Elf

Selfi Appleblossom's page

154 posts. Organized Play character for Great Green God.


Full Name

Selfi Appleblossom

Race

Elf

Classes/Levels

Barbarian 1/Ranger 1 | hp 22 | AC 16 T 13 FF 13 | CMD 17 | F +6 R +5 W +1 (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Rage 6/6

Gender

Female

Size

Medium

Age

121

Special Abilities

favored enemy (humans +2), rage (6 rounds/day)

Alignment

CG

Deity

Gozreh

Languages

Common, Elven

Occupation

Barbarian

Strength 14
Dexterity 17
Constitution 14
Intelligence 9
Wisdom 12
Charisma 10

About Selfi Appleblossom

Selfi is a barbarian elf from a distant savage forestland where they hunt wyvern.

Selfi stands 5' 6", has chestnut-colored hair, big, evergreen-colored eyes, and freckles. She bares a sword nearly as long as she is tall.

Selfi Appleblossom -CORE-
Female elf barbarian 1/ranger 1
CG Medium humanoid (elf)
Init +5; Senses low-light vision; Perception +7
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 22 (2 HD; 1d10+1d12+4)
Fort +6, Ref +5, Will +1; +2 vs. enchantments
Immune sleep
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Offense
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Speed 40 ft.
Melee mwk greatsword "zweihänder" +5 (2d6+3/19-20) or
_____ mwk greatsword "zweihänder" (power attack) +4 (2d6+6/19-20) or
_____ mwk greatsword "zweihänder" (rage) +7 (2d6+6/19-20) or
_____ mwk greatsword "zweihänder" (power attack, rage) +6 (2d6+9/19-20) or
_____ unarmed strike +4 (1d3+2 nonlethal)
Ranged mwk composite longbow [Str +2] +6 (1d8+2/×3)
Special Attacks favored enemy (humans +2), rage (6 rounds/day)
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Statistics
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Str 14, Dex 17, Con 14, Int 9, Wis 12, Cha 10
Base Atk +2; CMB +4; CMD 17
Feats Power Attack
Traits reactionary, suspicious
Skills Acrobatics +7 (+11 to jump), Climb +6, Handle Animal +4, Knowledge (nature) +3, Perception +7, Ride +7, Sense Motive +2, Stealth +7, Survival +5, Swim +6; Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Common, Elven
SQ elven magic, fast movement, track +1, wild empathy +1
Combat Gear potion of cure light wounds (2); Other Gear mwk studded leather, arrows (20), mwk composite longbow (+2 Str), mwk greatsword, backpack, bedroll, flint and steel, grappling hook, silk rope (50 ft.), torch (2), trail rations (4), whetstone, 84 gp, 8 sp, 6 cp
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Tracked Resources
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Arrows - 20/20
Potion of cure light wounds - 2/2
Rage (6 rounds/day) (Ex) - 6/6
Torch - 2/2
Trail rations - 04/4
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. humans foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Track +1 Add the listed bonus to Survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

sign in:
Player Great Green God
Character Selfi Appleblossom
PFS # 139009-51
Faction Liberty's Edge
Day Job N/A

Primitive talk:

Throw conventional grammar out the cave window. Refer to yourself in third person, use articles and pronouns sparingly and get rid of contractions altogether. Cavemen know how to keep things simple, because, well--they don't have any other choice.

Invent nonsensical grunting words like "og," "oog," "groog" and other variations that contain the letter "G."

Use a deep tone of voice when you speak to establish dominance. A caveman with a quiet, falsetto voice is likely to be the last one handed the slab of meat around the fire.

Live in the present. Cavemen only refer to people, things and situations in the present tense. For example, instead of "I learned to hunt as a small child," why not try: "Grog learn to hunt when Grog little boy."

Talk about things that a caveman might do during the average run of a day, like club an animal for dinner, drag a woman back to his cave or fashion himself a nice sabre-toothed necklace.

Barbarian 1/Ranger 1 | hp 22 | AC 16 T 13 FF 13 | CMD 17 | F +6 R +5 W +1 (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc (low-light) +7, SensM +2 | Rage 6/6

Enraged Barbarian 1/Ranger 1 | hp 27 | AC 14 T 11 FF 11 | CMD 17 | F +7 R +3 W +3 (+2 v enchant.) | Spd 40' | Init +5 | KnNat +3, Perc +7, SensM +2 | Rage 6/6