Granta's Cosmic Captive (June 9 - July 21) (Inactive)

Game Master Granta

Maps


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Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

rolling second and third sets of rolls
Second set of rolls:
climb: 1d20 + 4 ⇒ (15) + 4 = 19
will: 1d20 + 4 ⇒ (7) + 4 = 11
acrobatics: 1d20 - 1 ⇒ (14) - 1 = 13
reflex: 1d20 + 3 ⇒ (17) + 3 = 20
climb: 1d20 + 4 ⇒ (1) + 4 = 5
Third set of rolls:
climb: 1d20 + 4 ⇒ (6) + 4 = 10
will: 1d20 + 4 ⇒ (3) + 4 = 7
acrobatics: 1d20 - 1 ⇒ (3) - 1 = 2
reflex: 1d20 + 3 ⇒ (10) + 3 = 13
climb: 1d20 + 4 ⇒ (3) + 4 = 7
No Aura of Courage bonus added

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

1st set:
Climb/Survival AID: Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics: 1d20 + 4 ⇒ (13) + 4 = 17
Reflex: 1d20 + 3 ⇒ (8) + 3 = 11
Climb: 1d20 + 1 ⇒ (10) + 1 = 11

2nd set:
Climb/Survival AID: Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 6 ⇒ (20) + 6 = 26
Acrobatics: 1d20 + 4 ⇒ (18) + 4 = 22
Reflex: 1d20 + 3 ⇒ (7) + 3 = 10
Climb: 1d20 + 1 ⇒ (17) + 1 = 18

3rd set:
Climb/Survival AID: Survival: 1d20 + 2 ⇒ (19) + 2 = 21
Will: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex: 1d20 + 3 ⇒ (18) + 3 = 21
Climb: 1d20 + 1 ⇒ (8) + 1 = 9

K. Religion/ Priests: 1d20 + 8 ⇒ (17) + 8 = 25
K. Religion/ Champions: 1d20 + 8 ⇒ (15) + 8 = 23

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith cracks his sunrod amidst the tunnels and ties it to himself with a length of his rope.

"We should be careful here. This place is plagued by its own past, but the Inheritor will protect and guide us."

Rolls:

Survival (aid): 1d20 - 1 ⇒ (12) - 1 = 11
Knowledge (religion), bone priests: 1d20 + 4 ⇒ (11) + 4 = 15
Knowledge (religion), skeletal champions: 1d20 + 4 ⇒ (20) + 4 = 24

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Rolls:

Climb (Aid): 1d20 + 6 - 3 ⇒ (5) + 6 - 3 = 8
Set One:
Will: 1d20 + 4 ⇒ (18) + 4 = 22
Acrobatics: 1d20 + 3 - 3 ⇒ (16) + 3 - 3 = 16
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Climb: 1d20 + 6 - 3 ⇒ (19) + 6 - 3 = 22
Set Two:
Will: 1d20 + 4 ⇒ (8) + 4 = 12
Acrobatics: 1d20 + 3 - 3 ⇒ (8) + 3 - 3 = 8
Reflex: 1d20 + 7 ⇒ (1) + 7 = 8
Climb: 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11
Set Three:
Will: 1d20 + 4 ⇒ (10) + 4 = 14
Acrobatics: 1d20 + 3 - 3 ⇒ (13) + 3 - 3 = 13
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22
Climb: 1d20 + 6 - 3 ⇒ (8) + 6 - 3 = 11

Graxzos snorts. "She better," he mutters as he moves forward, gun at the ready.

Also haven't included aura of courage, since I'm unsure about the spacing.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Okay then, 4th set. In my defense, it was 7 AM when I posted that.

Will: 1d20 + 9 ⇒ (11) + 9 = 20
Acrobatics: 1d20 + 6 ⇒ (14) + 6 = 20
Reflex: 1d20 + 6 ⇒ (15) + 6 = 21
Climb: 1d20 + 6 ⇒ (15) + 6 = 21

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan casts a spell to illuminate his (and others') way.

Darvan can cast light

Set 1
Survival: 1d20 + 11 ⇒ (18) + 11 = 29
Will Save: 1d20 + 6 ⇒ (9) + 6 = 15
Acrobatics (ACP): 1d20 + 2 - 3 ⇒ (8) + 2 - 3 = 7
Reflex Save: 1d20 + 3 ⇒ (17) + 3 = 20
Climb (ACP): 1d20 + 8 - 3 ⇒ (15) + 8 - 3 = 20

Set 2
Survival: 1d20 + 11 ⇒ (7) + 11 = 18
Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Acrobatics (ACP): 1d20 + 2 - 3 ⇒ (6) + 2 - 3 = 5
Reflex Save: 1d20 + 3 ⇒ (4) + 3 = 7
Climb (ACP): 1d20 + 8 - 3 ⇒ (7) + 8 - 3 = 12

Set 3
Survival: 1d20 + 11 ⇒ (3) + 11 = 14
Will Save: 1d20 + 6 ⇒ (10) + 6 = 16
Acrobatics (ACP): 1d20 + 2 - 3 ⇒ (16) + 2 - 3 = 15
Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13
Climb (ACP): 1d20 + 8 - 3 ⇒ (12) + 8 - 3 = 17

Set 4
Survival: 1d20 + 11 ⇒ (11) + 11 = 22
Will Save: 1d20 + 6 ⇒ (3) + 6 = 9
Acrobatics (ACP): 1d20 + 2 - 3 ⇒ (10) + 2 - 3 = 9
Reflex Save: 1d20 + 3 ⇒ (10) + 3 = 13
Climb (ACP): 1d20 + 8 - 3 ⇒ (9) + 8 - 3 = 14

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Set 1
Climb (ACP): 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Will Save: 1d20 + 2 ⇒ (14) + 2 = 16
Acrobatics (ACP): 1d20 + 8 - 2 ⇒ (4) + 8 - 2 = 10
Reflex Save: 1d20 + 8 ⇒ (14) + 8 = 22
Climb (ACP): 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12

Set 2
Climb (ACP): 1d20 + 5 - 2 ⇒ (5) + 5 - 2 = 8
Will Save: 1d20 + 2 ⇒ (10) + 2 = 12
Acrobatics (ACP): 1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
Reflex Save: 1d20 + 8 ⇒ (2) + 8 = 10
Climb (ACP): 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19

Set 3
Climb (ACP): 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Will Save: 1d20 + 2 ⇒ (7) + 2 = 9
Acrobatics (ACP): 1d20 + 8 - 2 ⇒ (1) + 8 - 2 = 7
Reflex Save: 1d20 + 8 ⇒ (1) + 8 = 9
Climb (ACP): 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17

Set 4
Climb (ACP): 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
Will Save: 1d20 + 2 ⇒ (14) + 2 = 16
Acrobatics (ACP): 1d20 + 8 - 2 ⇒ (14) + 8 - 2 = 20
Reflex Save: 1d20 + 8 ⇒ (5) + 8 = 13
Climb (ACP): 1d20 + 5 - 2 ⇒ (12) + 5 - 2 = 15

Sovereign Court

Out of combat, you can all definitely crowd within 10 ft. of Hamith, and because of the oracle's warning, you know to do so.

GM Rolls:
Graxzos: 4d4 ⇒ (3, 3, 2, 4) = 12
Anduris: 4d4 ⇒ (1, 1, 4, 4) = 10
Anibal: 4d4 ⇒ (3, 1, 3, 1) = 8
Sahba: 4d4 ⇒ (2, 2, 3, 4) = 11

Minutes: 1d6 + 4 ⇒ (3) + 4 = 7

Darvan quickly finds the best paths through the icy lake, though trouble still finds the Pathfinders. Twice, the image of an enormous sea creature rushes through the ice to swallow you. Amelia, Darvan and Sahba all panic the first time, though the druid and his companion have trouble navigating the ice, and quickly slide toward one of the deep chasms.

The second time the ghostly leviathan appears, Sahba runs away again, while the dwarves slip on the ice and careen toward a ledge. Anduris catches himself in time, but Graxzos flies over the edge and lands with a crash that echoes through the tunnels for hundreds of feet.

Making matters worse, he has trouble climbing up by himself, and by the time everyone is able to drag him out of the chasm, the haunt appears for a third time!

And this time around, Anduris, Anibal and Sahba all flee in panic and fall off a nearby ledge.

Falling damage taken: Anduris (10), Anibal (8), Graxzos (12+2), Sahba (11)

---------

7 minutes will elapse before the next encounter. Heal up, then put yourselves in marching order, heading in the direction of the white arrow.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Anibal brushes some of the melting water off his coat and picks up his bow. "The last one seemed so real!", he says, looking at the pathfinders above. He examines himself briefly.

"That might leave a bruise or two..."

He pulls out the pebble from his pocket, concentrates on it for a moment, and the peblle starts to glow. He throws it on the ground and undoes the wand from his belt.

"You folks don't look so good. Here..."

CLW, Graxzos: 1d8 + 1 ⇒ (4) + 1 = 5
CLW, Graxzos: 1d8 + 1 ⇒ (8) + 1 = 9
CLW, Andrius: 1d8 + 1 ⇒ (1) + 1 = 2
CLW, Andrius: 1d8 + 1 ⇒ (6) + 1 = 7
CLW, Anibal: 1d8 + 1 ⇒ (8) + 1 = 9

He gives the raptor a glance, then looks at his wand, and then up to see the Keleshite. "You reckon your lizard will bite me if I try, Darvan?"

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

I am good with being third in line.

Amelia quickly helps Anibal tend to the wounds of the party, then chuckles as Anibal hesitates over the velociraptor. "Sahba seems pretty well behaved.. Aren't ya little one?" She approaches the reptile with her hand out like she would a dog, and if allowed will pet it affectionately.

If you want, I can take half of those charges on my wand.. share the love and all. 3 for you and 3 for me?

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Seeing Amelia approach the raptor, Anibal seems reassured."I'll have to trust you on that one. Here goes nothing!"

He moves closer to the Sahba - slowly and carefully, wand in hand, and some dried meat from his rations in the other.

"Good girl... I want to help you here, okay? Maybe you could eat a bit while we are at it, hm?"

He extends the had with the meat towards the raptor and intends to use it to deliver the spell.

CLW: 1d8 + 1 ⇒ (4) + 1 = 5
CLW: 1d8 + 1 ⇒ (7) + 1 = 8

It's fine, Amelia. You do the next batch.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

Graxzos, badly battered from that first fall, looks grateful for the healing. "Thanks fer tha', Anibal! Wha' the hells was tha' thing?!" Scrambling to his feet, he makes his way toward the front of the group.

Moved to be behind Anibal. Grax wants to be close to the front so he has a clear line of fire if anything comes at them.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith, slow to act to his companions suffering, says, "Apologies, this place is strange and bewildering. Being inside a dead planet..."

He offers to heal any wounds, now or in the future.

Then he moves forward, greatsword drawn, ready for danger.

If any further healing is needed.:

Wand of CLW: 1d8 + 1 ⇒ (5) + 1 = 6
Wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8
Wand of CLW: 1d8 + 1 ⇒ (6) + 1 = 7

-Posted with Wayfinder

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan begins to draw his wand to heal Sahba, but stops when he see the others talking to her and offering their assistance. I know you're well-trained, girl, but best they know that themselves...

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Sahba sniffs Amelia's hand and, after a look to Darvan, moves her head forward swiftly, such that the hand rests lightly on her eye ridges. Her eyes close and a loud rumbling begins to emanate from her throat.

When food is offered, she looks at Darvan again. At his nod, she moves toward Anibal and takes the meat in a single, loud gulp. When the wand touches her side, her skin twitches as if to dislodge a fly, but that is the only reaction.

Sovereign Court

GM Rolls:
Initiative (Amelia): 1d20 + 4 + 2 + 2 ⇒ (17) + 4 + 2 + 2 = 25
Initiative (Anduris): 1d20 + 4 + 2 + 2 ⇒ (12) + 4 + 2 + 2 = 20
Initiative (Anibal): 1d20 + 6 + 2 + 2 ⇒ (5) + 6 + 2 + 2 = 15
Initiative (Darvan): 1d20 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
Initiative (Graxzos): 1d20 + 5 + 2 + 2 ⇒ (20) + 5 + 2 + 2 = 29
Initiative (Hamith): 1d20 + 1 + 2 + 2 ⇒ (13) + 1 + 2 + 2 = 18
Initiative (GM): 1d20 + 7 ⇒ (11) + 7 = 18

Perception (Amelia): 1d20 + 8 ⇒ (15) + 8 = 23
Perception (Anduris): 1d20 + 8 ⇒ (13) + 8 = 21
Perception (Anibal): 1d20 + 11 ⇒ (7) + 11 = 18
Perception (Darvan): 1d20 + 9 ⇒ (20) + 9 = 29
Perception (Graxzos): 1d20 + 2 ⇒ (17) + 2 = 19
Perception (Hamith): 1d20 + 6 ⇒ (9) + 6 = 15
Perception (Sahba): 1d20 + 5 ⇒ (5) + 5 = 10

Stealth (red): 1d20 + 11 ⇒ (5) + 11 = 16
Stealth (yellow): 1d20 + 12 ⇒ (5) + 12 = 17

Maps

Round Surprise
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, deep bog)

  • Graxzos - surprised
  • Amelia -
  • Anduris - 1 damage, suprised
  • Red -
  • Yellow -
  • Hamith - surprised
  • Anibal - surprised
  • Darvan -
  • Sahba - surprised

The tunnels continue after the frozen lake, but the walls change to stone, and the path becomes clearer. Unfortunately, the enemies become harder to spot. Amelia and Darvan hear something scrape along the stone just as Hamith steps out of sight around a corner.

Amelia is up. Surprise action only.

Sovereign Court

Nobody other than Hamith can see the enemies yet, but . . . You already know that vampiric mists have DR/magic and cause wounds to bleed continuously until healed. Additionally, this loss of blood heals the mist while damaging its victim's health right to the core (Constitution damage).

DC 13+ Knowledge (planes):
Ice mephits have a breath weapon that blasts cold air in a small cone.

For every 5 that you exceed the DC, you may ask for 1 item from this list.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

K. Planes: 1d20 + 8 ⇒ (13) + 8 = 21 Weaknesses?
Once she sees the creatures, Amelia will call this out to the group.
"Ware the Ice Breath!! They will freeze you solid if they get close enough to breathe at you!"

I am counting 47 minutes from the first battle, so Amelia has approximately 13 minutes of Mage Armor left
Hearing the clamor of battle, Amelia draws her bow and gets ready for the fight.

Next round:
Amelia towards the sound of battle, but quickly gets mired in the flood. Double move and I marked my destination with a red star. I am assuming no 5ft stepping?

Sovereign Court

@Amelia: It's a surprise round, so no double move. I put you in the next best spot, since you can only be on top of Anibal at night and in private. And correct, no 5-ft. steps inside the white boxes.

DC 17 Spellcraft (Amelia, Anibal & Hamith only):
The ice mephit just cast chill metal on Hamith's armor.

Amelia:
Ice mephits are vulnerable to fire.

Maps

Round Surprise - 1
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, deep bog)

  • Red -
  • Yellow -
  • Hamith - chilled? 1/7
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 1-----
  • Graxzos -
  • Amelia -
  • Anduris - 1 damage

The red mist flies around behind Hamith, while the mephit's claws glow blue for an instant, then the paladin feels his armor start to freeze.

Darvan may act during the surprise round. Graxzos, Amelia and Anduris may take a full turn in round 1.

@Hamith: Will save vs. a cold effect.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Damnation!" Graxzos snarls. "Too far away!" Holding his pistol high, he wades into the flooded area.

Actions:

Move 1: 5' south
Move 2: into the bog (20' movement)

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith shudders as his body tries to stave off the mephit's cold powers.

Rolls:

Will save: 1d20 + 8 ⇒ (8) + 8 = 16

-Posted with Wayfinder

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Anduris moves forward to get into the action preparing a summoning of a small fire elemental.Occultist conjuration implement lets you, at this level, cast with a standard action summon monster 2.
"Let's see how ya like that ya little torg sniffer."
Anduris places the small fire elemental in a position to flank the red mist if it can otherwise as close to it as he can.
The small fire elemental then attacks:
melee slam attack: 1d20 + 4 ⇒ (17) + 4 = 211d4 ⇒ 4 [ooc]plus possible burn affect.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

LMAO @ GM!!
I was posting my next round actions as well, in case things moved along before I caught up. I will roll with what we have now though.

Amelia calls out what she knows about the creatures, as well as a warning. "Use Fire!! Fire will hurt it!!
Crap.. the one character I have without alchemists fire.. I need to fire her shopping assistant..

+1 Composite Longbow: 1d20 + 5 + 1 - 4 ⇒ (10) + 5 + 1 - 4 = 12

She fires her arrow, but her aim leaves a lot to be desired as she curses her failure.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

“We’ve discovered a path to the Vault Entrance!” Sorrina Westyr’s image appears drenched but defiant, in the midst of pouring heavy rain. Ignoring the water sleeting off her, the Master of Spells points with her wand as she illuminates the asteroid map behind her. “Reports from those traveling through the Ice Reservoir indicate that most of the enemies in that region have been mopped up, though a few scattered groups may still be dealing with ongoing fights.” She taps the map. “We’ve discovered an entrance to the Vault through this area. If you’re nearby, proceed here as fast as you can!”

Then a serious expression crosses her face. “Our efforts have not gone without notice. My divinations indicate that Kelizandri, the Brackish Emperor himself, is displeased and wreaking havoc. Beware of flash floods and rain! Take care, Pathfinders!”

AREA E: The Ice Reservoir, is claimed and free for travel! GMs, there is a Water Event happening now!

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Surprise Round
Darvan moves forward, ordering Sahba to do the same.

Move action: As indicated on map, drawing scimitar
Free action: Order Sahba to come

Round 1
Darvan continues to advance, heading towards the mist himself and ordering Sahba to flank the mephit.

Full-round action: Double move, as indicated on map
Free action: Order Sahba to flank the mephit

The Exchange

Female Velociraptor Animal Companion (Druid) 4 [ HP 32/32 (4HD) | AC 21/14/17 | Fort +7, Ref +8, Will +2 | Init +4 | Perception +5 (Scent) ]

Surprise Round
Sahba moves with Darvan, unable to see much from her current position.

Move action: As indicated on map

Round 1
Sahba, ordered to flank the mephit, rushes past the creature to flank with Hamith. She attempts to attack but slips briefly on the ice as she begins her leap.

Move action: As indicated on map
Standard action: Attack mephit
Attack (Talon, Flanking): 1d20 + 7 + 2 ⇒ (1) + 7 + 2 = 10
Damage (Talon): 1d6 + 1 ⇒ (5) + 1 = 6

Sovereign Court

@Sahba: You're surprised, and don't get to act until round 1.

@Amelia: Wow. My reading comprehension sucked yesterday. The spoiler clearly says "next round".

GM Rolls:
Touch: 1d20 + 7 ⇒ (5) + 7 = 12 Bleed: 1d6 ⇒ 5 Constitution: 1d3 ⇒ 3 Healing: 1d8 ⇒ 5

Claw 1: 1d20 + 5 ⇒ (20) + 5 = 25 Piercing, Slashing: 1d3 + 1 ⇒ (2) + 1 = 3
Claw 2: 1d20 + 5 ⇒ (17) + 5 = 22 Piercing, Slashing: 1d3 + 1 ⇒ (1) + 1 = 2
Confirmation: 1d20 + 5 ⇒ (11) + 5 = 16 Piercing, Slashing: 1d3 + 1 ⇒ (3) + 1 = 4

Maps

Round 1-2
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, deep bog)

  • Red - +5 hp
  • Yellow -
  • Hamith - 10 damage, 5 bleed, -3 Constitution
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 2-----
  • Graxzos -
  • Amelia -
  • Anduris - 1 damage

Darvan moves forward and calls to Sahba, but the velociraptor is caught unawares. Graxzos trudges into the ice cold water, clearly upset at the icicles forming on his beard, while Amelia fires a hasty shot down the tunnel. Anduris summons a fire elemental to plague the vampiric mist, but his servant can't get through the mist's resistances.

Both enemies glide across the ground to surround Hamith, and begin feasting on the paladin.

Everybody is up.

I will update next on Sunday. For those who posted ahead, I will use those actions if nothing newer is posted by then.

The Exchange

Male Dwarf (Pahmet) Gunslinger (Pistolero) 4/Urban Barbarian 1
Vital Stats:
Current HP: 43/44 | AC/T/FF: 18/15/13 [+1 w/shield, +1 when adj. to 2 foes] | Fort +8 Ref +9 Will +4 | SR 10 | Perception +2 | Current Grit: 0/2 | Remaining Rage: 1/5

"Grrrrraaaaahhhh!" Graxzos squelches through the water, pistol still held clear of the surface, and fires off a shot at the mist besetting Hamith. "Git offa him!"

Attack: 1d20 + 8 ⇒ (18) + 8 = 26 vs. touch
Damage: 1d8 ⇒ 2

Yanking a cartridge from his shoulder holster, he reloads...

Actions:

Move: 5' through deep bog (20' worth movement)
Standard: Attack the mist!
Swift: Reload (cartridge)

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

By the way the fire elemental has a burn affect that requires a DC 11 reflex save for an additional 1d4 fire damage on subsequent rounds for 1d4 rounds where it can make another save each round as a full round action to put it out.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Making sure I am keeping up correctly!:
Surprise round: Draw bow.
First round: Move, fire arrow, and speak (free action)
Second round: Posting now

MM: 1d4 + 1 ⇒ (1) + 1 = 2

Amelia drops her bow and pulls out one of her many wands, trying not to expend all of her spells within the first hour on this hellish comet. She lets out a groan of disappointment as the bolt hits, but does so little harm to the creature.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith whispers a prayer to the Inheritor once more and light blooms against his palm. He places a hand to his breastplate and lets the magic suffuse him, knitting his wounds. Then, he clutches his greatsword, steps to the side and attempts to finish off the ice creature.

Actions:

Lay On Hands: 2d6 + 4 ⇒ (6, 6) + 4 = 16

+1 Greatsword @ yellow, power attack: 1d20 + 5 ⇒ (12) + 5 = 17
DMG (slashing): 2d6 + 10 ⇒ (4, 4) + 10 = 18


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Map and handout aid Token.

@All: Hi everyone. GM backup is here. Granta is not feeling well.
So I will take the place for a few days.

@Amelia: What is the creature that you attack? The mephit?.

Maps

Round 1-2
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, dc 10 swim; all is difficult terrain)

  • Red - +3 hp
  • Yellow
  • Hamith - -3 Constitution
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 2-----
  • Graxzos -
  • Amelia -
  • Anduris - 1 damage

Hamith gives a solid hit on the ice mephit who clearly have underestimated the paladin.
Graxzos's shot scratchs the mist but doesn't seem to have any effect.

gmroll:
1d8 ⇒ 1
Water bullrush Hamith: 1d20 + 13 ⇒ (1) + 13 = 14
Water bullrush Ice mephit: 1d20 + 13 ⇒ (12) + 13 = 25
Water bullrush fire Elemental: 1d20 + 13 ⇒ (15) + 13 = 28
Water bullrush Vampiric mist: 1d20 + 13 ⇒ (17) + 13 = 30
damage vam: 1d6 + 4 ⇒ (6) + 4 = 10
1d20 + 5 ⇒ (14) + 5 = 19
damage fire: 1d6 + 4 ⇒ (1) + 4 = 5
1d20 + 4 ⇒ (1) + 4 = 5

A flood created by the recent rain rushes into the tunnels. The violent stream of water emerge from the north and goes into the direction of Hamith. Who by the grace of his patron, doesn't seem affected. The monsters on the other hand are hurt. The mephit disappear. The mist "evades" the most dangerous part and looks intact.
The fire elemental is surprised and receives 5 damage and is prone.

The force of the stream washs away all the bog effect. The white portion just need now a swim check to move on it. But the flood causes all the terrain to be difficult terrain.

Anibal,Darvan,Sahba,Anduris, it your turn.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

The MM was directed at the Vampiric mist. Sorry I wasn't very clear.

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

I do apologise, two busy days.

Anibal turns around to face the darkness as something bumps into him. He unpockets the glowing stone and recognises the wizard's face in the light.

"This is not the time or place, Amelia.", he turns his head back towards the Hamith mid-sentence, and throws the glowing stone in the general direction of the fight, aiming at Hamith's feet.

Throwing the pebble: 1d20 + 4 ⇒ (17) + 4 = 21

Anibal seems baffled when the flooding torrent appears, but realises he doesn't know enough about the place and regains his focus.


Anduris faces the new challenge as directly as he can. He moves forward with sword in hand trudging through the water morass.
swim check: 1d20 + 1 ⇒ (10) + 1 = 11
with difficult terrain he can double move to get in front of the vampiric mist.
The fire elemental stands and attacks the vampiric mist.
slam attack from flank: 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 151d4 ⇒ 2

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

LOL wrong image there for Anduris but you get the picture...ahh bad pun.


Map and handout aid Token.

There no news from Sahba and Darvan so i will delay him.

Maps

Round 2-3
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, dc 10 swim; all is difficult terrain)

  • Red - +6 hp
  • Yellow
  • Hamith - -3 Constitution
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 3-----
  • Graxzos -
  • Amelia -
  • Anduris - 4 damage -3 con. 3 of bleed

The mist doesn't seem to notice the elemental. But Anduris seems to have a lot of blood in him.

gm:

attaque: 1d20 + 7 ⇒ (11) + 7 = 18
1d6 ⇒ 3
1d3 ⇒ 3
1d8 ⇒ 5

He drinks the dwarf's blood like it was tomato juice.


Map and handout aid Token.
/Amelia Rose/ wrote:
Is yellow still up? Its crossed off on the initiative list but still on the map. And is it Ice or Fire Mephit? I see allusions to both in the posts above, as well as an elemental??

It was an ice mephit. I have taken his token. The only monster that his left is the mist (red) The fire elemental is a summoned monster.

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

I got you now. You ninja'd me.. I was deleting my question because I figured out where I got confused!

Forsaking bow and now wand, Amelia decides to pull out one of her more powerful spells, targeting the fire elemental this time. She conjures a hard packed ball of ice and snow and pitches it through the fight at it.
Ranged Touch: 1d20 + 4 ⇒ (7) + 4 = 11
Dmg??: 4d6 ⇒ (6, 4, 2, 2) = 14

Scarab Sages

Male Human (Keleshite) Druid (Saurian Shaman) 4 [ HP 31/31 | AC 21/T12/FF19 | Fort +5, Ref +3, Will +6 | Init +4 | Perception +9 ]

Darvan attempts to move past Anibal, but the weight of his armor prevents it.

Move action: Attempt to swim
Swim (ACP): 1d20 + 4 - 3 ⇒ (2) + 4 - 3 = 3

Move action: Attempt to swim
Swim (ACP): 1d20 + 4 - 3 ⇒ (5) + 4 - 3 = 6

sigh

EDIT: The fire elemental is on our side :-)

Grand Lodge

Female Elf Wizard/5 HP: 11/27 | AC: 14 T: 12 FF: 12 {+4 for Mage Armor} | CMD: 15 | CMB: +3 | Fort: +3 | Ref: +5 | Will: +8 | Ini: +4 | Perc: +9|

Please disregard the last post.. no friendly fire intended.

Amelia checks herself before casting the snowball and second guesses herself. Instead, she retrieves her wand of Magic Missile and sends another bolt after the Vampiric Mist.
MM: 1d4 + 1 ⇒ (4) + 1 = 5

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Hamith moves down to engage the mist with his greatsword. He lashes out at the creature, but finds it difficult to hit.

Actions:

Move Action
Move 5 ft. south (difficult terrain)

Standard Action
Attack!

+1 Greatsword, power attack: 1d20 + 5 ⇒ (6) + 5 = 11
DMG, slashing: 2d6 + 10 ⇒ (4, 6) + 10 = 20

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Seeing people wanting to go past the pool of water, Anibal decides to get closer to the bulk to free up some space.

Swim: 1d20 + 6 ⇒ (11) + 6 = 17

He dives in and gets to the other side with a few quick strokes, giving the misty creature a wide berth. Once there, he stands close to the fire elemental to dry up a bit. His clothes now evaporating the water from them.

Double move

Grand Lodge

Male M Dwarf | Occultist 7 | HP: 52 | AC: 22 T15, FF18 | CMD: 22 | F:+7 R:+6 W:+6| Init:+6 | Per:+14| SM:+9 | Speed 20' /60fly| Conditions: | Active Effects: Mental Focus(+2 DEX), Magic resistance 12 (dwarven racial trait)

Feeling the attack from the Vampiric mist Anduris changes his plan to dispatch the creature to heal himself to stop the blood loss. He moves 5 feet back to better heal himself.
heal Flesh mend: 1d8 + 4 ⇒ (3) + 4 = 7 Standard action


Map and handout aid Token.

Maps

Round 2-3
Effects none
Gravity 1/5 normal
Terrain flooded squares (white boxes, dc 10 swim; all is difficult terrain)

  • Red - +1 hp
  • Yellow
  • Hamith -3 Constitution
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 3-----
  • Graxzos -
  • Amelia -
  • Anduris - 4 damage -3 con. 3 of bleed

Hamith's attack miss. But the magic missile strike true.
Anduris is not able due to the urgence of the situation to patch the bleeding.


"Doom Girl" // ♫ // ◇ ◈ ↺ // PbP Events // // PbP GM Kit // Silver Bark Golden Blades Map // ★ DA Duology Maps

★ - OVERSEER ANNOUNCEMENT - ★

“The crater has been claimed, but our divinations indicate that Ayrzul is not happy about this! We’re experiencing unexpected surges in gravity everywhere, especially near the crater and vault!” Sorrina Westyr declares, madly strapping herself down as everything as everything rattles and shakes around her. “Hold on!”

Meanwhile behind her, Drendle Dreng is holding up a bottle, as he weaves back and forth in the convulsing landscape. “I feel the earth move under my feet, I feel the sky tumbling down... WOOOOOO HOOOOO!”

___
AREA B; The Crater, is claimed and safe for travel! GMs, there is an Earth Event happening now!


Map and handout aid Token.

Graxzos Delay

Maps

The elemental god's anger causes the gravity to be heavier like you were in Golarion.

Round 3-4
Effects none
Gravity normal
Terrain flooded squares (white boxes, dc 10 swim; all is difficult terrain)

  • Red - +1 hp
  • Yellow
  • Hamith -3 Constitution
  • Anibal -
  • Darvan -
  • Sahba -
  • -----Round 4-----
  • Graxzos -
  • Amelia -
  • Anduris - 7 damage -3 con. 3 of bleed

Seeing the buffet in front of him, the mist attacks Hamith... or the elemental. The presence of the elemental confuse it. Anduris's injury continues to bleed.

gm:
1d20 + 7 ⇒ (1) + 7 = 8
1d6 ⇒ 3
1d3 ⇒ 2
1d8 ⇒ 6

Grand Lodge

Male LN Human (Iobarian) Bounty Hunter 4.0 | Init +6 | Perc: +12, SM: +9 | HP L -0; NL -0 / 33 | AC 17; T 17; FF 17 | CMB +4 | CMD +16 | Fort +7; Ref +5; Will +9 | Speed: 40 ft

Once Anibal is on the other side, he starts firing arrows at the vapour-ish creature to see if anything sticks.

Bow Flurry: 1d20 + 3 + 1 ⇒ (3) + 3 + 1 = 7
Bow Flurry: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10

"That can't be good.", he states as he quickly glances at his bow for any signs of damage, realising it's just his hands lack coordination.

Grand Lodge

Male Human Paladin 5 | HP: 47/47 | AC:22 T:12 FF:21 | CMB:+6 CMD:20 | Saves F:+11 R:+7 W:+9 (+1 vs evil outsiders, +2 vs death effects) | Init:+1 | Per:+8 | SM: +6 | LoH: 7/8 | Active Conditions: enlarge person

Once more Hamith attempts to strike the creature, but cannot find purchase amidst the water.

"We must hurry to aid the others at this vault!"

Actions:

Standard Action
Attack!

+1 Greatsword, power attack: 1d20 + 5 ⇒ (4) + 5 = 9
DMG (slashing): 2d6 + 10 ⇒ (6, 5) + 10 = 21

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