GMF's Shattered Star (Inactive)

Game Master Fanguar

Current map Crystal Palace - Workshops


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Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Scroll of Invisibility Sphere 10' might work as well. We could get two of them in case we need to sneak out. Even if that means we have to get close to Rheese. Might be a bit more savings.

Spasi agrees with Clem, liking the energy and thought that the man was bringing to the table.

"Yeah, just need to think about what I should be bringing in. I got me the invisiblity, the dimension bamf, fly if I need it. Got me a few tricks against them golems, too," Spasi says.

"I'm not going to buy nothing right now. I think I'm good to go. Tomorrow after lunch, maybe?" Spasi suggests, looking at the team. "I have some plans tonight, with the Calistrians, I'm sure you understand. Anyone want to join me?" Spasi looks at the team, leering lustfully. Then he corrects himself. "No, not *with* me, but with me...I'm sure they have women for all your types. All of them," Spasi nods at Clem, as if understanding exactly what the man wants.

"So...tomorrow then?"

If the party agrees, Spasi will go blow 100 gp on a night on the town from which he my not recover from until after noon (if he does it right). At around 3pm, he will stumble back to the inn, ready to go (vomit, that is), but ready to do what he said he would do: go rescue the troll. He will cast the scroll of invisibility sphere and use a tap of his wand of flying to get his hungover ass up the area A6 on the map.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"I'd like to help guys but I got my hammer and this shiney new bow, I'm flat broke."

Rhesus has 100gp minus what we've spent on rooms and whatnot, so he won't be able to contribute to scrolls/potions this time around.

He thinks about Spasi's offer and his deflated purse.

"Uh...thanks Spasi but I think I'll just sit here tonight."


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clem has 3940 left, amazingly. He'll tackle Rhesus's share of any purchases to get us in.

Clement claps Rhesus on the shoulder.

"Don't worry. I've got your share covered."

Clement considers Spasi's offer, knowing that while he has paid service to many of the empyreal lords, he has yet to pay any kind of service to Arshea.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic, having poured much of his remaining cash into the endeavor none the less spends the bulk of his last coins on celebration that night with Spasi, and uh, without him.

He'll blow 50gp on the night's revelry.

The morning finds him sore and semi-conscious, but he rallies well and by noon is more or less ready for breakfast. I don't need to be ready before noon, just before Spasi. he grins though the thin stew his stomach can handle.

I don't have enough to contribute to the group invisibility, but let me know who puts in my share and I'll cover when I can. I already paid my share of two air walks assuming we're still doing that too.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi will buy the two scrolls of Invis Sphere, assuming we can get them.

When the party is ready, and after someone has cast the air walk, Spasi will get the team huddled together for the Invisibility Sphere. We aim for A6.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

To get ready, Bibic casts Heroism on himself and Rhesus. He takes out his bow and tests the air walk by climbing a foot or two in the air.

"Ready!"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

DC to use communal airwalk scroll = DC10 (CL9+1)

Caster Level Check: 1d20 + 8 ⇒ (2) + 8 = 10

Clement struggles a bit with the words and gestures he's never seen before, but nonetheless manages to get the spell off.

He then takes a couple steps up, testing his airwalk as well as he puts a hand on Rhesus's shoulder.

"You first..."


You manage to successfully get up on to the terrace. The are is still and silent. Assuming that you are all currently invisible and standing around the refuse pile. Where to next?


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Still invisible, Spasi guides the party to the A4/A5 courtyard area, looking for trouble or guards. If he finds none, he'll shrug and try to gain entry into A16.

Spasi avoids talking while he walks invisibily, if possible.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic, bow at the ready, follows Spasi, careful to stay in the invisible bubble. He sticks close and stays quiet - aside from a brief cough in there, he does OK...

Stealth: 1d20 + 6 + 20 ⇒ (2) + 6 + 20 = 28


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement follows along as quietly as possible.

A16?


A4 This large balcony has been sculpted and landscaped into a wide garden that runs all the way to the unfenced edge, where short vines trail off into empty space. The plant life that clusters in low mounds is a mixture ofshade-loving forest undergrowth and brilliantly colored mushrooms and other fungi. The entire garden is lit to a soft twilight by eight-foot-high lampposts with glowing yellow-orange globes at their tops, and neat stone footpaths carve winding trails around and between them.

A5 This gazebo is built of unpainted wood lattice with a rounded roof that's covered in growing vines. The southern wall is open, revealing an interior that's been used to store an impressive number of levers, bars, gears, cogs, glass containers, rope, pulleys, and other mechanical parts and strange tools.

Seeing no obvious guards, you press on.
A16
The ceiling in this room rises to fifteen feet, and a single enormous picture window takes up most of the northeastern wall. A long, elegant wooden dining table and eight high-backed chairs stand in the center of the room. The only decorations are two life-sized clay statues of soldiers in exotic armor, one standing at attention to either side ofthe doors leading in from the garden.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Before getting too close (say 40' away from the door to A16), Bibic grabs his Golembane Scarab and checks the so-called clay statues by the door. He's looking to see if they, or anything else in the room, might be golems of some kind (detect golem 60' range).


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi smiles as Bibic does what he's been waiting for.

"Nice work. No need to get our brains bashed in when we can avoid it. Seeing as we're still invisible, they may not react to us. The only question is that if they are golems, do we want to activate them now or when we're fleeing with the troll?"

Spasi pauses, thinking about something.

"Exactly how much of the troll do you think we need to bring back, anyway? Can't they regenerate pretty good? Maybe we just need to bring back a foot, then watch him grow back? That'd be much easier, huh?"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement waits patiently for Bibic, knowing that the elf will also be their point person to quietly enter from the garden into the room with the clay soldiers.

He responds to Spasi with a brief reply... "Shhhhh..."


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus waits uncomfortably while the others do things he can't see. He's desperate to scratch an itch but can't see where it is.


@Bibic: Statues are on the inside of the room. They are not golems, though you do detect the presence of a golem over in the direction that you arrived from.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic lets everyone know what he discovered. He enters the room and gives it a quick search.

Perception: 1d20 + 14 ⇒ (4) + 14 = 18

"Where to next?" he whispers to the group.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi enters the room and closes the doors behind them.

"Let's go that way," Spasi says, pointing to A14. He allows Clem or Rhese to do the honors.

"Keep an eye out for other golems, Bibs. We'll want to know before they get us." Spasi mentions.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus leads the way.

"I ain't afraid of no golems."


When you speak, the statues' heads swivel towards your general direction, but that is all. For now.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement delivers the same reply he delivered earlier to his companions.

"Shhhhh..."

He then moves ahead with a hand on Rhesus's shoulder as they make their way to the next room (A14).


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic follows the others, only checking for golems when they stop to open/listen at a door.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi waits to see what's what in A14, unwilling to speak too much and give away their stealth.


This kitchen appears partially automated, with several spindly mechanical arms extruding from counters and holding rolling pins or chef's knives. To the northwest, a window looks out over the scrap heap and the edge of the balcony. A pair of other doors stand along the southern wall. By far the largest feature in the room is a potbellied iron stove along the western wall, its several extruded arms holding pots and skillets.

When you open the door, the arms spring to life, coming to rest at attention, awaiting further instructions.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Scones. Lots of scones. Or muffins. Blueberry," Spasi says to the arms, not expecting much, but hopeful.

Depending on the likelihood of scones or muffins appearing, Spasi will push the party to A15, then A12.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement, invisibly presses his palm to his forehead as Spasi requests scones or muffins of the blueberry variety.

He goes for his new favorite response to all party antics.

"Shhhhhhhh...!!!"

He does look warily at the chef knives while he grits his teeth.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic laughs behind his hand as quietly as he can. He holds his bow in one hand and checks again for golems with his amulet.


The metallic automatons buzz at the complex request, but that is all. As Spasi moves through the kitchen, the stove pulls in a gust of air before expelling jets of flame that fill the room. You triggered a trap (barring any specific rolls, I'm just going with your 'take 10' perceptions) Fire!!: 12d6 ⇒ (6, 3, 4, 2, 1, 1, 5, 6, 5, 2, 4, 3) = 42 DC17 ref for 1/2. It hits everyone in the kitchen.

The room is now scorched and smouldering, a few small fires still burn here and there.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

1d20 + 6 ⇒ (2) + 6 = 8 Reflex

"GAH!! WHAT DID I DO!?!" Spasi is burned to s%&~. HP 4/46. Spasi rolls on the ground, trying to extinguish himself.

"I didn't want scones that badly!"


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Reflex DC17: 1d20 + 3 ⇒ (1) + 3 = 4

That's the full 42. Luckily still at 50hp.

Clement groans but bites his lip as the fires engulf him. He considers asking who's okay - he's certain that Rhesus could live through the horrible burn, but Spasi... Bibic?

As he opens his mouth to ask about the two, he's quickly answered by Spasi's gripes.

"Shhhhhhh!!!!"

He fumbles around until his hands find a waifish male human.

Cure Serious (Spasi): 3d8 + 8 ⇒ (1, 2, 7) + 8 = 18

Channels (x2, 2of4 remain): 8d6 + 2 ⇒ (6, 5, 1, 2, 5, 1, 5, 2) + 2 = 29


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Reflex DC 17: 1d20 + 6 ⇒ (11) + 6 = 17

42/2=21-2 (Fire Resistance)=19 damage.

Rhesus ignores the worst of the flame, shielding his eyes as the heat washes over him.

"Whew. Smells like burnt bacon in here."


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic cooks…

Reflex: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 (heroism) vs DC 17

...and is healed by Clement. He doesn't thank him though, as he seems to prefer silence. He invisibly glares at Spasi though. A piercing angry glare... ultimately meaningless in the sphere.

Not wanting the place to burn to the ground, he puts out the small fires with a towel or water or something while the party heals. He moves quickly as they don't want to delay their hunt for the troll.


A small room off the kitchen is proves to be a well stocked pantry packed tight with sacks jars and crates of foodstuffs. Most of the jars hold little more than grains, vegitables and salted meant, though Spasi notices an odd box that contains an assortment of exotic spices. 200 gp

The other exit from the smouldering kitchen open into a hallway. One wall is covered in an elaborate mural of a pastoral landscape in which every object, trees, animals and even people is a its own clockwork mechanism of exposed gears and belts.


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus stands cautiously in the entrance to the hallway.

"Reckon that's a trap or just some odd artwork? Anyway, let's keep going."

He will move ahead, slowly checking the hallway for any surprise.

Perception: 1d20 + 10 ⇒ (13) + 10 = 23


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic checks it for golem-hood and follows Rhesus, bow at the ready.

Perception: 1d20 + 14 ⇒ (1) + 14 = 15


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Annoyed at being burned, Spasi follows Rhesus. A12 and A13.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement keeps his hand on Rhesus's shoulder and works to stay close.


Opening the door, you find a room lined with bookshelves, each packed to bursting with tomes, folios and scroll tubes. A stuffed chair upholstered with a bear peld sits in a the corner, the bear's head rising from the top of the high back and holding a glowing glass orm in its jaws.

The room represents a fortune in book, but it's hardly practical to clean it out. Poking about, Rhesus finds a small cache of books that stand out from the crowd. Among it is a book of pornographic poetry, along with a flip book in which several animated clay golems couple with their creator - a handwritten note on the back reads "Copied from a student at the Arcanamirium, quite diverting." Behind the cache is tucked a small, unassuming tome, which Spasi greedily grabs, looking for more titillation, but to his dismay, the book merely outlines the process of creating a clay golem Clay Golem Manual


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

"Oh yeah, I'll need to study these more. In private."

Spasi grabs the titillating manual and more than a few of the pornographic and erotic works, citing need for 'research'. He is pleased by the find, indeed.

Spasi is ready to move to the next section, following Rhese or Clem. A10 to A9?


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement hesitates briefly in the room, his eyes pausing for a moment at the orb in the bear's jaw.

Magic?

Clement will do a quick Detect Magic sweep of the room.

Clement invisibly facepalms as the erotic texts and manual find their way into Spasi's pack.

As Spasi's comments seem to have not drawn attention, Clement ventures to speak a little.

"Let's keep moving and find this troll..."

A10 is good.. we should've seen it from going to A12. A9 I imagine Bibic scoped when he did our recon earlier as it looks like it has windows to the outside. Clement's focused on a basement or tower/attic as the most likely places to keep a prisoner, so he'd consider A11 as a possible room to hide stairs down, but then be mostly interested in going up to the next level before tackling A7 or A9 (which as being towards the manor's exterior, he'd believe would have guards or wards).


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

Rhesus will wait for the silent tittering to stop then moves to the next room.

A10


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

Bibic heads toward A10.

"Should we be looting? I thought we were after the troll and out."

"Might unduly piss off the locals." he grins, seemingly happy to do so. "Of course we can always return stuff later to the family to avoid entanglements with the larger group if we have to."


@Clement: It has continual flame cast on it. You can pry it out, but it's less practical than an everburning torch.

A10 This large room has a staircase in the corner and several overstuffed armchairs facing each other on a large and ornate rug. Along with walls stand various cases or hangers displaying an assortment of strange trophies, such as a spear with a glass reservoir at the end, a small mannequin elaborately carved from bone or ivory, a marble lion head and a number of framed schematic drawings.

Going to look over the displays you can't help but notice that the spot where you could have sworn there was small scrimshaw mannequin, is now empty.


Male Elf AC26/T19/FF20 / F +12 R +19 W +13 / Init. +6 / Perc. +28 / Sense Motive +27

"Hey, where'd that scrimshaw crawl off to?" Bibic takes out his amulet and does a golem search in the immediate area.


Taldan Magicky Guy:
AC 16/12/14 (+4 w/Mage Armor) /HP: 131 / F +14 R +12 W +16 / Init. +12 / Perc. +26/ Sense Motive +2/Arc29/Dund25/Eng13/Geog14/Hist22/Local27/Nat27/Plns27/Rel28/Spllcrt29 Percept 26

Spasi looks around at Bibic who he really can't see.

"Scrimwhat? What?" Spasi says, looking around as well for anything of interest. He casts Detect Magic, ignoring the auras from his own magics and spells, and looks about A10.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Clement pauses, looking about for where the mannequin may have moved off to.

Perception: 1d20 + 12 ⇒ (18) + 12 = 30


|| AC 23/T16/FF21 | HP 198/198 | F +18 R +10 W +9 | Init +2 | Perception +17 | Sense Motive +0 Human (Shoanti) Barbarian (Invulnerable Rager, Urban Barbarian) 15

"What's a scrimshaw?"

Rhesus prepares for attack.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


DM Dice:
Stealth: 1d20 + 20 ⇒ (9) + 20 = 29

Both Clement and Rhesus hear the soft clatter of bones in the room.

Spasi: Your within a sphere of illusion, I'm not sure you could detect outside auras beyond that.


AC 29 T 15 FF 29 CMD 30 | HP 195 | F +14* R +9 W +15 | Init. +0 | Perc +20 Sense +10

Is Clement able to pinpoint the general direction of the clatter of bones? If so, he'd try to hit that general area with a faerie fire.

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