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About Milo SilverbrushMilo's stat block:
Half-elf hunter 6 (Pathfinder RPG Advanced Class Guide 26)
Flexible teamwork feat: Lookout Whenever you are adjacent to an ally who also has this feat, you may act in the surprise round as long as your ally would normally be able to act in the surprise round. Animal Companion Link (Ex) You have a link with your Animal Companion.
Nix, Wolf Companion:
Wolf N Medium animal Init +3; Senses low-light vision, scent; Perception +5 -------------------- Defense -------------------- AC 22, touch 13, flat-footed 19 (+3 armor, +3 Dex, +6 natural) hp 54 (+18) Fort +7, Ref +8, Will +3 (+4 morale bonus vs. Enchantment spells and effects) Defensive Abilities evasion -------------------- Offense -------------------- Speed 50 ft. Melee bite +8 (1d6+4) -------------------- Statistics -------------------- Str 16, Dex 17, Con 15, Int 2, Wis 12, Cha 6 Base Atk +4; CMB +7; CMD 20 (24 vs. trip) Feats Coordinated Shot[ACG], Light Armor Proficiency, Stealth Synergy[UC], Toughness, Weapon Focus (bite) Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel, Track Skills Acrobatics +7 (+15 to jump), Climb +7, Intimidate -1, Perception +5, Stealth +7, Swim +7; Racial Modifiers +4 to survival when tracking by scent SQ animal focus, attack any target, combat riding, devotion, track, woodland stride Other Gear mwk studded leather -------------------- Special Abilities -------------------- +4 to Survival when tracking by Scent +4 to Survival when tracking by Scent. Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s). Attack Any Target [Trick] The animal will attack any creature on command. Bat (60 feet) (Su) When assuming this aspect, gain darkvision with listed range, or blindsense at higher levels. Bear +2 (Su) When assuming this aspect, gain listed enhancement bonus to Con. Bull +2 (Su) When assuming this aspect, gain listed enhancement bonus to Str. Combat Riding [Trick] The animal has been trained to bear a rider into combat. Coordinated Shot If ally threatens but doesn't provide cover gain +1 bon on ranged atks vs opp. Devotion +4 (Ex) +4 morale bonus on Will Saves vs. Enchantments. Evasion (Ex) No damage on successful reflex save. Falcon +4 (Su) When assuming this aspect, gain listed competence bonus to Perception. Frog +4 (Su) When assuming this aspect, gain listed competence bonus to Swim & Acrobatics to jump. Low-Light Vision See twice as far as a human in low light, distinguishing color and detail. Monkey +4 (Su) When assuming this aspect, gain listed competence bonus to Climb. Mouse (Su) When assuming this aspect, gain evasion, or improved evasion at higher levels. Owl +4 (Su) When assuming this aspect, gain listed competence bonus to Stealth. Scent (Ex) Detect opponents within 15+ feet by sense of smell. Snake +2 (Su) When assuming this aspect, gain listed bonus to att on AoO & to AC vs. AoO. Stag +5 (Su) When assuming this aspect, gain listed enhancement bonus to speed. Stealth Synergy Take the highest roll made by you and your allies on Stealth checks Tiger +2 (Su) When assuming this aspect, gain listed enhancement bonus to Dex. Track [Trick] The animal will track a scent. Trip (Ex) You can make a trip attempt on a successful attack. Wolf (10 feet) (Su) When assuming this aspect, gain scent with listed range. Woodland Stride (Ex) Move through undergrowth at normal speed. Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Milo's Background:
Backstory: Milo,a half-elf grew up with his elven father and younger half-elf sister in a small village called Everfield in Rostland, just outside of Brevoy. He has never met his mother, and his father refuses to share any details about her. Milo likes to imagine she is a lady of one of the noble houses, but secretly realizes it is unlikely. Since his father couldn’t always make ends meet by painting portraits for nobles, Milo quickly learned methods to keep his family fed. He started a garden and began hunting. The garden grew thick and lush. He befriended a trapper named Arem Terris,who taught him woodcraft - manufacturing and hiding traps, then preparing the skins. Now that his skills have advanced, Arem has become a friendly rival. He is also an acquaintance of Guy Aldifierre, who has shared countless stories and mementoes of his travels across the Stolen Lands at the local tavern, the Leaning Ox, sparking Milo’s desire to explore this wild and mysterious area. Right now, Milo feels too obligated to care for his family to leave and travel the wilderness. But as he spends more time away from home, his desire grows and his confidence in their ability to get by increases, bolstered by the income and food he sends from his hunting and trapping. Rights, wrongs, motivations, and personality:
Growing up with few possessions or comforts, Milo longs to live in style and comfort, like the nobles his father paints for. Completing his most successful trapping season, Milo found that he has plenty of coin to spare. He is eager to go to Restov and spend it on the luxuries his family could never afford. In truth, he knows nothing about being part of nobility or the upper class. He dreams of building a lavish house with equally lavish furnishings and to invite his friends and family to enjoy it with him. His desire for nice things also extends to his every day actions. Close Friend: Teena Castor grew up on a bison farm just outside Restov, near Milo’s. Milo spent many hours working at the farm as a child and learning about animals from her and her family. When a wild animal started preying on the bison, the Castors hired Milo to hunt and kill it. He tracked down the wolf that was eating the bison, but instead of killing it, Milo befriended it and keeps her as his companion. He named the gray and black wolf Nix in honor of the elven goddes of night, Nixandira. Friend: Milo met Guy Aldifiere during his time in the wilderness. He loves hearing Guy’s tales of far off lands like Mivon and Pitax and the amazing stunts and deeds Guy has performed. Milo longs to travel and explore the Stolen Lands, but has not done so yet because he feels committed to taking care of his family. Acquaintance: Milo frequently stops at Oleg and Svetlana's trading post to spend a night indoors, purchase supplies, or share information about threats in the area. Rival: Milo learned many of his wilderness skills from a trapper named Arem Terris. While Arem served as a mentor for several years, as Milo's skills improved, they became friendly rivals. Most of the time, Arem hunts further east and Milo towards the west. However, game becomes scarce some years and their ranges overlap, causing actual and not just feigned enmity. Milo would not consider attacking Arem, but he isn't above disarming his traps or getting to Aram's catches first. Enemy As a child, Milo never got along well with Fathon Lebeda. Although Fathon and his family were minor nobles, he never let Milo forget that he did not belong and was completely worthless. About a year ago, Milo’s hatred grew when Fathon hired Milo’s father to paint a family portrait, yet refused to pay after he’d completed the service. Milo’s father insisted Milo not take revenge, for fear that his name would be ruined if Milo did something rash. To this day, Milo fosters his hatred for the Lebedas, and Fathon in particular. To him, Fathon and the Lebedas represent the reasons Milo and his family have had little business, little success, and barely enough money to eke out a living. Family: When he is in town, Milo stays with his father, Variel Silverbrush, and his younger sister Abriel. His father thinks he is a spectacular painter and provides his services to the local gentry and minor lords and ladies. In reality, he can barely keep the family in food, so Milo provides for them with his hunting skills. Description:
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