OGGM's Star Wars (Inactive)

Game Master Jeff Przybylo

Destiny Points: 3 Light / 1 Dark


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Gang, long holiday weekend here, just got back. Will catch up tomorrow.


Let's do this: with the escape from Teemo's palace, and the 'acquisition' of the information, we'll call that scene complete. Take 20 XP for the session. You can spend it how you wish right now - so 'leveling up' as we play. Post up what you are adding.


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

Hmmm, okay. I banked 10 from last time so I'm sitting on 30 now.

I am torn between these two options, both of which are 25 points.

a) Getting a couple of skills. Probably being less garbage at some kind of Piloting and also making Mechanics even better.

b) Taking a second rank of Gearhead and then going into the Bad Motivator talent: (Once per session, make a Bad Motivator action, Hard Mechanics to cause a targeted device to spontaneously fail).

The Exchange

Male Human Desk Monkey 2/ Logistics Guru 3/ Over-educated 2/Gamer 6

I'll need the weekend to hammer out exactly what I should do with the xp....


Twi'lek Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

I think I'll go with the second of my proposals. I'll have myself updated shortly.

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