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I moved Tere and Akter on the map
Akter drops his bow and moves forward, while pulling his longsword. With a swing, holding the sword in both hands he tries to hit Deandre and help finish the fight.
Attack: 1d20 + 3 ⇒ (17) + 3 = 20
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

GM Pathmaker |

Larkin rapier on Tere: 1d20 + 2 + 2 ⇒ (12) + 2 + 2 = 16> 1d6 + 2 + 1d6 ⇒ (6) + 2 + (3) = 11
Deandre sword on Hurastas: 1d20 + 2 ⇒ (3) + 2 = 5> 1d6 + 1 ⇒ (3) + 1 = 4
Huratas throws a few combos though could not get a clear shot at Deandre. Halli goes down in a gurgling acidic mess from Dale's spell. Tere steps forward and makes the halfling pay for his sins. Tere puts an arrow through Deandre's leg, ,but she still stands. Selfi’s rage ends (-6 hp)
Larkin and Deandre try an concerted assault only to get pushed back.
Round 3, PC up!

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stabilization: 1d20 + 2 - 6 ⇒ (5) + 2 - 6 = 1

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"Give up now?"
Standard Action
He shoots an Elemental Ray at Deandre.
Elemental Ray Touch Attack (Point Blank Shot, Cover, Into Melee): 1d20 + 3 + 1 - 4 - 4 ⇒ (1) + 3 + 1 - 4 - 4 = -3
Elemental Ray Damage (Point Blank Shot): 1d6 + 1 ⇒ (3) + 1 = 4 - Acid

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Looks down at Selfi then back to the thieves. "You will answer for your crimes."
Flurry of blows
Target Deandre
Unarmed non-lethal: 1d20 + 3 ⇒ (14) + 3 = 17 for dmg: 1d6 + 3 ⇒ (3) + 3 = 6
If that drops her I will 5ft step to Ledford. Otherwise Deandre again.
Unarmed non-lethal: 1d20 + 3 ⇒ (9) + 3 = 12 for dmg: 1d6 + 3 ⇒ (6) + 3 = 9

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AIUI, Ledford is down, and Deandre & Larkin are still up. What GM P described as an arrow hit from Akter on Deandre was actually a sword attack. Not sure whether Deandre is still up after getting pummeled by Huratas, though.

GM Pathmaker |

Midnight post after 16 hours -not great idea.
Tere puts an arrow through Deandre's leg, ,but she still stands.
Akter cuts through Deandre's leg,but she still stands.
With a roundhouse to the head from Huratas, Deandre is knocked out. Larkin sees himself left, backs off down the alley then darts off. [withdraw] The fight is won -with only one saveable casualty. [Selfi @ -7]

GM Pathmaker |

Selfi is revived by the time the district guards arrive on the scene. They throw the bodies in the river with a couple of bricks and call it a day.
One of the guards says, "What a minute you are group that was described earlier at the orphanage - didn’t know you were Pathfinders. We went back to check again later, and there's something fishy going on there for sure, pass it on will yah?"
Back at the Grand Lodge... There, you are met shortly by Ambrus Valsin, who assures you that your attackers will be investigated by the proper authorities and then reimburses your group for the trouble. He then gets down to business.
"Congratulations." Ambrus says, not quite smiling, though his mustache twitches a little. "You have proven not only your skill and responsibility, but also that you can handle yourselves in trouble. I cannot promise that your work in the Society will be without danger, but I can promise that your next mission will not be common errands for the Society, and might possibly take you beyond the city's walls. In fact a Venture-Captain has recently spoken to me about putting a group together for something, and I think your group would suit her mission just fine."
"For now our business is done. I'm sure some of you have other work to attend to, people to see, or barstools to warm. See the clerk on your way out for a reward for your service. I will contact you soon."

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"I quite had fun with common errands, honestly." Dale twists his mustache. "I look forward to more missions, mundane or otherwise."