Marshmallow's Rise of the Runelords PbP (Inactive)

Game Master master_marshmallow

Some of us never played through Paizo's first adventure path, as a result we've decided to play it! Using the optional rules from Pathfinder Unchained we may see some interesting things that no one else ever has.


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M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Ok let me check I may have it wrong, I had another gm help me make this for his campaign. I am wondering whether this could be a second level hp, if so need to adjust asap. So let me look tonight


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Yep, it's an error. Should be d8 plus bonus. I will look over the total sheet tonight, dang it. Truly sorry.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Ok, ran home...I think I see the mistake I made...or at least how to fix it...just did so and that should have me in line with where we are at. Truly my apologies...I have had someone help me with my characters, but for a witch I am creating on my own that I am pouring through http://www.d20pfsrd.com/ and the rule book.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Ah okay, I was wondering how you did it so I could copy and be even more of a tank! :P Please don't think I was nitpicking or being rude, as that is not how it was intended in any way.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Daeleic, not at all. Want to get this right and learn it right having been gone from rpgs for a couple of decades or more. Truly thanks.

Now if you could help me roll dice better. ;)


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I need that luck myself too!

I didn't even notice the second group of Goblins! GM, once I am home do you want me to remove the 2 Goblins that have been defeated already? I cannot do it on my phone.


There should be only one goblin left before the second group of three shows up, you must be seeing the goblins that kept disappearing on me.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I can see the one that was next to me (which Andrezi killed) and the one next to me which I just killed.

When on my phone I can see the 4 at the bottom of the map, when on my computer I can't.


Very odd, but yeah those four at the bottom represent the one that just got dazed and i guess we can also say the next group of three to keep the game going.


Male Aasimar Bard 1 8/8hp] [AC:19 T:13 FF:16] [Perc +5] [F+0/R+5/W+3] [CMB +3] [CMD 16] [SP 30 FT] [INIT +3]

Can the map link please be added to the header? It will be so much easier than going back to the recruitment tab and finding it every time I want to look at it.

-Posted with Wayfinder


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I have the map left open as a permanent tab at the moment, a link in either the header or Campaign Info would be very nice.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Ah thank goodness I was the only one seeing disappearing goblins. Same here


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

The flammable materials on the wagon, would we know if they are burning materials or exploding materials?


Daelric Morieth wrote:
The flammable materials on the wagon, would we know if they are burning materials or exploding materials?

I suppose it depends on how well you know Sandpoint, human culture, or even about starting fire for survival.

I'm willing to take any skill check out of Knowledge Local, knowledge nature, some profession involving large festivities like maybe a wedding planner or something similar, or a survival check.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I take it that is in game or in this thread? The results dictate my actions in the next round and don't want to hold combat up.

I am also guessing that Profession (miner) won't help, only ask as mining requires explosives.


Daelric Morieth wrote:

I take it that is in game or in this thread? The results dictate my actions in the next round and don't want to hold combat up.

I am also guessing that Profession (miner) won't help, only ask as mining requires explosives.

Mining wouldn't really tell you about having a large fire that lasts, more or less it would tell you that having explosives would be bad because they would.... explode. I'd take that as a passable check, yes.

Also everything itt is OOC.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Survival : 1d20 + 3 ⇒ (16) + 3 = 19


Daelric Morieth wrote:
Survival : 1d20+3

You can fairly surmise that there are not any explosives in that wagon, aside from some possible fuel starters designed to help get the initial flame going, which won't cause a big scene.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp

Daelric, you would see Volkar ruining and fidgeting with something to toss. Or, I think you would. I am aware of the flammable materials, but since I started put that way for this engagement, feel I should let that play out.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

That's fine Volkar, I was mainly worried about moving the cart out of town in case is blew up and set houses or anything else on fire. Knowing it won't is a relief.


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

Is this still going? It is just that it has been silent since my turn on Monday.


Male Aasimar Bard 1 8/8hp] [AC:19 T:13 FF:16] [Perc +5] [F+0/R+5/W+3] [CMB +3] [CMD 16] [SP 30 FT] [INIT +3]

No clue. I keep checking, but no dice.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Dunno, but the Thanksgivig holiday usually runs through the weekend. I'm down visiting family out of town, myself, until Monday. So let's give it a couple days in case the DM is still on vacation.


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Sounds like a reasonable plan.


Kiera and Godslam need to go, my next Goblin is dazed and then it's Andrezi's turn.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

Is the map currently up-to-date? I see two goblins to the left of us and one goblin... boss or something, I dunno. Then another goblin far to the east side.


Map is out of date.
Sorry guys, I've had one helluva week.
Working long hours, with no vehicle and had to make a lot of arrangements to make it through the week.
I'll be able to finally update everything tomorrow.

Again, sorry.


M Dwarf H:v Alchemist 5 | HP 27/32 | AC 16 T 12FF 16 | Fort+6 Ref +6 Will+6 | Initiative +2 | Perception+9| Diplm+6 | Appraise+9 | MWBattleaxe Melee +4 Attack bonus, 1d8+1, crt x3 ; CMD 14; 1185 gp 19sp
master_marshmallow wrote:

Map is out of date.

Sorry guys, I've had one helluva week.
Working long hours, with no vehicle and had to make a lot of arrangements to make it through the week.
I'll be able to finally update everything tomorrow.

Again, sorry.

Life happens and hopefully you have come out on top of it all.


Male Aasimar Bard 1 8/8hp] [AC:19 T:13 FF:16] [Perc +5] [F+0/R+5/W+3] [CMB +3] [CMD 16] [SP 30 FT] [INIT +3]

I am sorry guys, but I have asked the GM to make me inactive on this one. This is just not doing it for me. Good luck to everyone!


Male Varisan Human Cleric (Varisian Pilgrim) of Desna 5 | HP 36/36 | AC 18 T 13 FF 15 | Fort+6 Ref +5 Will +9 (+10) | Initiative +3 | Perception +4 | Channel Energy 2/7 | Bit of Luck 7/7 | Agile Feet 7/7

Seems like we can call time of death on this one.


Male Aasimar Bard 1 8/8hp] [AC:19 T:13 FF:16] [Perc +5] [F+0/R+5/W+3] [CMB +3] [CMD 16] [SP 30 FT] [INIT +3]

Yea. I messaged the gm a few days ago but haven't gotten a response. I wish I had the time to devote to gming this, but classes are kicking my ass right now.

-Posted with Wayfinder


Male Dwarf Paladin (Stone-Lord) 4 HP 48/48 | AC 19 T 11 FF 18 (DR 2 / Adamantine, Light Fortification)| Fort+8 Ref +2 Will+7 | Initiative +1 | Perception +11 | Stone-Strike 4/4, Lay on Hands 3/3, Defensive Stance 8/8

I am calling it, it has been too quiet for too long. I hope to game with you all in different games at some point.


Female Human Wizard (Exploiter) 8 | HP 54/54 | AC 13 T 13 FF 11 | Fort +4 Ref +5 Will +7 | Initiative +2 | Perception +10 | Arcane Reservoir: 7/11 | Pearls of Power: 1st—1/1 2nd—1/1

See ya 'round the boards, folks!

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