CG Medium Humanoid (Human, Orc)
Init +4, Senses Darkvision 60ft, Perception +4
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AC 18, touch 14, flat-footed 14
hp 20
Fort +5, Ref +7, Will +2
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Speed 30ft.
Melee +7 Rapier (1d6 +4/18-20)
Ranged +5 Dagger (1d4/19-20)
SA Spell Combat
Magus Spells Prepared (CL 2nd; concentration +4)
1st (2 slots) -
Blade Lash, Shocking Grasp
0 (3 slots) -
Acid Splash, Detect Magic, Ghost Sound
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Str 10, Dex 18, Con 14, Int 14, Wis 8, Cha 12
Base Atk +1; CMB +0; CMD 14
Feats Fencing Grace, Weapon Focus (Rapier)(B)
Skills Acrobatics +8, Bluff +5, Disguise +5 (+9 to appear human), Intimidate +8, Knowledge(arcana) +6, Knowledge (local) +8, Knowledge (nobility) +6, Perception +4, Profession (gambler) +4, Sleight of Hand +8, Spellcraft +6.
Languages Common, Draconic, Giant, Orc.
SQ Arcane Pool (3 points), Deeds, Inspired Panache (3 points), Inspired Finesse
Traits Almost Human, Magical Knack
Equipment Masterwork Rapier, 3 Daggers, Masterwork Chain Shirt, Wand of Magic Missile (23 charges), Disguise Kit (7 uses remaining), Wide-brimmed hat, Signet Ring, Traveler's Outfit, Set of Average Loaded Dice, Set of Marked Cards, (Magus Kit) Backpack, Bedroll, Belt Pouch, Flint and Steel, Ink (1 ounce), Inkpen, Iron Pot, 50ft. Hemp Rope, Soap, Spell Component Pouch, Torches (10), Trail Rations (5 days), Waterskin, 41gp, 5sp.
Spellbook:
0 - Acid Splash, Arcane Mark, Dancing Lights, Daze, Detect Magic, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Spark.
1st - Blade Lash, Grease, Shield, Shocking Grasp, True Strike
Note: Favored Class is Magus and is using the following alternate racial traits: City-Raised (replacing weapon familiarity) and Sacred Tattoo (replacing orc ferocity)