Woman

Rae'dalla's page

169 posts. Alias of YoricksRequiem.


Race

Twi'lek

Classes/Levels

Mechaic [ WT: 11 | ST: 13/13 | DEF: 0 R / 0 M | SV: 2 | Ship Strain: 0 ]

About Rae'dalla

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Dice Mechanics for PBP:

Boost Die (Blue Die): D6
1-2 = Blank, 3 = Success, 4 = Success+Advantage 5 = Advantage x2, 6 = 1 Advantage

Setback Die (Black Die): D6
1-2 = Blank, 3-4 = Failure, 5-6 = Threat

Ability Die (Green Die): D8
1 = Blank, 2-3 = Success, 4 = Success x2, 5-6 = Advantage, 7 = Success+Advantage, 8 = Advantage x2

Difficulty Die (Purple Die): D8
1 = Blank 2 = Failure, 3 = Failure x2, 4-6 = Threat, 7 = Threat x2, 8 = Failure+Threat

Proficiency Die (Yellow Die): D12
1 = Blank, 2-3 = Success, 4-5 = Success x2, 6 = Advantage, 7-9 = Success+Advantage, 10-11 = Advantage x2, 12 = Triumph.

Challenge Die (Red Die): D12
1 = Blank, 2-3 = Failure, 4-5 = Failure x2, 6-7 = Threat, 8-9 = Failure+Threat, 10-11 = Threat x2, 12 = Despair

Force Die (White Die): D12
1=6 = 1 Darkside, 7 = 2 DarkSide, 8-9 = Lightside, 10-12 = 2 Lightside

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Rae'dalla "Rae"
Female Twi'lek Technician (Mechanic)
Reference

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    Attributes
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Brawn: 1
Cunning: 2
Presence: 3
Intellect: 4
Agility: 2
Willpower: 2

Wound Threshold: 11
Strain Threshold: 13
Defense: 0 Ranged / 0 Melee
Soak Value: 2

Obligation
Criminal: Standard +10
Caretaker: +5 (R5 Unit)

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    Skills
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  • Astrogation GGGY (1 Rank + 4 Intellect)
  • Charm GGY (1 Racial + 3 Presence)
  • Computers GGGY (1 Rank + 4 Intellect)
  • Coordination GY (1 Rank + 2 Agility)
  • Kn. Outer Rim GGGY (1 Rank + 4 Intellect)
  • Mechanics GGYY (2 Ranks + 4 Intellect)
  • Perception GY (1 Rank + 2 Cunning)
  • Pilot (Planetary) GY (1 Rank + 2 Agility)
  • Pilot (Space) GY (1 Rank + 2 Agility)
  • Skullduggery GY (1 Rank + 2 Cunning)

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    Talents
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Mechanic Tier 1
Gearhead - Remove 1 Black Die from Mechanics checks. Halve the credit cost to add mods to attachments.

Fine Tuning - When reducing the amount of system strain a starship or vehicle suffers, reduce 1 additional strain per rank of Fine Tuning.

Mechanic Tier 2
Redundant Systems - Once per session, may take a Redundant Systems action: Make an Easy Mechanics check to harvest components from a functioning device to repair a broken one without breaking the first device.

Gearhead - Remove 1 Black Die from Mechanics checks. Halve the credit cost to add mods to attachments.

Mechanic Tier 3
Bad Motivator - Once per session, make a "Bad Motivator" action - a hard Mechanics check to cause one targeted device to spontaneously fail.

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    XP
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100 Starting XP
+10 Obligation
-70 to raise Int to 4
-30 on Skills
-10 Talents

40 Acquired XP
-10 Talent (Redundant Systems)
-10 Talent (Gearhead)
-15 Talent (Bad Motivator)
5 Remaining

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    Gear
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Credits: 1040

Heavy Clothing
Armour
+1 Soak, +1 Enc.

Additional Items:
Comlink (Handheld), Comlink (Long Range), Hand Scanner, Slicer Gear, Datapad, Toolkit, Utility Belt, Glow Rod (x5), Remove Activation Controller (Short Range), Emergency Medpack, Restraining Bolts, Fusion Lantern

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    Background
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Obligation: Criminal (+10)
Motivation: Freedom

For as long as she could remember, Rae’dalla was focused merely on the idea of freedom. As a Twi’lek, it was generally understood that she would be sold into slavery by the time she reached adolescence. She spent most of her time prior preparing for that moment, knowing she would only have one chance at escape. She learned about computer systems, studied star charts, and did everything she could to prepare.

When the moment came, Rae was on board on a slaver ship with a dozen other Twi’leks, being taken towards the Core systems to be sold to the highest bidders. Rae managed to escape her bonds, and proceeded to attempt a full takeover of the ship. After shooting the captain in the chest, she assumed command, and prepared to turn around to bring the slaves home.

But they did not want to go.

While Rae had been preparing for the moment she was to be sold, so too had they. They had spent their lives preparing to be slaves - training themselves physically, learning the arts of dancing and seduction. It was all that they knew, and returning them to the harsh environment of Ryloth could not guarantee their safety. They knew, too, that it would only be a matter of time before they were caught again. Rae’dalla tried to explain the value of freedom to them, but her claims fell on deaf ears, as they could not imagine a life of dreadful anticipation.

Standing over the dead captain, Rae realised that it had all been for nothing, and resolved to never harm someone again. Rae had little idea of what the Empire was - it meant nothing to her that the life she had taken was that of an Imperial officer, simply that she had killed. The Empire reversed the order of those importances, and shortly after reaching the Core, Rae was put on a criminal watch list for murder, treason, theft, and any other charge they could drum up.

She had little choice but to jump ship, leaving the other slaves to their fate. She hitched out to the Rim and has been exploring ever since, grateful every day that she has her freedom, and regretful every day that it cost a life for her to get it.