Once More into the Breach - GMF's Wrath of the Righteous (Inactive)

Game Master Fanguar

Google Drive Map



Hey Folks,

Looking for some new blood for my Wrath of the Righteous campaign. We are in need of two PCs

1 Arcane caster going Archmage

1 Paladin going Guardian.

Character creation;

3rd level
20pt buy
Most races should be fine.
3k starting gold for the Arcane, 1k for the paladin (you'll get a magical longsword right off the bat)
2 traits, one should be the appropriate campaign feat.

Take a look at the other PCs to get a feel for what you're signing up for and if you have any questions let me know.

Grand Lodge

cool, I will make a sorc..I assume all Paizo material is ok? I was thinking a sage bloodline out of UM...it uses Int in place of Cha..good synergy with an elf.


Name: Alviva atte Everdon (goes by Al)
Race: Human
Age: 23
Height: 5'10"
Weight: 160
Alignment: LG
Class: Paladin

Personality: Alviva is generally a curious and light-hearted person, but internally is always vigilant to the possibilities of corruption. She is quite around strangers, but warms up to people quickly. Her light-hearted attitude crumples at the slightest mention of evil, lawbreaking or villainy and she adopts an "on the job" persona of practical efficiency.

Backstory: Alviva was always a curious child. One day her curiosity overcame her obedience, and she wandered down into the slums of her home city. As she wandered down an alley she saw a cloaked man lying on the ground crying in agony. She rushed to the man to help him, but the man turned swiftly, drawing a knife to her throat. Just before the mugger killed her a bright flash blinded him, but mysteriously did not harm Alviva at all. Later in her life she decided that the light must have been an act of divine intervention by Iomedae, punishing the man and saving her. Since that day Alviva has been a devout follower of Iomedae, following her as both a God and as a rolemodel. She began her training as a Paladin at 16 and has since served Iomedae by going where the world needs structure and law.

Tell me what you think, also, what is the appropriate campaign trait?


Could you give me a quick run-down of the events so far in the campaign? (major events, stuff my character would know, like how well the crusade is going) oh and do I start with the magical longsword or will I be given it, 'cause if I start with it I would like to tie it into my background.


Hey dm ;)

I can submit a paladin for your consideration by this evening ( as for my posting dedication... Well you do already know of that)

Silver Crusade

what are you doing with hit points? Max or half value.


Alviva atte Everdon wrote:
Could you give me a quick run-down of the events so far in the campaign? (major events, stuff my character would know, like how well the crusade is going) oh and do I start with the magical longsword or will I be given it, 'cause if I start with it I would like to tie it into my background.

Read gameplay posts #3 and #540 for a rough idea, but in general, the city of Kenebres was attacked by the demon host and lies in ruins. Your PC would be a survivor of the initial assault, either struggling to find safety, or already regrouped with the main crusader resistance.

@Iomedae Starfall_2: full for first, 1/2hd+1 for subsequent levels.


Presenting:
Arwen
Paladin of Andoletta Oath of Vengeance Against Fiends

Medium Tiefling / Outsider (Native)
Init +1; Senses Perception +2, Darkvision 60 ft
==DEFENSE==
AC 24, touch 11, flat-footed 23 (+9 armor, +2 shield, +1 dex, +2 natural armor)
hp 22 (3d10)
ER Cold 5, Electricity 5, Fire 5 Fort +6, Ref +5, Will +6
Armor Full Plate, Heavy
Shield Heavy Steel Shield
Defensive Abilities Tiefling Resistances (PFBty 264), Aura of Courage (PFCR 61)
==OFFENSE==
Spd 20 ft/x3
Melee Cold Iron Glaive-Guisarme +7 (1d10+6) 20/x3 brace, reach, see text
Melee Razor Bite +7 (1d6+4) 20/x2
Melee Cold Iron Longsword +7 (1d8+4) 19-20/x2
Special Attacks Tiefling Maw (PFARG 169), Smite Evil [1] (PFCR 60-61)
==STATISTICS==
Str 18, Dex 12, Con 11, Int 10, Wis 10, Cha 16
BAB +3, CMB +7, CMD +18
Feats Armor of the Pit (PFARG 172), Armor Proficiency (LIGHT / MEDIUM / HEAVY) (PFCR 118), Power Attack (PFCR 131), Shield Proficiency (PFCR 133)
Skills Diplomacy +9, Sense Motive +6
SQ Aura of Good (PFCR 60), Detect Evil (PFCR 60), Divine Health (PFCR 61), Lay on Hands [4] (PFCR 61), Mercy (PFCR 61)
SU Divine Grace (PFCR 61)
MC Code of Conduct (PFCR 63-64)
Traits Magical Knack (Magic) (PFAPG 329), Touch By Divinity
Languages Abyssal, Common, Infernal

----

Short fluff:

Arwen had pretty much lost it all. Friends, family, clan. He had been captured and sold into slavery. But he had managed to live to tell the tale. On the long way back it rained, rained and then rained some more. He could remember the day he almost drowned while the small slave caravan crossed the Nelsin river. the current was strong but seeing that he was delayed the taskmaster pressed on. The horse he was tied to broke a leg on a stone while crossing. The current was so strong that it instantly took rider and slaves down under. But he had managed to survived. the rage, the controlled anger in him had helped. He had managed to escape.

But being a Full blooded Tieflin was not something most people would forget when they saw him. It earned him remarks and snikers even tough all he wanted was to fight injustice and Evil.

But that is when he heard the call. The call to serve, the Call to fight against the Fiends in the WorldWound. He arrived to late to fight in the Siege of the Diamond city . But he go there anyway and knew that his vigil against "them" now had started

And so he answered the question "Because someone has to stand up to them. Someone has to show the Fiends that they can not snuff out the free will and the Goodness of the People and Because i swore an Oath to Fight them until i die when i became a Paladin. he pause for a second his tail waggle a bit Yes i know it is not because i look like one of them that i am one of them. It caused me enough pain in my childhood."

he says before bowing to the master at arms and heading out to the bar to get a beer

When the city of Kenebres was attacked by the demon host and now lied in ruins.he had been a survivor of the initial assault, either struggling to find safety. He had come to join but was in the process of undergoing selection by the crusading army when it all hapened.

Silver Crusade

With that my character is complete


I'd like to submit a character from another Wrath of the Righteous game that was recently put on "indefinite hiatus." Profile is attached. There is a possibility that the other game will press on, but I think it is more likely that I will be able to join this game. In my original game, I think we've gone just a bit farther than you guys have.

To make it a 20 point buy, I would just drop dexterity to 14 from 16. He doesn't have much gear up to now but I could sort that out.

The thrust of the character is that Max is a scholar and devoted follower of Aroden. (Which is why he can't cast cleric spells.) He never considered himself a combatant, but as a native of Kenabres he finds himself with little choice. Let me know if you have any questions.


to be clear this is a mythic campaign? Is taking levels in mythic required?
Are all archtypes allowed?
You said arcanist, I'm going wizard, and I'm looking at all the different archtypes.

Or there any more rules I should know about? as I can't find the original recruitment thread.


DoubleGold wrote:

to be clear this is a mythic campaign? Is taking levels in mythic required?

Are all archtypes allowed?
You said arcanist, I'm going wizard, and I'm looking at all the different archtypes.

Or there any more rules I should know about? as I can't find the original recruitment thread.

WotR is a mythic campaign. Mythic path levels are required and are in addition to normal class levels, so i don't know why you wouldn't want to take them.

Most class archetypes should be fine. I have no particular house rules you should be aware of.


hey, this is my paladin I believe everything is in order, though there is a racial option to trade my spell like ability for a +2 to a stat, let me know your feelings on that(so far noone has had a problem with it, so I have already added it in, just let me know :3), let me know if you like the backstory and let me know exactly how you view paladins please :)


I just wanted to check that you specifically require a paladin. I have this character whose WotR game died. He'd need to be scaled to level 3 and his feats changed slightly to account for the difference between your requirements and my previous GMs. I'd also need to add traits. Let me know if this would be acceptable. I have a Paladin in another game, so I'm not terribly interested in playing one in this game. If this fighter is unacceptable, then feel free to ignore this post. :)


I'm going to be taking this trait:
Riftwarden Orphan

If another has it, it is important to my backstory.


would like to submit Krixus. Scared Witch if your ok with the arch type. Will spend money if selected. How much backstory are you looking for, or are the characters more interested in a reliable replacement? I play in 10PBP games currently and post often. I was in a WoTR that didn't make it much past the begining


Just to be clear.

I am looking for 1 magic user that will be taking the archmage path. i.e. selecting the riftwarden orphan trait. There is some class flexibility here.

I also want 1 paladin that will be taking the guardian path. i.e. selecting the exposed to awfulness trait. Ideally a follower of Iomadea. They will be bequeathed the legendary cold iron longsword, Radiance, which in the hands of a paladin, can become a true weapon of legend. The party already has the sword, it is just in need of a bearer.

@Kriuz: our last caster was a scarred witch, so that archetype is fine.


hey, thats sweet, exposed to awfulness is exactly what I built my paladin's backstory around haha! (well, kinda)


if needed i can change the Touched by divinity traity to Exposed to Awfulness trait and to Iomedae DM...


so I could use the warrior of the holy light archetype correct?


GM Fanguar wrote:

Just to be clear.

I am looking for 1 magic user that will be taking the archmage path. i.e. selecting the riftwarden orphan trait. There is some class flexibility here.

I also want 1 paladin that will be taking the guardian path. i.e. selecting the exposed to awfulness trait. Ideally a follower of Iomadea. They will be bequeathed the legendary cold iron longsword, Radiance, which in the hands of a paladin, can become a true weapon of legend. The party already has the sword, it is just in need of a bearer.

@Kriuz: our last caster was a scarred witch, so that archetype is fine.

sweet, I picked the right campaign trait. Also I assume no other pcs have that trait. Because if they do, I have to be their brother or sister according to the text.

Also, if selected, I will need a little help when we get to mythic levels on how to build optimally, since it will be my first time playing mythic.

Also, Kruiz, how is your will save a +5? You stat dropped will, not beefed it up. 3-2=1. You did 3+2=5.


actually, I want to apply with this guy. his story is much more vivid and imo has more flavor, he was originally a cleric for a homebrew but I can change a few things around if you like. will update his crunch in a bit.


Here is my wizard.

Max Mower:

Gender: Male
Class: Wizard: Spellslinger archtype
Race: Elf
Age:135
Alignment: NG
Stats: HP:14/14
Str: 13
Dex: 16
Con: 10
Int: 16
Wis: 10
Cha: 10

Racials
• Ability Score Racial Traits: Elves are nimble, both in body and mind, but their form is frail. They gain +2 Dexterity, +2Intelligence, and –2 Constitution.
• Size: Elves are Medium creatures and thus receive no bonuses or penalties due to their size.
• Type: Elves are Humanoids with the elf subtype.
• Base Speed: Elves have a base speed of 30 feet.
• Languages: Elves begin play speaking Common and Elven. Celestial, Draconic and Orc added
Defense Racial Traits
• Elemental Resistance: Elves who dwell in the most extreme environments, from arctic wastelands to volcanic plains, develop natural resistance to the dangers of their homelands over the course of a few generations. Elves with this racial trait gain elemental resistance 5 to acid, cold, electricity, or fire. This choice is made at character creation, and once made it cannot be changed. This racial trait replaces elven immunities. Choose Acid
Magical Racial Traits
• Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Offense Racial Traits
• Fleet-Footed: While all elves are naturally lithe and agile, some also are naturally speedy and have a strong desire to rush into situations rather than worrying about looking ahead. Elves with this racial trait receive Run as a bonus feat and a +2 racial bonus on initiative checks. This racial trait replaces keen senses and weapon familiarity.
Senses Racial Traits
• Low-Light Vision: Elves can see twice as far as humans in conditions of dim light.

Wizard
Added 3 skill point for favored class bonus
• Weapon and Armor Proficiency
• Wizards are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a wizard's movements, which can cause his spells with somatic components to fail. Firearms due to archtype
• Spells
• A wizard casts arcane spells drawn from the sorcerer/wizard spell list. A wizard must choose and prepare his spells ahead of time.
• To learn, prepare, or cast a spell, the wizard must have anIntelligence score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a wizard's spell is 10 + the spell level + the wizard's Intelligence modifier.
• A wizard can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: Wizard. In addition, he receives bonus spells per day if he has a high Intelligencescore (see Table: Ability Modifiers and Bonus Spells).
• A wizard may know any number of spells. He must choose and prepare his spells ahead of time by getting 8 hours of sleep and spending 1 hour studying his spellbook. While studying, the wizard decides which spells to prepare.
• Starting Spells (See Spellbooks below): A wizard begins play with a spellbook containing all 0-level wizard spells (except those from his opposed schools, if any; see Arcane Schools) plus three 1st-level spells of his choice. The wizard also selects a number of additional 1st-level spells equal to his Intelligence modifier to add to the spellbook. At each new wizard level, he gains two new spells of any spell level or levels that he can cast (based on his new wizard level) for his spellbook. At any time, a wizard can also add spells found in other wizards' spellbooks to his own (see Magic).
• Spells Gained at a New Level: Wizards perform a certain amount of spell research between adventures. Each time a character attains a new wizard level, he gains two spells of his choice to add to his spellbook. The two free spells must be of spell levels he can cast.
• Arcane Gun (Su)
• The spellslinger gains the Exotic Weapon Proficiency (firearms) feat, and one or two of his firearms can be arcane guns. Arcane guns are normal one-handed or two-handed firearms in the hands of others, as they were normal firearms before the spellslinger imbued them with magic. In a spellslinger’s hands, they both fire projectiles (bullets and pellets) and cast magic. At 1st level, the spellslinger decides whether he wants to have one or two arcane guns at a time. If the spellslinger chooses to have only one arcane gun at a time, spells fired Classes through the arcane gun that require an attack roll have a ×3 critical hit multiplier.
• A spellslinger can cast any ranged touch attack, cone, line, or ray spells through his arcane gun. When he casts through the arcane gun, the gun’senhancement bonus (if any) is a bonus to the spell’s attack rolls or to the spell’s saving throw DCs. Yet there are dangers inherent to this method. If any of the spells’ attack rolls result in a natural 1 (a misfire), or a natural 20 is rolled on any saving throw made against the spell by a target (an overload), the arcane gun gains the broken condition. If the arcane gun already has the broken condition, the gun explodes. When a gun explodes, it lets loose a blast of force, or if the spell has the acid, cold, electricity, or sonic descriptor, it deals that type of energy damage instead. In the case of spells with multiple descriptors, roll randomly among the descriptors to determine the type of damage dealt by the blast. The blast is centered on a single intersection within the spellslinger’s space (spellslinger’s choice) and deals 1d6 points of the appropriate energy damage or force damage per level of the spell cast. Any creature within the blast other than the spellslinger can make a Reflex saving throw to halve the damage. The Reflex save DC is calculated using the spell level of the spell being sacrificed.
• A spellslinger can attune his arcane guns at the start of each day. That attunement lasts until the spellslinger attunes to a new gun, even if a formally attuned gun is destroyed.
• This ability replaces arcane bond.
• Gunsmith
• The spellslinger gains the Gunsmithing feat and a battered gun that is identical to the gun a Gunslinger gains at first level. If the spellslinger chooses the ability to attune two arcane guns, he still only starts out with one gun. Like a Gunslinger, a spellslinger can use the Gunsmithing feat to restore his battered gun.
• This ability replaces Scribe Scroll.
• Mage Bullets (Su)
• A spellslinger is adept at transferring spell energy into his arcane gun attacks. As a swift action, he can sacrifice a spell and transform that energy into a weapon bonus equal to the level of the spell sacrificed on a single barrel of his firearm. With that weapon bonus the spellslinger can apply any of the following to his arcane bond: enhancement bonuses (up to +5) and dancing, defending, distance, flaming, flaming burst, frost, ghost touch, icy burst, merciful, seeking, shock, shocking burst, spell storing,thundering, vicious, and wounding. An arcane gun gains no benefit from having two of the same weapon special abilities on the same barrel. The effect of the mage bullets ability lasts for a number of minutes equal to the level of the spell sacrificed, or until this ability is used again to assign the barrel different enhancements.
• This ability replaces cantrips, but the spellslinger gains the detect magicand read magic cantrips and places them in his spellbook. He can cast either of these as 1st-level spells.
• School of the Gun
• The rigor and care required by arcane guns is so great that a spellslinger forsakes four schools of magic. These opposition schools are chosen at 1st level and cannot be changed later. A spellslinger who prepares a spell from his opposition school must use two spell slots of that level to prepare the spell. In addition, the spellslinger takes a –4 penalty on any skill checks made when crafting a magic item that has a spell from one of his opposition schools as a prerequisite. Gave up Abjuration, Divination, Illusion, transmutation
• This ability replaces arcane school.

Spells:
Can cast 3 level 1 spells per day. I know 5+3int
burning hands, color spray, ray of enfeeblement, ray of sickening, mudball
bungle, mage armor, magic missile, detect magic, read magic
Can cast 2 Level 2 spells per day. I know 2.
acid arrow, fire breath

Feats and Traits:
Feats:
1. Improved Init: +4 init 1st level feat
2. Gunsmithing: Spellslinger Bonus feat
3. Iron Will: +2 will saves 3rd level feat

Traits
1. Warrior of Old: +2 Init
2. Riftwarden Orphan: +2 concentration checks

Gear:
1. Hot Weather outfit (free outfit)
2. Masterwork Pistol (free bonded item)
3. 3 Trail rations: 1.5 GP
4. Waterskin: 1 GP
5. Bedroll: 1 SP
6. Masterwork Backpack: 50 GP
7. Spell Pouch: 5 GP
8. Spellbook: (free wizard item)
9. Everburning Torch: 110 GP
10. Gunsmith’s Kit: 15 GP
11. 1 Powder Horn: 3 GP
12. 10 Bullets: 10 GP
13. 10 Doses of Blackpowder: 100 GP
14. Masterwork Dagger: 302 GP
15. 240 PP, 2 GP and 4 SP left over

Offense and Defense:
1. BAB:1, CMB:2, CMD:15
2. Speed:30 Init:11
3. AC:13 T:13 FF:10
4. Saves: Fort:1 Reflex:4 Will:5
5. 5 Acid Resistance
6. Ranged spells attack of 4+1d20 vs touch
7. Melee spells attack of 2+1d20 vs touch
8. Save DC for spells is 13+spell level
9. Gear: Masterwork Dagger: Melee attack of 2. 1d4+1 damage.
10. Concentration:8

Skills: 2+3int+1favored=6 6X3=18 ranks to spend
The wizard's class skills are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), andSpellcraft (Int).
Skill Ranks per Level=6: 2 + Int modifier+favored class bonus. 18 total
1. Knowledge Arcana:9 (3 rank, 3 int, 3 trained)
2. Knowledge Dungeoneering:7 (1 rank, 3 int, 3 trained)
3. Knowledge Engineering:7 (1 rank, 3 int, 3 trained)
4. Knowledge Geography:7 (1 rank, 3 int, 3 trained)
5. Knowledge History:7 (1 rank, 3 int, 3 trained)
6. Knowledge Nature:7 (1 rank, 3 int, 3 trained)
7. Knowledge Religion:8 (2 rank, 3 int, 3 trained)
8. Perception:3 (3 rank, 0 wis)
9. Spellcraft:9 (3 rank, 3 int, 3 trained)
10. Swim:4 (3 rank, 1 str)

Personality:
Max protects all and fights for all. He likes to study, fight and contribute. Mostly however, he studies the books, the world around him and fights from the back with his powerful spells.

Background: Max was born with a strange birthmark on his body, called the sign of the Seeker’s Spiral. Max however, did not know what this meant at first, but soon learned it meant that he was magical. Because he was separated from his parents at birth, they could not tell Max what the sign meant or why he was born with it. The foster family in Kenabres only knew so much about it. All they could tell him is that his parents were Riftwardens as well. Knowing that Max could not just easily ask for the information, he took up an interest in learning. Knowing that he was gifted and feeling that he was so special to be chosen, he felt it was his destiny to learn, practice magic and help others. His hobbies included reading, helping others, and practicing magic, and studying the world around him. He has been very nice and helpful in the foster home. Even when others did not treat him so well, he went out of his way to be the nice guy. Although the foster family of Kenabres does not know exactly what happened to his parents they do know that his parents had to leave him far away from home, because they had last left for a secret and dangerous mission. Max has heard stories about these missions, but his parents have been gone for years now, and he is worried that they are dead. Max took it upon himself to fight evil and has been fighting for a couple of weeks now after having gone through years of practice training. He has learned to be faster and learned to develop a stronger mind. He fights for the freedom of others and to find his parents. If his parents are alive, he would be happy to see them, greet them and set them free. If they are dead, he will gladly take vengeance on the evil that slayed them. Whatever Max does and wherever he goes, he feels honored to help others in any way he can.


how I envision my character looking (mostly)

no helm

with helm


Sandra Raz wrote:
if needed i can change the Touched by divinity traity to Exposed to Awfulness trait and to Iomedae DM...

Aww.. I was sold on the Andoletta angle, too. I'm a fan of Grandmother Crow.


Iomedae Starfall_2 wrote:
With that my character is complete

Why are you making a Neutral Good Paladin?


Alright folks,

Lots of great stuff here. I'll close submissions tomorrow and confer with the other players. Invites will go out by PM over the weekend. If you don't get one, it by no means reflects the quality of your submission, simple the high level of competition between all these great PC concepts.

Thanks for taking the time to apply,

GMF


Just wanted to confirm I'm still interested!


Am I missing something here?
I see 7 submissions for Paladin and only 2 for magic user. Not that there is anything wrong with that, it just seems one sided.

PS: I'm liking the idea of female character Paladins, regardless of who the player is behind the screen. If we are going to do the right thing and get others to do the right thing, ie. follow the ways of Lawful Good, those characters really bring encouragement.

Lantern Lodge

Dotting for interest, just noticed the thread and can have an arcane submission up when I get home from the office in a couple of hours.


@double its just cuz paladins are that awesome lol.


I agree that people like Paladins or because it is called Wrath of the Righteous, more people would submit Paladin, I just didn't expect to be one of few arcanists and have loads of Paladins.

Less arcanists means less competition, but I'm rather dissappointed by the lack of submissions for it. There might be 3 arcanists in competition if the thestrongangel gets his up. I'd rather see much more interest for arcanists than less competition.

On another note: Assimar Paladins. Sent from heaven to cleanse the Earth. This is one of the few APs where assimar race fits in perfectly well, as well as any core race, story wise, not gameplay wise.


If the lack of arcane submissions bothers you, then I can submit a sorcerer with no issues, its just that I would rather someone who has not yet played the AP get the spot.


ginganinja wrote:
If the lack of arcane submissions bothers you, then I can submit a sorcerer with no issues, its just that I would rather someone who has not yet played the AP get the spot.

Thanks, but don't submit something, just for my motivations. Submit what you want to submit and play the games you want to play.

Also, you've played through this whole AP before?


We just finished Book 5, and so are starting Book 6 during our next session. I have found this AP very enjoyable to play in.

Silver Crusade

Just realized I posted the wrong information. Just a few changes.


Never played it :P

Silver Crusade

Ok. I'm fixed


Thestrongangel here, sorry for the delay in posting, passed out for about 10 hours after I got home.

Basic crunch and background up, will spend money if picked, and will also work to try and iron out appearance and minor details this morning.


are we waiting for combat to be over?

Community / Forums / Online Campaigns / Recruitment / GMF's Wrath of the Righteous Re-Recruitment All Messageboards

Want to post a reply? Sign in.