GM's Lords of Creation

Game Master Monkeygod


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Alright lords and ladies, this is the official recruitment for my Lords of Creation game!!

Currently, character creation is pretty simple, so I am curious if people would likes something more advanced. Open to suggestions here.

Also, if anybody as any suggestions for other AP actions, or altering ones that already exist, feel to offer them.

One new AP I would like to put forth is:

AP 6(7?): Beget god. I mean, it happens all the time in real world mythology(Athena springing forth from Zeus' head for example). So it's kinda silly this doesn't exist as an AP action.

Now, this should really only be done to create a child that another PLAYER will then portray in game, but I suppose there could be instances where it's used as a way to create an NPC deity. Unsure what sort of limitations to apply to this use, but there should obviously be some, so it's not abused as an extra AP font.

Also, I'll be playing Liriiestil.

Finally, unsure how the other versions of LoC did things, but I am thinking we all start out as Fledgling deities.

Scarab Sages

Awesome! Here we go. I'll have my god up soon. As for now, do we want to talk about the AP gain rate? I know there was a suggestion that one could gain AP by other means besides weekly in the interest check thread.

Begeting another god, in my opinion, shouldn't be something that costs AP. If another player wants to join they shouldn't have to wait three weeks before their parent god scrapes together enough AP to have them. I think the "must be a player" stipulation is enough.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Name: Krome, The Silver Hornet
Played By: Reckless
Domains (Portfolios): Earth and Justice (Metal, Insects, Vengeance)
Themes: Iron-fisted Justice
Alignment: Chaotic Good.
Attack: 4d6
Defense: 3d6
HP: 30
Description: Krome is a young god, whose genesis was born of battle between gods of old in the shattered fragments of the old world. The blood of these ancient enemies flowed into the earth, soaking its way towards the world's core, melting away the firmament and boiling the metals within. The sentient hive-god Krome awoke as his progenitors died.
Krome's awakening took millennia and his ascension came with the death of the old and the birth of the new universe.
Krome appears as a silver cloud of wasps or other insects.
Krome believes in the absolute preeminence of justice, and is fueled by a nagging sense that the end of the old universe was a great injustice, which feeds an underlying need to avenge the death of his progenitor. As a young god, he is a bit impatient and inexperienced with other gods, but time may temper this.


Thought this was the Avalon Hill RPG of the same name. :)

Scarab Sages

Correction, my god will be up tomorrow. It's getting too late now and I need to hit the hay.


Is this open to interest? I've never heard of it before, but it seems really interesting, and very different from most games on here.


It's open to both interest and recruitment Loup! :) Take a look at the rules, and come up with something awesome!

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Is it bad form to create an evil god?


Nope, just remember LoC is a cooperative game, so while you can totally be evil, no being a jerk. Read the rules for some of the things that would entail.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Name: Shess, The Book
Played By: Saashaa
Domains (Portfolios): Knowledge, Recording, Schemes
Themes: Power through knowledge
Alignment: Neutral Evil
Attack: 6d6
Defense: 1d6
HP: 30
Description: Shess was once a mortal. It was a student and then a professor. Shess studied the gods, among many other things, and soon found that occasionally a god would raise a mortal to higher status. Seeing this opportunity, Shess beseeched the old god of knowledge to raise Shess so that it might gain and spread knowledge better. Convinced, the old god raised Shess to be a hero among scholars. Shess did not let the old god down, in fact he did quite the opposite, going above and beyond the original deal. After some time, Shess beseeched the old god again for more power to do more. And again Shess was raised, this time to a Legend. Shess worked yet again and beseeched again claiming that, by his side Shess and he could serve all of the planes and gather all of the knowledge. Shess was made into a Demigod. When the end times began Shess convinced the old god to create a book to contain all of the knowledge thus far just in case. Seeing that things were getting bad Shess volunteered to infuse himself into the book to keep it safe. From the safety within Shess watched the End, eagerly anticipating his chance.


I will have more up later, but I am planning on a CN neutral god of survival and hope.

Scarab Sages

Name: Zakaz, the Progenitor, the Nomad, the Beastfather
Played By: Choon
Domains (Portfolios): Life, Monsters
Themes: God of Animals and Monsters
Alignment: True Neutral
Attack: 3d6
Defense: 2d6
HP: 50

Zakaz is more of an assumption than a proven fact. Life has to come from somewhere and much of the animal life, especially beastial life, has is source in no other god. So there must be a divine source creating it, though none can hazard a guess as to why. The god must be primordial, wild, and not used to communicating. That's not to say that it never will, just that there are a lot of hints (most of which feature large teeth and claws) pointing to a place of divine force that has yet to show itself.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Looks like maybe I shouldn't have put portfolios in there, just domains?

Scarab Sages

Most of us are still getting used to how this system works so I'm not sure. I'll check into it.

Scarab Sages

As far as I can tell right now the words Domain and Portfolio are used interchangeably. In pathfinder they are separated, but I'm not seeing individual rules for each right now, leading me to believe that your Portfolio is the sum of your Domains.


It looks to me like Portfolios are more specialized terminology with a Domain, to give a clearer sense of what your deity is all about--similar to Pathfinder in a way. So while, say, Gorum and Iomedae both have the War Domain, they have very different views within that scope--Gorum lives sheerly for the battle itself, while Iomedae uses it to see justice done. That sort of thing.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
LoC wrote:


What's the difference between Domain and Portfolio?
Domains: This is what defines you, your essence. Domains are broad categories of influence, and multiple gods may have the same domain. Death, War, and Law are domains.
Portfolios: These are what you represent. More focused than Domains, Portfolios define who you and and what you mean. Bones, Swords, or Vampires are Portfolios.

But there doesn't seem to be any mechanic for Portfolios, nor gaining them.... I'll take a look through version 1 mybe there's something there.

Scarab Sages

Good points. I'm at work so my research is gong slowly. Thanks!

Scarab Sages

Ok, after reading more, and with the help above, it seems that domains and portfolios are the mechanic preventing gods from being too similar. One example given in rules V1 is Gorum and Iomadae (as Loup mentioned). Both have the War domain, but their Portfolio is very different.

In rules v.1 two gods were not allowed to have the same Domain(portfolio) combo. And each Domain had to have an attached Portfolio.

I don't see those items explicitly stated in v.2, but it may be a good guideline.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Maybe we could do something like Gain Portfolio (which has to be pretty specific) and can be one of the actions you take towards gaining a Domain (which requires 7 AP worth of related actions.)

Otherwise, the only thing I see in relation to Portfolios is that you gain a related Portfolio when you take the Gain Domain action.


Name: La'Vassa/Jo'Vassa
Played By: Lord Foul
Domains (Portfolios): hedonism, monsters, fire
Themes: do what feels good
Alignment: CN/CG
Attack: 6d6
Defense: 1d6

Scarab Sages

A problem there is a portfolio is related to a specific domain and it doesn't seem to be that you can have a portfolio without the associated domain. So if "Gain Portfilio" were to be an action I would propose that you may only gain Portfolios related to domain you already posess.

Scarab Sages

I have edited my god to better comply with that domain clarification.

Name: Zakaz, the Progenitor, the Nomad, the Beastfather
Played By: Choon
Domains (Portfolios): Plant (growth), Animal (Beasts)
Themes: God of Animals and Monsters
Alignment: True Neutral
Attack: 3d6
Defense: 2d6
HP: 50
Zakaz is more of an assumption than a proven fact. Life has to come from somewhere and much of the animal life, especially beastial life, has is source in no other god. So there must be a divine source creating it, though none can hazard a guess as to why. The god must be primordial, wild, and not used to communicating. That's not to say that it never will, just that there are a lot of hints (most of which feature large teeth and claws) pointing to a place of divine force that has yet to show itself.


I'm not applying, but I'm watching, and I hope you all have fun. ^^

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber
Yidhra, Goddess of Paradoxes wrote:
I'm not applying, but I'm watching, and I hope you all have fun. ^^

But are you really watching? Also, we accept your application. :P


This sounds really darn cool! I've never played before but I would love to play if possible, so here's a submission! Gets nervous

Name: Doxius the Protean
Played By: Hubaris
Domains (Portfolios): Alchemy (Experimentation), Self-Perfection (Transhumanism)
Theme: God of Mutations and Self-Enlightenment
Deity Type: Fledgling
Alignment: True Neutral
Attack: 2d6
Defense: 5d6
HP: 30

Description: No one knows how exactly the deity Doxius was born, or if he ascended. It would be difficult to tell either way, as the form of the aloof deity seems to change each time he makes an appearance. To some he is shaped like a man but with bestial and twisted features mixed in, to others he could be a multi-limbed humanoid, but the one thing they have in common are the eyes. He always contains the eyes of a generator and one who strives to discover and master more, sometimes recklessly. Mortals have a legend that if one stared into the Protean’s eyes for too long, they can see how they can ascend themselves, yet the accursed limitations of their current form. Many of the deity’s worshipers contain scientists, alchemists and sorcerers, but also the sick and the maimed who wish to surpass their wretched state. Sometimes it seems that their prayers may fall on deaf ears due to Doxius' capriciousness, however some feel that he does so so they can find their own way to fix themselves.

Couldn't find a list of Domains and Portfolios so I just winged it. Let me know if there are any issues please and thanks!

Shadow Lodge

Oh.. are you trying to launch this again? I could Bring back Jezebelle


Name: Tissari, the Divine Spark, the Possibility Storm, the Mind Aglow, the Mother of Tempests, the Volcanic Vision
Played By: The Doomkitten
Domains: Creativity (Technology), Passion (Invention)
Theme: Goddess of Creativity and Invention
Alignment: Chaotic Good
Deity Type: Fledgling
Attack: 4d6
Defense: 4d6
HP: 20

Description:

Tissari appears most often as an energetic young woman in practical leather clothes, her hair a long braid of flames and her eyes literally sparking with energy. Despite her godly form, she never appears clean, her garb always stained with soot, splattered with fluid, and burnt in some places.

When the first light appeared in the inky-black darkness of the nothing that the universe was born from, that light had potential. And from potential, Tissari was born. Even as a primitive proto-goddess, she saw a blank canvas, just waiting to be filled with fantastic things, where most saw a terrifying void. And so she worked, dizzying herself and the other deities that began appearing with her passionate fervor. She made the stars, and she made the reactions that powered them. She created gravity, then promptly made a few excuses to the somewhat silly idea. Tissari leapt from one project to another, determined to make the universe be, and, with the help of the other deities, she did.

Kindly, if a more than a tad eccentric and excitable, Tissari often appears for a casual chat with her followers, exchanging ideas and gossiping about divine affairs. Most of her worshipers are savvy enough not to directly ask her the solution to whatever problems they're having with their newest creation, as they might get a simple slap on the back of the head and a "that's for you to figure out, silly!" or suddenly be teleported to one of Tissari's unique natural "disasters." Always in a secluded location to do as little harm as possible, these Mind Storms are imbued with chaotic and creative energy, and, if one looks close enough, one can find a complex pattern, enough to fuel legendary inventions and theories on its own, within the beautiful chaos. Despite their names, Mind Storms are not only storms, but can be any other kind of natural disaster, such as volcanic eruptions or earthquakes.


Loup Blanc here, with a start at least to my submission. I wasn't sure how much to write for Description and what all should go into it--presumably if we're at the very start of the universe, there are no worshipers or anything of that nature just yet, but it seemed difficult to talk about a god without including things of that nature. Maybe he was a demigod of a sort before the old world collapsed?

In any case, here's what I've got. In some ways I'm envisioning him as a "paladin god," albeit a little more free-spirited than most of those are. Definitely interested to see how this game goes! Spoilering the info below, and it's also in the profile.

Apedemak Lionheart:
Name: Apedemak, the Crimson Dawn, the Lionheart
Played by: Loup Blanc
Domains and Portfolios: Glory, War; Leadership, Lions, Righteous Battle
Theme: Noble Lion God of Kings
Alignment: Lawful Good
Deity Type: Fledgling
Attack: 4d6
Defense: 3d6
Hit Points: 30

Description: Apedemak is a new god, born into this new universe, likely from the dying vestiges of Karrak, an old god of combat and conquest. The world is still young, and Apedemak has yet to fully make his mark, but he has begun to involve himself in mortal affairs--seeking to create and raise up life, and to spread concepts of honor and personal justice.

Stories of Apedemak's appearance and demeanor vary from telling to telling. In some, he is a wild titan of a man with the head of a lion, roaring in triumph as he tears a demon in two with his bare hands; in others, he is a four-armed champion, wrestling a pair of dragons into a great crevasse, defeating their threat and sealing up the dangerous landmark in one fell swoop. The most popular tales recount him as a man, albeit a great hero blessed with divine strength and skill, and tell of great deeds he accomplished in his mortal form--overthrowing tyrants, slaying threats to a poor village, championing a kingdom against the forces of darkness. Among the other gods, he typically appears as a powerful man with long hair, which calls to mind a lion's mane if not bound back by leather.

Apedemak is worshiped most often by kings and other leaders who seek his blessing, for it is said that if the Lionheart guards your throne, no man may usurp it. Wandering heroes also seek his favor, desiring that he might keep them safe as they follow in his footsteps. Although he is a god of war, and no stranger to bloody conflict, Apedemak bears a noble visage and a righteous dignity--he is a god of knights and defenders, not brigands or base warmongers.

To witness a lion or slay one in battle is considered a great blessing among his followers; to find a dead one is a portent of trouble, and to cast such a great beast in chains is considered a terrible affront to the god. His priests pray for his favor at dawn, and wear robes of crimson and gold.


Name: Jezebelle, our lady of passion, the eternal feminine
Played By: Scarletrose
Domains: Chaos(Love, Hate), Charm (Lust, Beauty)
Theme: Hedonistic Primadonna
Alignment: Chaotic Neutral
Attack: 3d6
Defense: 5d6
HP: 20
Description:
She is commonly known as the patron of art, of women and of lovers. She is considered a jealous and mischievous goddess, prone to quick mood swings. She is known to inspire all sorts of emotions; Love, hate, desire, jealousy, friendship, rage, mercy, vengeance. Among her followers are hedonists, lovers and avengers.
While revered in many cultures her mutable personality birthed quite a different array of cults sometimes focusing on very different aspects of the goddess and prone to violent religious wars, some say to much amusement of their goddess.

But really you can look at the past game to see what she is all about.

Also. not sure about how we want to do things this time but last time every starting god could only have 2 domains.

Scarab Sages

That is true. We are fledgling gods, meaning you can only have two domains and one Portfolio for each domain.

Scarab Sages

Another revision of Zakaz to make him more suitable for creation level play.

Name: Zakaz, the Progenitor, the Nomad, the Beastfather, The Apex of Predators
Played By: Choon
Domains (Portfolios): Plant (growth), Animal (Beasts)
Themes: God of the Hunt, hunters, assassins, and predatory animals
Alignment: True Neutral
Attack: 3d6
Defense: 2d6
HP: 50
Zakaz is the ultimate hunter, an apex predator of divine power who spawns beasts of powerful appetites wherever he roams. Before him the grasses rise and the herds flourish, behind him the bones bleach and the trees fade. He sprang into being when the first Tiger, Lion, Crocodile, Orca, Harpy Eagle, and Komodo Dragon all feasted on the first great deer upon the first shores of the world. All hunts belong to him. All acts of stalking prey, be it wild, tame, or sapient, is a moment of worship to his name.


Name: Speros
Played By: Browman
Domains (Portfolios): strength (Survival),Hope (last chances)
Theme: Survival and last desperate hopes
Alignment: CN
Attack: 2d6
Defense: 4d6
HP: 40
Description: Speros is the god that is called upon when your odds of survival are low. The god whose name you yell in defiance as you fight to your last breath, the god you call upon when you are in the middle of a whiteout blizard.


Name: Araneae the webseer, the mother of spiders, the dancer.
Played by: Hymenopteryx
Domains: Magic (Divination), Music (Harmony)
Themes: Goddess of divination, fate, musicians, dancers and spiders
Alignment: Neutral Good
Attack: 2d6
Defense: 4d6
HP: 40

Araneae is the embodiment of universal harmony, her followers believe that true happiness is achieved by acting in accord with the web of fate which can be observed through divination and that futilely struggling against this harmony leads to sorrow and pain, and fails to avert fate in any case. Araneae does not control fate, but she is able to perceive its twists, links and pattern through the great cosmic web which she spins in the heavens each night - the stars are the motes of knowledge she has captured from the ether. Humans can also come to glimpse fate through the webs of her children or by observing the heavens and can, thereby, live in harmony with it. Araneae is the patron of musicians who's productions reflect the universal song played by the mother of spiders as she dances across her cosmic web.

Araneae is most often depicted as a young woman clad in spider silk. Her temples are open to the sky and are filled with harmonic music and great webs which arc across the space within and which are used by her preistessess to divine the future for those who would glimpse their fates.


Just curious, is there any backstory to know before we start? The little Wiki entry mentions that some deities may know each other or have some sort of relationships"

Quote:


Simply by merit of your god’s origin, you should have a connection to at least one other deity in your progenitor. Not only is having an ally useful in game terms, but writing tends to be much easier with a partner (or enemy) or two.

So is there anything people should know in recruitment? Should players talk this kind of stuff beforehand or is that bad form? If it isn't bad form I'd love to talk shop with people and just trade possible realities!

I'm really at a loss here for the etiquette, so apologies in advance!

Minor Characterization

Spoiler:

...however some feel that he does so so they can find their own way to fix themselves. Mortals generally don't know which is true, but few suspect themselves as pawns in his own experiments and even fewer recognize that he may be the cause of minor birth defects and abnormalities.

Had some more fleshed out ideas on a drive home so I decided to add some

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

EDITED to cut the extra portfolio:

Name: Krome, The Silver Hornet
Played By: Reckless
Domains (Portfolios): Earth (Metal) and Justice (Vengeance)
Themes: Iron-fisted Justice
Alignment: Chaotic Good.
Attack: 4d6
Defense: 3d6
HP: 30
Description: Krome is a young god, whose genesis was born of battle between gods of old in the shattered fragments of the old world. The blood of these ancient enemies flowed into the earth, soaking its way towards the world's core, melting away the firmament and boiling the metals within. The sentient hive-god Krome awoke as his progenitors died.
Krome's awakening took millennia and his ascension came with the death of the old and the birth of the new universe.
Krome appears as a silver cloud of wasps or other insects.
Krome believes in the absolute preeminence of justice, and is fueled by a nagging sense that the end of the old universe was a great injustice, which feeds an underlying need to avenge the death of his progenitor. As a young god, he is a bit impatient and inexperienced with other gods, but time may temper things.

Scarab Sages

We are supposed to collaborate or at least know of each other, I think. The loner god is the lonely god is the god who doesn't play long. I'm not sure how Monkeygod feels about pre-selection banter, however.


Well I, for one, am more than happy to link up with any other gods,... might be better to wait until after selection has happened to work out specifics though, although I can foresee conflict between The Mother of Spiders and The Silver Hornet! (Hi Reckless)

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

I just took the cue that there was some sirt of end times and now things are starting anew

Scarab Sages

From Monkeygod's post, ya. At least three submitted gods (including Monkey's) have origins in the previous Universe, but I think nothing of substance besides themselves actually survived what I'm imagining as a Big Crunch followed by a Big Bang-esque event.


Are you keen on me playing a non-deity as I mentioned before? A series of happenings rather than a character?

Elsewise I think I'll make a god of Water and Death and do the guardian-of-the-afterlife thing, but have the gate to the afterlife be beneath the waves.


Let's go with a cosmic war, akin to the Blood War except involving all planar factions(good, evil, neutral) as well as the gods, ended up causing the end of the last universe.

@Inlaa,

One of my main concern is, how are we to interact with said 'non character'? If you're just a force of events, and there's not even a sentience behind them occurring, it almost sounds like you wanna be a sort of narrator. One of the main points of LoC is being able to 'play' with all the other gods, and they even go out of their way to say don't make a character people can't or will not want to interact with.


Well, I basically don't want to necessarily have a godly agenda at all. I'll do things, and if they get undone by deities with plans, so be it. It's not about being a narrator so much as wanting to DO and see what happens instead of making a deity.

How it's interacted with: however you normally deal with something happening. In this case, I'd just want to roleplay the occasional weird thing that happens without divine intervention. Like "Oh, right, I guess climates change over time." "A meteor just crashed into that forest. Huh." "I guess no god would want to create goblins and they just evolved from frogs. Yeah, nobody would actually MAKE those crappy things."

If that's alright, that's what I'd prefer to do. If it's not alright, no big. I'll make a deity. But my preference is just a series of events.

Scarab Sages

Pathfinder Rulebook, Starfinder Society Subscriber

Diety-wise, a neutral god of creation sounds exactly like what you are talking about.


Will you be choosing everybody that applies for the game?


Btw, I was a mod in the last game and, should people be ok with it, I would be available to mod again.


Inlaa wrote:

Well, I basically don't want to necessarily have a godly agenda at all. I'll do things, and if they get undone by deities with plans, so be it. It's not about being a narrator so much as wanting to DO and see what happens instead of making a deity.

How it's interacted with: however you normally deal with something happening. In this case, I'd just want to roleplay the occasional weird thing that happens without divine intervention. Like "Oh, right, I guess climates change over time." "A meteor just crashed into that forest. Huh." "I guess no god would want to create goblins and they just evolved from frogs. Yeah, nobody would actually MAKE those crappy things."

If that's alright, that's what I'd prefer to do. If it's not alright, no big. I'll make a deity. But my preference is just a series of events.

All of those examples are not actual interaction with you. It's commentary on something that happens, and nothing you've suggested necessitates divine intervention. Sure, if that meteor crashed into a city of my elves, I might do something about it, but if not, it could easily be ignored. From my understanding, this is a social game as much as it a creation one.

I'm sorry, but a series of unfortunate events does not really fit, imo.


The Doomkitten wrote:
Will you be choosing everybody that applies for the game?

Everybody will get in, but I am considering starting with a small group at first, to get things rolling and set up, and then more players will be brought in.

Scarab Sages

How long are you planning on running recruitment, monkeygod?


This is so interesting I just had to try and make something.

Name: "The Grey One" "Death" "The Bone Queen" "She who waits" "The Shrouded One"
Played By: DM Panic
Domains (Portfolios): Death and unlife (Ghosts, Undead, The After life)
Themes: Underworld, Death and afterlife.
Alignment: True Neutral.
Attack: 1d6
Defense: 6d6
HP: 30
Description: The Grey One is old god, whose genesis was a mirror of life, with the 1st mortal thing ended its life so waiting for it was the She who waits. Coming into being at the very moment of its death. From that moment on it had been she who talks the dead and walks them to what comes next. No matter what that be. She does no judge for that is the real of other gods, She is but a guild with a realm that thous who have no faith stay in until calmed. She delivers the faithful to the after life realms of which ever gods they followed. For this is all she is the bringer of the end when fate and time say a living beings life must end. She does not take a life even if asked before it time. nor does she seek to create death. Hers is the hand that comes to help the spirit walk from the flesh once its allotted time is over. From then she walks it throw her realm of gray endless to the place it moves onto. At this time she talks to the dead, learning of them so as to know where to walk them to. In this way she knows a great deal of what happens in the realm of the living. She is not how ever all powerful over such and those with power, secret knowledge or gifts from the gods may for a time keep away from her hand. She is not overly concerned, she can wait, all things have thire time, more than any god she knows this and can wait. As an old greater god, she has far less power then the others for there are strict rules she is bound by. She can never make life nor can she take it before its time. She can only appear in dream or in spirit form in the realm of the living. Then as a Young pail skinned woman or A Shrouded figure. She may offer knowledge of advice bu doing so always has a price. Fate and time do not like mortals to change what has been placed ahead for a mortal. Powerful magic can summon her, and she has a particular dislike of necromancy.

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