GM Mason's Curse of the Crimson Throne (Inactive)

Game Master Eminem80


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As Promised
In “Edge of Anarchy,” the PCs are faced with numerous situations where they need to be quick on their feet. Due to this, we have added a chance for the PCs to earn Harrow Points. During this adventure, a character can spend his Harrow Points in the following ways:

Dexterity Rerolls: Spend a Harrow Point to reroll any one Initiative check, Reflex save, attack roll modified by Dexterity, or Dexterity-based skill check. You must abide by the new result (although if you have additional Harrow Points remaining, you can use them to attempt additional rerolls).

Dodge Bonus: Spend a Harrow Point to gain a +1 Dodge bonus to your Armor Class for one encounter. You can spend up to 3 Harrow Points per encounter to increase your Armor Class in this manner.

Speed Increase: Spend a Harrow Point to increase your base speed by 10 feet for one encounter—you cannot spend multiple Harrow Points to increase your speed multiple times in one encounter.

You gain one Harrow Point for “free” for the original card that Zellara assigned to you. You gain another if the card you were assigned or the card you drew ends up in a reading.

If the card a PC draws during the choosing is a “dexterity card”, it has special qualities during this adventure. Each of these cards is tied to a specific encounter in “Edge of Anarchy,” and when a PC who drew that card reaches that encounter, he gains a +2 bonus on all rolls modified by Dexterity and a +1 Dodge bonus to his Armor Class. These bonuses last for the encounter’s duration. I have a list of the encounters and will let you know if you draw one.

Each adventure represents a different attribute (it is dexterity for Edge of Anarchy).

You will all pick one Harrow Card by rolling a d10 and a d6 Not Yet. These cards will be shuffled in the deck. Zellara will draw 9 cards (the same way you drew them). She will perform a reading from these. There are special rules depending on the way the cards appear.

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Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Nice! I do like the concept of every adventure being a different attribute.

Now, I'm the first to admit, I'm not terribly informed about Harrowing. So, Garvid doesn't know too much about it either, but I'm definitely interested in learning more.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Definitely look up the artwork of the cards on Google - it's quite cool.


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Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Anyway, basically, this is how a Harrowing works:

Each card in the deck is associated with one of six suits, which match the primary character attributes (hammers=Strength, keys=Dexterity, shields=Constitution, books=Intelligence, stars=Wisdom, or crowns=Charisma). Each card also has one of nine alignments (lawful good through chaotic neutral as usual).

1) Each person involved in the reading draws a card, which is meant to signify their role in the events the reading concerns. That's what we're doing now with the dice rolls. (The d10 chooses the alignment, the d6 chooses the suit.)

2) The role cards are taken back, shuffled into the deck, and nine cards are drawn and placed in a three by three square on the table.

The first column is the past (lawful, events already set and in order), the second column the present (neutral), the third column the future (chaotic and still forming). Likewise, the first row is "good" and should be interpreted in a positive light, the second row is "neutral", and the third row is "evil" and should be interpreted in a negative light.

3) The cards are turned over one column at a time (past, then present, then future).

Each square in the spread has an associated alignment (first column, second row is lawful neutral; second column, third row is neutral evil, and so on). Since each card has an alignment on its face as well, this creates four possibilities:

  • a card whose alignment on its face matches its position in the spread (a true match); e.g. a lawful neutral card in the lawful neutral position;
  • a card whose alignment on its face has one component in common with its position in the spread (a partial match); e.g. a lawful good card in the lawful neutral position;
  • a card whose alignment on its face is diametrically opposed to its position in the spread (an opposite match); e.g. a chaotic evil card in the lawful neutral position;
  • or a card whose alignment has no special connection to its position; e.g. a chaotic neutral card in the neutral evil position.

4) As the columns are turned over, the harrower choose which cards from each column to read. At least one from each column must be interpreted. If any of the role cards (the cards the subjects drew at the beginning) appear, they must be interpreted. If any true matches or opposite matches appear, they must be interpreted. If any partial matches appear, the harrower can choose to interpret them.

Each card has a broad symbolic topic to it, which is interpreted in light of its position in the spread. For example, the true neutral card of Strength, the Bear, represents pure strength that cannot be truly tamed or mastered. If it's in the top row, first column, it could mean that the subject has had a very strong role model in their past, or has been successful in a great feat of strength. But if it's in the bottom row, third column, it could mean that that strength will be brought against the reading's subject as a destructive, negative force.

It's not scientific, as there's definitely room to interpret things in many ways even with rules in place. But it can be fun, especially as a storytelling device. (By the way, it'll probably make way more sense once you see it play out in Zellara's reading. I know seeing it was what helped me understand best.)

Here is a link to a page that explains more, including a link to a full list of the cards.


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Mouse wrote:


1) Each person involved in the reading draws a card, which is meant to signify their role in the events the reading concerns. That's what we're doing now with the dice rolls. (The d10 chooses the alignment, the d6 chooses the suit.)

For this, the card Zellara gave you is your role card. The drawing is a way to give you more chances to win a Harrow Point (draw a Dex card or have the card you draw show up in the reading).

I am headed to bed. See you guys tomorrow. ;)


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

Wow!

I'm loving the way this is based on the alignment chart. I'll be paying much more attention to it in the future. It also looks is couldbe wielded by the GM in many ways, it's just cool!


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Everyone gets one Harrow Point except for Orcsson. He gets two. You can read how they work above.

Garvid will get a bonus for an entire encounter due to drawing a dex card. Here is the benefit:

Each of these cards is tied to a specific encounter in “Edge of Anarchy,” and when a PC who drew that card reaches that encounter, he gains a +2 bonus on all rolls modified by Dexterity and a +1 Dodge bonus to his Armor Class. These bonuses last for the encounter’s duration.


Male Half-Orc Swashbuckler (Inspired Blade) 1/ Magus 1 [HP 20/20 | AC 18, t 14, ff 14 | F +5, R +7, W +2 | Init +4, Percep +4 | Panache: 3/3

I fear this may have slightly degenerated into 'interrogate the orphans about their former boss's base' lol


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Eh, it's fair, we've got lots of in-character reasons to know lots about it. Just not lots of out-of-character knowledge. :P


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I'll post info in a bit.


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I will be on most of the evening if someone wants step up and get the encounter moving.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Sorry for slower posting the last couple of days - things got a little crazy on me at work and I've been dealing with it.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Ouch, that's, uh, not a pretty set of initiatives as far as we're concerned...


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Waiting for Silvio's action.


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

GM Mason, has anyone noticed Em, Orcsson and Mouse? I'm a little confused about the map: is that two separate warehouses/rooms or one very large one? Just trying to figure out Em's next move is all. Thanks. :)


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Two separate rooms. There is a wall with a door behind the female enemy. You can zoom on the map.

Silvio, Mouse, and Garvid are the only good guys aware of combat. Mouse can free action tell you. The West room (with the Lambs) are unaware. The east room with the dog and alchemist only see Silvio.

@Silvio You can use your previous D20 roll if you want.


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I will post the results of Silvio's attack in a bit, so we can progress.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Cal wasn't in battle, he was trying to force him to be friendly and get him to run away from battle. Demoralizing has to happen within battle, and would require a lot less text. We'll do that if combat starts before he gets the chance, but I'd rather get him to just run off.

I actually had one person in PBP time all her text in battle to make sure it was less than 6 seconds, just so she didn't say too much. Ah, that's dedication.


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Haha. I figured that is what you were doing Cal. I'll let you know something about your check after the encounter.


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@Garvid- Feel free to post your turn.

After Cal goes, I'll continue.


Male Half-Orc Swashbuckler (Inspired Blade) 1/ Magus 1 [HP 20/20 | AC 18, t 14, ff 14 | F +5, R +7, W +2 | Init +4, Percep +4 | Panache: 3/3

So as Manius is a Swashbuckler and can parry attacks, can I attempt to parry the kids one? There may be a small rules problem as the deed states I have to declare I'm using the Opportune Parry and Riposte after the attack is declared but before the roll :/


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Yes. You can attempt to parry it.


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Orcsson is seriously due for some good dice rolls...

How about this...I'll spoiler my attack and you can decide whether to parry or not. Once you let me know, I'll let you read the spoiler. Sound fair?


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

Bless still in effect, fellow comrades. (+1 to attack rolls (and on saving throws against fear effects) for 1 minute.)


Male Half-Orc Swashbuckler (Inspired Blade) 1/ Magus 1 [HP 20/20 | AC 18, t 14, ff 14 | F +5, R +7, W +2 | Init +4, Percep +4 | Panache: 3/3

Ah crap, forgot the bless again (though it wouldn't have helped -.-)

That sounds fair to me, GM Mason.


Male Unchained Rogue 1 Human (Underground Chemist, Scout) [HP: 10/10 | AC: 16/13/13 | F+2 R+6 W+1 | Init +8 | Percep +5* SM +5]

Not sure where Kilain is going, but he would draw an AOO from Garvid if he heads to the back corridor.


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Silvio Slate wrote:
Not sure where Kilain is going, but he would draw an AOO from Garvid if he heads to the back corridor.

He is heading out the front door. You and Mouse get an AOO, then I will move him if he is not dead.


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

Cal, Bless and Inspire Courage both have morale bonuses that they don't stack. Em's Bless is still in effect.

Inspire Courage (Su): "An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls."

So the guys don't get the morale bonus from IC but do get the Competence bonus.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1
prd wrote:
Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

That's true for the save against fear, so yes, those don't stack. But the attack and damage rolls will.


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

I edited above to show that.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Cool, cool. Sometimes the rules are confusing!


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

I'm not always up to date with all erata changes. When I used to play a bard, the GMs wouldn't allow Bless and Inspire Courage at the same time.


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

House rules make things even more confusing. Ah, but that's the price we pay. It's still a fun game.


Male Unchained Rogue 1 Human (Underground Chemist, Scout) [HP: 10/10 | AC: 16/13/13 | F+2 R+6 W+1 | Init +8 | Percep +5* SM +5]

I'm headed out of town tomorrow for a week. Please run Silvio accordingly. I might find some time to post, but I'm not counting on it.


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Silvio Slate wrote:
I'm headed out of town tomorrow for a week. Please run Silvio accordingly. I might find some time to post, but I'm not counting on it.

Have a good time. I am leaving to dove hunt in rural Arkansas Fri-Sun, so I will be spotty too.


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

GM Mason, do you require any more of Em this round? Or is the matter settled between her and the fallen boy?


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Emilia Zorzi wrote:
GM Mason, do you require any more of Em this round? Or is the matter settled between her and the fallen boy?

You are good ;)


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

Okay, thanks. ;)


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Emilia Zorzi wrote:
Okay, thanks. ;)

Combat may be over if you want to RP some more tonight.


Barbarian 10/Fighter 1 | HP 66/104 | DR 5/- | AC 27, T 15 FF 21 | Fort +14, Ref +7, Will +6 (+7 Superstition) | CMD 29 | Init +2 | Perception +15

I apologize for the lack of posts, I've been without internet in Germany for a while. I'll attempt to get a post daily from now on, and more often come 7th.


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I'll be on and off for 3 days. I'm in rural Arkansas hunting dove and wild boar.


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I'll be back in the saddle tomorrow. I am using a hot spot to post this. Thanks for everyone's patience!


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Thanks for your patience! I had a great trip. I'm back to posting daily!


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Glad your trip was good! :D


M Human Bard 6 (Chelish Diva) HP: 46/46, AC 23/11/22, F+4 R+6 W+5, Per +5, Init +1

Who are we waiting for? GM Turn? He's pretty consistent getting on in about an hour, although it is Friday.

Good ole friday, always messing things up.


Female Half-elf HP 41/76 (5nl)| AC 21/FF 16/ T 15 | Per +13 | F: 9 | R: 10 | W: 9 | Init +5 Brawler 11

Yeah, I think he was waiting on Em to finish her post.


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

I made my post yesterday and then he answered the Bless question right after. He's not waiting on me and is probably just busy with other things.


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I'm here. I will update in the morning. I lost internet Thursday afternoon and had to wait until Charter could get here late this afternoon to work on the lines. I guess they were fried from a storm because we lost power for 5 hours when it was affected.

I am all good now. I type on my phone a lot, but I can't use the map on it. That makes combat difficult.

I'll be on quite a bit this weekend if you guys are available. ;)


F Human (Chelaxian) Cleric 2 [HP: 15/15| AC: 14 T: 11 FF: 13 | F: +4 R: +1 W: +6| Init: +1, Perc: +8, Channel 1/7]

Good to see you back online now, GM Mason. :)

I should be around this weekend ... (it's already weekend for me LOL).


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Emilia Zorzi wrote:

Good to see you back online now, GM Mason. :)

I should be around this weekend ... (it's already weekend for me LOL).

Thanks. The good news is that I got an updated modem that is twice as fast as my previous one.

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