Granta's Cosmic Captive (June 9 - July 21) (Inactive)

Game Master Granta

Maps


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Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Fort vs Ability dmg(panicked): 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14

Feeling the fear grip him, Anduris drops everything and runs from the hound, doing everything he can to get away, ignoring even the threatening daemon nearby.

I expect to provoke but there isn't much choice when panicked. If he can Withdraw, then he at least only suffers one AoO.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Seeing that the arrows don't do much to the humanoid, Anibal opts for the canine instead. He is quiet, but clearly focused on the task.

Bow Flurry, PBS, Piercing: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (8) + 2 = 10
Bow Flurry, PBS, Piercing: 1d20 + 3 ⇒ (12) + 3 = 151d8 + 2 ⇒ (4) + 2 = 6

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan drops his shillelagh and flees the baying of the hound in sheer terror!

Full-round action: Run away! Run away!
Guessing this pretty much means Darvan and Sahba are out for the remainder of the encounter, since it'll be 6 rounds out and 6 back, at least...

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Actually with PBS those numbers should all be +1. Forgot to put it in the calc, it seems.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

As half of the group flees in terror from the hounds bay, Amelia grits her teeth and looks at her remaining companions. She follows out of the room at a more stately pace, determined to fight to the last! With an almost irreverent flick of her wrist and a few words of mystical language, she hurls another snowball, this time at the hound. "Back to tha Hells with ya!" She cries out dismissively.

Snowball: 1d20 + 4 ⇒ (17) + 4 = 21
Dmg: 4d6 ⇒ (6, 5, 4, 6) = 21

Sovereign Court

@Hamith: You charged red on the map, so I'm going to assume "yellow" was a typo.

Status:
Anduris - 4 damage

Hamith's charge instantly sends the hound back to its plane in two pieces: head and body. Then Anibal does the same for the daemonic humanoid.

Combat over. The panic subsides as soon as the yeth hounds stops baying.

Once again, you have time to heal specifically, but not to buff or anything else.

Sovereign Court

GM Rolls:
Initiative (Amelia): 1d20 + 4 ⇒ (20) + 4 = 24
Initiative (Anduris): 1d20 + 4 ⇒ (6) + 4 = 10
Initiative (Anibal): 1d20 + 6 ⇒ (16) + 6 = 22
Initiative (Darvan): 1d20 + 4 ⇒ (12) + 4 = 16
Initiative (Graxzos): 1d20 + 5 ⇒ (18) + 5 = 23
Initiative (Hamith): 1d20 + 1 ⇒ (3) + 1 = 4
Initiative (GM): 1d20 + 6 ⇒ (17) + 6 = 23

DC 13+ Knowledge (planes):
Earth mephits are resistant to non-magical weapons.

For every 5 that you beat the DC, you may ask for one piece of information from this list.

Maps

Round 1
Effects none
Gravity 1/5 normal
Terrain ignore the walls, they aren't actually there

  • Amelia -
  • Red -
  • Yellow -
  • Graxzos -
  • Anibal -
  • Darvan -
  • Sahba -
  • Anduris - 4 damage?
  • Hamith -

Before anybody can even catch their breath, two flying blocks of stone swoop down at Graxzos.

Amelia is up.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Dmg: 4d6 ⇒ (6, 6, 5, 6) = 23

As the hound falls, amelia looks up and catches sight if the incoming Mephits. Quickly she calls out a warning and redicts her magical energies upwards.

-Posted with Wayfinder

Sovereign Court

@Amelia: What was your action/spell? Which one are you targeting?

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

sorry I was targeting one of the Mephits with a snowball. According to your recap it was dead before I cast my spell, so I redirected my spell upwards at the Mephits that were inbound.

-Posted with Wayfinder


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Year of Fortune's Fall // DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

Pathfinders push back the extraplanar mercenaries, which flee the Society's ferocious counterattack. The few remaining elementals fight to the last but quickly crumble under the assault. With the path back to the surface clear, Sorrina Westyr leads the way up to the portals, while Drandle Dreng organizes a quick head count, and begins ushering groups of agents back to Golarion.

Sorrina Westyr is among the last to step back onto the Isle of Kortos, carrying a beautiful, fist-sized opal that seems to glow with countless colors. Overhead, the once-radiant Aucturn's Tear gradually fades in brightness until it's imperceptible against the night sky.

The Master of Spells holds the immense gem aloft and speaks to the gathered agents. “We have accomplished a marvel today. I hold here an artifact in which dwells a powerful air spirit called Ranginori. Many ages ago, the Elemental Planes existed in balance, forces of good and evil locked in equilibrium. The elemental lords we know of today united against their benign counterparts, and claimed sole dominion. Scholars have speculated on the fates of the defeated, but no longer!”

A few scattered cheers well up from some of the more elementally inclined Pathfinders. Sorrina smiles at them indulgently, and continues.

“It will take time to confirm the outsider trapped within this opal is who he claims to be.” She starts for a moment, as if in response to a comment only she can hear, then looks up to the gemstone apologetically and adds, “Professional caution and courtesy, you understand.” She then looks back to the Pathfinders and continues. “If that's true, though, we now hold the essence of the lost lord of air, Ranginori, Duke of Thunder!”

At this, a wind whips around Sorrina, and she laughs.

“If we can free this being, imagine the history he can share with the Society, the good that might be accomplished. I cannot even begin to speculate on the ramifications for the Elemental Planes…and as word of our accomplishment spreads, there will be many thinking these same thoughts, and not with charitable intent toward us. We must be very cautious in the coming months I fear, and not least in verifying the truth of what we hold.”

“Fortunately, thanks to your efforts this evening, we have crippled key allies and armies of the elemental lords who opposed us. It speaks volumes of what the Society has accomplished in the past decade that I can sincerely state you defied demigods and emerged triumphant! It has been my privilege to have been part of that effort.”

Then the Drandle Dreng totters forward, weaving and swaying as if still trying to adjust back to Golarian’s gravity. “We traveled to the stars, and showed those sanctimonious sycophants just what the Society can do!” Then he scratches his shaggy chin, muttering to himself. “Heh. Pathfinders in the Stars. Starry Pathfinders? Starfinders? Starfinder Society! Oh, that’s catchy... I’ll have to remember that.”

____

A HUGE THANK YOU TO ALL WHO ALL WHO MADE COSMIC CAPTIVE “SPECIAL!”

We at last have come to the end of our Cosmic Journey. I’d like to thank our GMs, Players and especially our glorious backup GMs who tirelessly kept tables running. It was glorious to know that this same story played in three different forums (Paizo, Myth-Weavers and RPGgeek) and in three different campaigns (Classic, Core and Adventure Card Game.)

You were all beyond awesome. Hope to see you again in the upcoming Play-by-Post Gameday VI!

Your Affectionate Overseer,
Hmm

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