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I just did... shouldn´t I be at the back of the round...ok
Stepping forward she attacks the ifrit again. She will stop again if the ifrit falls.
Attack: 1d20 + 23 ⇒ (13) + 23 = 361d6 + 19 ⇒ (5) + 19 = 24
Attackhaste: 1d20 + 23 ⇒ (7) + 23 = 301d6 + 19 ⇒ (1) + 19 = 20
Attack: 1d20 + 18 ⇒ (12) + 18 = 301d6 + 19 ⇒ (5) + 19 = 24

bluedove |

After Dailung's second strike, the Ifrit finally falls unconscious.
Out of Combat now! Yay! I called for everyone's action on my last post and everyone but Dailung had posted. So even if you were at the back of the round, it was your turn. I knew he wouldn't last another round so long as you didn't roll all 1's!

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True. Missed that. Sorry hard weekend!

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Once the ifrit falls, Rae will take the potion that Lars provided and pour it down Glaheri's throat.
CMW Potion: 2d8 + 3 ⇒ (1, 5) + 3 = 9
"Let's get everyone healed back up, and keep an eye on the drake that Dailung brought down, just in case it wakes up. Then we should check the room over, see if we can find a key to the locked room, because that's where the equipment of our fellow agents is at. Any objections or suggestions?"

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Dailung asks if everyone is healed up complely?

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Rae has a 'nearly full' (40 charges) Wand of Cure Light Wounds and is willing to let Ballsy Pathfinder use it to heal the other Pathfinders and Glaheri, then the party.
Perception(to search for things of importance, assist if someone is better): 1d20 + 7 ⇒ (4) + 7 = 11
The bard will hit a stirring beat to inspire the keenest of senses for any party member that needs it as they search...
Inspire Competence +3, Rae has plenty of performance to burn and could hit everyone including the people we just found...

GM bluedove |

Interestingly enough, the key to those rooms is not listed anywhere in the scenario, but it makes sense that Tygora's right hand Ifrit would have one, at least.
Glaheri is brought back to consciousness with the potion, but both she and the pathfinders you came to rescue are in poor shape. It seems clear that Tygora had not kept them as 'guests' after all, but instead subjected them to a number of tortures to coerce information from them. Though she is weak, Glaheri stands and holds her head high, her manner regal as she speaks.
"I cannot thank you enough for your aid here today, noble Pathfinders. My people have suffered long centuries under Tygora's oppressive hand. We face an uncertain future, but I feel certain your message of freedom and mercy will guide us in the days ahead."
You pull the unconscious Ifrit from the burning trap and search him. He wears a key at his belt as well as +2 full plate, a +1 heavy steel shield, a +1 flaming scimitar, a belt of giant strength +2, and a cloak of resistance +2.
The key unlocks the heavy doors and you find behind them only empty cells. This was where Tygora kept her captives before moving them to the Throne Room in preparation for your arrival.
Glaheri speaks to the Ifrit in their native language and though the seem shocked and uncertain, they make no move to stop you as you gather your people and make your way from Fury's Hold. A great gathering of the Oread are gathered outside the wall and they send up a mighty cheer as you exit the brass doors with your fellows and Glaheri among you. The fiery giants have already sensed that Tygora is gone. They nod to you and then sink into the ground, going on their way, probably back to their own people.
Eurdan Stonemantle heads the pack of Oread and embraces his friend and fellow councilor before shaking each of your hands gratefully.
"You have done it! Crystalcrag is free now, thanks to you!"
That's it, folks! You succeeded and not one humanoid life was lost. I'll get this reported and have Chronicles out to you in the next few days. Feel free to wrap up any RP and don't forget Day Job rolls if you haven't already made them.

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Popol feels very fatigued during the party. This was a tough job.
But the result was worth it. Tygora is banished from this realm. No humanoid died. The pathfinders and Gladeri saved. His traîning in diplomacy was worth it.
Still, the society have a new enemy now. The eefrit will never forget her defeat.
And now for this community, the most difficult thing is to come. Repairing the rift created by Tygora.
But that was not Popol's job or responsability. He only a visitor like always.
As he is finishing to write on his pathfinder journal, the silver crusader realizes the mission and his duty was finished. And as the drunken god said (not that he worships him) enjoy life and take a drinks or two.
"Music, let's the party begin!"
My dayjob is 50gp a take 10 in my alchemy craft + a +2 on dayjob. I will struck the faction goal of defeating an evil outsider.
-Posted with Wayfinder

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The bard lets out a thankful sigh when the giants depart without a battle. He prattles a bit at Glaheri and then Eurdan before remembering something.
"The most important thing to remember is that freedom does have a cost, and that this could have gone so much worse.
Councilor Glaheri, I don't think I need to stress to you that the ifrit in this community are as much your family as any oread are, and to not let the differences divide you, but rather strengthen your community and your family in the years, decades, and centuries to come.
There will be uncertainty throughout, because for the first time in a long time, this city is free to choose it's own course, unhindered by the demands of a power-hungry despot. If you would seek guidance on newly acquired freedoms, I can relate tales of the nation-state of Andoran and their struggles to retain sensible freedoms for all while remaining a unified nation.
For the moment, though, I need to run and do something REALLY quick. It's very important to the future security of your city. Be back shortly!"
Rae casts Expeditious Retreat on himself and goes whipping down to Valsog's shop.
"Valsog! Valsog! Stop the damage you started! Tygora has left Crystalcrag and is no longer in charge! Councilors Eurdan and Glaheri will probably need your BEST work in the months and years to come, and given that oread are patient sorts of folks, you'll more than likely get ALL the time you want to do the jobs properly!
Wanted to get down here before you undid too much work and could fix some of what you had started! We can talk details about other things we asked about a little bit later, right now I've got to get back!
Rae will again cast Expeditious Retreat and run to catch up with Eurdan, Glaheri and all the Pathfinders.
"It might be a bit too soon to ask, but would it be possible for the Pathfinder Society to set up a lodge here in Crystalcrag?
This region has massive amounts of exploration that need to be done in it, and your city would benefit greatly from such an offer. Having shaken off a tyrant, though, it would be completely understandable if you'd rather take your time and find your own way for a while."
Rae will provide plenty of entertainment via singing, oratory, and one 'killer' phat beat with his drum. The party may last for days or weeks...

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Lars happily shakes Eurdan's hand. He watches as Rae races off, and begins to compose a few lines in his head. He wants to lay the groundwork for the Society to open a lodge, but prefers a slightly indirect approach.
Then Rae speaks and so Lars changes his tack on the fly.
"Please excuse my friend's exuberance. But sometimes it can make things easier when one party knows what the other wants. Our reputation has not always been the best, but we are striving to return to our fundamental purpose: to explore all corners of Golarion for hidden knowledge. Still, having agents coming and going from all corners of the world might be a bit unsettling. If you are willing, we can discuss the particulars of what having a Lodge near your community would entail."
Later, Lars settles in with the rest for a drink and adds a few tales of his own when the time for telling comes.

bluedove |

Thanks to your merciful tactics and inspiring words, Crystalcrag is well on their way to becoming a strong and unified community. The Pathfinder Society is exhaled for their part in ousting the evil tyrant Tygora. The Ifrit take time to adapt to the changes, but their Oread forebears are patient and loving and happy families are reunited all over the town in the next few days. Even Valsog has learned to smile as he works at his leisure for the betterment of the community.
The citizens enjoy the tales of the outside world and the spark of wanderlust is kindled in many hearts. You return with your comrades much to the delight of Venture-Captain Esmayl ibn Qaradi. In the coming months, there is a great influx of genie-kin to the ranks of the Society, likely in no small part due to your efforts.
Just had to throw in that last part for fun. I meant to update this yesterday, but got very busy trying to hunt down who is responsible for my matress delivery not arriving on the expected date... grr.

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Sorry to hear about the mattress, but glad to see the summary, and you've actually inspired me to make at least one character from Crystalcrag now once Season 8 drops