Lil"Eschie The Emerald Spire-Bad to the Bones Team (Inactive)

Game Master Escharid Blackrose

Fort Inevitable Map
ES3 Splinterden
Loot tracker
Forest map
Meurasold HP 30/30 AC 18/11/15
Zurka HP 24/24 AC 17/13/14
Mary HP 19/19 AC 12/12/10
Katara HP 12/22 AC 15/11/14
Aralu HP 17/17 AC 14/11/13
Walter HP 10/25 AC 18/13/15


501 to 550 of 1,605 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Slides Innkeeper and storyteller.

Yeeeessss Clanky, go get flanked and slaughtered! :D


GM stuff:

Gob red 6/6 HP
Gob violet 6/6
Gob yellow 2/6
gob green 6/6
Gob Blue 2/6
Gob 6/6
Skizzert 12/16
Clanky 16/36

Katara delivers two powerful blows to the knight, but it's still standing!

Mary, then goblins,Meurasold, Zurka, Katara.


Slides Innkeeper and storyteller.

Mary puts an evil eye for -2 to attacks on Clanky.


Alas, Mary will have to wait to see if her Evil Eye hinders Clanky's attack.

three goblins approach the fallen Gorok, and an heated discussion starts, as they try to take whatever could be useful on the half orc body.

Knowing the passion for all things explosives and fiery that goblins share, it could be a good idea to soon act.

two other goblins try to move a bed to act as a barrier, under the direct orders of the strange goblin

The last one seems to pick something on the ground, lost in his small goblins thoughts...


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka mutter a vile curse as he sees the goblins converge on Gorok's unconscious form. I have to slay this thing now!

He concentrates for a second and enters a focused state, while casting a spell with a blue sparkling aura forms around his hand...

Swift action: Spend a point of eldritch energy to enter his mystical focus, lasts 2 rounds.
Full round action: Spell Combat, Attack, Rapier: 1d20 + 1 - 2 ⇒ (7) + 1 - 2 = 6; damage: 1d6 + 1 ⇒ (4) + 1 = 5
Cast Shocking Grasp and hold the charge. This will provoke an AoO from Clanky. Remember he has a 50% miss chance due to Shadow Blending.


Inactive

Meurasod brings his axe in low aiming for the creature's legs as it trudges out of the room.

Attack of Opportunity: 1d20 + 4 ⇒ (8) + 4 = 12
Damage: 1d10 + 3 ⇒ (8) + 3 = 11

Becoming increasingly more frustrated by his lack of success, his downed ally, and the armored foe standing between him and more goblin killing, Meurasod grits his teeth and focuses his anger at Clanky. He swings his axe upwards towards the suit of armor's shoulder, trying to cleave off an arm with the swing.

Waraxe Attack, bloodrage: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15
Damage, bloodrage: 1d10 + 3 + 2 ⇒ (1) + 3 + 2 = 6


AC: 16
Hit Points: 12/15


Baldrek: Hard times:
It wasn't worth your time, running after a escaped slave. But you needed the money. And there were the thrill of the hunt, of course. The man had more than a day worth advance on you. You were on his trail, and something unexpected happened: your quarry was caught by someone else! Goblins, and quite a few of them, judging by the footprints left. You weren't sure about what to do, and followed the trail, hoping to catch the goblins by surprise and take your prey back. But the filthy small creatures encoutered a savage beast on their way, probably a giant bear, judging by the prints, and all you found were bloodied corpses. The escaped slave was dead, and only one goblin was left alive, his legs half eaten. You managed to get a few informations before his final breath. He was part of a small tribe living in the Biggreen Tower (the place called by the folk in Fort Inevitable "the Emerald Spire"). There was a small crack in the wall, in the eastern part of the tower, where you could sneak into the Tower unnoticed, and the Big Chief has a great, mighty treasure.
You will start outside the tower, I'll put you on the map tonight

Zurka fails to hit with his rapier, but his free hand crakle with electricity. He prepares to touch his metallic foe...

Meursasold tries a low swing at the knight's legs, but fails to connect again. Angered, he strikes again, damaging the Iron Goblin a little this time.

GM stuff:

Gob red 6/6 HP
Gob violet 6/6
Gob yellow 2/6
gob green 6/6
Gob Blue 2/6
Gob 6/6
Skizzert 12/16
Clanky 12/36

New round, Aralu, Strange Gob, (Bleedin" Gorok),Clanky, Mary, basic gobs, Meursasold, Zurka, Katara


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

GM:

When Baldrek saw the goblins' footsteps he cursed. His chance of getting his quarry alive, now, was minimal, but he had nothing to lose. He pressed on, only to find all of those corpses.

This is no fun at all.

He sees the still alive goblin and, after a couple of words he died from his wounds. Baldrek's hands were trembling by his effort of containing himself not to kill the creature.

This small tribe and this "Big chielf"... goblins are weak, so it is a controlled danger...

Baldrek gave one of his rare smiles.

When he arrived near the 'Biggreen Tower' he gripped his maul and entered in the crack in the wall, always searching for traps or movements.

Perception: 1d20 + 6 ⇒ (11) + 6 = 17 +1 for traps.


Baldrek:
You find no trap, but a small tunnel. It will be hard to fit in and get inside the tower, but not impossible

two rounds to get through the tunnel, you can do it in one round with a DC 15 Acrobatic check-don't forget your armor penalty


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

GM:

These rats... why not to dig bigger tunnels?

Acrobatics (DC 15): 1d20 + 3 - 2 ⇒ (7) + 3 - 2 = 8

Baldrek tries to move fast through the tunnel but his maul, backpack, and even his horns, hit the side of the tunnel more than once, slowing him down. He was definitely to big for this hole.


F Human oracle of Bones 1

Aralu mutters some strange words and points at Gorok. A soft glow envelopes her pointing hand and then the half-orc.

cast stabilize on Gorok


Aralu, look at the map, you'll have to move first to get to Gorok


Do you want to change your action, Aralu, or do you try your spell on Gorok? With a double move you will be able to be near Gorok, and the knight shouldn't be able to stop you (no more Aoo). Of course, there are goblins around the half orc... Waiting for your reply before starting next round


ooops. I ought to be spanked. I was so, so sure Stabilize range was "Touch".. and it's 25 +5/lvl Feet. I learn everyday. So, moving things..

The strange Goblin moves toward Clanking, and seems to cast a spell
DC16 Spellcraft

Gorok is still unconcious, but maybe he will survive now that Aralu used her own magic.

Clanky the Knight strikes again
target 1 Zurka 2 Meurasold 3 Katara: 1d3 ⇒ 2
attack, PA: 1d20 + 6 - 1 ⇒ (3) + 6 - 1 = 8
dmg, PA: 1d6 + 4 + 2 ⇒ (5) + 4 + 2 = 11

Meurasold easily parries the clumsy -but dangerous-blow

Baldrek:
You finally reach the inside of the tower. This curving hall has been badly damaged, but there are intact doors to the north, east, and south, as well as a large doubledoor leading west to the core of the tower.
The southeast corner of the room has collapsed in a mound of green glass rubble, from which the tunnel runs through, shored up with rough timbers.
On your left, you see through an open door some goblins. There is a battle, just on the next room!

Map Updated!


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek hears sounds of battle and immediately walks towards it to investigate.

Looks like I found some of those bastards...

Baldrek was eager to fight, but seeing so many enemies, he takes a step behind, so he would not be flanked.

"Why don't yah come to me, ahn?"

He speaks with a dwarven accent.

Initiative: 1d20 + 5 ⇒ (17) + 5 = 22

Readied Action: When any enemy comes close:

Earth Braker: 1d20 + 4 ⇒ (10) + 4 = 14

Damage: 2d6 + 4 ⇒ (2, 5) + 4 = 11


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka leans forward and touches the metallic knight.

Attack: Shocking Grasp Ranged Touch: 1d20 + 3 + 3 ⇒ (3) + 3 + 3 = 9 metal target; Damage: 1d6 ⇒ 1 electrical. Uggh...OK if that does not hit Zurka will continue to hold the charge.


Waiting for miss Mary action before Zurka's.
@Baldrek : you'll be able to act on next round


Slides Innkeeper and storyteller.

GM, i haven't seen Klanky's saves against the two hexes.
Mary's actions for hexes depend on his saves.

Mary throws a hex on Klanky for -2 AC, if he is still affected by the -2 Attack rolls.


Quote:
It would be a DC 19 Know Arcana to identify your foe

Mary Know Arcana: 1d20 + 8 ⇒ (12) + 8 = 20

Mary:
This is not a knight at all! This is a kind of automaton, a construct, like the mythical golems! It has no will of its own, so your hexes can't affect it!


Slides Innkeeper and storyteller.

Oh....interesting.

"People, that is no normal knight, that is a constructed foe, an automaton. You'll need to hit it really hard."

Mary heads up to Meurasold and taps him on the shoulder, him feeling a slight vibe of boost entering his arms.

Guidance.


Two goblins manage to drag Gorok corpse farther in a corner of the room, while the third throw a temper tantrum.

The two at the other end of the room see Baldrek, and rushes to him, ready to kill him... but the first one is himself killed by a powerful blow of his earth breaker Flat Footed Gob, Ac 14.. poor gobby! Blue Gob Dead and removed from the map.

The second Red goblin's short sword misses the tiefling
attack: 1d20 + 2 ⇒ (11) + 2 = 13
Dmg: 1d4 ⇒ 1

One last Uncolored goblin takes his bow and sends an arrow on Zurka
bow, in Melee: 1d20 + 4 - 4 ⇒ (17) + 4 - 4 = 17
dmg?: 1d4 ⇒ 1
Zurka shadow blending,51+ hits: 1d100 ⇒ 20

The arrow should have hit... but Zurka wasn't totally were he should have been.

Clanky sends small sparks, and do odd noises. Well, odder noises than before. There is some smoke exciting from his torso.. What is happening?


Slides Innkeeper and storyteller.

"People, i advise getting slightly back, last time something went smoking like that, my cousin had experimented with unstable concoctions.
In other words, risk of explosion."


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka grimaces, "I think it may be damaged. We should disengage from it before it does explode."

He follows words with action swiftly moving away from it.

Withdraw action.


Inactive

Meurasod nods at the warnings being shouted and falls back to a choke point in the hallway. His rage temporarily abated, he was still not going to let some stinkin' green skin loot his comrade in arms. He didn't have a lot of love for Gorok, but his hatred for the goblins was enough to make him want to ring every one of their little necks. "After the explosion, I'm going to get Gorok" the dwarf says through gritted teeth.


Withdraw action


(ooops) Waiting for Katara action (sorry dear!), then new round: Baldrek then Aralu, Strange Gob,(Gorok), Clanky, Mary, goblins, Meurasold, Zurka, Katara


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Its okay I was lost and confused from my Vacation!

"Alright Tin Man you are in my way." She said and would move past him to the yellow goblin.

If she can't then she will try to trip him up.

Trip: 1d20 + 4 ⇒ (14) + 4 = 18

"Smoking or not are you guys going to let the goblins take Gorok's Bombs?"

If trip works she will move over him and into the room.


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Baldrek could not stop himself from smiling at this point.

How many days have passed since I last smelled the sweet aroma of fresh blood… even if it is goblin blood.

Baldrek hardens his grip at the earth breaker as he dislodges it from the first goblin’s skull, only to send it towards his next target.

Earth Breaker: 1d20 + 4 ⇒ (4) + 4 = 8

Damage: 2d6 + 4 ⇒ (4, 1) + 4 = 9


F Human oracle of Bones 1

Aralu decides to follow the other on their tactical retreat and stay away from clanky till he explodes or someone has poked him with a stick


Sorry for the delay, Im back...

Baldrek totally miss his intended target this time, and Aralu moves from Clanky.

Clanky falls on the ground, on his back, in a VERY loud metallic noise, as Katara manage to trip it.

She gets inside the room, near the strange goblin, who cautiously steps back and casts a spell at her, filling her heart with anguish and despair

Katara: DC 13 Will save vs Fear

Clanky explodes, sending shrapnels and energy, but no one is in range!

By an ironic twist of Fate, the goblins that dragged Gorok in a corner of the room probably saved his life!

Actions: Mary, goblins, Meurasold, Zurka, Katara


Slides Innkeeper and storyteller.

Mary taps Meurasold on the shoulder.

Guidance.


Katara save vs Fear, Dc 13: 1d20 + 0 ⇒ (9) + 0 = 9

Katara is suddenly very afraid of this strange goblin Fleeing for 1d4 ⇒ 4 rounds

Acrobatics vs goblin, Dc 10: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14

She manages to avoid the closest goblin's blade and to escape the room

The two goblins near Gorok takes their weapons and get ready for a fight, while the nearest from the goblin spellcaster acts as a bodyguard.

Baldrek's opponent tries to impale the tiefling's leg with his wicked short sword
Short sword: 1d20 + 2 ⇒ (6) + 2 = 8
dmg: 1d4 ⇒ 2

But fails miserably

Acting now: Meurasold and Zurka, Katara runs away


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Zurka nods in reply to Meurasod. "I shall leave Gorok to you then."

As he moves over the remains of the construct, he spies the goblin moving to protect the spellcaster. He smiles evilly before waving his rapier in front of him in a challenging gesture. As he finishes the motion he sends a thin blue ray at the goblin...

Move: Move 30' to outside the room.
Standard: cast Ray of Frost at the goblin (Orange).
Ranged Touch: 1d20 + 3 ⇒ (14) + 3 = 17; Damage: 1d3 ⇒ 1 cold.


Inactive

Meurasod hustles into the room and moves over to the fallen Gorok. He hefts his shield up and uses it and his war axe to form a wall of steel in front of himself and the unconscious half-orc. "Leave him be and flee or you'll feel the cold steel of me ax" the dwarf threatens!


Move Action: 30 feet ending adjacent to Gorok.
Standard Action: Total Defense


AC: 22
Cannot make Attacks of Opportunity this round.

Total Defense:

You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can't combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can't make attacks of opportunity while using total defense.


One goblin is hit by a small ray of cold from Zurka, and Meurasold places himself to protect Gorok's body

The two goblin near the fallen half orc try of course to settle the score in the centurie-long war between dwarfes and goblins

Short sword: 1d20 + 2 ⇒ (4) + 2 = 6
dmg: 1d4 ⇒ 3

Short sword: 1d20 + 2 ⇒ (10) + 2 = 12
dmg: 1d4 ⇒ 1

But neither of them manage to pierce the dwarf's defenses

New round:Baldrek,Aralu, Strange Gob, Mary, goblins, Meurasold, Zurka, Katara


Vitals:
HP 12/12 | AC 17 T 12 FF 15 | F +4 R +3 W +1 | CMD 17 (+ situational) PSD 12 | Init +4 | Perc +2
Abilities:
Hit Dice 1/1 | Martial Focus 1/1 | Stamina 3/3

Seeing his last failed attack, Baldrek focuses himself, knowing that his desire for blood was making his blows miss.

"Right you filth thing, lets try again..."

Earth Breaker @ red goblin: 1d20 + 4 ⇒ (15) + 4 = 19

Earth Breaker: 2d6 + 4 ⇒ (5, 5) + 4 = 14

"Good... Now it is your turn, weird shaman..."


The poor goblin who was fighting the half-fiend dies rather violently, his body flying a few feet under the impact of the massive weapon.

The shaman looks at his new foe with fear in his eyes.


Waiting for Aralu..Will DMPC her if no post today


Aralu mimics Mary, and casts the same spell on Zurka

Cast Guidance on Zurka, +1 to next roll

Meanwhile, the goblin spellcaster use a small, twisted bit of wood to poke a fallen goblin

GM:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7

The previously unconscious goblin slowly gets back on his feet, and there is some quick bickering between the two

Mary, goblins, Meurasold, Zurka, Katara


Slides Innkeeper and storyteller.

Mary ushers more words about 'the otherworldly powers' and targets pink as the next -2 to attack rolls.


F Human oracle of Bones 1

sorry for not posting for so long


Spanks Aralu for not posting.


HP: 12/22 | AC: 16 T: 12 FF: 14 | F: +4 R: +4 W: +0 | CMB: +4 CMD: 16 | Per: +4 Init: +2 |

Katara felt air fill her lungs as she kept running. The howling of the wolves filling her ears. Even as she rounded a corner heading back outside she cursed as it started to remind her of that forest long ago.

Where she had been the prey of a pack of wolves. Mean vicious red eyed wolves. Now, he had summoned them to get her. Only this time they wouldn't. Running for all she was worth away from that evil shaman.


F Human oracle of Bones 1

yay, spankys :3


Spanks Aralu, and then says: "now, POST!" ^^


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

Not sure if it is Zurka's action now but I will post here anyway.

Zurka advances slowly into the room and calls on his eldritch abilities once again. "You shall not survive this day,my friend." He announces to the goblin bodyguard as he thrusts his blade at the goblin.

Swift: Use Eldritch Pool to enter mystical focus. Lasts 2 rounds.
Move: Move inside the room.
Standard: Attack Orange Goblin: Rapier: 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
damage: 1d6 + 1 ⇒ (3) + 1 = 4
Crit?: 1d20 + 1 + 1 ⇒ (8) + 1 + 1 = 10 probably not. If it does crit then the goblin takes 2 additional points of damage and must make a Fort save DC 11 or be staggered for one round.


F Human oracle of Bones 1

Aralu moves closer to the fight, looking trough the door for targets.

if a clear shot at one of the goblins is possible
She takes aim and shoot at the goblin.

else if there are still goblins left
She keeps her crossbow ready to shoot, should one of those stupid creatures make a mistake and offer her a clear shot.

else if she has detected Baldrek[/ooc)

Seeing that none of the goblins are still standing she moves into the room and seeing the armed tiefling the death touched girl points her crossbow in his direction.

[ooc]else
She moves into the room, towards her fallen ally.

attack roll if necessary
attack: 1d20 + 1 ⇒ (9) + 1 = 10
damage : 1d8 ⇒ 3


Pink Goblin will save vs Mary Hex: 1d20 - 1 ⇒ (20) - 1 = 19 Wow.

Either Mary's target is too stubborn to submit, or he is the stupidest goblin ever, not even realizing he should be worse at fighting than usual.

Zurka's rapier slashes at a goblin, and the small humanoid strikes back, sending his blade deep into Zurka's belly
Goblin attack, on Zurka: 1d20 + 2 ⇒ (19) + 2 = 21
dmg: 1d4 ⇒ 3

Goblin attack, Crit? on Zurka: 1d20 + 2 ⇒ (8) + 2 = 10
dmg: 1d4 ⇒ 4

Aralu can't find a line of sight on the goblins near Gorok and Meurasold, but the goblin shaman is an obvious target. Her bolt flies wide, alas.

That's why you should never spank someone who's about to fire a crossbow bolt. ^^ Meurasold, you can act now!


HP 24/24, | Init +3 | AC 17 T 13 FF 14 | CMD 14 | F +4 R +4 W +2 | Per +0 | Low-light; DK 90'
Resources:
Eldritch Pool 4/4; 1st-Level Magus Spells 4/4

DM Lil: I forgot to mention Zurka's Shadow Blending ability here.
.
Shadow Blending (Su): Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.
.
So the goblin needs to roll a miss chance if this room is in dim light.


I knew I was forgetting something..50% miss: 1d100 ⇒ 49.. You're lucky!


Inactive

Meurasod quickly surveyed the battle field. Katara had fled, Gorok lay dying at his feet, and the goblins swarmed all around him. His patience had run out. The rage welling up inside of him was craving release, and now was the time to unleash it. With a guttural scream, Meurasod raised his axe and brought it down upon the nearest goblin. "I'll have your head vermin!"

Attack vs. Yellow Goblin, hatred, bloodrage: 1d20 + 4 + 1 + 2 ⇒ (11) + 4 + 1 + 2 = 18
Damage vs. Yellow Goblin, bloodrage: 1d10 + 3 + 2 ⇒ (6) + 3 + 2 = 11

Bloodrage: 5/8
AC: 16
HP: 12/15

501 to 550 of 1,605 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Lil" Eschie The Emerald Spire-Bad to the Bones Team All Messageboards

Want to post a reply? Sign in.