Lords of Themselves: A Kingmaker Adventure Path.

Game Master Red Ramage

GM Red Ramage officiates the wanderings and epic deeds of a party of cute badasses... and an elf.


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Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Milo Silverbrush wrote:
Darn... As a girl in real life, I usually play female characters. In the one campaign I choose to play a guy, I miss out on all the fancy dress up and hairdos and stuff! The hair styles and dresses you post help add to the fun, Sera!

Thanks! I had fun doing it, so I'm glad you enjoyed it too. I have a tendency to play rangers and clerics and usually eschew such finery when I do. Sera's really my first really girly character that I can indulge such artistic fancy with. IRL, I'm much more comfort oriented when it comes to hair and clothes, but I don't have to feel Sera's discomfort for her. ^_~

I'm very visually oriented and I have a ridiculous file full of images all relevant to Seraphina! XD

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

today got away from me, post first thing tomorrow morning


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Our group HAS a name, Kivan!


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Idris stats updated in profile.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Abbaddon is an odd last name for a character to have, since that's the name of the Neutral Evil outer plane. It'd be like a person in RL having the last name "Hell"... of course people do in fact have that name. Might be the hook for an interesting story of why his family have that name.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

That's precisely the idea. It's not actually new stuff, but reflavored to give us some more options.

Btw, some time ago I met a guy named Rafael Devilson, which in portuguese means nothing special, but in english...


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Hey Red, just wanted to you know: We understand this is a very busy time for you considering the new demands on your time. We're not impatient (well, I'm not, anyway) and we're happy to see this campaign keep going, albeit more slowly, as you need it to.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

I'm afraid I can't characterize myself as "not impatient" *grins*, but I recognize that even posting once a week, you're giving us more content than most GM's, even if they post daily! And outsourcing some NPC's and other details like that to us is a good way to delegate some of the work. And we, the players, can do more hashing stuff out ooc. I read that talking over stuff in a chat session can really help move things along. Maybe we could try and come up with a time we can get together and parley?

I'm in regular online classes for the Spring semester now (I'm even taking a class on MS Office, so I will be forced to work with Excel and get more comfortable with spreadsheets and databases!), so I have a more moderate workload and I've been looking over the Kingdom Building rules and trying to make plans, but I have some questions.

1) Are we beginning with a Kingdom size of 35? (all our green outlined hexes)

2) Are all of the Westwinders human, or can there be some elves, half-elves, half-orcs, etc?

3) Do we know our total starting BP yet? I know we have some stockpiled, and will be getting some from the Church of Erastil and the Swordlord Council, possibly a bit from the Church of Gorum earmarked for an Arena?

4) Drawing up laws seems the most daunting to me... Do we have some basic laws of Brevoy to begin with or will we need to draw up our own completely from scratch?

Fellow leaders, do we have some ideas about the names of our Barony? (or Duchy?) I have been calling them our "Salvaged Lands" unofficially, but that's certainly not set in stone. I did have the idea that our restored keep and/or the town surrounding it might be called "Glennwyn's Haven" to honor Seraphina's father and convey the idea that it is a safe place for those looking to escape the tyrannical king or the limitations of their caste. I've also been playing with ideas for a motto. Something like "Where the worthy rise" or "Hand in hand, we endure together." What do you all think?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

I like that name, and the first slogan. Sounds good to me!

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

Answers for Seraphina:

1)No, you begin with a Kingdom Size of 1: Hex S7 with the Stag Lord's fort in it. The other hexes count as explored, which is a necessary prerequisite to controlling them. You can claim the whole world as your kingdom if you choose, but you're limited in how much land you can actually influence. Right to rule and ability to rule are different.

2)I had not noted as any nonhuman, but there's nothing stopping other races from being represented. Feel free to do so!

3)Your starting BP will be 55; 50 from the Swordlord Council and 5 from the Church of Erastil. The Church of Gorum might well decide to subsidize an arena when you choose to build one.

4)The Six River Freedoms are a set of laws that the people of the area hold dear. In addition, you can draw upon Brevic common law (common sense stuff like not murdering, not stealing, etc). Any specific laws you'd like to add can be noted separately, and you can set punishments as you please. At first your word will be law, but when the kingdom grows it's assumed you have justices and magistrates handling petty details.

As for my posting rate, mea culpa. In my defense, this stuff is being written as I go, and I have to cover quite a lot of ground. In my meatspace games I can sometimes cheap out and say simple stuff like "The guards direct you to the proper inn and wave you through the gate", whereas in this format I expect better of myself and feel the need to speak in character while generating plausible names for people and locations. As you can see, this leads to some monster posts. The 5k word count post a little back took about seven hours of composing.

For today's post, I sat down about 8PM and started writing the results of Kivan's research and RP responses to the various scenes in action. I realized I was not going to finish everything tonight and I needed to push something, so I focused on Idris' duel. Now, I was kind of unhappy with a "one player in the spotlight" scene (those are ok when used sparingly but I always try to be inclusive) so I decided to throw in some other elements to liven things up and engage everybody in the scene. I statted up Brokav, statted up the other combatants, and settled on motivations as to why you're being attacked again. I needed a map, and I'm not an artist at all so I had to find some kind of arena map. Everything I found was an Xbox-huge coliseum sized map or a simple ring with no room around it. I toyed with Ye Olde Map Maker but was unhappy with what I could make. I finally found a somewhat appropriate map for a "dueling ring at a fencing academy" in a non-searchable index of random rpg maps. It didn't have a grid, and was angled in such a way that gridding would be awkward. I needed to populate it with faces of you, bad guys, and bystanders, which meant more google image searching and headshot cropping. The prep work took several hours, the actual post took about ten minutes. If I was to include the other stuff I owe you at this point I'd have to have pushed it back by at least two more hours.

When we leave my content and get back into the content covered by the adventure path all the prep work will be done for me so my posts should come much more rapidly. Cut and paste box text, edit for flavor, cut and paste the encounter map. Stats are pre-generated.

Please don't think I'm trying to ask for pity, just a quick peek behind the scenes! If we stuck to the books' content, you would have returned to Restov with your charter fulfilled, turned it in, and returned with another charter proclaiming your right to rule the lands you've explored. Here's what you'd get:

Stolen Lands wrote:

Eventually, when the PCs return to Oleg’s after

defeating the Stag Lord, they find that the swordlords
of Restov are quite pleased with their progress. The Stag
Lord’s defeat signals the end of this adventure, but merely
the beginning of the PCs’ time in the Stolen Lands. They
can certainly continue to explore areas of the northern
Greenbelt, but a new and much more exciting charter
awaits them as well—for the swordlords expect them to
claim the lands they have explored in Brevoy’s name. Now
they are on the road to becoming kings.
Rivers Run Red wrote:

“Rivers Run Red” begins with the PCs receiving a new charter from the city of Restov. It seems the swordlords are

pleased with the progress the PCs have made exploring the
region of the Stolen Lands known as the Greenbelt and are
even more pleased that they’ve defeated the Stag Lord and,
in so doing, effectively disrupted the organized banditry
operating out of the region. With these accomplishments,
the next step is obvious—colonization.
Rivers Run Red flavor text wrote:


Be it so known that the bearers of this charter, having delivered the
northern reaches of the Greenbelt from the scourge of banditry,
having provided detailed maps of the lay of the land, and having
done no small amount of work in the exploration of said land and the
culling of hostile monsters and indigenous hazards, are hereby granted
the right to rule. The nature and laws of rule are theirs to define, and
the wellbeing of this new nation is theirs to protect. In accordance for
providing a stable nation to the south of central Rostland, let there
be a generous stipend of funds, support, and advice provided to this
fledgling nation as a token of Restov and Brevoy’s goodwill, such
that future relations between kingdoms might be mutually beneficial.
So witnessed under the watchful eye of the Lordship of Restov and
by the authority granted by Lord Noleski Surtova, current Regent of
the Dragonscale Throne.

The next section of RRR is literally the event that happens the first time the PCs take a break from kingdom building and do some more exploring. You don't meet the other parties, you don't get any of the Issia vs. Rostland tension, you don't get the Restov flavor, and the Swordlords remain a disembodied group of nobodies. I like to think what I've done makes for a much richer story. I hope you do too, but if you don't [evil mastermind voice]then too bad! For I am the all-powerful DM! BWAHAHAHA![/evil mastermind voice] For what it's worth, once we close out the scenes that are open now you return to your domain and we shift gears again into kingdom building mode.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

This is brilliant and for what it's worth I think you ought to try for the RPG superstar next year, you're so good at this kind of thing! Now to destroy Brokav and claim my title!


Inactive

I think what you're doing is awesome, Ramage! It's the politics and intrigue that seems to give everything we do meaning. To be honest, the actual kingdom building part seems like a bit of a challenge to run on a PbP, as it seems to involve a lot of small decisions. I much prefer the big picture items you introduced (lumber consortium, Pharasma, official church, etc.).

I like calling our town Glennwyn's Haven. Haven just seems like a good name for the place.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used
Red Ramage wrote:

Answers for Seraphina:

1)No, you begin with a Kingdom Size of 1: Hex S7 with the Stag Lord's fort in it. The other hexes count as explored, which is a necessary prerequisite to controlling them. You can claim the whole world as your kingdom if you choose, but you're limited in how much land you can actually influence. Right to rule and ability to rule are different.

2)I had not noted as any nonhuman, but there's nothing stopping other races from being represented. Feel free to do so!

3)Your starting BP will be 55; 50 from the Swordlord Council and 5 from the Church of Erastil. The Church of Gorum might well decide to subsidize an arena when you choose to build one.

4)The Six River Freedoms are a set of laws that the people of the area hold dear. In addition, you can draw upon Brevic common law (common sense stuff like not murdering, not stealing, etc). Any specific laws you'd like to add can be noted separately, and you can set punishments as you please. At first your word will be law, but when the kingdom grows it's assumed you have justices and magistrates handling petty details.

As for my posting rate, mea culpa. In my defense, this stuff is being written as I go, and I have to cover quite a lot of ground.

Thanks for such quick answers! That's actually reassuring that we don't begin with all our explored hexes given that the size will raise the DC's.

So if we still have the BP that we stashed at the fort, that will be 70 BP to start up. Good to know!

I promise I did not say that about post rate to put you on the defensive, Red. You're still posting much more than once a week and I was more trying to say that we can see you put more work and content into one post than most GM's would contribute over a full week of daily posts. I am surprised the AP provides so little on the Swordlords, but I could already tell you were authoring this all basically from scratch. You must type like a fiend, because I sure can't write 9 pages in 7 hours! My perfectionist tendencies always slow me up.

I just can't accurately describe myself as patient because I hang on every word and read everything multiple times! After reading the Wheel of Time series by Robert Jordan up to about book 8, I had to swear off picking up a series until it was finished because I'm such a ravenous *what*happens*next*I*must*know*AHHH!* sort of reader. The waiting can be torture, but don't worry. It's a good kind of torture... ^_~


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Well, you don't need to be perceptive to realize you write much more than it's in the book, and I really appreciate that. It makes for an awesome story, and that's why we don't mind waiting for it. We know it takes time, and pbp is much better than live games, for that matter, because you can actually make things much more detailed and fun.

I try to keep up to the challenge, but it's very hard ^_^

My internet is down for a few days, so I might take longer than expected to post.

Oh, last but not least, Pretty does not like that name for the city, although she consider Haven a fine name, and the first motto is great. She will answer if you ask why ^_^


Male Half-elf Hunter 6
Milo:
HP: 30 | AC 21, T13, FF 18 | Init +5 | Perception +13 (low light vision) | F +7, R +9, W +5 (+9 vs enchantment)
Nix:
HP: 54 | AC 22, T13, FF 19 | Init +3 | Perception +5 (low light vision, scent) | F +7, R+8, W +3 (+4 vs enchantment)

Milo is fine with the name Glennwyn's Haven, or anything related to Haven since the city will be a sanctuary for the refugees of Westwind, those escaping the king, etc. Just throwing a few other ideas out there. Something ending in Hearth or Home would give the town a connection to Erastil. We are near the Shrike and Skunk Rivers and Tuskwater Lake, in a region called the Greenbelt if we want to incorporate one of those into a more geography-based name. Or we could just go for Seraphinaville ;)

Milo like the motto "Where the worthy rise," as it not only speaks to us and how we got into our positions of nobility, it also is the philosophy of how we will run the kingdom.

We'll need a name for our duchy or "country," too. Salvaged Lands, Reclaimed Lands, or something like that is good. I was also trying to make something clever out of the River Freedom, like Held Lands, since we took them back from the bandits. But I like "Salvaged Lands" best so far!

You Have What You Hold

This freedom draws the moral distinction between stealing and robbery. In the River Kingdoms, it is more preferable to face your robber, to be allowed the opportunity to resist (and perhaps to repossess!). It is acceptable (and perhaps worthy of praise) to take what you want by force.

I am really enjoying the pbp version of kingdom building. We are taking it way more seriously than the group that Red and I play face to face with would! The in-depth politics and intrigue make it more real, and make our decisions seem more important.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

I think this is fine just as as I prefer more thought out posts rather than just quick small ones. I'm fine with the town's name and the first motto sounds good for the land.

This is a bit of an aside, but House Corsan personal motto will be "Knowledge at any Cost" with the heraldry of a crow on a book.


Inactive

If asked, Maja would agree with Pretty that "Haven" is preferrable to "Glenwynn's Haven," because it should be a haven for all. But she wouldn't want to take away Sera's wish to honor her father. She would probably just shorten it anyway when speaking normally.

Maja's heraldry will be a stag and a unicorn, with the unicorn looking more feminine, but still majestic. Motto will be "Strength Together."


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Oh, by the way, before Sera's suggestion I was thinking of Bastion, as the city name, tough Haven sounds fine.

Also, I think the assassin's are after Idris, so they can blackmail Bara


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

There will be other cities as well, I like the name Bastion too. Sera could just call the rebuilt fort/castle Glennwyn Keep or Hold? Putting her father's name on something is part of the whole avenging her family thing. As a player aside, Glenn was my late father's real name.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

This might be weird, but I like the idea of calling the fort Glennwyn Keep as it would have the meaning of being a place where you could feel safe and protected like in a father's arms, but that's just me. Kivan would never make this recommendation himself though.

I will guess Pretty doesn't like the name of the city being Glennwyn Haven due to the fact that she dislikes nobles.

The assassin's may be trying to get Idris because of Bara, but that would imply that someone has just been telling the assassin's about their relationship, and I doubt that (Even if Guy did tell about Bara he wouldn't have known about the relationship since they started connecting after we had met him). They may just be trying to kill her first since she is currently alone and unsupported right now, or they may have recognized that one attack a round usually doesn't work against her since she uses some technique.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

I'm just waiting to find out whether these guys are with Brokav or against him or just taking the opportunity when Idris is separated from the rest of the party.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Can you tell me what are the light conditions, Red?

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

broad daylight


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

My internet is down again, so I might take some time to answer guys. Feel free do DMPC me as needed.

@Red did anyone see the guys fleeing or did they just vanish?


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Since I had said I took 20 to tie up our survivor, I don't think I can join in the chase. Unless there wasn't a survivor? I don't think Red ever said for sure.

If we are going to split up, be on the lookout for a trap. They know we ran down their leader last time, might be expecting us to do the same again!


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

I notice that Red didn't say that getting past the NPC automatically wins this time. Maybe they have a way to get by us unless we incapacitate them?

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

The chased person has to end their turn behind you. You went first, the assassins get a chance to go too. Sorry Sera, I meant to say that bystanders got their act together and restrained the fallen thugs. I seem to have not managed to move those words from MSWord to the paizo forums. You're good to go

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

*polite cough*

Ladies and gentlemen, it is my pleasure to inform you that you've accrued enough experience points to attain sixth level.

I have the day off from school tomorrow so I'll get the last wall-o-text post up and we can proceed to kingdom building.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Woot! What if I want to challenge Brokav to another battle of honor, though?


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Hoorah!

How appropriate that Idris is a sword-peer, and takes her first level in Aldori Swordlord!

HP: 1d10 ⇒ 9 Nice!

Gains: Bonus Feat: Aldori Dueling Mastery, Dex-to-damage with dueling sword.

4 skills:
2 to Sense Motive, 1 to escape artist, 1 to acrobatics

I don't think I'll take more than 1 level of the prestige class, though. Getting the bonus feats from fighter levels is better.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Anyone else find it strangely fitting that Idris, got her first level in Aldori Swordlord right as she became an Aldori Swordlord?

Anyways level up.

Hp: 1d6 ⇒ 5 +1 FC Max hp increase by 6.
Bab +1
Fort, Reflex, and will save +1
spells per day
2nd +1
3rd +1
Spells learned
3rd: Tounges, Slow
Skills (7)
Linguistics +1 Language learned Cyclops (or Giant if that's what Cyclops would write in)
Spellcraft +1
K Arcana +1
K Religion +1
K planes +3


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Whoo Hoo! *six seraphinas do the level six dance* XD

I have been back and forth with it, but even though I could take my first DD level now, I think I really must have my 3rd level spell and I think it needs to be Haste. I know it won't let me cast another spell per round, but lots of us can benefit from that extra attack and as long as we are near each other, I can hit 6 targets with it. =D

HP Roll: 1d6 ⇒ 6

I will finish the level up tomorrow. Have to get some sleep tonight!

Kivan Corsan wrote:
Anyone else find it strangely fitting that Idris, got her first level in Aldori Swordlord right as she became an Aldori Swordlord?

Hmmm... that is convenient, me thinks that Red devil is in the details... ^_~


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Sticking with Sorc for one more level makes sense to me too Seraphina. Idris will certainly enjoy being Hasted!

Updated Idris's stats now.


Male Half-elf Hunter 6
Milo:
HP: 30 | AC 21, T13, FF 18 | Init +5 | Perception +13 (low light vision) | F +7, R +9, W +5 (+9 vs enchantment)
Nix:
HP: 54 | AC 22, T13, FF 19 | Init +3 | Perception +5 (low light vision, scent) | F +7, R+8, W +3 (+4 vs enchantment)

Awesome! I will update and post when I get home from work tonight. Sticking with hunter for now!

-Posted with Wayfinder


Inactive
Kivan Corsan wrote:
Anyone else find it strangely fitting that Idris, got her first level in Aldori Swordlord right as she became an Aldori Swordlord?

Brilliant!

Maja will take her level in cleric.
+8HP
BAB +1
Fort/Will +1
Perception +2
Heal +1


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Rogue (knife master) 6
HP: 1d8 ⇒ 3+1con+1fc+44=49 I miss the high numbers...
Favored Class Bonus: +1 HP
New Rogue Feat: Resiliency
+1 BAB;
+1 all saves;
+1 Dodge bonus to Blade Sense
Skills: 11 points > +1 Acrobatics, +1 Perception, +1 Bluff, +1 Sleight of Hand, +1 Disguise, +1 Stealth, +3 Escape Artist, +1 Heal, +1 Disable Device.


Male Half-elf Hunter 6
Milo:
HP: 30 | AC 21, T13, FF 18 | Init +5 | Perception +13 (low light vision) | F +7, R +9, W +5 (+9 vs enchantment)
Nix:
HP: 54 | AC 22, T13, FF 19 | Init +3 | Perception +5 (low light vision, scent) | F +7, R+8, W +3 (+4 vs enchantment)

Yay! Lots of exciting power ups!

For spells, I picked up campfire wall, which should be helpful with hexploration or other wilderness activities so people have a harder time ambushing us at night. It would also be much easier than trying to fit all of our horses and followers into a rope trick. Milo also learned soften earth and stone.

I also read through the hunter section a little more carefully and realized that I have a 'flexible' teamwork feat that I can change twice per day... fun!


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

LOL. You and your companion, you mean. Take a look at the Lookout feat.


Male Half-elf Hunter 6
Milo:
HP: 30 | AC 21, T13, FF 18 | Init +5 | Perception +13 (low light vision) | F +7, R +9, W +5 (+9 vs enchantment)
Nix:
HP: 54 | AC 22, T13, FF 19 | Init +3 | Perception +5 (low light vision, scent) | F +7, R+8, W +3 (+4 vs enchantment)

Exactly! Lots of good options in and out of combat :)

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

taking longer than I expected to do this transition, my apologies. On the plus side, Milo's player cooked up something really cool that will show up in the next few days :)


Inactive

Sounds good, looking forward to the surprise!


Male Half-elf Hunter 6
Milo:
HP: 30 | AC 21, T13, FF 18 | Init +5 | Perception +13 (low light vision) | F +7, R +9, W +5 (+9 vs enchantment)
Nix:
HP: 54 | AC 22, T13, FF 19 | Init +3 | Perception +5 (low light vision, scent) | F +7, R+8, W +3 (+4 vs enchantment)

I broke my finger today and spent most of the day at the hospital. I'm fine but probably won't be able to post until Wednesday. Guess you will just have to wait on that surprise! It's done, I just have to coordinate a few logistical things with Red :)

-Posted with Wayfinder


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Ouch! Sorry to hear that, hope you feel better soon.

So Sera's 3rd level spell is haste, as previously mentioned.
Taking a bonus 2nd level spell for my fav class bonus, and on my sheet it's Scorching Ray, mainly because that's what PC Gen had that was closest. But what I actually want is Burning Arc and it seems like a mistake that it wasn't electrical damage given the name but I'd like it either way. It's time for Seraphina to get blasty! We need to make ambushing us to be the absolute last mistake anyone makes... *grr*snort* (figured I need GM approval for the spell though...)

And I finally got to add the mending cantrip to her list. So Sera finally learned a spell under Kivan's patient tutelage! Yay! ^_^

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

I'm confused why you think you need my approval for that spell. It appears to be official Paizo material, so I see no reason why it won't work.

I dashed out just a little to keep stuff going right now, still working on kivan's research and closing out the previous RP stuff/narrating the return to the stolen lands. I spent yesterday with milo's player sorting things out for her while she was getting her gimp hand worked on, I should have the meat for y'all later today.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

That sounds promising! *looks back at spell*

Ok, that description isn't as complete as the one in Humans of Golarion. It's under racial spells, so I think it's normally only available for Kelishite humans, here it is from the book:

Burning Arc (Keleshite)
School evocation [fire]; Level sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Targets one primary target plus one additional target/3 levels
(each of which must be within 15 ft. of the primary target)
Duration instantaneous
Saving Throw Reflex half; Spell Resistance yes

Keleshites brag that they stole this spell from genie-kind
thousands of years ago while other civilizations struggled
without fire.

This spell causes an arc of flame to leap from your fingers,
burning a number of enemies nearby. It deals 1d6 points
of fire damage per caster level (maximum 10d6). For every
additional target the discharge arcs to, reduce the number of
damage dice by half (rounded down). Therefore, at 9th level,
your burning arc deals 9d6 points of fire damage to the primary
target, then 4d6 points of fire damage to a secondary target,
then 2d6 points of fire damage to an additional target.
Each target can attempt a Reflex saving throw for half
damage. The Reflex DC to halve the damage of the secondary
bolts is 2 lower than the DC to halve the damage of the
primary bolt. You may choose secondary targets as you like,
but they must all be within 15 feet of the primary target, and no
target can be struck more than once. You can choose to affect
fewer secondary targets than the maximum.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Good luck on healing your finger brow. People are kinda wild these days....

Grand Lodge

Kingmaker World Map Encounter Map Lords of Themselves Kingdom Tracker

ok, time to let you in on what Milo's been up to. Check out the campaign info tab - she's graciously put in the time to make a map of the site of your new city. As you develop it the map will populate, letting you see an actual city grow instead of a statblock.


Female Human Sorceress (Draconic) 2 |HP 16/16|F +2 R +2 W +3 (+1 vs Fey)|AC 16 T 12 FF 14 (Mage Armor) |Speed 30'|Resist Acid 5||CMB +3/CMD 15| HP 16|F +2 R +2 W +3 (+1 vs Fey)|Base AC 12 T 12 FF 10|Initiative +2|Concentration +6 (+10 to CD)|Perc +5 , Bluff +4, Diplo +4, Hnd An +4, Intimidate +8, Know(Arcana) +6, Ride +2, Spellcraft +6, UMD +8, |
Spells Used:
First level: 0 of 5 | Second level: 0 of 8 | Third level: 0 of 5 | BW: Used

Cool! Thanks for that, I'm horrible at visualizing so images are a big help. Is that the whole of our first hex or just focused on the fort?

Red, so was that an ok on the Burning arc spell? I sacrificed dex for strength in my current build, so I was hoping to not have to use a ranged touch attack for my blast.

Also, my bracers were still on the loot sheet, so I moved them over to the party column, (Kivan, did you want them or should we just sell them?) and put a Lesser Metamagic Rod of Extend in it's space. That way I can utilize 2 uses per day and never be without Mage Armor.

Also added my ball gown, but wasn't sure how much that should run... Is it just another noble outfit or should it cost more?

I had tried to come up with a good list of stuff to acquire for our kobold friends as well as for our new settlement. Should I try to be more thorough? Or can we sort of gloss over the specifics and add more details via RP?


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Nice, I like the style!


Inactive

So awesome - I love it. Thanks for all the hard work!

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