GM Kiora's Wrath of the Righteous

Game Master Kiora Atua

Chosen heroes have arrived in Kenabres at the dawn of the Fifth Crusade. Will they be the ones to end a century long war?

Battlemap


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Callin' it a night, will update tomorrow, but in case things keep moving tonight here's Li'an's next action:

Queued Action:

Whether Hrut moves into position or not, she'll continue her attack, but obviously will sneak attack if given the chance to flank.

+4 hit, 1d6 dmg
or
+6 hit, 2d6 dmg (if flanking)


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Annnnnnnnnnnd now I'm gonna call it quits and move the campaign to inactive.

...

...

I kid D: (but seriously a lot of the ones ive read on the boards here seem to die at this very moment, lol)


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Weird. This seems like the last moment you'd quit. It's quite possibly my favorite Paizo AP opening ever.


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Bedtime for me folks.

Tomorrow I am going to go see the Mad Max remake (matinee cause I'm lame) - so I probably won't be on to update this til sometime in the afternoon.

Then we can begin your journey back to surface ;)


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

It appears that I am wrong about having played this at all.

Random:
I joined a random roll 20 campaign that didn't advertise as WotR, but Silver Dragon being Killed by Balor, Silver Dragon Saving you, then you all descending into a cave. It was very very made-up-on-the-spot I think other than that, though... because he gave players scales at random, that gave us spells at random... and ugh. It was like 4 hours of 'I have no idea what is going on, and no one else does either'. He didn't come back next week. So, if there are magic scales, I apologize for knowing more than I should! Also... I loosely remember diseased fleshy walls... We'll see!

Enjoy your movie!


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I'm going shopping in the late morning/early afternoon too, so I won't be on until later in the afternoon too.


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Tomorrow is my LARP day. I'm glad I was around for the whole combat - Markus will fall into ennui at the bottom of the cliff, remaining in the fetal position for awhile. (if you need to bot me over the next day)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

How was Mad Max? Looks awesome!


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Amazing!

It made me want to bust out my copy of Borderlands sooooo bad.


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I have company over this evening so feel free to RP among yourselves until I can post - I figure it's due time you formally introduce yourselves anywho.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Important Question: When wielding Ary's shield, but not using it in conjunction with a sword attack, do I still treat it as an offhand attack? I've had DMs go either way, and I tend to go with what is less favorable until I am told otherwise.

On that note, though, Ary actually would have had a -8, rather than a -2; I completely derped on how two-weapon fighting works when you don't have the feat, and just defaulted to the -2.

Either way, I intend to use my Ranger Style Feat to pick up Two-Weapon Fighting at next level. :)


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@Ary

I'm fine with letting you declare a shield as a primary hand attack :)


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Excited to have so much to read since I've been gone :]

Downside is I might miss an action/knowledge gathering attempt/skill check. If I do, it was oversight, just nudge me please!


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Sorry about the dang magic scale info-dump, I couldn't think of a more elegant way to get that much information across. I didn't really want to spoiler stuff out because I want you guys (as players) to know what the other is capable of.

Hopefully you guys are able to take the information and work with it yourselves in your posts in a more interesting way than I was able to.

Probably was even worse than your last GM's attempt, Ary XD


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't worry. This is pretty much where he gave up on everything, I think. :)

For what it's worth, we didn't even participate in the festival. It was basically 'you are in a city. There is a festival. There is a roar. You are now underground.' :P

I'm enjoying this a lot more so far :p


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Having Armasse be more than "There was this festival (you were totally there) and then bad shit happened!" was very nice. Really throws the events that follow in stark contrast, and made for some excellent RP to boot!


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Hah, well, the AP as written actually tells you to begin in the cavern, then explain how you got to the cavern via flashback/read-aloud-a-wall-of-text.

The idea was to drop you right into the middle of action...but I didn't like that because I think you need the contrast of the festival to impress the gravity of the situation. (Especially if the players haven't read up on the Player's Guide and are completely foreign to the setting.) Also, the author voices a concern that the players might try to charge at Khorramzadeh and get one shot, lol.

...In any case, having a city get attacked by a demonic army is way more "throw you into the action" than waking up in a cave, I think :P


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

I like your way of running it better :) More interesting and gives more time for players to get into character.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Pretty much that. And people would very much be getting the wrong impression of Ary if we started out 'the city is wrecked and burned and everything is awful.'

Honestly, charging a Demon Lord requires a lack of wisdom so vast that the character probably needed a reroll anyway. :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

It's working out great from my perspective also.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

Don't forget, Hrut, if Ary is thirty feet behind the others, then you could be forty or more feet behind, depending on width of tunnels. :)

Even marching side by side, if you're rear-guard, you're at forty feet. :) (Which just so happens to be your charge range!)


Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Hey, I saw an actually good question in the recruitment that I didn't see answered - what happens if we die?


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Male Dhampir (Moroi-Born) White Necromancer 7/Archmage 2 | hp 51/51 (healthy), AC 12, touch 10, ff 12, CMD 15 | Fort +3, Ref +2, Will +7, various bonuses | Init -1, Perception +2, low-light, darkvision (mythic power 7/7)

Also, Valaria Alazario?.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Actually, my avatar is very close to how I look. I based her look on one of the tieflings in Blood of Fiends.


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Markus Coffinborn wrote:
Hey, I saw an actually good question in the recruitment that I didn't see answered - what happens if we die?

I recruited you as players, not just your PCs (I creeped on your other campaigns to see your post-rate/quality there, and also took your general attitude during the recruitment process into consideration) so... I guess it would be up to you.

If your PC dies and you can't/don't want to resurrect/reincarnate then the player would have the option of crafting a new PC. They'd get inserted wherever it makes sense. If you're like smack-dab in the middle of enemy territory, the simplest method is to introduce the PC as a prisoner/sacrifice that gets rescued by the group.

The big problem here is that, the way the game is set-up, I want to keep one character of each mythic path in the party. So if your guy dies, you're basically forced to make another person of the same mythic path. The options in PF are vast (and even more so allowing 3pp) so hopefully you can craft someone different enough that it isn't a problem.

Otherwise, the player can choose to bow out and I will drop some folks from the recruitment a line that a space is open....if that doesn't work recruitment is re-opened.

From a verisimilitude point of view, the event that makes you mythic will be felt on a large scale, so a new mythic character introduced late would have received their mythic powers from the same event, just at some other location. What they did since then would be up to the player as they write up a backstory.


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That... or we just have to make sure to take someone with us. :3

Honestly, I lucked out with mythic path, then. Because there are -so- many different directions to go for Marshal, and I enjoy basically every class that can -be- a Marshal and do it well.

You know. If I get Fen'Wen's luck. :p

I'm so sorry about pretty much all of your rolls so far! It'll get better, promise! Even if I have to surge them better! Or start aiding!


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As for a TPK... I don't really see that happening! That'd be crazy.

I've only TPK'd groups a few times and it was for some really, really stupid moves with newish players.

If that happens I'd let the whole group reroll pcs and we'd have to work out together how to proceed.


Male Oread (Kellid) Legendary Druid 11/Hierophant 4 | HP 100/137 (122/159) | AC 24, T 23, FF 19 | Fort +8, Ref +6, Will +18 | CMD 27 | Resist Acid 10 | SR 13 (evil outsiders), 17 (demons) | Init +2 | Perception +22 | MP 0/11 | LP 2/2 | PM 6/11 | SP 5/10

We're still not quite in the world wound, so create water should work just fine for now, right?


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Ehren Ferron wrote:
We're still not quite in the world wound, so create water should work just fine for now, right?

Yep!


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Just checking, but continual flame is 20' normal, 20' dim right?

With low light vision that should be 40' normal, 40' dim, for visibility out to 80' correct?


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Yes, emitting from Ary's sword, who is standing at the back of the group :)

So given the distances... about 40' away....so Li'an should be able to see 40' feet in front of her (ish)


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

And Ary is likewise willing to allow someone else to use the sword that's closer to you. :)

A sword is only a tool, after all. :)


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Got it.


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Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Honestly, the ones with Darkvision are only able to see out 60 feet anyway, so 40 feet isn't awful.


Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

Yup yup, it's a 20' advantage if you're up where Li'an is, but 20' less if you're back in the group. Li'an will just have to get used to having people tagging along up front :p

Edit: And don't want the sword too close, or Li'an can't even bother trying to move stealthily. Truly it's the rogues' conundrum (For those without darkvision anyway).


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

On the bright side, Unchained removed that nasty flaw that you can't stealth without concealment (this is still mostly true)... and you can't sneak attack a target that has partial concealment (this part has changed). :)

Because that was always amazingly fun to realize. You can't rogue in dim light, unless you have racials or class features that say you can. :(


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On Decision Making

For decisions posited to the group, waiting for consensus (or even majority agreement) would slow pbp down a lot, so as long as I can get at least 2 people on board with an idea, I assume that is the course of action.

Basically:

There is a fork in the road. Do you go right or left?

Guy 1: Uh, let's go left.
Guy 2: Sounds good, Guy 1.
*group goes left*

Of course, if a decision has some major repercussions, I will wait for you guys to hash stuff out as necessary. Stuff like, "How do we infiltrate this bad guy castle?" or "Do we let the bad guy live after we've captured them?"


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Female elf l.sorc 11|wiz//Rel Hero/Archmage 4 THP 0 HP 104/104 | Init +7 Percpt +21 | AC 32/25/27 CMD 22 CMB +5 | Fort +8 Ref +11 Will +13 (see defenses) MP 0/11 Chn 6/8
Spells:
Sorc (CL 11; cn +21) 1st 8/8 2nd 8/8 3rd 5/8 4th 5/8 5th 0/5 6th 0/3
Skills:
Acro +12 Appr +14 Bluff +16 C(Jewel) +24 DDev +21 K(Hist|Arc,Pln,Dng|Loc|Any) +27/+22/+16/+12 Ling +13 S Motive +26 Splcrft +22 Stealth +19 UMD +22

How about "Lets charge The Storm King, I bet we can totally take him at 1st level!"? :p


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Btw: Loved Valaria playing out her abysmal stealth roll, haha.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Figured it would be amusing if nothing else.


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Rofl.

Had a mental image of a 6'8 burly guy in heavy armor creeping around all stealthy like, and that combined with Hrut's internal monologue, made me laugh out loud.

It was something along the lines of this


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

And my rockstar Stealth roll!

I am fine with going with whoever is posting at the time for such forks, as for preprogrammed combat I would move to attack closest threats to prevent enemies to get deeper into our ranks, move to guard fallen allies and use my healing ability if someone is hurt and take AoO as presented. Fair enough?


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

LMAO! Awesome!


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Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I am off to bed, feel free to bot me tonight.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

The funny thing is that I looked here first, then looked at gameplay (because this was just a refresh click :p). And I watched and went 'wow, did he botch?'. Quite the opposite :p

It's also bed time for me.

Given the situation, I'm not sure what I would do in the near future. But, should combat arise, it is safe to assume that my character would be more than happy to just stick with her charges in the rear and keep them covered, using my standard automated responses. :)

Automated Rolls if needed:

Survival, if asked!: 1d20 ⇒ 20
Aoos and AC Aiding: 4d20 ⇒ (2, 8, 3, 8) = 21 +6 to hit if attacking with shield, +2 more if demon, +5 if aiding an ally's defense
D4s for Shield Hits: 4d4 ⇒ (3, 3, 3, 3) = 12 +2 str damage per hit for being a light weapon.

Night all!


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Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

An important note: If Ary's nicknames bother you out of character (I can see how it could make it harder to follow along, or notice when you're being spoken to!) let me know. It's a character trait I gave her, but it can also be 'assumed' to be occurring. For example, if Valaria would prefer out of character that I use the name Valaria to refer to her character, for any reason, but doesn't mind 'Butterfly' in character, then it's a simple adjustment to go with Valaria, with the nickname assumed. :)

That goes for anyone, and not just the individual player character.


Female Tiefling (Pitborn) Bard (Weapon Champion) 9/Champion/Trickster 3 | HP: 97/114 | AC: 25, Touch 18, Flat-Footed 19 | CMD: 26 | Fort: +10, Reflex +13, Will: +10 | Init: +6 | Perception: +16, Darkvision 60 ft. | Performance: 18/24, Shatter: 1/1, Lore Master: 1/1, Mythic Power: 6/9

Doesn't bother me in the slightest.


Living Steel DR 4/Evil Female InE 1 / SYF 1 / SP 1 / SCB 1 Valiant Keeper Half-Elven Ran 8/War 2/Fig 10 (VMC) HP (153/153)
Stats:
AC/Touch/Flat/CMD 32/15/25/30 | Fort/Ref/Will +13/12/12 | Init +05
MP 06/11 LP 3/3 AM 3/3 SP 12/12 CS 12/12 M 0/6
Skills:
+21: Acrobatics +22: K(Pl) +18: Athletics +17: Perception +15: P(Soldier); +14: K(Du, Na, Re), A(Poetry), Survival; +12: Diplo +8: Stealth; +7: Spellcraft, Ride; +6: Heal; +5: L(Drezen); +3 Ling; +2: K(No, Lo, Ar)

That moment when I realize... as Torchbearer, Ary doesn't really get to do the whole stealth thing. Maybe I should still roll for soundbased perception, though (which is actually a bigger 'threat' in caverns). :)


Stats:
HP 45/45, AC (22)20/11/21, Fort +6, Ref +3, Will +5(+2 and/or +2), Perception +8, Wound Treshold 0
Skills:
Bluff +4, Climb +8(+3/+1), Diplomacy +6, Handle Animal +4, Intimidate +6, Knowledge (history) +8, Knowledge (martial) +8, Knowledge (nobility) +8, Perception +8, Sense Motive +8, Survival +6, Swim +8(+3/+1)

I have almost always went with a sword character and decided I liked the idea of an axe and switched my character around for that, too bad since there are so many sword users, mathematically the same I suppose.


WotR Global Buffs/Debuffs: ----

I like the reference to Torag :)

Always makes me happy to see folks pick up their deity's favored weapon (and it shows - 3/6 people in the party :P)

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