I researched this quite a bit to be sure, but Fascinate is a non-combat ability. For example, you come up on the city guard and drop it before anyone attacks to fascinate them and move past or hit a troll in a cave before combat starts to grab the loot and bolt.
Here is the description:
"Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability."
With Teron injured and combat occurring only 10 feet away, fascinate will not work. Instead of "losing your turn", please feel free to repost your action. This is our first combat, so I wanted to give you the chance to change your action. :)
It is getting late in the evening. Even though you are not too familiar with it, the Grand Cathedral of Pharasma is close. You are pretty sure they would willingly doctor the children to health. Don't feel obligated to go this direction, but it is an option."
Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11
@GM:
I was giving Cal and Silvio a chance to post real quick (since if they take their AoOs the situation could be different), then I was going to bring up what we should do with them. :) The Grand Cathedral's a good idea, though; I was going to suggest trying to bring them back to my place, but the Cathedral's a better choice.
M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1
I caught the change in time, so I edited my last post to reflect the new information. Thanks for getting to it quickly. I'm not a big fan of ret-cons in the gameplay thread.
@All It is currently approximately 9 at night in game. The meeting is to take place around dawn tomorrow. Everyone should have a Harrow Card now.
I hope everyone is enjoying the game so far. We will RP out the night and the actual written campaign starts tomorrow at the meeting (though I may change some things up). Thank for everyone's participation so far. I am very pleased with you all as players. Always feel free to PM me if you have comments or suggestions!!
GM Mason, should Emilia wait for her superior to address her first or simply get into rp with the other PCs and you will have the Bishop jump in afterward?
GM Mason, should Emilia wait for her superior to address her first or simply get into rp with the other PCs and you will have the Bishop jump in afterward?
Great job on introductions gang! We shall finish up with this scene shortly and move on to morning. Depending on posting rates, we may be at Lamm's hideout by tomorrow night or Monday!
After Em returns to the study, I will have Ollera provide sleeping arrangements and finish the evening. Feel free to ask Ollera questions or RP with Lily/Lester up until that point.
Male Half-Orc Swashbuckler (Inspired Blade) 1/ Magus 1 [HP 20/20 | AC 18, t 14, ff 14 | F +5, R +7, W +2 | Init +4, Percep +4 | Panache: 3/3
Cool, sorted it. Also not sure if I should've put the disguise stuff in spoilers, just occurred to me that might've been a good idea. Sorry if that was incorrect.
Cool, sorted it. Also not sure if I should've put the disguise stuff in spoilers, just occurred to me that might've been a good idea. Sorry if that was incorrect.
Completely up to you. If you feel it helps others understand your character then it is fine to leave for all to read. :)
Anyone who would still like to RP the night before can:
Night Before:
x
spoiler it. I didn't want to rush on, but I didn't want to linger too long either.
By the way, great RPing guys. Everyone except Garvid (since he already has) please feel free to take a roll on the Wheel of Fortunes!
1- Swan Boat Token
2- Potion of Feather Step
3- Kit that contains one of each weapon blanch (adamantine, cold iron, ghost salt, and silver)
4- One set of Masterwork Artisan's Tools (your choice)
5- Potion of Spider Climb (20 minutes)
6- 100 gold
7- Wand of CLW (8 charges)
8- One Free Reroll (Saving Throw)
9- One Free Reroll (Attack)
10- Roll Two More Times and Pick the Better of the Two
M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1
@Mason- Thanks. I like a good excuse to spend a couple of hours listening to violin music. This venue allows me the ability to share some of my favorites.