OGGM's Star Wars (Inactive)

Game Master Jeff Przybylo

Destiny Points: 3 Light / 1 Dark


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Digger Chandler wrote:
So that edit should be ok, right?

Looks good at a glance, I'll give them a thorough once over tonite.


Hmm, for some reason I read the rules that we start with x obligation dependent on the number of players in the group, THEN we can take up to 10 obligation on top for XP or credits :s

Apologies! In which case Valkyr has 5 point in favors and 5 in bounty, evidently she's not THAT important to the empire right now and her wanted poster is near the bottom of their 'most wanted'!


YoricksRequiem wrote:
I think it relatively unlikely that I'd need to be a pilot and a mechanic at the same time.

Somewhere a GM cackles with glee...

As to the obligation I guess I was perplexed in that there is the obligation you can take on to get points (which I did) but they also mention having obligation to start...so I took it to mean that you would end up with two obligations if you took on an obligation for credits or points...does that make sense? I only took on 10 obligation for points so the other 10 obligation was "free"? I feel like I am rambling but hopefully I am making SOME iota of sense.

Edit: Ninja'd by Zen but yes I had the same understanding.


Okay so the way it works is that every character has an Obligation. It's used by the GM to drive the story towards your specific characters. The higher your Obligation Value is, the more likely that your Obligation comes up. What you're doing in getting extra XP is making your Obligation more likely to surface.

What happens is if the group has a combined Obligation of over a certain number, the GM rolls at the beginning of the session to see whose Obligation surfaces.

The number of players sets the base Obligation Value for each player.


Bullzeye! wrote:
YoricksRequiem wrote:
I think it relatively unlikely that I'd need to be a pilot and a mechanic at the same time.
Somewhere a GM cackles with glee...

Muhahahaha!!!!

Quote:

As to the obligation I guess I was perplexed in that there is the obligation you can take on to get points (which I did) but they also mention having obligation to start...so I took it to mean that you would end up with two obligations if you took on an obligation for credits or points...does that make sense? I only took on 10 obligation for points so the other 10 obligation was "free"? I feel like I am rambling but hopefully I am making SOME iota of sense.

Edit: Ninja'd by Zen but yes I had the same understanding.

Nope, these are one and the same. You get 10 points at start, and that's it. You will lose Obligation as you 'pay it off' and gain Obligation as you 'cash it in' for favors rendered.

Example: Rae has 10 Obligation as a Criminal, Lets say she wants to spend some downtime proving that she fired in self-defense. A little PR work, some bribe money, and voila! She's down to 5 Obligation. Now let's say Rae needs a hyperdrive reactor to fix your ship, but the group doesn't have the cash. Your friendly neighborhood fence might give it to her, for say, a favor to be called in later? Bam! Her Obligation goes up 5 (or 7, or 10, whatever.)


Ah ok thanks Yorick :)

In which case I'll settle on having favors as my obligation, at base+10 points! Handwave that there were no witnesses to the takedown of the empire hunter so she's a free agent for now, but keeping a low profile on the rim just in case, after all she has no home to return to, looks like a ragtag group of smugglers might be an ideal new family for her ;)

gah, ninja'd again! They must be sold out of black gi at the FLGS ;) cheers for the clarification OGGM, my obligation of 10 in favors stands then :)


Covering Obligation mechanic in Discussion.


Sorry guys, it's been a bit of a crazy week. I've got a basic concept in mind...more fringer than scout actually, just haven't had the time to sit down and get the numbers up.

If I'm taking too long GM, I understand....


Spazmodeus wrote:

Sorry guys, it's been a bit of a crazy week. I've got a basic concept in mind...more fringer than scout actually, just haven't had the time to sit down and get the numbers up.

If I'm taking too long GM, I understand....

Do you have an ETA? I know we'd like to get started, but we can wait a bit, so let me know.


I'll try to get my profile up tonite ( EST )


I appreciate it. If you feel like you can't make it, just let me know. Real life takes precedence, always.


If you end up with an opening, I would love to join in. I have the books also.


I know I too would be thrilled to get in on a SW game.... Also have access to the Force and Destiny beta if that would be usable. :)


Arknight wrote:
I know I too would be thrilled to get in on a SW game.... Also have access to the Force and Destiny beta if that would be usable. :)

Edge only on this one.


I'm going to re-open this thread to recruit ONE more PC for this campaign. I'd strongly recommend reading through where we are before submitting a character. Myself and the group will make the decision together. Edge of Empire only; all EoE books are legal.

Don't submit if you are in too many games already. Please have the books, there isn't a PDF version that we've been able to find so far. Any questions, ask me.

Liberty's Edge

If you are re-opening, I'd absolutely love to throw my hat in the ring.

EotE is my obsession at the moment, I'm running a campaign of it for my in person group and would savor getting a chance to actually play a bit. I know Yorick and I definitely play off each other really well(I ran a game for him before and he is an awesome player).

I'll have a character whipped up tonight to put into submission, but he will likely be a face type character. Politico primarily, maybe dipping just a bit elsewhere to diversify. Probably smuggler or fringer as a side path, but I am kicking around an idea that would have him be a politico/scholar who isn't terribly happy with the fact he can't have the comforts of the core any longer.

Liberty's Edge

Also GM, while there aren't any official PDFs for this system, I have slowly been building a onenote file with all the info in them. Have motivations(and duty from AoR), all the careers(including from the splat books, though I haven't put in new horizons), skills with summaries of how they can be used, species charts, equipment, ect.

As I said, I haven't got new horizons in there yet and while I managed a force and destiny beta book too I didn't want to add it until its finalized, but I'm happy to share.

If you don't have one note, by the way, there is a free viewer available. If you have MS office, odds are you have it though and just might not know about it. I am not a microsoft guy, but its an amazing program for campaign planning.<end program soapbox>


Tarlane, looking forward to seeing your PC, and definitely interested in the One Note doc.

Liberty's Edge

Sent a link to you in a PM, since its not SRD I'm not sure what the rights and restrictions are for putting together easier to use reference tables like that so I figure its better to do it as a sharing between friends thing than a posting it publicly on a forum one.

I've got that damnable work stuff going on right now and I don't know if I'll be able to get a character made with the care it deserves in my slack time, but I'll have one whipped up tonight for sure.

Liberty's Edge

(Note, I made this post after just reading the recruitment thread. Subsequently realized that you are a decent bit into play so this first chunk is pretty pointless, but I figured the view is useful anyway)

Sorry if this post is going to be slightly all over the board, but reading back through the various posts so far, I wanted to at least chime in with my thoughts on a few different parts.

Dice Rolling- I love that dice roller you posted and I'm gad you showed it off, I had a little program that would do EotE rolls but wasn't real thrilled with it. That one is much nicer. Rolling that way would require an honor system, though in my experience with the in person group this system has become a lot more collaborative storytelling than most RPGs. There definitely needs to be some back and forth and time getting used to what level everyone enjoys it, but starting around our second session I noticed my players tossing out suggestions for Triumphs and Despairs or uses of destiny both for themselves simply because an idea came into their heads that they felt would make the story better.

With how this system works, I think my ideal would be trying to give the DM as much info as possible and then ultimately leaving it in his hands to weave the story. Perhaps rolling the expected dice and putting a little spoiler with suggestions as to what you think of your roll, trusting the DM to roll any situational dice positive or negative and either using your suggestions or tossing out his own idea from his view with the big picture. I'm very flexible on this, just my thought(I had been rolling around the idea of doing a PbP EotE game myself so had given thought to the die rolling and keeping combat flowing).

AoR vs EotE- There were some questions about the differences between those systems. They are primarily setting changes, with some small differences that mostly are fluff(AoR uses Duty instead of Obligation, which follows a slightly different system to same effect, and there are differences in starting vessels, ect). Characters are very easy to mix between the two, I have a soldier/hired gun in my in person game with no issue at all. His backstory gave him obligation instead of duty, but even if I had felt he still owed allegiance somewhere it wouldn't have been disruptive at all.

Obligation- We are well past the point of it mattering and I'm going to build the same way as everyone else, but it was actually my understanding that you start with 10 obligation by default and then can add additional obligation(with our number of players up to 10 more) to either gain additional xp or starting cash. As I said, I'm building as everyone else, but wanted to toss that out there.(Per table 2-3 on page 40 of the core book)

Also, in reading the description you gave on the discussion thread about obligation was really well put. The only difference I have in my understanding is that if you roll a persons obligation they take 1 strain for the remainder of the session(or our equivalent), however, if you roll doubles(11 for example) and trigger someone, they take 2 strain and everyone else takes 1 strain as the pressure from the obligation is more intense somehow.

Character- I have my stats put together. I have what I feel is a good idea for a background, but I'm really exhausted tonight so I'm not going to get the full thing up. Stats below for your consideration and I'll give a good summary of the character. If you are ok with the stats and the concept I'll pretty up his char-sheet and flesh it out into a legitimate background.

You guys seem to already have a solid face, so I've kept my same concept but amended him into the brain/medic.

Character stats:

Hargar Drusa
Grall Scholar/Doctor
Soak 2 Wounds 9/9 Strain 14/14 Defense 0/0

Attributes-
Brawn 2
Agility 2
Intellect 4
Cunning 2
Willpower 2
Presence 3

Skills-
Leadership 1 GGY
Medicine 1 GGGY
Knowledge(Core Worlds) 1 GGGY
Knowledge(Education) 1 GGGY
Knowledge(Lore) 1 GGGY
Knowledge(Outer Rim) 1 GGGY
Knowledge(Xenology) 1 GGGY

Talents-
Drall- Add +1b when offering skilled assistance
Surgeon(Doctor)- Using medicine heals +1 wound

Gear-
HL-27 Light Blaster Pistol (Ranged [Light]; Damage 5; Critical 3; Range[Med]; Accurate 1, Stun Setting) 450cr
Stimpacks x2 50cr

Motivations-
Ambition: Status
Relationship: Place of Origin

Obligation-
Collateral Accountability: 10(This is out of Dangerous Covenants. I'm not a hired gun, but it felt like it fit really well)

Points Spent:

Xp 90
-20 Brawn 2
-20 Agility 2
-30 Presence 3
-10 Add specialization Doctor
-5 Surgeon talent
-5 Rank in medicine

Background:

Luck has never been Hargar's strong suit. His whole life has been a series of unfortunate events, but while most would be beaten down by the mocking of fate he has always persevered, every chance setback has caused him to throw himself into studies to make sure he knew how to never make it happen again, though his history of disaster in his wake has only put him further from his lofty goals. He knows he'll reach them one day.

Born to the duchess of one of drall's most prominent clans he should have had a life of luxury, and in his youth he was, a pampering to which he is most accustomed though he's been out of favor for quite some time. Shuffled from one position to another on his home world, before eventually being sent off world altogether, he is determined that he'll regain his prominence among his people. Its not fair to be sent off beautiful Drall, and all over such a simple mix-up. How is it his fault if an Ugor ambassador didn't realize how warm their world was and dehydrated? Who wouldn't give such a victim saline? Damnable slugs and saline.

Since then, it feels that every step of his career is a punishment and he isn't altogether sure that someone higher ranking isn't trying to rub him off at this point. Ambassador to Alderaan(Oh, like if I wasn't on vacation I could have done something), stationed at an imperial base(Who could see a rebellion coming? I was at least placed there as a ransom because of my value, right?). After the base was raided and he was 'set free' he's finally simply been sent as far away as possible. This time, things are going to be different, he's going to get ahead of whatever disasters may come. Its been a long flight and he's had plenty to read about the outer rim.

Personality wise, Hargar is a bit of a contrast. Noble through and through, he's rather disgusted by the locations and company he finds himself in. Even the most beautiful worlds can't compare to Drall and its an eternal challenge to deal with these people who can hardly hold a thought in their head. However, he's a total optimist and determined to make the best of it all. After all, if he can keep that friendly demeanor of the diplomat, if he can patch people up(rather than the reverse), or if he can innovate impressively the folks back home are bound to realize that they need him there instead.

I played up the concept of 'bad luck' in his backstory, but I'm very happy to leave that open to interpretation as to whether he actually is unlucky(In which case I could change my obligation to something regarding his luck), whether he has someone he was blind to that may have seen him as a rival and genuinely did try and sabotage his career, or if he simply bumbled around in his youth. I figure my obligation could fall into either unlucky, collateral accountability(people know him for the mess in his wake), or maybe splitting the accountability as 5 points and put 5 points in betrayal and he just doesn't know he was betrayed.

Either way, he's determined to shake that past now and move forward to prove himself.

Not sure if you have a plan to merge me into the group. Reading the gameplay thread and with my characters history of misfortune, I could see him waiting patiently on the ship they are going after. He is brilliant but doesn't have much in the way of street smarts. The trandoshan has a ship. Why wouldn't you charter a flight with him? Its not like he's going to take your money, then kill you midflight and take your stuff or something.

Liberty's Edge

I realized that I didn't give a visual of the character in all that yammering. Hargar is just over a meter tall and has dark coloring for a drall, his fur is a taupe, almost black color. The exceptions being a section of silver along his chin that looks almost like a beard with a diamond patch on the top of his nose. Unless a place is particularly cold, he's normally just wearing a belt for storage space.

Darken up his coloring, and this is a pretty good picture.


@Tarlane: You are correct on the Starting and Additional Obligation issue, but I set it the way I did because of the nature of the first adventure here.

All will be revealed...


Ok, recruitment closed, enough time given. Welcome Hargar Drusa! I will be getting with you on where you are soonish.

Liberty's Edge

Absolutely looking forward to this guys, I'll have an alias and my character prettied up tonight.


Here is Hargar, gussied up a bit.


Hargar, working up your entrance now. Was going to do something different, but I want to get you in sooner rather than later, so I have to rewrite it. Will PM you with it, give me a day or so.

Also, find a good image you like, get it to Rae. He can set into our little mod that has custom avatars.


Sounds good to me, I'll keep an eye open for it. I'm still enjoying reading along with the adventure, so feel free to have it happen when feels right for the story.

I couldn't find a picture better than the one I had put as my initial sample, so I'll send it over.


Welcome! I look forward to playing alongside you.

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