⇒ (20) + 9 = 29 !B
RFX: 1d20 + 9 ⇒ (8) + 9 = 17
RFX: 1d20 + 9 ⇒ (16) + 9 = 25 !B
RFX: 1d20 + 9 ⇒ (8) + 9 = 17
Will: 1d20 + 5 ⇒ (19) + 5 = 24
Will: 1d20 + 5 ⇒ (9) + 5 = 14 nauseated
Will: 1d20 + 5 ⇒ (3) + 5 = 8
Will: 1d20 + 5 ⇒ (20) + 5 = 25 nauseated
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 5 ⇒ (2) + 5 = 7 nauseated
Will: 1d20 + 5 ⇒ (19) + 5 = 24
Will: 1d20 + 5 ⇒ (2) + 5 = 7 nauseated
Will: 1d20 + 5 ⇒ (1) + 5 = 6
Will: 1d20 + 5 ⇒ (9) + 5 = 14 nauseated
Will: 1d20 + 5 ⇒ (17) + 5 = 22
Will: 1d20 + 5 ⇒ (11) + 5 = 16 nauseated
Pad's Spell
RFX: 1d20 + 9 ⇒ (3) + 9 = 12
RFX: 1d20 + 9 ⇒ (6) + 9 = 15
RFX: 1d20 + 9 ⇒ (6) + 9 = 15
RFX: 1d20 + 9 ⇒ (20) + 9 = 29
RFX: 1d20 + 9 ⇒ (2) + 9 = 11
RFX: 1d20 + 9 ⇒ (2) + 9 = 11
Nalshene severly impedes the devils and an arc of lightning washes of them. To make matter worse, the creatures are stuck in the mud. Unwilling to be soft targets, they teleport all over the place
---
Shin
Jebediah
Amsheagar
Glaurung
Pad
Nalshene
---
Devil - red (74, nauseated)
Devil - blue (74, blind (not nauseated!))
Devil - green (74, blind)
Devil - orange (37, naus)
Devil - yellow (74, blind)
Devil - purple (74 naus)
---
---
Amsheagar |
Round 2 actions
Amsheagar will cast Mud to Rock and have it target the mud, excluding the areas where civilians are in.
Jebediah Heliotrope |
"Devils are something of an acquired taste - generally, they are fairly spicy/acidic, with just the faintest whiff of corruption. Although I prefer 'original recipe', I will not turn down 'extra crispy'..."
Jebediah then pounces one of the devils.
Orange.
Talon, Pounce: 1d20 + 20 + 2 ⇒ (17) + 20 + 2 = 39, for 1d8 + 18 + 2d6 ⇒ (8) + 18 + (4, 6) = 36 damage.
Talon, Pounce: 1d20 + 20 + 2 ⇒ (12) + 20 + 2 = 34, for 1d8 + 18 + 2d6 ⇒ (1) + 18 + (3, 5) = 27 damage.
Bite, Pounce: 1d20 + 20 + 2 ⇒ (3) + 20 + 2 = 25, for 1d6 + 18 + 2d6 ⇒ (3) + 18 + (2, 3) = 26 damage.
Foreclaw, Pounce: 1d20 + 15 + 2 ⇒ (7) + 15 + 2 = 24, for 1d8 + 18 + 2d6 ⇒ (7) + 18 + (4, 3) = 32 damage.
DM Kludde |
Jebediah rips the devil apart as Amsheagar return the ground to solid state.
---
Shin
Jebediah
Amsheagar
Glaurung
Pad
Nalshene
---
Devil - red (74, nauseated)
Devil - blue (74, blind (not nauseated!))
Devil - green (74, blind)
Devil - yellow (74, blind)
Devil - purple (74 naus)
---
Amsheagar |
Amsheagar laughs. "Well, they are now trapped, anyone want to torture them?"
The mud coating their bodies will also turn into stone. Didn't notice that they teleported, or i would have stated that.
Shinkeer Aswander |
Shin moves south and tries to grab a devil. (yellow)
Grapple: 1d20 + 22 ⇒ (13) + 22 = 35
Pad The Pyro |
Pad moves 15' forward and casts Ear-Piercing Scream at the (green) devil 60' away.
ranged touch attack: 1d20 + 7 + 2 ⇒ (19) + 7 + 2 = 28
SR check: 1d20 + 15 + 2 ⇒ (5) + 15 + 2 = 22
sonic dmg; Fort DC 23 half: 5d6 ⇒ (1, 5, 5, 6, 1) = 18
Target is dazed 1 round if it fails fortitude save. Green devil is just within spell range)
Glaurung of Anfauglith |
Glaurung flaps her wings and lands next to the nearby devil (5' step really) and attacks in all of her dragonly glory!
Str is at +7 right now from Bull's Strength and Form of the Dragon
My normal claw/bite abilities count as magic weapons and get fire damage so I'm guessing that still counts? I'll leave it up the GM. The acid damage is from my gloves. Might not even matter against these guys.
bite: 1d20 + 15 ⇒ (8) + 15 = 23
damage: 1d8 + 10 ⇒ (1) + 10 = 11
fire: 1d6 ⇒ 4
claw: 1d20 + 15 ⇒ (13) + 15 = 28
damage: 1d6 + 7 ⇒ (6) + 7 = 13
fire: 1d6 ⇒ 6
acid: 1d6 ⇒ 3
claw: 1d20 + 15 ⇒ (3) + 15 = 18
damage: 1d6 + 7 ⇒ (3) + 7 = 10
fire: 1d6 ⇒ 3
acid: 1d6 ⇒ 1
wing: 1d20 + 13 ⇒ (9) + 13 = 22
damage: 1d4 + 3 ⇒ (1) + 3 = 4
wing: 1d20 + 13 ⇒ (6) + 13 = 19
damage: 1d4 + 3 ⇒ (2) + 3 = 5
DM Kludde |
The mud coating their bodies will also turn into stone.
I'll accept that only if you can point me to the ruling that says that actually works. Right now, I'm seeing the coating as nothing more than a crust of dried mud that will crumble off
Shinkeer grabs a solid hold of one of the devils, while Pad casts an inaudible blast of sonic energy.
(@Pad: I don't think you actually need to make an attack roll?)
Fort: 1d20 + 10 ⇒ (15) + 10 = 25
Glaurung's glorious dragon form easily dispatches the nearest devil.
---
Shin
Jebediah
Amsheagar
Glaurung
Pad
Nalshene
---
Devil - blue (74, blind (not nauseated!))
Devil - green (83, blind)
Devil - yellow (74, blind, grappled)
Devil - purple (74 naus)
---
Nalshene |
Nalshene takes a quick step back and casts a Tenebrous shadow evocation lightning bolt hitting two of the devils.
Spell resistance: 1d20 + 14 ⇒ (9) + 14 = 23
electricity: 14d6 ⇒ (3, 4, 6, 5, 4, 5, 2, 4, 4, 4, 1, 1, 4, 5) = 52
They'll each need to make a DC 28 Will save then a DC 28 Reflex save. If they make the Will save, they take 10 damage, if they make the Reflex save they take 26 damage, if they make both saves they take 5 damage.
Then she'll cast a Quickened Tenebrous color spray hitting the devil closest to her.
It'll need to make a DC 24 Will save or be affected as if it had 10 less hit dice (likely unconscious for effect: 2d4 ⇒ (2, 1) = 3 rounds, then other stuff.
Then, Narshala will charge the other devil, pouncing on it.
bite: 1d20 + 14 + 2 ⇒ (11) + 14 + 2 = 27 damage: 1d6 + 5 ⇒ (1) + 5 = 6
talon1: 1d20 + 15 + 2 ⇒ (15) + 15 + 2 = 32 damage: 1d8 + 5 ⇒ (4) + 5 = 9
talon2: 1d20 + 15 + 2 ⇒ (19) + 15 + 2 = 36 damage: 1d8 + 5 ⇒ (2) + 5 = 7
claw1: 1d20 + 14 + 2 ⇒ (10) + 14 + 2 = 26 damage: 1d4 + 5 ⇒ (3) + 5 = 8
claw2: 1d20 + 14 + 2 ⇒ (1) + 14 + 2 = 17 damage: 1d4 + 5 ⇒ (3) + 5 = 8
DM Kludde |
Lazy on the saves..
RFX: 1d20 + 9 ⇒ (16) + 9 = 25
RFX: 1d20 + 9 ⇒ (2) + 9 = 11
Nalshene fries two of the devils with a fake lightning spell, while the dinosaur charges in and crosses the veil (Please make two will saves).
The remaining two devil steps back and teleport away.
Combat over
From within the hall of Whispers, blood-chilling screams emerge, while the student housing a roar of panic can be heard.
Amsheagar |
Amsheagar calls forth 4 giant eagles (1 turn) and instructs them to find and rescue students.
Nalshene |
Heh, totally forgot that the veil would then affect Narshala.
Will 1: 1d20 + 6 ⇒ (16) + 6 = 22
Will 2: 1d20 + 6 ⇒ (18) + 6 = 24
Narshala starts hacking up her dinner from the night before, and Nalshene curses and drops the veil. "You silly dino, you should know better than to run through my spells by now! Heel!"
Nalshene will then start flying toward the Hall of Whispers, with Narshala struggling to catch up while she throws up for two rounds and is feeling nauseous for another four.
DM Kludde |
At the end classroom of the hall of whispers, several devils are terrorising the citizens gathered there. They are teleporting about, winking in and out of invisibility
init, Glaurung: 1d20 + 8 ⇒ (7) + 8 = 15
init, Nalshene: 1d20 + 5 ⇒ (9) + 5 = 14
init, Amsheagar: 1d20 + 8 ⇒ (3) + 8 = 11
init, Pad: 1d20 + 6 ⇒ (11) + 6 = 17
init, Jebediah: 1d20 + 2 ⇒ (6) + 2 = 8
init, Shin: 1d20 + 3 ⇒ (11) + 3 = 14
init, Devils: 1d20 + 9 ⇒ (20) + 9 = 29
The devils are quick, but do not act immediately upon spotting the pathfinders.
---
Pad
---
Devil
Devil
Devil
---
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
---
Glaurung of Anfauglith |
Glaurung flies towards the trouble! Oo, maybe there will be some co-eds in need of assistance-NO! Stay focused!
Pad The Pyro |
Pad moves 15' back and casts another Chain Lightning at the center devil which leaps afterward to the other devils.
SR check: 1d20 + 17 + 2 ⇒ (11) + 17 + 2 = 30
DC Reflex 28 center devil for half; DC 26 others: 17d6 ⇒ (3, 3, 3, 2, 3, 3, 5, 2, 6, 5, 5, 4, 2, 2, 2, 6, 3) = 59
"Watch out! These devils are about to get schooled."
-----------------------------------------------------------------------
Ongoing Effects: Freedom of Movement (perm), Mage Armor (12.5 hrs), Stoneskin 120/130 HP (100 min), Heroism (100 min), See Invisibility (100 min), Spectral Hand (~5 minutes)
DM Kludde |
RFX: 1d20 + 12 ⇒ (12) + 12 = 24
RFX: 1d20 + 12 ⇒ (6) + 12 = 18
Pad doesn't have line of sight with the third devil
The devils take massive damage from the lightning shock. One of them reacts immediately by putting up a wall of ice in the middle of the corridor, just before the other two turn invisible and teleport around.
If you have blindsight or blindsense, can you please note in your stat line. While we're at it: Jebediah: can you please make a full statline?
---
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil (59)
Devil (59)
Devil
---
Nalshene |
"Narshala, find them!"
Nalshene casts another fly on Narshala, then follows her as she tries to sniff out the devils. She'll also pull out a wand of invisibility purge as she moves.
Narshala will try to use scent to locate a devil, and if she finds the general area of one, Nalshene will cast invisibility purge to try to cancel it's invisibility.
Narshala perception, scent: 1d20 + 6 ⇒ (12) + 6 = 18
Pad The Pyro |
Pad casts another Hastes on the group and moves 30' forward.
Pad has See Invisibility active.
-----------------------------------------------------------------------
Ongoing Effects: Freedom of Movement (perm), Mage Armor (12.5 hrs), Stoneskin 120/130 HP (100 min), Heroism (100 min), See Invisibility (100 min), Spectral Hand (~5 minutes), Haste @party (13 rds)
Amsheagar |
Amsheagar moves up 30 feet. "Move away from the wall of Ice." he says to those standing at the wall. Once his partners move away, he casts Sirocco
Damage on Wall: 4d6 + 14 ⇒ (5, 4, 2, 5) + 14 = 30
It will be in place for one round...
Where are my giant eagles?
DM Kludde |
@Amsheagar: They went off to find and rescue students onto Acadamae grounds (before you went to the hall of whispers), so put their icons somewhere near the entrance. What size are the eagles supposed to be? Large?
Nalshene and Narshala move down the hall, finding their progress blocked by a wall (Fly check for Narshala, depending on how you want to resolve the movement). Amsheagar shouts for the two to stand aside, so he can burn away the wall, while Pad hastes the group.
---
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil (59)
Devil (59)
Devil
---
Amsheagar |
They are Giant Eagles x4
Glaurung of Anfauglith |
Glaurung flies in and observes the wall of ice with some amusement before blasting out her breath weapon at it. Using the form of the dragon breath weapon rather than her own, which she can only do a few times a day.
fire: 6d8 ⇒ (1, 5, 8, 2, 5, 6) = 27
Shinkeer Aswander |
Shin moves up toward the ice wall and withdraws a flask from his pack.
Nalshene |
Same. Here are my action options:
Nalshene will move down the hallway with Narshala to the first doorway, then will cast a Tenebrous shadow evocation of the spell shout, causing sonic: 5d6 ⇒ (6, 4, 3, 3, 3) = 19 and deafening any creature caught in the 30-ft cone for deaf: 2d4 ⇒ (4, 4) = 8 rounds, DC 28 Fortitude save negates the deafness and half damage.
Nalshene will pull out her rod of Quickening, and cast a Tenebrous Quickened summon monster II to summon a Small fire elemental that will attack the wall, and she then will cast a Tenebrous shadow conjuration of summon monster III, summoning a quasi-real shadowy dire bat for its echolocation abilities.
DM Kludde |
Glaurung breathes fire onto the wall and creates a billowing cloud of steamy fog. When she is done, a tiny sheet of ice still remains: the wall is not breached yet! Shin draws a flask from his pack.
Nalshene, is this your next round's action? This round you cast fly on the dino...
--
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil (59)
Devil (59)
Devil
Wall of ice (27)
---
DM Kludde |
Jebediah delays, and there's no sign of action from the devils from this side of the ice sheet...
--
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil (59)
Devil (59)
Devil
Wall of ice (27)
---
Amsheagar |
Amsheagar would have waited and then let the spell he was holding go, since he gave fair warning. If the wall is still standing after the 30 fire damage hit it, he keeps it there for one more round to do another 22 damage.
damage: 4d6 + 14 ⇒ (1, 3, 1, 3) + 14 = 22
If the wall is down, he sends the fire tornado into the nearest demon.
Pad The Pyro |
Pad casts Greater Invisibility on himself and moves 30' forward.
Pad has See Invisibility active.
-----------------------------------------------------------------------
Ongoing Effects: Freedom of Movement (perm), Mage Armor (12.5 hrs), Stoneskin 120/130 HP (100 min), Heroism (100 min), See Invisibility (100 min), Spectral Hand (~5 minutes), Greater Invisibility (13 rds), Haste @party (12 rds)
Glaurung of Anfauglith |
I'll wait to see if the wall is still there.
DM Kludde |
Amsheagar creates his hot Sirocco wind, and a strong scorching downdraft pushes Narshala down.
I need a fort save and a fly check from Narshala
Pad turns invisible as the last bit of wall melts. From his current position, he can see each of the three devils weaving a spell.
The ones marked with a question mark are invisible.
--
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil (59)
Devil (59)
Devil
---
Nalshene |
Copied from above:
Nalshene will move down the hallway with Narshala to the first doorway, then will cast a Tenebrous shadow evocation of the spell shout, causing sonic: 5d6 ⇒ (6, 4, 3, 3, 3) = 19 and deafening any creature caught in the 30-ft cone for deaf: 2d4 ⇒ (4, 4) = 8 rounds, DC 28 Fortitude save negates the deafness and half damage.
Narshala will follow her and try to sniff out a target. Perception, scent: 1d20 + 6 ⇒ (18) + 6 = 24
Glaurung of Anfauglith |
Glaurung flies down the hall and senses a creature to her left. She tries to bite at it!
bite: 1d20 + 15 ⇒ (4) + 15 = 19
damage: 1d8 + 10 ⇒ (5) + 10 = 15
fire: 1d6 ⇒ 5
miss chance, high hits: 1d100 ⇒ 30
Blind Fight reroll:
miss chance, high hits: 1d100 ⇒ 94
Also note that due to Blind Fight if they attack Glau out of invisibility they don't get the normal +2 for doing so.
Jebediah Heliotrope |
Jebediah streaks forward, and takes a swipe at one of the devils.
Talon: 1d20 + 20 ⇒ (9) + 20 = 29, for 1d8 + 18 + 2d6 ⇒ (1) + 18 + (5, 5) = 29 damage.
DM Kludde |
SR: 1d20 + 13 ⇒ (6) + 13 = 19
Nalshene causes a loud burst to ripple through the northern room, but the devil is not affected. Glaurung sinks her dragon teeth into the same devil, and cuts through the tough skin, while the fire just washes over the devil without effect. The devil staunchly continues with his spell casting.
Conc: 1d20 + 12 ⇒ (17) + 12 = 29
Jebediah moves into the other room, and scratches the devil with a talon, disrupting the spell the devil was weaving.
Conc: 1d20 + 12 ⇒ (9) + 12 = 21
--
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil - Blue (78)
Devil - Green(59)
Devil - Red (5)
---
DM Kludde |
Also, Amsheagar: just control those eagles as you see fit
Shinkeer Aswander |
Shin drinks his elixir of spirit seeing, and moves toward the devils.
DM Kludde |
High is success: 1d100 ⇒ 31
High is success: 1d100 ⇒ 56
The two uninterrupted devils complete their spell, but they stamp in frustration as nothing happens.
The devil near Glaurung tries to get away, but the presence of the gnome is too distracting to complete the spell.
Concentration: 1d20 + 12 ⇒ (4) + 12 = 16
Meanwhile, in the room with Jebediah and Pad, the devil creates another wall of ice, shutting off the chamber, while the last devil teleports in.
Concentration: 1d20 + 12 ⇒ (17) + 12 = 29
--
Glaurung
Nalshene
Shin
Amsheagar
Jebediah
Pad
---
Devil - Blue (78)
Devil - Green(59)
Devil - Red (5)
---
Jebediah Heliotrope |
Trusting Shin to finish-off the green one (since he is a 5' step away from it), Jebediah focuses his attention on the devil that he is adjacent to.
Talon: 1d20 + 20 ⇒ (4) + 20 = 24, for 1d8 + 18 + 2d6 ⇒ (4) + 18 + (3, 6) = 31 damage.
Talon: 1d20 + 20 ⇒ (19) + 20 = 39, for 1d8 + 18 + 2d6 ⇒ (5) + 18 + (3, 3) = 29 damage.
Bite: 1d20 + 20 ⇒ (20) + 20 = 40, for 1d6 + 18 + 2d6 ⇒ (2) + 18 + (3, 2) = 25 damage.
Foreclaw: 1d20 + 15 ⇒ (19) + 15 = 34, for 1d8 + 18 + 2d6 ⇒ (3) + 18 + (1, 6) = 28 damage.
Nalshene |
Nalshene pulls out a wand, sighing. "Sad that I must use this wand up, but that's the job."
Casting dispel magic CL 14 on the wall of ice.
Caster level check: 1d20 + 14 ⇒ (19) + 14 = 33
Pretty sure that's gonna get rid of the wall.
"Narshala, flank!" Then Narshala rushes into the room, around the devil that Jeb is attacking to flank with him.
Acrobatics: 1d20 + 12 ⇒ (2) + 12 = 14 Probably taking an AOO there.