GM Euan's Mummy's Mask (Inactive)

Game Master Euan

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Osirion Map - Wati City Map - Tephu City Map


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Cahal tries to bring it closer to the edge with her loooong spear.


Roll20 Map - Treasure Sheet

Cahal goes fishing and, after some splashing and a few failed attempts, manages to bring the rod to the edge of the pool where she can reach in and grab it.

With the rune of Pharasma on one end and images of death worked into the silver rod, you are pretty sure it's a funerary rod. Worth about 50gp, funerary rods were used to sanctify tombs.


Inactive; Campaign Concluded

"Huh...guess it makes sense we'd find one of those down here," Florence remarks as Cahal fishes the rod out of the pool. "But I wonder how or why it wound up in the pool?"

After a moment, she shrugs. "Guess that's a question for aged sages, though. Come on, let's have a look at these doors."

Beckoning the others to follow, Florence moves up and begins examining each of the doors like she'd seen Nidhi and Zilchus do so many times before.

Can't always rely on my magic to make me useful. My eyes and my other senses need some exercise too.
_______

Working from left to right, Florence will Take 10 on each door for a total of 15 Perception.


Zilchus grunts at the mundane find, hoping for something more interesting.

* * *

Zilchus will follow Florence to the doors, using the lens to examine them.

1d20 + 12 + 5 ⇒ (7) + 12 + 5 = 24 Perception

If they are clear and as others are ready, he will open them.


Roll20 Map - Treasure Sheet

The party checks the doors and, finding nothing on the heavy bronze doors but deathly designs, Zilchus opens a pair. As he does so, Benedictus’ spine tingles and the hair raises on the back of his neck - zombies!

The arched ceiling of this chamber towers overhead, rising to a height of thirty feet above the tiled floor. Dozens of small alcoves cover the walls, hidden behind neglected silk curtains in blue and gold. A small altar sits in the center, caked in unsightly stains. A heavy scent of camphor and pitch hang in the air.

What attracts your attention though are the zombies. From behind the curtains you see the dozens of alcoves are filled with the undead, most of them chained to the wall, but a dozen of the brutes wander the room freely, until the door is opened that is. Then they, attracted by your life and movement, attack!

-Round Surprise-
Benedictus - 15
- Round 1-
Benedictus - 15
Good Folks - 14
Florence -13
Cahal - 6
Zilchus - 4
Nidhi - 3

Initiative Rolls:

Benedictus 1d20 + 14 ⇒ (1) + 14 = 15 (acts in surprise round)
Cahal 1d20 + 1 ⇒ (5) + 1 = 6
Florence 1d20 + 2 ⇒ (11) + 2 = 13
Nidhi 1d20 + 1 ⇒ (2) + 1 = 3
Zilchus 1d20 + 2 ⇒ (2) + 2 = 4
Good Folk 1d20 + 0 ⇒ (14) + 0 = 14

Next up - Benedictus in the surprise round and again in round one, then the hoard!


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NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ SURPRISE ROUND ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 15 • ‖‖‖‖‖‖‖‖

ZOMBIEEES!

Benedictus warns the others, although aware that it won’t help. Next, he starts to think about what to do.

Several undead, scattered inside the room at an irregular distance. That’s not a linear situation, and needs a non-linear way of thought…

After a quick meditation, Ben is ready to act. He summons his arcane power and channels it into the earth at his feet, causing the floor to tremble for a second. Then the ceiling starts to crack and produce dust as huge stone falls into the room where the zombies are.

Ben casts stone call!

Bludgeoning damage: 2d6 ⇒ (5, 3) = 8

For the next 6 rounds, debris covers the ground, making the entire area difficult terrain.

Let them get here while we target them at a distance!” suggests Ben to his friends.

⁞⁞⁞⁞ ROUND 1 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 15 • ‖‖‖‖‖‖‖‖

Too excited to just wait and wait for the zombies, Benedictus steps to his right, draws his crossbow and loads a bolt.
_________________________

Status:
hp – 32/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fly , haste

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2 x1; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Benedictus summons the very stones themselves, bludgeoning every zombie in the room and scattering debris throughout. I altered your center point to effect all the zombies - hope that’s OK. That said, the spell specifies bludgeoning damage, and the zombies have DR, so I think they take less - but it is a spell, so happy to entertain counter-arguments. Please make by chat, PM, or spoiler to avoid cluttering the gameplay.

The zombies shuffle forward, crowding toward the door, but with their shambling gait and difficult terrain, no attacks as yet.

When attacking there are two types of zombies, those with claws, and those without. Please specify color and type for best results (otherwise I’ll guess).

-Round 1-
Florence -13
Cahal - 6
Zilchus - 4
Nidhi - 3
- Round 2-
Benedictus - 15
Good Folks - 14 (-3hp)

Next up - Everyone!


Round 1, Init 4

Zilchus stands his ground, striking at green zombie.

1d20 + 10 ⇒ (10) + 10 = 20 to hit
2d4 + 10 ⇒ (2, 1) + 10 = 13 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 0/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Inactive; Campaign Concluded

Round 1, Init 13

With Ben's magic having done the job of slowing the oncoming zombies down a bit, Florence opts for helping her friends to kill the oncoming zombies more easily and casts a blessing spell.

"Ugh...at least they're not exactly bright," she comments with a grimace.
_______

Florence will take a 5 foot step next to Nidhi and cast Bless!


Neutral Human Bard/14

Round 1, Initiative 3:

Nidhi readies her bow and begins to sing.

Inspire Courage: +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls


Cahal opens with a series of kicks and elbow strikes. She concentrates on the zombie Zilchus is attacking (green), unless it has already fallen, in which case, she'll attack the one right in front of her.

Flurry with PA, Bless and IC: 1d20 + 13 - 2 - 2 + 3 ⇒ (4) + 13 - 2 - 2 + 3 = 161d8 + 8 + 4 + 2 ⇒ (7) + 8 + 4 + 2 = 21
Flurry with PA, Bless and IC: 1d20 + 13 - 2 - 2 + 3 ⇒ (14) + 13 - 2 - 2 + 3 = 261d8 + 8 + 4 + 2 ⇒ (8) + 8 + 4 + 2 = 22
Iterative with PA, Bless and IC: 1d20 + 8 - 2 - 2 + 3 ⇒ (18) + 8 - 2 - 2 + 3 = 251d8 + 8 + 4 + 2 ⇒ (5) + 8 + 4 + 2 = 19


Roll20 Map - Treasure Sheet

Cahal doesn’t have Nidhi’s song on his initiative, but he fells both zombis none the less.

Zilchus, on your init, there are no targets in front of you. Do you want to enter the room, or ready your swing?

Cahal:
I only just noticed you have the 'Brawling' special ability on your armor, with a note you paid 4k for it. Brawling is a +3 bonus, not a gold addition.

Leave it alone for this fight (I don't like adjustments in the middle of combat) but I suspect you can't quite afford it yet.
- - -


Zilch ain't no fool. He will ready his swing at the doorway.

1d20 + 8 ⇒ (4) + 8 = 12 Know (Religion) - any non-zombies about?


Roll20 Map - Treasure Sheet

Knowledge Religion DC 12:
They appear to be regular zombies.
- - -


Roll20 Map - Treasure Sheet

GM Rolls:
1d20 ⇒ 19

Florence blesses the party, helping them against the hoard. Cahal doesn’t have Nidhi’s song on his initiative, but he fells both zombis none the less. Nidhi begins her song, raising spirits, and damage throughout the party. Benedictus DMPC holds his fire, knowing a bit about zombies and the nature of his quarrel. Zilchus readies an attack, which goes off as he cuts down an approaching zombie.

The zombies shuffle forward, crowding toward the door, but with their shambling gait and difficult terrain, no attacks as yet.

Perception DC 20:
You think you heard something from the stairwell behind you, but you’re not sure.
- - -

Perception DC 25 (same roll):
You think you heard something from the stairwell behind you, and it sounds like the footfalls of a few humanoids, likely not undead as they’re walking more quickly and crisply than zombies or skeletons.
- - -

-Round 2-
Florence -13
Cahal - 6
Nidhi - 3
- Round 3-
Benedictus - 15
Zilchus - 14+
Good Folks - 14 (-3hp)

Next up - Everyone!


Neutral Human Bard/14

Round 2, Initiative 3

Perception: 1d20 + 11 ⇒ (18) + 11 = 29

Despite hearing some humanoids approach from the stairs, Nidhi decides to maintain her song.

Nidhi increases the volume of her song, hoping to alert her companions that something has changed. (Round 2/17)

Nidhi steps forward five feet and reaches out to caress the back of Cahal's neck with her index finger, casting Heroism. Be my warrior princess like in my fantasies, Nidhi prays. In the process, Nidhi's bulky longbow awkwardly bumps into Cahal's left calf. Nidhi backs up just enough so her weapon doesn't smack anyone else.

Inspire Courage: (on everyone) +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Heroism: (on Cahal starting Round 3) +2 morale bonus on attack rolls, saves, and skill checks. 10 min/level = 60min?


Round 2, Init 4

Zilchus stands his ground, striking at orange (then red) zombie.

1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15 to hit; (+bard)
2d4 + 10 + 2 ⇒ (1, 4) + 10 + 2 = 17 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 0/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Inactive; Campaign Concluded

Round 2, Init 13

Perception: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 20

Just as Florence hefts her spear and readies to step in behind Zilchus and strike at a zombie she freezes and half-turns towards the stairwell behind them.

"Um hey, did anyone else hear that? Something coming from the stairs behind us?" she asks nervously. Florence steps behind Zilchus but instead of attempting to spear a zombie, she instead turns and places her back to him while she watches the stairs with apprehension - ready to unleash her magic if need be.

Readied Action:

Depending on who or what comes down the stairs, Florence is going to hit them with a Glitterdust.

_______

Florence takes a 5 foot step forward and then turns to face the stairwell, readying a spell.


"Do we close the doors!?" asks Cahal in alarm as she keeps pounding whatever shows up.

Can we close the doors? Are they on our side?

Flurry with PA, Bless and IC: 1d20 + 12 - 2 - 2 + 3 ⇒ (10) + 12 - 2 - 2 + 3 = 211d8 + 7 + 4 + 2 ⇒ (7) + 7 + 4 + 2 = 20

Flurry with PA, Bless and IC: 1d20 + 12 - 2 - 2 + 3 ⇒ (18) + 12 - 2 - 2 + 3 = 291d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18

Flurry with PA, Bless and IC: 1d20 + 7 - 2 - 2 + 3 ⇒ (9) + 7 - 2 - 2 + 3 = 151d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17

GM:
Wow! How I completely missed that!? I thought it was a +1 bonus equivalent... I'm terribly sorry. I've adjusted for the moment with the assumption that I would switch to an amulet of mighty strike +1, which probably means someone else will take the mummified hand, right?

Also, I was thinking of taking a Undead Bane amulet instead of a +1. Would that be ok?


GM:
To my defense, if you look on the PFSRD Magic Armor page, you can see that they were listed as +1, then errata'd to +3... Oh well.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

Perception check: 1d20 + 10 ⇒ (12) + 10 = 22

"I thought I was the only one to hear it!" comments Ben, looking at Florence. The scholar then nods at Cahal. "Do what you can with them, I'll keep watch on the stairs!"

Ben quickly moves toward the stairs and prepares to cast a spell should a danger come from there.
____________________
If Ben spots a potential danger, he casts web!


Roll20 Map - Treasure Sheet

Nidhi:
Maintaining your song is a free action, and does not need to be continuous. You may speak during your turn if you wish.
- - -

Cahal:
No problem. It was an errata, so easily missed. I only know because my wife is playing a brawler in another campaign and we noticed the errata when doing a search. A Bane amulet vs Undead or +1 is fine - your choice.
- - -

Cahal once again beats Zilchus to the punch killing the two in the doorway. Nidhi heroically beefs Cahal and continues her song. Zilchus has to reach clumsily around a hard corner which causes his first miss of the fight. Florence readies a glitter dust - which goes off as she sees a bit of purple hat! Benedictus follows with a web to pin down the interloper. (Please remember to post the DCs for me spell casters.)

Will: 1d20 + 7 ⇒ (13) + 7 = 20 (pass?)
Reflex: 1d20 + 6 ⇒ (6) + 6 = 12 (fail?)

On a closer look, the party sees Velriana Hypaxes (image) looking decidedly undead! She hisses at the party, the venom in her eyes reaching out to slay you all. This shambling corpse is twisted and mutilated. Fingers of sharpened bone reach out with malevolent intent. Stuck in the web, she shrieks at the top of her lungs, scrabbling at you!

Knowledge Religion DC 16:
You face a Revenant, LE Medium undead. One question for each five over the DC.
- - -

Everyone please make a DC 18 Willpower or cower in fear for 1d4 rounds (please roll it if you fail).

The zombies shuffle forward, crowding toward the door, and one manages an attack on Zilchus at last!
Zilchus: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 (cover) damage: 1d6 + 5 ⇒ (1) + 5 = 6

-Round 3-
Velriana Hypaxes - 19 (grappled)
Florence -13
Cahal - 6
Nidhi - 3
- Round 4-
Benedictus - 15
Zilchus - 14+
Good Folks - 14 (-3hp)

Next up - Everyone!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 1 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 15 • ‖‖‖‖‖‖‖‖

"YOU! But...How?!"

Benedictus is shaken by the view of Velriana Hypaxes, the Woman in Purple, in her new form.

This...this is so...

Wordless, Benedictus tries to stay focused and identify what kind of undead Velriana has turned into.

Knowledge (religion) check: 1d20 + 14 ⇒ (10) + 14 = 24

Ben would like to know more about a revenant’s damage reduction! If that’s okay with you, GM, I went on and read it already, so that I can share the info with my mates in this same post!

"She...She has turned into a revenant!" cries out Ben.

"Revenants are devoid of any compassion, emotion, or logic," the scholar explains to his friends through clenched teeth, "they have but one purpose, to hunt and kill their murderers..."

That means someone has killed her...Wait, could it be...?!

Ben swallows, as anxiety fills him.

Could it be that we're responsible for her death...?

Almost completely paralized by a mix of sorrow and fear, Benedictus tries to hold his nerve, but it is no easy task.

Will save: 1d20 + 7 ⇒ (15) + 7 = 22

His frantic reasoning keeps him lucid though, as the wizard starts to look for a solution.

Be that as it may, there's nothing I can do for her now...except giving her the final rest!

"HEY EVERYONE! USE SLASHING WEAPONS AGAINST HER!" roars Ben.

Determined to do what he perceives as the right thing, the Osirionologist gathers his arcane energies and starts summoning a creature from other planes...
_________________________

Status:
hp – 32/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fly , haste

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2 x1; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


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The Before Picture. Let this be a lesson to all you kids out there: stay off death. I'll really ruin your life.

Round 3, Init 4

1d20 + 8 ⇒ (13) + 8 = 21 Will

Zilchus glances over his shoulder at the webby commotion behind them, then towards the hordes of zombies.

"Tell you what, Cahal," Zilchus grunts. "You seem to be knocking these down pretty well. You stay here and I'll go deal with Miss Ugly behind us."

Zilchus strikes at orange (or green) zombie....

1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19 to hit; (+bard)
2d4 + 10 + 2 ⇒ (2, 4) + 10 + 2 = 18 adamantine slashing damage.

...but if neither are standing he will instead ready after he moves to engage the other threat.

1d20 + 8 ⇒ (5) + 8 = 13 Know (Religion)

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 50/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 0/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


"Zilch! Damn, where are you going?" shouts Cahal as she notices the holy warrior shuffling back.

That doesn't stop her from pounding the undead harassing her though.

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (3) + 12 - 2 - 2 + 4 = 151d8 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (3) + 12 - 2 - 2 + 4 = 151d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14

Flurry with PA, Heroism (Bless) and IC: 1d20 + 7 - 2 - 2 + 4 ⇒ (13) + 7 - 2 - 2 + 4 = 201d8 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19

EDIT: Can these undead five-foot step? If not, I have my longspear threatening.


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Neutral Human Bard/14

Round 3, Initiative 3:

Knowledge (Religion): 1d20 + 5 ⇒ (10) + 5 = 15

Nidhi finds herself sighing in relief, glad I didn't give the killing blow... wait... did I shoot the first arrow? Nidhi glances over at Cahal, remembering the final blow that ended Velriana's life. Cahal had praised the crazy woman's courage before killing Velriana with brawler's furry. Nidhi had a lot of luck with her aim during that encounter, but everyone had a hand in Velriana's demise. Florence had even encouraged Cahal on to 'hit her again.'

Oh gods - what if she targets me first? I don't like being trapped between a squad of undead and someone who should already be dead Nidhi, not normally bothered by the occasional undead, feels a tingle of dread run up her spine at the sight of Velriana.

Nidhi continues her song, inspiring her companions in battle (3/17)

In addition to fighting the Scorched Hand, Nidhi recalls a time when she'd run terrified while in the Tomb of Nethy's. Afraid of being afraid, Nidhi casts Remove Fear on herself, which also bounces to Florence. (10 min)

Trusting in her companions, Nidhi turns to face Cahal, raising her bow in preparation to shoot one of the zombies in the next round.

Party Buffs:

Inspire Courage: (on everyone) +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Heroism: (on Cahal starting Round 3) +2 morale bonus on attack rolls, saves, and skill checks. 10 min/level = 60min?

Remove Fear: (on Nidhi and Florence) +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell


Inactive; Campaign Concluded

Round 3, Init 13

Will (DC 18; Bless): 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

As Florence completes her readied spell and fills the air around the stairwell with a burst of sparkling glitter, she feels her blood run cold as the former Velriana Hypaxes shambles into view. But she's grown strong, stronger than she was when she first came to Wati. And even more importantly, she has her friends with her. Steeling her nerves, she decides to trust in Ben's magics to keep Velriana occupied and turns back to the face the zombies crowding around the doors.

Hefting her longspear, she strikes at one...

Attack vs. Orange (Longspear; Bless, IC): 1d20 + 4 + 1 + 1 ⇒ (8) + 4 + 1 + 1 = 14
Damage: 1d8 + 1 + 1 ⇒ (1) + 1 + 1 = 3

...but finds it difficult to strike her target while not poking Zilchus in the back. But as Zilchus moves to help Ben, she knows she needs to step it up and help Cahal lest the warrior find herself overwhelmed. As she feels Nidhi's magic take hold on her Florence shoots the young woman a grateful smile before turning to face the zombies with renewed determination.
_______

Trying to keep Flo's actions consistent with the initiative order, so she makes her attack on Orange before Zilchus does his thing and moves. Also sorry, the DC on that Glitterdust was 15 so she did indeed make her save!


Forgot the save...

Will and Heroism, duration: 1d20 + 4 + 2 ⇒ (10) + 4 + 2 = 161d4 ⇒ 4

Instead of pounding on the risen dead, Cahal feels a certainty settle in her stomach: she is coming for her, and there is no preventing it; she is doomed unless she runs.

And so she does, as Zilchus breaks ranks so does she, but she runs to a corner of the room.


Roll20 Map - Treasure Sheet

Nidhi Will save: 1d20 + 5 ⇒ (17) + 5 = 22 vs DC 18

Cahal - actually it's cower in place, so unfortunately you remain in the doorway for the zombies to beat on you...

Benedictus - be careful with announcing knowledge checks. Sometimes the creature is modified by the AP (or me) so your answers might not be correct. You are correct this time so no worries.

Nidhi - you go after Cahal and would see her failure. Do you want to change your action, or the targets of your spell?


Neutral Human Bard/14

Okay Nidhi will put spell on Cahal instead.


Roll20 Map - Treasure Sheet

Cahal, zombie slaughterer, slips up and cannot face this new opponent. Perhaps the guilt of slaying her weighs on her conscience? Perhaps not, but Cahal cowers in fear. Nidhi removes the fear on Cahal and protects herself as well. Zilchus stands tall, taking out another zombie. Florence connects with a zombie, but fails to do any real damage (DR). Benedictus shares what he knows of their new foe, and begins to summon a creature from the beyond…

Continuing to shriek (though no further game effect), Velriana does her best to break free of the webbing that holds her. It is clear from her actions, she is much stronger than she once was as she tears into the sticky strands.
CMB: 1d20 + 13 ⇒ (9) + 13 = 22 vs DC 18 to break free from the webbing

Free, she moves toward the party with incredible speed given the difficult terrain (60' move) thrashing the webbing aside like thin strands of paper.

The zombies at the door finally have a target in Cahal and Zilchus
Cahal: 1d20 + 5 ⇒ (2) + 5 = 7 damage: 1d6 + 5 ⇒ (5) + 5 = 10
Cahal: 1d20 + 5 - 4 ⇒ (12) + 5 - 4 = 13 (cover) damage: 1d6 + 5 ⇒ (2) + 5 = 7
Zilchus: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20 (cover) damage: 1d6 + 5 ⇒ (3) + 5 = 8

They seem to attack with more vigor and strength than zombies you’ve faced before… but not much more as Zilchus is hit once.

-Round 4-
Velriana Hypaxes - 26
Cahal - 6
Nidhi - 3
- Round 5-
Zilchus - 15+ (-8hp)
Florence - 15
Benedictus - 15-
Good Folks - 14 (-3hp)

Next up - Everyone!


Inactive; Campaign Concluded

Round 4, Init 15

Florence shoots a nervous glance over her shoulder at the continued screaming and sees that Velriana has easily ripped her way free of Ben's web and is bearing down on them fast.

"Um, could one of you big strong types go and maybe keep her occupied?" she calls out as she continues trying to fight against the onslaught of zombies.

Attack vs. Red (Longspear; Bless, IC): 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage: 1d8 + 1 + 1 ⇒ (2) + 1 + 1 = 4

And though she connects once again, her weapon simply isn't the proper tool for getting through the defenses of the zombies. Deciding to take a risk, she allows her longspear to fall to the floor with a clatter and reaches for her dagger.
_______

Standard action to attack, free action to drop her longspear, then a move action to draw her dagger.


What happened to me?! I- I just lost it. Stood in place to get murdered like some novice in the pit!

As she recovers, she says: "Thanks Nidhi, I owe you one! Zilch, I thought you were taking care of that witch!? Get back there and slice her for me!"

As she speaks, she turns and ducks and elbows and kicks at the piling zombies.

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (3) + 12 - 2 - 2 + 4 = 151d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (15) + 12 - 2 - 2 + 4 = 271d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18

Flurry with PA, Heroism (Bless) and IC: 1d20 + 7 - 2 - 2 + 4 ⇒ (6) + 7 - 2 - 2 + 4 = 131d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14


Round 4, Init 4

Zilchus glances over his shoulder at the webby commotion behind them, then towards the hordes of zombies.

"Oh yeah, I'm going, Cahal!" Zilchus grunts and moves back 20' to engage the ugly. He shimmies with divine power.

Readied Action:
1d20 + 9 + 2 + 3 ⇒ (3) + 9 + 2 + 3 = 17 to hit; (+bard)
2d4 + 10 + 2 + 3 ⇒ (1, 1) + 10 + 2 + 3 = 17 adamantine slashing damage.

"Didn't I kill you already?"

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 42/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 1/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 1/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Neutral Human Bard/14

Round 4, Initiative 3:

Nidhi continues her song. (4/17)

She takes a five-foot step to the West in order to get a clean shot of Velriana.

Nidhi nocks a dark iron arrow to her bow and pulls back the string. She sends the arrow flying towards the undead Velriana.

To hit: 1d20 + 7 + 2 ⇒ (15) + 7 + 2 = 24
Bard 6th level +4, Dex +2, Point-Blank Shot +1, Masterwork Weapon/Magical Bonus (doesn’t stack) +1
Inspire Courage +2

Damage (longbow): 1d8 + 4 + 2 ⇒ (3) + 4 + 2 = 9
Str +1, Masterwork Weapon +1, Magical Bonus +1, Point-Blank Shot +1 (30ft)
Inspire Courage +2

(After Nidhi shoots her arrow, Nidhi will move one square East to be directly South of Cahal.)

Party Buffs:

Inspire Courage: (on everyone) +2 morale bonus on saving throws against charm and fear effects and a +2 competence bonus on attack and weapon damage rolls

Heroism: (on Cahal starting Round 3) +2 morale bonus on attack rolls, saves, and skill checks. 10 min/level = 60min?

Remove Fear: (on Nidhi and Cahal-negated) +4 morale bonus against fear effects for 10 minutes. If the subject is under the influence of a fear effect when receiving the spell, that effect is suppressed for the duration of the spell


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 5 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 15 • ‖‖‖‖‖‖‖‖

"’KAY, here – we – go !!! "

Thanks to Ben’s conjuring magic, a celestial leopard appears in the battlefield. Unlike normal leopards, it has white fur with light-blue glittering patches.

Now leopard, attack her from the side with your claws!

Commands Ben while pointing his finger to the revenant. The leopard readily carries out the order and pounces on Velriana.

Celestial leopard’s claw charge (+2 charge, +1 bless, +2 inspire courage): 1d20 + 6 + 2 + 1 + 2 ⇒ (7) + 6 + 2 + 1 + 2 = 18
Celestial leopard’s claw charge damage (+3 smite evil, +2 inspire courage): 1d3 + 3 + 3 + 2 ⇒ (1) + 3 + 3 + 2 = 9

Thanks to his pounce ability, the leopard makes a complete attack, including the additional attacks from his rake ability!

Celestial leopard’s claw charge (+2 charge, +1 bless, +2 inspire courage): 1d20 + 6 + 2 + 1 + 2 ⇒ (5) + 6 + 2 + 1 + 2 = 16
Celestial leopard’s claw charge damage (+3 smite evil, +2 inspire courage): 1d3 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Celestial leopard’s claw charge (+2 charge, +1 bless, +2 inspire courage): 1d20 + 6 + 2 + 1 + 2 ⇒ (4) + 6 + 2 + 1 + 2 = 15
Celestial leopard’s claw charge damage (+3 smite evil, +2 inspire courage): 1d3 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11

Celestial leopard’s claw charge (+2 charge, +1 bless, +2 inspire courage): 1d20 + 6 + 2 + 1 + 2 ⇒ (13) + 6 + 2 + 1 + 2 = 24
Celestial leopard’s claw charge damage (+3 smite evil, +2 inspire courage): 1d3 + 3 + 3 + 2 ⇒ (2) + 3 + 3 + 2 = 10

Celestial leopard’s bite charge (+2 charge, +1 bless, +2 inspire courage): 1d20 + 6 + 2 + 1 + 2 ⇒ (16) + 6 + 2 + 1 + 2 = 27
Celestial leopard’s bite charge damage (+3 smite evil, +2 inspire courage): 1d3 + 3 + 3 + 2 ⇒ (1) + 3 + 3 + 2 = 9

Celestial leopard’s free grapple attempt if the bite connexts (+2 inspire courage): 1d20 + 11 + 2 ⇒ (15) + 11 + 2 = 28

Great! Keep up the good work leopard!

Ben delays after Velriana acts in Round 5.

_________________________

Status:
hp – 32/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fly , haste

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2 x1; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Cahal & Longspear:
Oops! For stuff like this, please feel free to roll your AoO in advance, spoiler it if you like but not necc. But yeah, they’re in difficult terrain, so no 5’ steps. Swing away!
- - -

Nidhi - you can only take one 5’ step per round and you cannot take a 5’ step and move. So I left you to the west of Cahal in the firing lane.

Cahal takes out two more though the wall (at least) gets in the way of a third hit. Nidhi makes a solid hit, though her arrow does less damage than she feels it should (need slashing according to Benedictus). Florence connects again before pulling out a more appropriate weapon. Benedictus finishes his summons and delays. Your leopard doesn’t get bless as it wasn’t here when it was cast, but the rest looks good a the cat hits once with a claw and grabs on with the bite! Zilchus readies an attack which does not come to fruition.

Valriana screams with rage at being hindered from her goal, and shreds the cat where it stands.
Leopard: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 damage: 1d8 + 9 ⇒ (4) + 9 = 13
Leopard: 1d20 + 13 - 2 ⇒ (8) + 13 - 2 = 19 damage: 1d8 + 9 ⇒ (2) + 9 = 11
Leopard: 1d20 + 13 - 2 ⇒ (16) + 13 - 2 = 27 damage: 1d8 + 9 ⇒ (1) + 9 = 10

She flings its dead body to the floor even as the spell-summoned creature begins to dissipate.

Three of the zombies move up (feel free to make AoOs), while one attacks from around the corner.
Cahal: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15 (cover) damage: 1d6 + 5 ⇒ (5) + 5 = 10

-Round 5-
Velriana Hypaxes - 26 (-23hp)
Benedictus - 25
Cahal - 6
Nidhi - 3
- Round 6-
Florence - 15
Zilchus - 14+ (-8hp, grappled)
Good Folks - 14 (-3hp)

Next up - Everyone!


Round 5, Init 4

Zilchus maintains his delaying tactics, giving Cahal more time to address the zombies before working together to handle this shredder of cats.

He readies again (with a 5' step as necessary to protect others).

"I yep. Are you mad that Ben *didn't* ask you out? You shouldn't be *that* mad over it."

1d20 + 9 + 2 + 3 ⇒ (13) + 9 + 2 + 3 = 27 to hit; (+bard)
2d4 + 10 + 2 + 3 ⇒ (4, 2) + 10 + 2 + 3 = 21 adamantine slashing damage.

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 42/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 2/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 1/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


Neutral Human Bard/14

Round 5, Iniative 3:

Nidhi continues her song (5/17) and pulls another dark iron arrow from her quiver.

She strings the arrow and aims for Velriana. (If Velriana has fallen, Nidhi will aim for one of the zombies instead. Nidhi will use her move action to get a better shot of a zombie purple(?) if needed)

To hit: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29 Crit! :O

To hit: 1d20 + 7 + 2 ⇒ (17) + 7 + 2 = 26 Do we have to confirm crit?

Damage: 1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Damage: 1d8 + 4 + 2 ⇒ (1) + 4 + 2 = 7
Damage: 1d8 + 4 + 2 ⇒ (4) + 4 + 2 = 10


Inactive; Campaign Concluded

Round 5, Init 15

"I think Cahal and I've got this side under control!" Florence calls out, glossing over the fact that she's not actually managed to damage any of the zombies yet. Hoping that her dagger will prove more effective, she tries to slice at the zombie now standing in front of her...

Attack vs. Pink (Cold Iron Dagger; Bless, IC): 1d20 + 4 + 1 + 1 ⇒ (20) + 4 + 1 + 1 = 26
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Crit!?: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24
Damage: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3

"Alright! We've definitely got this side under control!"


"Good to know..." comments Cahal with a shrug as she continues to pound with knees and elbows while striking at those moving forward with her spear.

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (15) + 12 - 2 - 2 + 4 = 271d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18

Flurry with PA, Heroism (Bless) and IC: 1d20 + 12 - 2 - 2 + 4 ⇒ (1) + 12 - 2 - 2 + 4 = 131d8 + 7 + 4 + 2 ⇒ (8) + 7 + 4 + 2 = 21

Flurry with PA, Heroism (Bless) and IC: 1d20 + 7 - 2 - 2 + 4 ⇒ (7) + 7 - 2 - 2 + 4 = 141d8 + 7 + 4 + 2 ⇒ (3) + 7 + 4 + 2 = 16

AoOs:

Longspear with PA, Heroism (Bless) and IC: 1d20 + 11 - 2 - 2 + 4 ⇒ (2) + 11 - 2 - 2 + 4 = 131d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18
Longspear with PA, Heroism (Bless) and IC: 1d20 + 11 - 2 - 2 + 4 ⇒ (10) + 11 - 2 - 2 + 4 = 211d8 + 7 + 4 + 2 ⇒ (7) + 7 + 4 + 2 = 20
Longspear with PA, Heroism (Bless) and IC: 1d20 + 11 - 2 - 2 + 4 ⇒ (15) + 11 - 2 - 2 + 4 = 261d8 + 7 + 4 + 2 ⇒ (7) + 7 + 4 + 2 = 20


Roll20 Map - Treasure Sheet

Florence has little to do as there are no more zombies to face by her initiative. She threatens the air and may yet act.

Benedictus also up!


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 5 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 25 • ‖‖‖‖‖‖‖‖

"HEY ZIL! What a bad thing to say!"

Benedictus blushes in embarrassment, still trying to decide how to contribute to the fight without wasting precious resources. To his mind, the combat is going in their favor, but the Osirionologist is not sure about how strong and resistant a revenant can be. While staying behind Zilchus, the scholar decides to use his one of his spells.

"HEY VELRIANA, can you hear me? Well, now hear THIS!!!"

After forming a complex seal with both his hands, Benedictus opens his mouth and shouts. To the others, his cry is nothing more than that, a loud shout. But using the hidden waves of magic, the scream should resonate louder in Velriana’s ears.

Ear-piercing scream sonic damage: 3d6 ⇒ (2, 4, 6) = 12

Ben casts ear-piercing scream! A successful DC 17 Fortitude check halves the sonic damage and denies the dazed condition!

GM:
Although Ben does not know, I believe that a caster level check might be needed, so here you go.

Caster level check: 1d20 + 6 ⇒ (13) + 6 = 19

_________________________

Status:
hp – 32/38
Conditionsmage armor (+4 AC, ? hours)
Wizard spells prepared (CL 6th, concentration +12)
[smaller]3rd (1+1/day)― fly , haste

2st (2+2+1/day)― glitterdust (DC 18), locate object, scorching ray, web (DC 18), stone call (DC 18)
1st (3+2+1/day)― burning hands (x2 x1; DC 17), grease (DC 17), ear-piercing scream (DC 17), mage armor, true strike
Cantrips (at will)― dancing lights, detect magic, mage hand, prestidigitation


Roll20 Map - Treasure Sheet

Benedictus screams back trying to put Velriana in her place. Cahal mows down the remaining zombie threat. Nidhi does indeed critical (yes you need to confirm, which you did handily) and takes a chunk out of the woman as she advances, though not as much as she feels she should (DR). Florence has little to do as there are no more zombies to face. She threatens the air and may yet act. Zilchus continues to ready an attack he’s sure will come, and it does, though he does not end the threat.

Fort: 1d20 + 7 ⇒ (8) + 7 = 15 vs DC 17 for half of 12

”You!” her eyes glow with red fire as Vlriana closes with Zilchus and attacks with her claws! A murderous fire glows within her.
Zilchus: 1d20 + 17 ⇒ (10) + 17 = 27 damage: 1d8 + 13 ⇒ (8) + 13 = 21 Free grab: 1d20 + 21 ⇒ (2) + 21 = 23

She tears into Zilchus and tries to grabs him - pulling him close to her as she continues to scream at him - phlegm and other fluids splatter Zilchus in her rage.

Meanwhile the far door that was supposed to open in round six, opens at last. A handful of golden mask wearing hooded figures (image) enter the room, followed by someone clearly in a leadership role (image). The woman sees what lies before her and sends in two of them as she follows (the third opened the door and trails behind). The rubble has passed and the way is clear.

The hooded figures carry short swords and daggers. One charges while another merely closes (having no lane). (Cahal, I believe you get an AoO).
Charge on Cahal: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24 damage: 1d6 + 2 ⇒ (2) + 2 = 4

The taller, more graceful of them, closes a little and stops to cast a spell. Everyone in the party takes 1d8 ⇒ 1 as an explosion of sound erupts in the party. Additionally, everyone please make a DC 15 Fort save or be stunned one round (Sound Burst).

-Round 6-
Velriana Hypaxes - 26 (-76hp)
Benedictus - 25 (-1hp)
Cahal - 6 (-5hp)
Nidhi - 3 (-1hp)
- Round 7-
Florence - 15 (-1hp)
Zilchus - 14+ (-30hp)
Good Folks - 14

Next up - Everyone!


Inactive; Campaign Concluded

Previous Round

With there being no more immediate targets, Florence decides that increasing her own chances of survival might be wise and conjures shimmering, translucent armor to cover herself.

Florence will cast Mage Armor on herself.
_______

Round 7, Init 15

Fort (DC 15): 1d20 + 6 ⇒ (14) + 6 = 20

The arrival of even more new challengers and the sudden explosion of sound in their midst catches Florence off-guard, but she quickly rallies despite the ringing in her ears.

"Who in blazes are you!?" she exclaims as she weaves her magic, causing another bright burst of glitter to fill the air around the 'leader' of these new foes.
_______

Florence will cast Glitterdust to target Leader + Green in the back; DC 15 Will or be blinded!


Roll20 Map - Treasure Sheet

Leader Will: 1d20 + 8 ⇒ (17) + 8 = 25 vs DC 15 or blind
Follower Will: 1d20 + 6 ⇒ (6) + 6 = 12 vs DC 15 or blind

One foe is blinded, but even behind a mask, you can tell the leader is also frustrated (though not blind).


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Neutral Human Bard/14

Round 6, Initiative 3:

Fort DC15: 1d20 + 2 ⇒ (17) + 2 = 19

Nidhi coughs from inhaling a bit of dust, "This isn't a tomb - it's a lair!"

Nidhi continues her song about legends being timeless, inspiring her companions to fight on. 6/17 Inspire Courage

Nidhi continues to focus her attacks on Velriana. How is she not dead yet? Nidhi worries Zilchus may collapse from damage soon and she doesn't want to touch his vomit-covered body to heal him.

If Velriana falls, Nidhi will target the female leader instead.

To hit: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 12/20 Cold Iron Arrows

Damage: 1d8 + 4 + 2 ⇒ (5) + 4 + 2 = 11

I don't have access to Roll20 until Friday afternoon.


NG male human (Garundi) diviner 10 | HP: 62/62 | AC: 14 [17] (13 Tch, 11 [14] FF) | CMB: +5, CMD: 18 | F: +5, R: +7, W: +10 | Init: +16 | Perc: +14 (+16), SM: +1 (+3) | Speed 30 ft | Special abilities: prescience 10/10 | foretell 10/10 | Active Conditions:

⁞⁞⁞⁞ ROUND 5 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 25 • ‖‖‖‖‖‖‖‖

Fortitude save: 1d20 + 3 ⇒ (4) + 3 = 7

⁞⁞⁞⁞ ROUND 6 ⁞⁞⁞⁞

‖‖‖‖‖‖‖‖ • Initiative: 25 • ‖‖‖‖‖‖‖‖

Ben is not completely aware of the situation surrounding him. Stunned by the sudden burst of sound, the scholar spins on himself, his hands to his ears.


Round 6, Init 4

Zilchus stands stunned.

1d20 + 6 + 1 ⇒ (2) + 6 + 1 = 9 Fort

Stats of Zilch:

[ dice]1d20+9[/dice] to hit;
[ dice]2d4+10[/dice] slashing damage.

HP: 20/50
AC: 20 (7 armor, 2 dex, 1 dodge)

DF: 0/10
Weap: 0/6
Grunting: 0/6 used (+3)
Quick Prayer: 0/6 used
PoP1: 0/1 used
GoodFeelings: 0/2 used

Smite: not used
Grit: not used
Panache: are you kidding me?
Ki: not used
Rage: maybe later


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Roll20 Map - Treasure Sheet

Cahal (DMPC) takes her AoOs as the new opponents approach.

Longspear red: 1d20 + 11 - 2 - 2 + 4 ⇒ (6) + 11 - 2 - 2 + 4 = 17 damage: 1d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17
Longspear blue: 1d20 + 11 - 2 - 2 + 4 ⇒ (16) + 11 - 2 - 2 + 4 = 27 damage: 1d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17

Then, on her turn, she then does her level best to level the playing field after a quick save vs the stunning.
Will: 1d20 + 4 ⇒ (17) + 4 = 21 vs DC 15

Flurry: 1d20 + 12 - 2 - 2 + 4 ⇒ (18) + 12 - 2 - 2 + 4 = 30 damage: 1d8 + 7 + 4 + 2 ⇒ (1) + 7 + 4 + 2 = 14
Flurry: 1d20 + 12 - 2 - 2 + 4 ⇒ (20) + 12 - 2 - 2 + 4 = 32 damage: 1d8 + 7 + 4 + 2 ⇒ (5) + 7 + 4 + 2 = 18
crit confirm Flurry: 1d20 + 12 - 2 - 2 + 4 ⇒ (4) + 12 - 2 - 2 + 4 = 16 damage: 1d8 + 7 + 4 + 2 ⇒ (6) + 7 + 4 + 2 = 19

Flurry: 1d20 + 7 - 2 - 2 + 4 ⇒ (15) + 7 - 2 - 2 + 4 = 22 damage: 1d8 + 7 + 4 + 2 ⇒ (4) + 7 + 4 + 2 = 17

Cahal flurries her way into dropping both from line figures in a heap. She stands tall and waves over the other two. "Join us!"

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