GM Jiggy's The Order of the Griffon (5e) (Inactive)

Game Master Jiggy

Current location: Koriszegy Keep
The Final Day
Theme music: Battle Against a True Hero


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Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Numa, Grelt ad hominem, says the wizard as he casts.


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Grunting as Halsere finally finishes his spell and watching the others spout off about long dead people. "Great, now were tomb robbers, all fer good though, I guess,"


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

history: 1d20 + 6 ⇒ (2) + 6 = 8
Spidre nods and heads for the door Mirrel suggested.

-Posted with Wayfinder


Halsere finishes his divination, and confirms that the only magic in the area is your own gear, the four spears you looted earlier, and to nobody's surprise a necromancy aura on the casket.

Several rooms have been suggested; where are we starting? And do you want to do anything else with this one first?


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

In order, let's try these three next: Dendrivus Teskovar, Kallifis Var, Lilac Thornbranch

If we're quick and nothing jumps out at us we should be able to open all of those whilst Halsere keeps his detect magic up. If we see nothing in any of them, I guess we'll have to choose whether to open some caskets or try the third wing.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Agreed. I can hold the spell up


You approach the door bearing the name of the great smith, and Thyra pushes open the door to find another 15ft by 15ft crypt. There is a sarcophagus near the back wall, and weapon racks adorn the sides, bearing a longsword, a mace, a shield, a spear, and a set of half-plate armor. Halsere's magic floods into the room and detects multiple auras, but before he can start naming schools, the lid of the sarcophagus is thrown off like it's nothing, and a humanoid figure jumps out at you! It is, unsurprisingly, a living corpse. It's clad in beautifully ornate full-plate armor, a few items of jewelry, and bears a fine-looking greatsword.

Halsere: 1d20 + 3 ⇒ (8) + 3 = 11
Mirrel: 1d20 + 2 ⇒ (7) + 2 = 9
Pietro: 1d20 + 1 ⇒ (19) + 1 = 20
Spidre: 1d20 + 4 ⇒ (4) + 4 = 8
Thyra: 1d20 + 1 ⇒ (6) + 1 = 7
Dendrivus: 1d20 + 0 ⇒ (10) + 0 = 10

Pietro and Halsere are the first to react!

Thyra's in the doorway, with the rest of you behind her. The smith is just past her, basically adjacent. Pietro and Halsere can act now (but remember, Halsere, that using another concentration spell would end your Detect Magic.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro tries to blast the corpse.

Sacred Flame, DC 16 Dex save, no cover.

Radiant Damage: 2d8 ⇒ (5, 3) = 8


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Thats why the good lord invented firebolt!

Burrrrrrn!, he screams blasting the creature with fire.

1d20 + 7 ⇒ (9) + 7 = 16 for 2d10 ⇒ (4, 2) = 6


DEX: 1d20 + 1 ⇒ (2) + 1 = 3

Pietro's spell sears the corpse, but Halsere's flame catches only armor!
8 damage total.

The armored undead unleashes against Thyra!
Greatsword: 1d20 + 10 ⇒ (11) + 10 = 21, Damage: 2d6 + 7 ⇒ (5, 1) + 7 = 13
Greatsword: 1d20 + 10 ⇒ (3) + 10 = 13, Damage: 2d6 + 7 ⇒ (4, 4) + 7 = 15
Reroll the 1: 1d6 ⇒ 5
First attack hits for 17 damage. And then Action Surge:
Greatsword: 1d20 + 10 ⇒ (2) + 10 = 12, Damage: 2d6 + 7 ⇒ (6, 4) + 7 = 17
Greatsword: 1d20 + 10 ⇒ (11) + 10 = 21, Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Another hit, this time for 16 damage. Total of 33 damage to Thyra.

The dead smith lays into Thyra, hard!

Party up!


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"Steady, Thyra. Hold the line!

Mirrel backs back from the doorway to allow the fighters room to engage the armored corpse, blessing the party as he does so.

Granting Thyra bardic inspiration die - 1d8 can be added to any attack or save in the next ten minutes. Can be used after seeing the roll.

Cast bless - Thyra, Spidre and Halsere can add 1d4 to any attack roll or saving throw. 1st Round of Concentration


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Ouch

Thyra will return the favor, swinging hard at the undead fiend.

Disarming Attack: 1d20 + 10 + 1d8 ⇒ (12) + 10 + (8) = 30
Damage: 1d8 + 7 + 1d8 ⇒ (5) + 7 + (2) = 14

Strength Save, DC 16 to not drop that greatsword

Attack: 1d20 + 10 + 1d4 ⇒ (17) + 10 + (4) = 31
Damage: 1d8 + 7 ⇒ (3) + 7 = 10

"Raaarrgghhh"


STR: 1d20 + 9 ⇒ (20) + 9 = 29

Thyra strikes back hard (with Mirrel's help) and she puts on some hurt, but can't shake the dead smith's grip on his weapon.

Total damage so far: 32

Halsere, Pietro and Spidre; you're up!


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Casts magic missile

3d4 + 3 ⇒ (2, 4, 4) + 3 = 13


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre moves in next to Thrya for a dizzying flurry of attacks.
Scimitar: 1d20 + 9 ⇒ (12) + 9 = 21, damage: 1d6 + 6 ⇒ (4) + 6 = 10
shortsword: 1d20 + 8 ⇒ (9) + 8 = 17, damage: 1d6 + 5 ⇒ (5) + 5 = 10
Scimitar: 1d20 + 9 ⇒ (16) + 9 = 25, damage: 1d6 + 6 ⇒ (5) + 6 = 11

-Posted with Wayfinder


Halsere blasts the undead fighter!

Spidre tries to reach around the doorway past Thyra to hit his target, but the tight space gets in his way and he only gets one hit in!

Pietro, you're up! Damage tally: 56


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

Spidre is also blessed and can add 1d4 to attack rolls and saving throws


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro tries another divine blast.

Sacred Flame: 2d8 ⇒ (7, 6) = 13

-Posted with Wayfinder


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

sorry Mirrel
Amend attack rolls thusly:
bless: 1d4 ⇒ 1
bless: 1d4 ⇒ 1
bless: 1d4 ⇒ 1

-Posted with Wayfinder


Okay Spidre, that adds a 10-damage hit to your turn. Enemy's at 66 damage.

DEX: 1d20 + 2 ⇒ (7) + 2 = 9

Pietro sears the undead again!

Up to 79 damage now.

The dead smith continues to wail on Thyra!

Greatsword: 1d20 + 10 ⇒ (15) + 10 = 25, Damage: 2d6 + 7 ⇒ (6, 2) + 7 = 15
Greatsword: 1d20 + 10 ⇒ (12) + 10 = 22, Damage: 2d6 + 7 ⇒ (3, 6) + 7 = 16
Reroll the 2: 1d6 ⇒ 4
Oh snap! That puts the first hit at 17 damage, which puts Thyra down!

The grisly fighter cuts Thyra down with his first swing, then steps over her body and gives Spidre a hard hit as well! 16 damage to Spidre.

Party up! Thyra's down, and the enemy is among you!


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre lets out a high-pitched whimper that in no way matches the confidence of his assault.
Scimitar: 1d20 + 9 + 1d4 ⇒ (20) + 9 + (4) = 33, damage: 1d6 + 6 ⇒ (6) + 6 = 12
shortsword: 1d20 + 8 + 1d4 ⇒ (16) + 8 + (1) = 25, damage: 1d6 + 5 ⇒ (4) + 5 = 9
Scimitar: 1d20 + 9 + 1d4 ⇒ (8) + 9 + (3) = 20, damage: 1d6 + 6 ⇒ (6) + 6 = 12
crit: 1d6 + 6 ⇒ (1) + 6 = 7

-Posted with Wayfinder


And with an expert (lucky?) swing of his scimitar, Spidre fells the enemy!

Still in rounds, though, since Thyra's bleeding out. Someone might wanna see to that.


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere sears the corpse with flame!

He's not really a medic type


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro casts a healing spell to get Thyra back on her feet.

Cure Wounds: 1d8 + 5 ⇒ (7) + 5 = 12

"You took a beating there. Do you need a rest?"


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Rising slowly to her feet, she'll look around at her companions and the scorched mummy, barely hearing Pietro, "Aye, a rest be nice but, we don't have much time, Ai don' know if Ai can press on without a rest though,"

She'll pick up her battle axe, cleaning the dirt and grime off it from having fallen down. "What do'ya'll say, press on?"


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

A rest would be good, Halsere says, maintaining the Detect Magic.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre sighs, but notes his wounds.

-Posted with Wayfinder


Alright, I guess you're resting. Go ahead and roll your HD in Discussion. Which room next?


Oh, I should also point out that the now-defeated undead's greatsword, full plate and a ring he's wearing all register as magical (prior to Halsere's spell expiring partway through your rest). Care to do anything about that? And which room is next?


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Would he have been able to identify their properties before the spell expired?

Thyra, during the rest, will motion over to the burnt corpse, "Halsere, wha'do'ya make o' that stuff? He hit pretty damn hard fer that ta be stock,"


Thyra Fireforge wrote:
Would he have been able to identify their properties before the spell expired?

Detect magic doesn't do that. You'd either need identify or to spend a short rest examining them. I guess since I forgot to mention it, I'll assume you guys did that while resting. It's a +2 greatsword, +2 full plate, and a +2 ring of protection (+2 to both AC and saves).


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Well, that full plate is strictly better than mine, might as well exchange full plates during this rest, does anyone else want it/can even wear it?


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

No, but I'd take the ring.

-Posted with Wayfinder


Mirrel wrote:
In order, let's try these three next: Dendrivus Teskovar, Kallifis Var, Lilac Thornbranch

Nobody's saying anything and this is the most recent suggestion, so I guess we're going with it.

With Dendrivus' tomb being devoid of chalices, you move on to your next hunch: Kallifis Var.

Thyra opens the door, which reveals a tomb about 15ft across and 20ft deep, with the sarcophagus near the back wall. The tomb also contains four ornate chests (two on the left, two on the right), all closed. As you peer in over Thyra's shoulder from the hallway, nothing immediately jumps out and tries to kill you.

How do you proceed?


Male Human Bard (6) 18/45 HP |+2 Init|16AC|+9 Perc|+2Str +5Dex +1Con +1Int +3Wis +8Cha|

"I know we're in a hurry, but I still think it's worth Halsere checking the chests for magic. Perhaps Spidre and Thyra can stand at the sarcophagus in case anything wakes up?"


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

It'll take 10 minutes but let me check them for traps and open them first.

Investigation 1d20 + 6 ⇒ (20) + 6 = 26

Investigation 1d20 + 6 ⇒ (12) + 6 = 18

Thieves tools 1d20 + 6 + 3 ⇒ (20) + 6 + 3 = 29

Thieves tools 1d20 + 6 + 3 ⇒ (5) + 6 + 3 = 14


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Detects magic


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Thyra will stand at the ready incase another mummy pops up.


You all wait as Halsere fires up another detect magic. Interestingly, nothing in this tomb radiates any magical auras at all.

Halsere steps into the room to begin examining the chests. Acting on the suspicious nature of the lack of any magical auras, he sniffs a seam on one of the chests, and sure enough, he catches the faint scent of lead. An examination of each chest provides the same information: these chests are probably lined with lead in order to hide whatever is in them. (Those of you who knew who Kallifis Var was would not be surprised by this.)

Adding to the tension is the fact that none of the chests seems to have a visible locking mechanism anywhere, suggesting that the owner is not particularly concerned about people opening them.

So, who wants to do the opening?


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Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre looks very fidgety and starts slowly shuffling backwards.

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Grunting, Thyra will place her axe into the rim of one of the chests, popping it open.


Halsere steps back among the group in the hallway and Thyra moves into the tomb to open the first chest. We'll say left wall, nearest the door, though it doesn't really matter. As she pops the lid open, all the other chests open at the same time. Bolts of energy fly from the open chests, converging in the center of the room with a blinding flash!

Thyra CON: 1d20 + 7 ⇒ (14) + 7 = 21

Or maybe not quite so blinding. In any case, the energy all melds together into the spectral form of a floating humanoid, with pointed ears and long robes!

Halsere: 1d20 + 3 ⇒ (17) + 3 = 20
Mirrel: 1d20 + 2 ⇒ (15) + 2 = 17
Pietro: 1d20 + 1 ⇒ (12) + 1 = 13
Spidre: 1d20 + 4 ⇒ (20) + 4 = 24
Thyra: 1d20 + 1 ⇒ (14) + 1 = 15
Incorporeal caster: 1d20 + 6 ⇒ (14) + 6 = 20

Spidre and Halsere are the first to react!

Thyra is past the doorway, just inside the room. Everyone else is in the hallway. The spectral creature is in the center of the room, effectively adjacent to Thyra. It's incorporeal, which means half damage from nonmagical weapons (though I'm not sure you guys have any nonmagical weapons left...).

Spidre and Halsere, you're up!


Human Wizard (enchanter) 6/Rogue 1 (Spy) AC16 HP 9/[37] passive perception 17 passive insight 11 Saves: S+0 D+3 Cn+1 I+5 W+3 Ch+2 Spells: 1st (3/4) 2nd (2/3) | HD 1/1(d8)|4/4(d6) | Insp: [Y] Fire Resistance

Halsere shields himself against the possible trap.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre attacks swiftly!
scimitar: 1d20 + 9 ⇒ (19) + 9 = 28, damage: 1d6 + 6 ⇒ (2) + 6 = 8
scimitar: 1d20 + 9 ⇒ (20) + 9 = 29, damage: 2d6 + 12 ⇒ (4, 5) + 12 = 21
twf shortsword: 1d20 + 8 ⇒ (3) + 8 = 11, damage: 1d6 + 5 ⇒ (2) + 5 = 7
action surge
scimitar: 1d20 + 9 ⇒ (8) + 9 = 17, damage: 1d6 + 6 ⇒ (5) + 6 = 11
scimitar: 1d20 + 9 ⇒ (9) + 9 = 18, damage: 1d6 + 6 ⇒ (1) + 6 = 7

-Posted with Wayfinder


LG Dwarf Fighter 7 | AC 22 | HP 35/87 | Perc +1 | S+8/D+1/Co+7/I+1/W+1/C+0 Insp: [Y], 2Wind[Y] Surge[N] Superiority Die[3/5] Hit Die [3/7] Positive Conditions: | Negative Conditions:

Well. . .so that's a thing


Remember that you only double dice on a crit, not modifiers.

While Halsere hides behind the others, Spidre moves in alongside Thyra and goes to work with his magic blades!
41 damage total, if I did the math right.

The spectral mage shrieks and fills the area with fire!
Fireball (DEX DC 17 half): 8d6 ⇒ (4, 4, 2, 4, 6, 2, 3, 5) = 30
Thyra DEX: 1d20 + 1 ⇒ (2) + 1 = 3
Spidre DEX: 1d20 + 4 ⇒ (14) + 4 = 18
Halsere DEX: 1d20 + 3 ⇒ (10) + 3 = 13
Mirrel DEX: 1d20 + 5 ⇒ (3) + 5 = 8
Pietro DEX: 1d20 + 1 ⇒ (13) + 1 = 14
Looks like only Spidre saves. Yikes.

Okay, so 15 damage to Spidre and 30 to everyone else. Good thing you rested earlier! Party up!


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

Pietro fires a Guiding Bolt at the ghost after weathering the fire.

Attack: 1d20 + 8 ⇒ (12) + 8 = 20
Radiant Damage: 4d6 ⇒ (6, 6, 6, 4) = 22

The next attack against it has advantage.


Dat damage roll...

Pietro busts a cap in the ghost's ass.

Out of combat.


Male Human Cleric of Njord 7 | AC22 | HP 24/52 | Perc. +8 | Insight +8 | S+3/D+1/Cn+5/I+1/W+8/Ch+1 | Spells: 1st (0/4), 2nd (1/3), 3rd (1/3), 4th (0/1) | Wrath 4/5 | HD 7/7 | Divinity 0/2 | Insp: [0] |

"We're all a bit singed after that, yes? Perhaps, even if we don't take the time to truly rest, we can spare ten minutes for a prayer of healing."

I can cast Prayer of Healing for 2d8+5 if we want. Ten minute casting time.


Female Ranger/Summoner 4 - HP: 44/44 | AC 20/21 | T 15 | FF 16 | F: +8 | R: +10 | W: +7/9 | CMD 18 | Init +4(+2 deed)/(+2 FT) | Percep +8/10 | 20ft
Resources:
Pn: 3/3; SNA: 6/6

Spidre dusts some ash from his armor and shrugs.

-Posted with Wayfinder

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