Terra Mortalis OOC Thread


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CG Human Ranger 1 | hp 10/10 | Per +6 Init +3 | AC 15 T13 FF11| CMB +3 CMD 16 | Fort +2 Ref +5 Will +2 | Ammo 19/20 (total 57)

I haven't played Mass Effect 1 or 2 yet. I need about a year off just to catch up on all the cool video games I haven't played yet. (And yet, instead, I'm replaying through 11 y.o. Planescape: Torment. But it's soo goood.)

"You're the only one in the group that can heal well I believe." Dedicated Hero powers activate! :)


Nothin' wrong with Torment, that game is still awesome. I love the whole series of baldurs gate (pc versions). I played Masseffect 1 over the summer last year and I couldn't put the damn thing down...so much fun.


For those that haven't played Mass Effect 2 and don't mind a small spoiler ( I guess I kinda let the cat out of the bag already, sorry) here is small 29 sec clip.

Thane Flashback.


William Huntington wrote:

For those that haven't played Mass Effect 2 and don't mind a small spoiler ( I guess I kinda let the cat out of the bag already, sorry) here is small 29 sec clip.

Thane Flashback.

Naw I don't wanna ruin any surprises, I'll eventually play the game, probably when the Xbox 1440 comes out...


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Inside the doorway, lower part of the 10ft entry span, on the inside of the room. Delaying until Alec disengages.. if he disengages. If he doesn't , then Zaviera will assist Jacquelin as best as she can.


Male Human Paladin, 6

Alec can't FIGHT without a gun in his hand. XD He's all noodly. He respectfully acquiesces to Zav's request--leastwise, he will when it's his turn. He isn't trained in Heal, but he can make untrained checks slightly better than she can anyway, so it's a better place for him to be.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Devils Advocate Droid wrote:
Zaviera: Just a quick question, do you mean Mikhail (he's the one grappling the crazy man) or Alec (near the two). I'll wait on Alec's decision before posting the results.

I meant Alec. I was being a bit technical in my use of "engaged". He had taken an action against the crazy {no capital, I've played RIFTS}, so I count him as "engaged", even if he had not physically interacted.

*grin* Additionally, Zaviera's use of the word might forestall any actions that Alec was intending to take.


Male Human Paladin, 6

Alec: "But I WANTED" to karate-kick him in the back of the head..." -looks glum-


Werehare Inquisitive 3/ Seeker 3/ Bard 3

*frowns at the OOC'ers in the IC*

RPG Superstar 2011 Top 4

What you talkin' 'bout, Willis?

I would not mind an Aid Another check to help me pin him if ZZ is readying an action to do so...


Male Human Paladin, 6

Good point, Me'mori. Just in case it got missed in the IC channel (it's on a new page), yes, Alec is going to disengage from the crazymanz when his turn comes around--but it still needs to roll around to the insane dude, then the bleeding-out serviceman, and then Mikhail. XD

RPG Superstar 2015 Top 8

What are in fact the guidelines for ooc comments in the ic thread? I don't mean "let's talk about video games" ooc comments, they obviously don't belong in the ic thread.

But what about immediately important rules questions, clarifications, conditional actions ("If Zaviera unties me, I'm going to stand up in a screaming rage and charge the enemy. But if she doesn't, I'll chew on my bonds."), etc?

Please pardon my ignorance; I've only played in one short lived pbp here, and the only other pbp elsewhere, all ooc comments of any kind were just included in spoilers in the IC thread so the players didn't have to check back and forth between two threads.

I understand the need to differentiate and keep the "flow" of the IC narrative, but a couple specific guidelines would be nice. Thanks.


Honestly Ive only run two pbp games before, and in the games I play in, I've done OOC (but game related chats) in the IC chat under a spoiler or using [ o c c ] tags. As far as how you'd like to do it, I don't mind OOC chat in the IC thread to discuss immediate circumstances or rules clarifications and you can either do it as [ o c c] tags or hide them in spoilers, thats up to you all. You can even post your questions in here like you have been, I don't mind that either. I'm generally easy going about those things, but how you all feel about it matters too, so let me know if you all have preferences to this.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I've no particular preference to OOC in the IC, especially if it is a clarification to the post it's in, otherwise (to me) it feels that if a singular post is used to post OOC with no IC in it, it should have been put in the OOC. That may just be me, however. I dislike the flow of IC posts being interrupted by multiple OOC posts..

In short, I'll put:
OOC after IC to clarify in same post, otherwise I'm putting it in the OOC out of neatness.

RPG Superstar 2011 Top 4

I believe it's the NPC's turns? Mikhail is ready for some take-down action when his turn comes up.

RPG Superstar 2015 Top 8

Thanks guys, that works.

Yep. DAD needs to resolve Zaviera's turn and let us know what Crazy does. :)

IIRC Amael said his posting would be more intermittent on weekends so that's cool.


Male Human Paladin, 6

MOAR TERRA MORTALIS PLZ.

But seriously, it's cool. I do get a kick out of playing with you guys, though. I can already tell this party has a good group dynamic.


Werehare Inquisitive 3/ Seeker 3/ Bard 3

I went for "Meat Wall" instead of my usual "Healer".. had an idea that stuck.


Male Human Paladin, 6

Yeah, I usually play Clerics, Paladins and Fighters. I decided I'd like to traipse a bit from my usual stomping grounds. Sooo...egghead gearjockey! Voila!


Yea weekends are a bit tougher because its the only time I really get to hangout with my girlfriend, so I can post less then, but I'll be updating on Sunday, I just got in from a road trip so I'm pretty beat. Glad you're all liking it so far :)


Male Human Strong Hero 2

Be nice to be in a mecha and get some use out of two of my feats, lol. We'll see how things like grappling me then!


Male Human Paladin, 6

Oo, sweet. Road trips are always awesome. Where did you go?

RPG Superstar 2015 Top 8

Awesome.

Road trips ARE fun, hoping to go on one myself some day.

Speaking of going away, this is a week away, but I'm going on vacation June 13-16. I probably won't be able to get online then (if I am, joy, but I'd rather assume I can't and have you 'bot me, then if I can post, it's a wondrous surprise).

Regarding character types... I admit Jacq's something of a modern/future update of a dungeon diver type I've played before, but her background and the setting are different enough it's still a bit of a change. Plus she's more of a tough survivalist than agile trap dodger so that'll be fun.


We went to the beach near Raleigh, well about two hours away but it's close enough. Had a lot of fun, and it was nice to get away even for a little bit. Heh heh, don't worry Scipion, mecha action will commense soon enough, I've definitely got plans to mix up different types of encounters for you all.

Deathquaker: Thanks for the heads up, I appreciate that. I have no problems botting your character as long as you give permission.

Mori: lol I just saw the "meat wall" reference, that cracks me up :)


Male Human Strong Hero 2

Just to be clear, I wanted to apply the Pinned condition to the bad guy. I'm pretty sure I succeeded.


Mikhail Manougian wrote:
Just to be clear, I wanted to apply the Pinned condition to the bad guy. I'm pretty sure I succeeded.

lol oh yes you did :)

Plus you get a +5 bonus to your roll for having him grappled last round, right?

RPG Superstar 2011 Top 4

Hence the +10 :)


Scipion del Ferro wrote:
Hence the +10 :)

lol I noticed that. I like the grappling rules now, I think they make a lot more sense.

RPG Superstar 2011 Top 4

I've noticed there are some things that end up being very vague in Paizo's new material (Vital strike), but the Combat Maneuvers work very well.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Devils Advocate Droid wrote:
We went to the beach near Raleigh

Huh.. we're in the same state.


Me'mori wrote:
Devils Advocate Droid wrote:
We went to the beach near Raleigh
Huh.. we're in the same state.

Nice :)

I actually live in Raleigh, where're you at, Me'Mori?


Werehare Inquisitive 3/ Seeker 3/ Bard 3

Charlotte.


Thats awesome, we actually went to Charlotte to go to the Ikea there, lol my girlfriend loves Ikea...


D.A.D.:
on page 154 of the D20 Modern Core Rulebook the last line under Pin: states "A pinned character can't take any action except to attempt to escape from the pin."


William Huntington wrote:
on page 154 of the D20 Modern Core Rulebook the last line under Pin: states "A pinned character can't take any action except to attempt to escape from the pin."

Yea I saw that, but since I'm using Pathfinders rules for grappling, I used them exclusively for resolving all things related to the CMB/CMD system.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Devils Advocate Droid wrote:
Yea I saw that, but since I'm using Pathfinders rules for grappling, I used them exclusively for resolving all things related to the CMB/CMD system.

While it's on the mention, would you happen to have a list about what was adopted from Pathfinder so we don't make any grievous errors?

I recall:
~ Skill consolidation (Perception, Stealth)
~ CMB/CMD (speaking of, I need to add that-- The Defense bonus factors in, correct?)
~ Favored Class

What else?


Me'mori wrote:
Devils Advocate Droid wrote:
Yea I saw that, but since I'm using Pathfinders rules for grappling, I used them exclusively for resolving all things related to the CMB/CMD system.

While it's on the mention, would you happen to have a list about what was adopted from Pathfinder so we don't make any grievous errors?

I recall:
~ Skill consolidation (Perception, Stealth)
~ CMB/CMD [smaller][ooc][i](speaking of, I need to add that)

What else?

That's pretty much it, aside from favored class. Anything that's a special maneuver, CMB/CMD based will be taken from Pathfinder, for the most part I believe, unless it doesn't apply for some reason or another. Yes defense bonus would factor in as well.


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Devils Advocate Droid wrote:
I checked the Pinned condition, but it didn't say anything about the pinned person not being able to make physical attacks, is that correct?

D20Modern Core, p154, 2nd column, "Pin", last paragraph in entry:

"A pinned character can't take any action except to attempt to escape from the pin."


Me'mori wrote:
Devils Advocate Droid wrote:
I checked the Pinned condition, but it didn't say anything about the pinned person not being able to make physical attacks, is that correct?

D20Modern Core, p154, 2nd column, "Pin", last paragraph in entry:

"A pinned character can't take any action except to attempt to escape from the pin."

Since we were using the CMB/CMD rules from Pathfinder, I was going by that systems rules for grappling/pinning etc.


Devils Advocate Droid wrote:
William Huntington wrote:
on page 154 of the D20 Modern Core Rulebook the last line under Pin: states "A pinned character can't take any action except to attempt to escape from the pin."

Yea I saw that, but since I'm using Pathfinders rules for grappling, I used them exclusively for resolving all things related to the CMB/CMD system.

Oh! I'm sorry, I missed that, I'll add CMB/CMD to my profile then. ;)

RPG Superstar 2011 Top 4

I was pretty sure they couldn't do anything besides try to free themselves, and speak?

Pinned:
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flat-footed. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler's CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Could be wrong though since it doesn't specifically say it...although in the grappled section it says your actions while pinned are even more limited.


Scipion del Ferro wrote:

I was pretty sure they couldn't do anything besides try to free themselves, and speak?

** spoiler omitted **

Could be wrong though since it doesn't specifically say it...although in the grappled section it says your actions while pinned are even more limited.

Yea, that confused me as well, and I tried to look it up but couldn't find any clarification. It doesn't say that you can or cannot attack, but I would think you wouldn't be able to.

RPG Superstar 2011 Top 4

Suppose we shall have to check the Rules board just cause I'm curious now.


Well based on what I would believe, the pinned character wouldn't be able to make an attack as per d20 Modern, cause if you're pinned in real life, it's a give in that you usually are unable to move your arms let alone strike at someone. We can rule from here on out that pinning means no attacking, if you all like.


Male Human Paladin, 6

I have the sneaking suspicion that Alec is about to get ganked in the face. :<


Werehare Inquisitive 3/ Seeker 3/ Bard 3
Devils Advocate Droid wrote:
Well based on what I would believe, the pinned character wouldn't be able to make an attack as per d20 Modern, cause if you're pinned in real life, it's a give in that you usually are unable to move your arms let alone strike at someone.

p.568, Pathfinder Core, 1st column, second-to-last entry:

Pinned: A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is flatfooted. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.

Bit of an extrapolation there, but if they are unable to utilize somatic components, which are gestures, then I would say that an attack is simply out of the question until the "Pinned" status is removed.

RPG Superstar 2011 Top 4

Mah hands! They do not wiggle!


Male Human Paladin, 6

ZAVIERA SMASH!

RPG Superstar 2015 Top 8

+2 needs to be added to Alex's Treat Injury check from using the Medikit.

Sorry to interrupt the smashing. Carry on. :)

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