GM Ietsuna's Confirmation (Inactive)

Game Master Ietsuna

GM Ietsuna's Confirmation

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Dark Archive

Free | Female CG Alchemist 2 | HP 17/17 | AC 16, T 13, FF 13 | CMD 13 | F +4 R +6 W +0 | Init +3 | Per +5, SM +0; Low-Light Vision | Speed 30 ft | Bombs 7/8 | Extracts 3/3 Mutagen 1/1| Active Conditions: none. | Re-Roll (+2) 1/1

Letting the affects of her mutagen wear off Amethyst utters an exasperated sigh. "Boy am I exhausted. But tha ain't gonna stop me much if we're planning ta 'soldier' on." Amethyst checks her things and returns Janira's items to her.

Was awesome running with you again Ietsuna. You are doing a great job GMing. Just the right speed for me too. Have we figured out the cloak yet?
Spellcraft: 1d20 + 8 ⇒ (12) + 8 = 20

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Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

Alic shoulders his bow and walks to the group. "I as well am glad your ok! That was stupid but brave. Pathfinders everywhere could and will learn from your example. I know I have."

This was my first online game of this sort ever. I loved the pace and didn't feel rushed at all. Great GMing. Im good going back in and exploring more!

If we decide to return to the cave:
Alic looks back at the where they came from and says "We should probably clear the rest of the caves for the gillman and maybe seal or trap the other ways to give them a bit of security. They seem harmless to me and I'm all for helping the innocent!""

If this is the end I would like to say thank you to all of you and hope to see you around. You made this a great game

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No, the cloak is still a mystery. We have 3 votes for undecided and one for stopping so we'll see what the last 2 votes are.

The Exchange

Female 'Human' (Absalom) Psychic 2 | HP: 10/10 | AC: 11 (10 Tch,11 Fl) | CMB: -1, CMD: 9 | F: +1 , R: +1 , W: +5 | Init: +1 | Perc: +1, SM: +1 Darkvision 60' | Speed 30ft | Dark Half: 3/8 | Phrenic Pool: 2/6 | 1st Level Spells: 0/5 | Re-roll (+2) 1/1 | Active Conditions: None.

Eyes narrowing as Zilona leaps and spoils her plan, the Darkness inside Fialka rages as the psychic fights for control of her own psyche. control: 1d20 + 6 ⇒ (6) + 6 = 12 with great effort, Fialka is able to regain her composure and seal her darkness away for now. Smiling sweetly she claps as Janira is away and the Minotaur falls to her allies continued onslaught.

"I am glad you are well, though tackling the beast is exactly what you chided us for thinking." she tells Janira. "We still have your wand should you need your wounds healing."

Sashaying away from the water she looks back at the cave. "I am happy to continue."

A pleasure Ietsuna! Really nice pacing, though i felt useless as everything was mindless! I am happy to continue, I would like to be done by Gamesday but that seems no issue at this rate ^^.


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Ok, lets continue then

You tell Janira that you want to continue to explore the caverns. She nods, impressed by your diligence and the commitment you are showing to making good records.

I will wait here for you. This is your confirmation and I would not want to spoil it for you, or overshadow your efforts in any way. And I need to rest and recover. I will be here awaiting your return. I may start my own report while I wait.

You re-enter the cave and make your way back past the slime mold's resting place. You give the skeletons a careful look as you move through their chamber, but they show no movement. You find yourself back in the large cavern with Uori. He is still there deep in mediation. He notices you and nods in a not entirely unfriendly way as you assemble in the chamber.

What now?

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

Alic looks around the cavern for any other passages they may have missed last time.

Perc.: 1d20 ⇒ 17

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The Exchange

Female 'Human' (Absalom) Psychic 2 | HP: 10/10 | AC: 11 (10 Tch,11 Fl) | CMB: -1, CMD: 9 | F: +1 , R: +1 , W: +5 | Init: +1 | Perc: +1, SM: +1 Darkvision 60' | Speed 30ft | Dark Half: 3/8 | Phrenic Pool: 2/6 | 1st Level Spells: 0/5 | Re-roll (+2) 1/1 | Active Conditions: None.

Smiling to Janira, Fialka follows Alic into the caverns and edges around the once mobile garden, unsure if it will have risen once more. Back in the main chamber, she waves to Uori and double checks her sketches to ensure they offer fair representation of the Gillman and the miniature city. She waits patiently for Alic to sweep the room.

"This cave system is rather huge isn't it? I wonder how it came to be. For surely it is noy all natural." she ponders aloud.


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The only passage Alic sees is is one to the south east. Marked as B on the map

Grand Lodge

Grippli Ranger (Poison Darter, Skirmisher) 1 | HP 11/11 | AC 19, T 15, FF 15, CMD 15 | F +3, R +6, W +3 | Init +4 | Perc +7, SM +4 | Speed 30 Climb 20 | Poisons (0/3, 0/1) (on 2 arrows) | Shirt Reroll (0/1)

Kubbup applies his last two doses of daily poison to two more arrows before we head back into the caves, just in case we run into any more trouble.


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Since Gencon is looming and no other paths have presented themselves we shall continue through the tunnel marked B

GM Stuff:

Enemy Selection: 1d6 ⇒ 1

You follow the cave for 20 minutes or so and eventually come to an area where it widens out.

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Each square of the river counts as two squares of movement (different from difficult terrain), and Acrobatics is harder in the water.

New map is up and I will leave it up to you how you enter the room.

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

Alic walks in keeping his eyes open for anything hearing the rushing of the river, bow again drawn with an arrow at the ready...

Perc.: 1d20 ⇒ 10

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The Exchange

Female 'Human' (Absalom) Psychic 2 | HP: 10/10 | AC: 11 (10 Tch,11 Fl) | CMB: -1, CMD: 9 | F: +1 , R: +1 , W: +5 | Init: +1 | Perc: +1, SM: +1 Darkvision 60' | Speed 30ft | Dark Half: 3/8 | Phrenic Pool: 2/6 | 1st Level Spells: 0/5 | Re-roll (+2) 1/1 | Active Conditions: None.

Leaving her quandary unanswered for now, but remembering to put the question to Master Shaine when they return, Fialka follows Alic through the cavern and into the next cave system. Hearing the rushing of the river she stands puzzled for a moment. "Fascinating! Who would expect such a thing exists here. I bet it looks truly beautiful." she says softly in awe.

Sure enough, as they round the corner Fialka's breath was taken away from her at the natural beauty of the blue fungi reflecting in the shallow water feature.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Once they're decided, the the sylph casts mage armor on herself. They might have finished off all of the strange odds and not quite ended in the caves, but there was no point in risking it, right?

When they follow the curve of the tunnel into a newer area, she's just as impressed as the others, if not more so.

"It is quite pretty, isn't it?" Hayali marvels. She files it away as a potential effect to mimic with her own illusions later. "I wonder what makes them glow like that." She bends at the knees, crouching to get a better look.

Dark Archive

Male Nagaji Spiritualist 2 | AC 19 | T 11 | FF 18 | HP: 19/19 | CMD 16 | Fort +5 | Ref +1 | Will +6 | +2 Poison, Disease, Mind-effecting | Init +3 | Perception +12 (LLV) | UH - 3/3 | Spells Lvl 1 - 3/3
Active Spells:

"Mmmm, I preferred the cave from earlier." Muttered as she passes by the other and heads into the widened cave, right up to the edge of the water. She glances up and down the stream as she approaches, not particularly on alert as she sets her hands on her hips. "Well, I feel this is a bit of a disappointment, but at least we have the area mapped."

Perception: 1d20 + 12 ⇒ (12) + 12 = 24


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You enter the cavern and see enemies. I will add them to the map first thing in the morning. It is 10 pm here now, so i really need to sleep. I start work in 8 hours.

Dark Archive

Free | Female CG Alchemist 2 | HP 17/17 | AC 16, T 13, FF 13 | CMD 13 | F +4 R +6 W +0 | Init +3 | Per +5, SM +0; Low-Light Vision | Speed 30 ft | Bombs 7/8 | Extracts 3/3 Mutagen 1/1| Active Conditions: none. | Re-Roll (+2) 1/1

Amethyst's body aches from the trials of her mutagen no in game mechanic just flavor she walks into the cavern bomb in hand and throws at the closet enemy that she sees.
Ranged Touch Attack: 1d20 + 1 ⇒ (12) + 1 = 13
Bomb, fire: 1d6 + 4 ⇒ (2) + 4 = 6
Splash of 5 and if needed
misdirection: 1d8 ⇒ 1

If missed:
the bomb falls short just in front of the enemy

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Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

Hayali moves up, trying to see what's afoot so she can aid her allies.
Knowledge (arcana): 1d20 + 7 ⇒ (13) + 7 = 20
Knowledge (dungeoneering): 1d20 + 7 ⇒ (19) + 7 = 26
Knowledge (religion): 1d20 + 8 ⇒ (5) + 8 = 13


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Ok, so I did something yesterday in putting this room up. I envisioned you cautiously moving forward and "discovering" the enemies. Not a good move on my part. I will pull this together, but there will be a couple things happening simultaneously, and Amethyst your attack will be your attack in the initiative order. Hayali since you didn't roll Knowledge Local you cannot use your rolls for the below skill checks. Sorry everyone. Still learning.

Alic fails to hear anything over the water moving through the cavern.

Zilona moves up and into the cavern. She sees a couple of creatures standing on the other side of the river. Moving toward them she hears a "CLICK" and a dart flies at her from somewhere within the walls.

Dart: 1d20 + 3 ⇒ (14) + 3 = 17 Damage: 1d3 - 1 ⇒ (3) - 1 = 2

The dart bounces off her armour, doing no damage.

DC 11+ Knowledge (local):
Kobolds are really good at sneaking around and crafting traps.

DC 16+ Knowledge (local):
They have trouble seeing in bright light.

If you roll 21 or higher, you may ask for more information.

Initiative:

Green Enemy: 1d20 + 1 ⇒ (8) + 1 = 9
Red Enemy: 1d20 + 1 ⇒ (11) + 1 = 12
Amethyst: 1d20 + 1 ⇒ (14) + 1 = 15
Kubbup: 1d20 + 4 ⇒ (8) + 4 = 12
Fialka: 1d20 + 1 ⇒ (20) + 1 = 21
Hayali: 1d20 + 2 ⇒ (16) + 2 = 18
Alic: 1d20 + 4 ⇒ (20) + 4 = 24
Zilona: 1d20 + 3 ⇒ (9) + 3 = 12

Amethyst Miss Chance: 1d100 ⇒ 20

Amethyst's bomb misses as she struggles to aim in the dim light. The bomb lands short by 10 feet and the splash lands harmlessly in the river.

Round 1 - Bold may Act

Alic
Fialka
Hayali
Amethyst
Kubbup
Zilona
Red Enemy
Green Enemy

This combat is in dim light, so roll a d100 with every attack (21+ hits). Also, each square of the river counts as two squares of movement (different from difficult terrain), and Acrobatics is harder in the water.


Bot-it-suna here, playing for Kubbup

Kubbup moves into the cavern and aims a poisoned arrow at the green enemy.

Longbow: 1d20 + 8 ⇒ (10) + 8 = 18 Damage: 1d6 + 1 ⇒ (1) + 1 = 2

Miss Chance: 1d100 ⇒ 16

Kubbup's shot looks good but he was aiming at a shadow and misses.

Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

I don't have Knowledge (local), so we're good. c: No harm, no foul!

Hayali moves forward, darting through her allies to target the closest of the two creatures, attempting to blast it with a blinding ray.
Blinding Ray: 1d20 ⇒ 14+2 dex modifier?=16 vs touch --> I wasn't sure if this got any modifiers. @_@

On success, creatures are blinded for one round. Creatures with higher HD than me are dazzled for one round instead.


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The green enemy is blind for 1 round

Round 1 - Bold may Act

Alic
Fialka
Hayali
Amethyst
Kubbup
Zilona
Red Enemy
Green Enemy (Blind 1 round)

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

So question if alic were to pull out a torch, light it and thrown it where the enemys are would that improve our to-hit chances? Im not aim at the enemy just in between them and from where i moved it should be about 30ft. If i can how do I do a throw...

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Ok, light conditions are tricky. Kubbup's attack did hit (he can see in the dark) so enemy health adjusted as such. A torch or other light source would remove the miss chance. As for lighting and throwing it. Lighting a torch is a full round action. Throwing it at a square is a ranged attack against an AC of 5. It is 30 feet so you take a -2 to your throw for range and a -4 because torches aren't meant to be thrown.

Dark Archive

Male Nagaji Spiritualist 2 | AC 19 | T 11 | FF 18 | HP: 19/19 | CMD 16 | Fort +5 | Ref +1 | Will +6 | +2 Poison, Disease, Mind-effecting | Init +3 | Perception +12 (LLV) | UH - 3/3 | Spells Lvl 1 - 3/3
Active Spells:

Zilona watches the dart ping off the shoulder of her armor and furrows her brow. She's frozen there, staring in mild shock at where the devilish little trap struck her. Then arrows fly past her shoulders and into the darker parts of the cavern, snapping her back to the moment.

"Why you... little, slimy monsters." She gives then a venomous glare as she fords her way to the other side of the stream, scythe held high and threateningly. "I have a few words for you. You're going to regret that."

Double move at half speed to cross the river.

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

so I'd need a 6 after all is said and done then?

Alic reaches into his bag and pulls out a torch and lights it. Preparing to thrown it towards the feet of the enemy

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1d20 + your strength modifier -6

Dark Archive

Free | Female CG Alchemist 2 | HP 17/17 | AC 16, T 13, FF 13 | CMD 13 | F +4 R +6 W +0 | Init +3 | Per +5, SM +0; Low-Light Vision | Speed 30 ft | Bombs 7/8 | Extracts 3/3 Mutagen 1/1| Active Conditions: none. | Re-Roll (+2) 1/1

The one time my throw anything feat comes in handy I already acted lol

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Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

lol we'll see if i can throw worth anything next turn

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The Exchange

Female 'Human' (Absalom) Psychic 2 | HP: 10/10 | AC: 11 (10 Tch,11 Fl) | CMB: -1, CMD: 9 | F: +1 , R: +1 , W: +5 | Init: +1 | Perc: +1, SM: +1 Darkvision 60' | Speed 30ft | Dark Half: 3/8 | Phrenic Pool: 2/6 | 1st Level Spells: 0/5 | Re-roll (+2) 1/1 | Active Conditions: None.

Sorry my post got eaten last night! I had moved towards the river with everyone but can't move my token so I am going from being in the room rather down the tunnel

Startled by the draconian short creatures looking menacingly as Amethyst burns the pretty fungus with her controlled explosives. As adrenaline rushes, she feels the darkness inside take over again as she rushes towards the goblins. Turning to the one in the green sash she hisses malevolently and brings upon bad luck with a simple thought.

Dark half then ill omen on Green. Dc20 will save or roll twice and take the lowest

Liberty's Edge

Ietsuna's PFS Played Register | GM Ietsuna's PFS GM'd Register

A bomb and an arrow fly toward the green enemy. The bomb falls short but the arrow strikes true. Green takes damage and is subject to Kubbup's poison.

DC13 Fort save Vs Poison: 1d20 + 2 ⇒ (18) + 2 = 20

It fights off the poison.

Fialka steps closer and curses the green enemy with bad luck.

It can't make the DC so will not bother rolling

Red moves down and launches a rock from its sling at Hayali.

Sling: 1d20 + 3 ⇒ (19) + 3 = 22 Damage: 1d3 - 1 ⇒ (3) - 1 = 2

Green steps close to Fialka and jabs its spear.

Spear 1: 1d20 + 1 ⇒ (14) + 1 = 15
Spear 2: 1d20 + 1 ⇒ (4) + 1 = 5

The spear misses Fialka.

Kubbup launches another poison arrow at Green

Longbow: 1d20 + 8 ⇒ (16) + 8 = 24 Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Round 2 - Bold may Act

Alic
Fialka
Hayali
Amethyst
Kubbup
Zilona
Red Enemy
Green Enemy (Dead)

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

Alic tosses the torch toward the feet of the enemies hoping to make it easier for the party to attack them

Throw Torch: 1d20 - 6 ⇒ (6) - 6 = 0

well then...

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Alic's torch doesn't quite make it over the water.

Dark Archive

Free | Female CG Alchemist 2 | HP 17/17 | AC 16, T 13, FF 13 | CMD 13 | F +4 R +6 W +0 | Init +3 | Per +5, SM +0; Low-Light Vision | Speed 30 ft | Bombs 7/8 | Extracts 3/3 Mutagen 1/1| Active Conditions: none. | Re-Roll (+2) 1/1

Amethyst seeing what Alic is weaning to accomplish lights a torch and prepares to throw it at the feet of the enemy.
"Ha. Le mea sho' you how' it's done."
Full round to light, will move and throw next turn

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Silver Crusade

Female CG Sylph Wizard (Illusionist) 1 | HP: 7/7 | AC: 12 (12 Tch, 10 Fl) | CMB: +1, CMD: 13 | F: +1, R: +2, W: +3 | Init: +2 | Perc: +1, SM: +2 | Speed 30ft | Blinding Ray: 0/6 | Spells: 1st 0/3 | Active conditions: None.

"Oof!" Hayali scowls and sends a blinding ready at this other foe.

Sorry, posting from my phone!


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Hayali sends a ray at the red enemy

RTA Blinding Ray: 1d20 + 2 ⇒ (9) + 2 = 11

The ray goes wide and misses the enemy.

Round 2 - Bold may Act

Alic
Fialka
Hayali (-2)
Amethyst
Kubbup
Zilona
Red Enemy
Green Enemy (Dead)

Dark Archive

Male Nagaji Spiritualist 2 | AC 19 | T 11 | FF 18 | HP: 19/19 | CMD 16 | Fort +5 | Ref +1 | Will +6 | +2 Poison, Disease, Mind-effecting | Init +3 | Perception +12 (LLV) | UH - 3/3 | Spells Lvl 1 - 3/3
Active Spells:

Zilona is lit up by a mixture of quickly doused torchlight and lighting effects from magical spells passing over her shoulder. Fortunately for her she doesn't need as much light as most to still see the small creature before her clearly. "Sorry dear, this is going to hurt just a bit."

A sickly red light wraps around the blade of her weapon before she steps up and drives it down at the head of the red enemy.

Spell Striking and moving up to attack Red with an Inflict Minor Wounds through my weapon.

1st Ghost touch Scythe: 1d20 + 5 ⇒ (11) + 5 = 16
Damage: 2d4 + 6 ⇒ (1, 1) + 6 = 8
Inflict Damage: 1d8 + 2 ⇒ (2) + 2 = 4


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Zilona drops the red enemy. Update to come soon.


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You find nothing of interest among the belongings of the kobolds. Behind their position is a tunnel sloping up and away. The light of the ever present glowing fungus is enough to see by and you have an uneventful trek along a tunnel which connects up with the cave system that contained the slime mold. You head out and meet Janira who is now recovered and finishing her report.

She leads you back to the city without further incident and you present your reports to the Master of Scrolls. He is quite excited to see your maps and notes, and the rubbing of the inscriptions also.

You are all formally confirmed as agents of the Pathfinder Society.

CONGRATULATIONS!!!!

See the discussion thread for chronicles. There is an extra sheet for you Alic for your first PFS character.

The Exchange

Female 'Human' (Absalom) Psychic 2 | HP: 10/10 | AC: 11 (10 Tch,11 Fl) | CMB: -1, CMD: 9 | F: +1 , R: +1 , W: +5 | Init: +1 | Perc: +1, SM: +1 Darkvision 60' | Speed 30ft | Dark Half: 3/8 | Phrenic Pool: 2/6 | 1st Level Spells: 0/5 | Re-roll (+2) 1/1 | Active Conditions: None.

Eyes wide as the Kobold closes in on her, Fialka breathes a sigh of relief as Zilona cuts down the monster, glad her bad luck caused it to miss her. Smiling at the sour woman, she bounces over to the fungi to inspect it before taking a few more sketches to add to ger art piece when this is all finished.

"Wonderful! This place is surely beautiful and you have all been fantastic! Say, would you mind if I painted you for a momento?" she asks.

Returning to the lodge she blushes furiously at Master Shaine's comments as she shows her work, mumbling about how crude the workis until it is to be finished.

Liberty's Edge

Male Human | HP: 13/13 | AC: 18, Tch: 14, FF: 14 | CMB: +2, CMD: 16 | F: +4, R: +6, W: +0 | Init: +6 | Perc: +0 | Ranger (Beastmaster) 1 | Speed 30ft | Composite Longbow: Att. +6, Dam. 1d8+1 | Traits: Paragon of Speed, Hard to Kill

Alic listens to everything said once they get back. He nods his approval at the mission accomplished. Briefly says farewell to all party members and head for the door...

Thanks again to everyone! It was fun and very enjoyable. I learned alot as well. Hope to see you around the table some other time.

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Dark Archive

Free | Female CG Alchemist 2 | HP 17/17 | AC 16, T 13, FF 13 | CMD 13 | F +4 R +6 W +0 | Init +3 | Per +5, SM +0; Low-Light Vision | Speed 30 ft | Bombs 7/8 | Extracts 3/3 Mutagen 1/1| Active Conditions: none. | Re-Roll (+2) 1/1

Amethyst walks back lighter a few alchemical ingredients, smile on her face and feeling accomplished. "Well dis has been fun. I look forward ta tha next outin'. May be we end op on tha same team again." bidding everyone ado Amethyst heads back to her father's shop to resupply.

Has been fun. Alic its always great to be a part of someone's first game! Definitely hope to see you 'across the table' again

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