HP 66/66; Channels 10/10 (7d6+1; Will DC22); Reroll @+4 1/1; Cleric-9. AC 21 (24 with SoF; DR 5/magic);Fort +8; Ref +4; Will +11; +4 vs pain); Resist fire/10; Init +0; Perc +15 sheet
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
One question about heroism and initiative interaction. The initiative description says it is s literally a "Dex check". Can I then add the +2 to initiative when under the effects of heroism?
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
I'm assuming that the spiritual weapon is the square in front of Chaul, so I moved to where I think I'm flanking with it. If not, just let me know and I'll move to where I am.
Ei Takkit, you perhaps want to reconsider the movement. Observe the spiritual weapon does not provide flanking bonus and using acrobatics at full movement to avoid AoO increases the DC by 10.
Also, about Arcane Strike, you might want to check this FAQ. It is crappy, I hit myself against the same stone while trying to build a Mystic Theurge :/
Takkit is an unchained rogue, and his skill edge is acrobatics, so it's easier for him to move. It was still a calculated risk, but the roll (I'm assuming anyway) was high enough.
Acrobatics: 5 Ranks: You can move at normal speed through a threatened square without provoking an attack of opportunity by increasing the DC of the check by 5 (instead of by 10). You aren't denied your Dexterity bonus when attempting Acrobatics checks with DCs of 20 or lower.
I don't see anything about arcane strike on the list, to what were you referring? Keep in mind, Takkit has the minor magic talent, so he casts Light at will with his character level as his caster level.
Moved Takkit to new location since the spiritual weapon doesn't provide flanking. (Can't believe I forgot about that!). Disregard sneak attack and bleed damage, and refocus attacks to new target.
The FAQ is stating Takkit that as you are a pure Rogue you do not have the ability to take Arcane Strike as a feat since you do not have the ability to cast Arcane spells.
Though your Kitsune Spell-like-abilities are indeed arcane spells they do not open you up to arcane strike any longer.
It was a pretty recent change and hurt quite a few characters.
Minor magic acts as a spell like ability so also does not unlock the prerequisites for the feat anymore.
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
I know that I can get another attack, but I am willingly forgoing that in preference of the higher AC!
I am unsure what do you mean about the AC Eladrian, but if you refer to the haste attack you can perform it without lowering your AC :)
In fact haste provides a +1 dodge AC, although it does not help you in this case as you are flat-footed vs the enemies you cannot see as if they were invisible.
Takkit wrote:
I wish the Haste would affect Takkit this round, but alas, it does not.
As there is no enemy between you and Pandora, you are supposed to have delayed because I posted before you did it unless the GM is against it. In the table it will happen a lot, requesting your companions to delay so they get the buffs or provide a flank to your attacks.
Male Half-Elf Slayer/9 70/70 HP] [AC: 22 T: 14 FF: 19 (+2 Dodge vs traps)] [Perc +15 {+19 vs trap}] [F+8/R+10/W+5 {+2 vs Enchantment, +2 Reflex vs Traps}] [CMB +13] [CMD 27] [SP 30FT] [INIT +9]
Eh. I had my wires crossed. I was thinking of fighting defensively/ total defense. Can't do total defense and still attack, and I didn't take the -4 mod for fighting defensively, so I will take that second attack. Thanks for catching me out on that!
HP 94/94 | AC 24 TAC 16 FF 19 (fortification 25%) | CMD 26 | F +11 R +15 W +9 [immune poison] (evasion,+4 vs. sonic and language effects) | Sing: 28/28 Ex: 3/3 LM: 2/2 L1: 6/6 L2: 5/5 L3: 5/5 L4: 3/3 | Ini +6 | Senses +12
Male Dwarf Inquisitor 10 [HP: 75/75 | AC: 24/13/22 CMD: 24 | F+12 R+8 W+12* (+5 vs. spells/spell-like, +2 vs. Necromancy, +1 vs. Evocation) | Init +4 | Perc +12 SM +16 Darkvision]
Nicely done, GM! This was a lot of fun. I can't say I didn't suspect the odd child, but I think going with it was far more fun than interrogating her. And you played her very well too. I would have suspected possession more so than her being a prisoner. I wonder if this storyline is continued in another scenario?